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author | Justin Clark-Casey (justincc) | 2011-10-22 00:13:46 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-22 00:13:46 +0100 |
commit | 9b3bbedeea5c6ea2421b36e5f0e23ab798870ba0 (patch) | |
tree | edaf907442c015451195ccc6c396f9376e6a24a5 /OpenSim/Region/OptionalModules/World/NPC | |
parent | RemoteAdmin - Added optional terrain loading on region create using parameter... (diff) | |
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refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAsset()
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index ce8d1db..174d74c 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -104,7 +104,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
104 | 104 | ||
105 | // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell | 105 | // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell |
106 | // ScenePresence.SendInitialData() to reset our entire appearance. | 106 | // ScenePresence.SendInitialData() to reset our entire appearance. |
107 | scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId)); | 107 | scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); |
108 | 108 | ||
109 | afm.SetAppearance(sp, originalTe, null); | 109 | afm.SetAppearance(sp, originalTe, null); |
110 | 110 | ||