diff options
author | Justin Clark-Casey (justincc) | 2012-01-28 00:00:12 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-01-28 00:00:12 +0000 |
commit | 7837c611fb483dc776b531306d3d791e8f177aab (patch) | |
tree | 01c728a0f46a209eb0267bc166f70260748f4ca8 /OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |
parent | Increment LPS script stat for OSSL functions that were not already doing this (diff) | |
download | opensim-SC-7837c611fb483dc776b531306d3d791e8f177aab.zip opensim-SC-7837c611fb483dc776b531306d3d791e8f177aab.tar.gz opensim-SC-7837c611fb483dc776b531306d3d791e8f177aab.tar.bz2 opensim-SC-7837c611fb483dc776b531306d3d791e8f177aab.tar.xz |
Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension).
Wiki doc on this and other recent NPC functions will follow soon
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index d21d601..d507822 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -109,7 +109,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
109 | afm.SetAppearance(sp, originalTe, null); | 109 | afm.SetAppearance(sp, originalTe, null); |
110 | 110 | ||
111 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 111 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
112 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance); | 112 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance); |
113 | 113 | ||
114 | ScenePresence npc = scene.GetScenePresence(npcId); | 114 | ScenePresence npc = scene.GetScenePresence(npcId); |
115 | 115 | ||
@@ -129,7 +129,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
129 | 129 | ||
130 | Vector3 startPos = new Vector3(128, 128, 30); | 130 | Vector3 startPos = new Vector3(128, 128, 30); |
131 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 131 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
132 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); | 132 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance); |
133 | 133 | ||
134 | npcModule.DeleteNPC(npcId, scene); | 134 | npcModule.DeleteNPC(npcId, scene); |
135 | 135 | ||
@@ -157,7 +157,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
157 | am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest); | 157 | am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest); |
158 | 158 | ||
159 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 159 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
160 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance); | 160 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance); |
161 | 161 | ||
162 | ScenePresence npc = scene.GetScenePresence(npcId); | 162 | ScenePresence npc = scene.GetScenePresence(npcId); |
163 | 163 | ||
@@ -189,7 +189,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
189 | 189 | ||
190 | Vector3 startPos = new Vector3(128, 128, 30); | 190 | Vector3 startPos = new Vector3(128, 128, 30); |
191 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 191 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
192 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); | 192 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance); |
193 | 193 | ||
194 | ScenePresence npc = scene.GetScenePresence(npcId); | 194 | ScenePresence npc = scene.GetScenePresence(npcId); |
195 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 195 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
@@ -260,7 +260,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
260 | 260 | ||
261 | Vector3 startPos = new Vector3(128, 128, 30); | 261 | Vector3 startPos = new Vector3(128, 128, 30); |
262 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 262 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
263 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); | 263 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance); |
264 | 264 | ||
265 | ScenePresence npc = scene.GetScenePresence(npcId); | 265 | ScenePresence npc = scene.GetScenePresence(npcId); |
266 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 266 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); |
@@ -293,7 +293,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
293 | Vector3 startPos = new Vector3(1, 1, 1); | 293 | Vector3 startPos = new Vector3(1, 1, 1); |
294 | 294 | ||
295 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 295 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
296 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); | 296 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance); |
297 | 297 | ||
298 | ScenePresence npc = scene.GetScenePresence(npcId); | 298 | ScenePresence npc = scene.GetScenePresence(npcId); |
299 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 299 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); |