diff options
author | Dr Scofield | 2009-02-10 13:10:57 +0000 |
---|---|---|
committer | Dr Scofield | 2009-02-10 13:10:57 +0000 |
commit | 180be7de07014aa33bc6066f12a0819b731c1c9d (patch) | |
tree | 3aa13af3cda4b808fa9453655875327699b61311 /OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs | |
parent | Stopgap measure: To use gridlaunch, or GUI, start opensim with (diff) | |
download | opensim-SC-180be7de07014aa33bc6066f12a0819b731c1c9d.zip opensim-SC-180be7de07014aa33bc6066f12a0819b731c1c9d.tar.gz opensim-SC-180be7de07014aa33bc6066f12a0819b731c1c9d.tar.bz2 opensim-SC-180be7de07014aa33bc6066f12a0819b731c1c9d.tar.xz |
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point. what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:
- OpenSim.Region.CoreModules: all those modules that are either
directly or indirectly referenced from other OpenSim packages, or
that provide functionality that the OpenSim developer community
considers core functionality:
CoreModules/Agent/AssetTransaction
CoreModules/Agent/Capabilities
CoreModules/Agent/TextureDownload
CoreModules/Agent/TextureSender
CoreModules/Agent/TextureSender/Tests
CoreModules/Agent/Xfer
CoreModules/Avatar/AvatarFactory
CoreModules/Avatar/Chat/ChatModule
CoreModules/Avatar/Combat
CoreModules/Avatar/Currency/SampleMoney
CoreModules/Avatar/Dialog
CoreModules/Avatar/Friends
CoreModules/Avatar/Gestures
CoreModules/Avatar/Groups
CoreModules/Avatar/InstantMessage
CoreModules/Avatar/Inventory
CoreModules/Avatar/Inventory/Archiver
CoreModules/Avatar/Inventory/Transfer
CoreModules/Avatar/Lure
CoreModules/Avatar/ObjectCaps
CoreModules/Avatar/Profiles
CoreModules/Communications/Local
CoreModules/Communications/REST
CoreModules/Framework/EventQueue
CoreModules/Framework/InterfaceCommander
CoreModules/Hypergrid
CoreModules/InterGrid
CoreModules/Scripting/DynamicTexture
CoreModules/Scripting/EMailModules
CoreModules/Scripting/HttpRequest
CoreModules/Scripting/LoadImageURL
CoreModules/Scripting/VectorRender
CoreModules/Scripting/WorldComm
CoreModules/Scripting/XMLRPC
CoreModules/World/Archiver
CoreModules/World/Archiver/Tests
CoreModules/World/Estate
CoreModules/World/Land
CoreModules/World/Permissions
CoreModules/World/Serialiser
CoreModules/World/Sound
CoreModules/World/Sun
CoreModules/World/Terrain
CoreModules/World/Terrain/DefaultEffects
CoreModules/World/Terrain/DefaultEffects/bin
CoreModules/World/Terrain/DefaultEffects/bin/Debug
CoreModules/World/Terrain/Effects
CoreModules/World/Terrain/FileLoaders
CoreModules/World/Terrain/FloodBrushes
CoreModules/World/Terrain/PaintBrushes
CoreModules/World/Terrain/Tests
CoreModules/World/Vegetation
CoreModules/World/Wind
CoreModules/World/WorldMap
- OpenSim.Region.OptionalModules: all those modules that are not core
modules:
OptionalModules/Avatar/Chat/IRC-stuff
OptionalModules/Avatar/Concierge
OptionalModules/Avatar/Voice/AsterixVoice
OptionalModules/Avatar/Voice/SIPVoice
OptionalModules/ContentManagementSystem
OptionalModules/Grid/Interregion
OptionalModules/Python
OptionalModules/SvnSerialiser
OptionalModules/World/NPC
OptionalModules/World/TreePopulator
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs | 304 |
1 files changed, 304 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs new file mode 100644 index 0000000..94ebcac --- /dev/null +++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs | |||
@@ -0,0 +1,304 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Timers; | ||
32 | using OpenMetaverse; | ||
33 | using log4net; | ||
34 | using Nini.Config; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | |||
39 | namespace OpenSim.Region.OptionalModules.World.TreePopulator | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// Version 2.0 - Very hacky compared to the original. Will fix original and release as 0.3 later. | ||
43 | /// </summary> | ||
44 | public class TreePopulatorModule : IRegionModule | ||
45 | { | ||
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | private Scene m_scene; | ||
