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authorJustin Clark-Casey (justincc)2012-10-29 23:22:40 +0000
committerJustin Clark-Casey (justincc)2012-10-29 23:22:40 +0000
commit09f4e72d6af4b86238af516b1719ff4f63aa7174 (patch)
treeb374a183a3610509af839c5b514d4d1eabc6902f /OpenSim/Region/OptionalModules
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Fix memory leak where removing an NPC did not remove its circuits.
This was because we were removing by circuitcode where NPCs have no code. Now removing by agent ID instead. This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address.
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index 9179966..52ed846 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -117,6 +117,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
117 Assert.That(npc, Is.Not.Null); 117 Assert.That(npc, Is.Not.Null);
118 Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId)); 118 Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId));
119 Assert.That(m_umMod.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname))); 119 Assert.That(m_umMod.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname)));
120
121 IClientAPI client;
122 Assert.That(m_scene.TryGetClient(npcId, out client), Is.True);
123
124 // Have to account for both SP and NPC.
125 Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(2));
120 } 126 }
121 127
122 [Test] 128 [Test]
@@ -136,6 +142,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
136 ScenePresence deletedNpc = m_scene.GetScenePresence(npcId); 142 ScenePresence deletedNpc = m_scene.GetScenePresence(npcId);
137 143
138 Assert.That(deletedNpc, Is.Null); 144 Assert.That(deletedNpc, Is.Null);
145 IClientAPI client;
146 Assert.That(m_scene.TryGetClient(npcId, out client), Is.False);
147
148 // Have to account for SP still present.
149 Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
139 } 150 }
140 151
141 [Test] 152 [Test]