48 | |||
49 | public double m_tree_density = 50.0; // Aim for this many per region | ||
50 | public double m_tree_updates = 1000.0; // MS between updates | ||
51 | private bool m_active_trees = false; | ||
52 | private List<UUID> m_trees; | ||
53 | Timer CalculateTrees; | ||
54 | |||
55 | #region IRegionModule Members | ||
56 | |||
57 | public void Initialise(Scene scene, IConfigSource config) | ||
58 | { | ||
59 | try | ||
60 | { | ||
61 | m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density); | ||
62 | m_active_trees = config.Configs["Trees"].GetBoolean("active_trees", m_active_trees); | ||
63 | } | ||
64 | catch (Exception) | ||
65 | { | ||
66 | } | ||
67 | |||
68 | m_trees = new List<UUID>(); | ||
69 | m_scene = scene; | ||
70 | |||
71 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | ||
72 | |||
73 | if (m_active_trees) | ||
74 | activeizeTreeze(true); | ||
75 | |||
76 | m_log.Debug("[TREES]: Initialised tree module"); | ||
77 | } | ||
78 | |||
79 | public void PostInitialise() | ||
80 | { | ||
81 | } | ||
82 | |||
83 | public void Close() | ||
84 | { | ||
85 | } | ||
86 | |||
87 | public string Name | ||
88 | { | ||
89 | get { return "TreePopulatorModule"; } | ||
90 | } | ||
91 | |||
92 | public bool IsSharedModule | ||
93 | { | ||
94 | get { return false; } | ||
95 | } | ||
96 | |||
97 | #endregion | ||
98 | |||
99 | private void EventManager_OnPluginConsole(string[] args) | ||
100 | { | ||
101 | if (args.Length == 1) | ||
102 | { | ||
103 | if (args[0] == "tree") | ||
104 | { | ||
105 | UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
106 | if (uuid == UUID.Zero) | ||
107 | uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID; | ||
108 | m_log.Debug("[TREES]: New tree planting"); | ||
109 | CreateTree(uuid, new Vector3(128.0f, 128.0f, 0.0f)); | ||
110 | |||
111 | } | ||
112 | } | ||
113 | |||
114 | if (args.Length == 2 || args.Length == 3) | ||
115 | { | ||
116 | if (args[1] == "active") | ||
117 | { | ||
118 | if (args.Length >= 3) | ||
119 | { | ||
120 | if (args[2] == "true" && !m_active_trees) | ||
121 | { | ||
122 | m_active_trees = true; | ||
123 | activeizeTreeze(m_active_trees); | ||
124 | m_log.Info("[TREES]: Activizing Trees"); | ||
125 | } | ||
126 | if (args[2] == "false" && m_active_trees) | ||
127 | { | ||
128 | m_active_trees = false; | ||
129 | activeizeTreeze(m_active_trees); | ||
130 | m_log.Info("[TREES]: Trees no longer Active, for now..."); | ||
131 | } | ||
132 | } | ||
133 | else | ||
134 | { | ||
135 | m_log.Info("[TREES]: When setting the tree module active via the console, you must specify true or false"); | ||
136 | } | ||
137 | } | ||
138 | } | ||
139 | |||
140 | } | ||
141 | |||
142 | private void activeizeTreeze(bool activeYN) | ||
143 | { | ||
144 | if (activeYN) | ||
145 | { | ||
146 | CalculateTrees = new Timer(m_tree_updates); | ||
147 | CalculateTrees.Elapsed += CalculateTrees_Elapsed; | ||
148 | CalculateTrees.Start(); | ||
149 | } | ||
150 | else | ||
151 | { | ||
152 | CalculateTrees.Stop(); | ||
153 | } | ||
154 | } | ||
155 | |||
156 | private void growTrees() | ||
157 | { | ||
158 | foreach (UUID tree in m_trees) | ||
159 | { | ||
160 | if (m_scene.Entities.ContainsKey(tree)) | ||
161 | { | ||
162 | SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart; | ||
163 | |||
164 | // 100 seconds to grow 1m | ||
165 | s_tree.Scale += new Vector3(0.1f, 0.1f, 0.1f); | ||
166 | s_tree.SendFullUpdateToAllClients(); | ||
167 | //s_tree.ScheduleTerseUpdate(); | ||
168 | } | ||
169 | else | ||
170 | { | ||
171 | m_trees.Remove(tree); | ||
172 | } | ||
173 | } | ||
174 | } | ||
175 | |||
176 | private void seedTrees() | ||
177 | { | ||
178 | foreach (UUID tree in m_trees) | ||
179 | { | ||
180 | if (m_scene.Entities.ContainsKey(tree)) | ||
181 | { | ||
182 | SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart; | ||
183 | |||
184 | if (s_tree.Scale.X > 0.5) | ||
185 | { | ||
186 | if (Util.RandomClass.NextDouble() > 0.75) | ||
187 | { | ||
188 | SpawnChild(s_tree); | ||
189 | } | ||
190 | } | ||
191 | } | ||
192 | else | ||
193 | { | ||
194 | m_trees.Remove(tree); | ||
195 | } | ||
196 | } | ||
197 | } | ||
198 | |||
199 | private void killTrees() | ||
200 | { | ||
201 | foreach (UUID tree in m_trees) | ||
202 | { | ||
203 | double killLikelyhood = 0.0; | ||
204 | |||
205 | if (m_scene.Entities.ContainsKey(tree)) | ||
206 | { | ||
207 | SceneObjectPart selectedTree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart; | ||
208 | double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) + | ||
209 | Math.Pow(selectedTree.Scale.Y, 2) + | ||
210 | Math.Pow(selectedTree.Scale.Z, 2)); | ||
211 | |||
212 | foreach (UUID picktree in m_trees) | ||
213 | { | ||
214 | if (picktree != tree) | ||
215 | { | ||
216 | SceneObjectPart pickedTree = ((SceneObjectGroup) m_scene.Entities[picktree]).RootPart; | ||
217 | |||
218 | double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) + | ||
219 | Math.Pow(pickedTree.Scale.Y, 2) + | ||
220 | Math.Pow(pickedTree.Scale.Z, 2)); | ||
221 | |||
222 | double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) + | ||
223 | Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) + | ||
224 | Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2)); | ||
225 | |||
226 | killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1; | ||
227 | } | ||
228 | } | ||
229 | |||
230 | if (Util.RandomClass.NextDouble() < killLikelyhood) | ||
231 | { | ||
232 | m_scene.DeleteSceneObject(selectedTree.ParentGroup, false); | ||
233 | m_trees.Remove(selectedTree.ParentGroup.UUID); | ||
234 | |||
235 | m_scene.ForEachClient(delegate(IClientAPI controller) | ||
236 | { | ||
237 | controller.SendKillObject(m_scene.RegionInfo.RegionHandle, | ||
238 | selectedTree.LocalId); | ||
239 | }); | ||
240 | |||
241 | break; | ||
242 | } | ||
243 | selectedTree.SetText(killLikelyhood.ToString(), new Vector3(1.0f, 1.0f, 1.0f), 1.0); | ||
244 | } | ||
245 | else | ||
246 | { | ||
247 | m_trees.Remove(tree); | ||
248 | } | ||
249 | } | ||
250 | } | ||
251 | |||
252 | private void SpawnChild(SceneObjectPart s_tree) | ||
253 | { | ||
254 | Vector3 position = new Vector3(); | ||
255 | |||
256 | position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1))); | ||
257 | if (position.X > 255) | ||
258 | position.X = 255; | ||
259 | if (position.X < 0) | ||
260 | position.X = 0; | ||
261 | position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1))); | ||
262 | if (position.Y > 255) | ||
263 | position.Y = 255; | ||
264 | if (position.Y < 0) | ||
265 | position.Y = 0; | ||
266 | |||
267 | double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); | ||
268 | double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); | ||
269 | |||
270 | position.X += (float) randX; | ||
271 | position.Y += (float) randY; | ||
272 | |||
273 | UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
274 | if (uuid == UUID.Zero) | ||
275 | uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID; | ||
276 | |||
277 | CreateTree(uuid, position); | ||
278 | } | ||
279 | |||
280 | private void CreateTree(UUID uuid, Vector3 position) | ||
281 | { | ||
282 | position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y]; | ||
283 | |||
284 | IVegetationModule module = m_scene.RequestModuleInterface<IVegetationModule>(); | ||
285 | |||
286 | if (null == module) | ||
287 | return; | ||
288 | |||
289 | SceneObjectGroup tree | ||
290 | = module.AddTree( | ||
291 | uuid, UUID.Zero, new Vector3(0.1f, 0.1f, 0.1f), Quaternion.Identity, position, Tree.Cypress1, false); | ||
292 | |||
293 | m_trees.Add(tree.UUID); | ||
294 | tree.SendGroupFullUpdate(); | ||
295 | } | ||
296 | |||
297 | private void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e) | ||
298 | { | ||
299 | growTrees(); | ||
300 | seedTrees(); | ||
301 | killTrees(); | ||
302 | } | ||
303 | } | ||
304 | } | ||