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authorJustin Clark-Casey (justincc)2012-03-06 01:47:43 +0000
committerJustin Clark-Casey (justincc)2012-03-06 01:47:43 +0000
commit1dc03e5c4f76064fc193dab3c8f3e1f3783ec227 (patch)
tree46acda6d313f3fe24e23abb86f8ce703044a10fe /OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
parentGo back to setting appearance directly in NPCModule.SetAppearance() to fix ma... (diff)
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Simplify NPCModuleTests code by putting the NPCModule in an instance variable rather than making each test fetch it seperately.
Also rename instance variables in the test to conform to naming standards and for understandability
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs117
1 files changed, 56 insertions, 61 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index 36e2d4a..9a7e9e8 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -50,10 +50,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
50 [TestFixture] 50 [TestFixture]
51 public class NPCModuleTests 51 public class NPCModuleTests
52 { 52 {
53 private TestScene scene; 53 private TestScene m_scene;
54 private AvatarFactoryModule afm; 54 private AvatarFactoryModule m_afMod;
55 private UserManagementModule umm; 55 private UserManagementModule m_umMod;
56 private AttachmentsModule am; 56 private AttachmentsModule m_attMod;
57 private NPCModule m_npcMod;
57 58
58 [TestFixtureSetUp] 59 [TestFixtureSetUp]
59 public void FixtureInit() 60 public void FixtureInit()
@@ -79,12 +80,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
79 config.AddConfig("Modules"); 80 config.AddConfig("Modules");
80 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); 81 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
81 82
82 afm = new AvatarFactoryModule(); 83 m_afMod = new AvatarFactoryModule();
83 umm = new UserManagementModule(); 84 m_umMod = new UserManagementModule();
84 am = new AttachmentsModule(); 85 m_attMod = new AttachmentsModule();
86 m_npcMod = new NPCModule();
85 87
86 scene = SceneHelpers.SetupScene(); 88 m_scene = SceneHelpers.SetupScene();
87 SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule()); 89 SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule());
88 } 90 }
89 91
90 [Test] 92 [Test]
@@ -93,7 +95,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
93 TestHelpers.InMethod(); 95 TestHelpers.InMethod();
94// log4net.Config.XmlConfigurator.Configure(); 96// log4net.Config.XmlConfigurator.Configure();
95 97
96 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 98 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
97// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); 99// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
98 100
99 // 8 is the index of the first baked texture in AvatarAppearance 101 // 8 is the index of the first baked texture in AvatarAppearance
@@ -104,18 +106,17 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
104 106
105 // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell 107 // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
106 // ScenePresence.SendInitialData() to reset our entire appearance. 108 // ScenePresence.SendInitialData() to reset our entire appearance.
107 scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); 109 m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
108 110
109 afm.SetAppearance(sp, originalTe, null); 111 m_afMod.SetAppearance(sp, originalTe, null);
110 112
111 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 113 UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
112 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
113 114
114 ScenePresence npc = scene.GetScenePresence(npcId); 115 ScenePresence npc = m_scene.GetScenePresence(npcId);
115 116
116 Assert.That(npc, Is.Not.Null); 117 Assert.That(npc, Is.Not.Null);
117 Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId)); 118 Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId));
118 Assert.That(umm.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname))); 119 Assert.That(m_umMod.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname)));
119 } 120 }
120 121
121 [Test] 122 [Test]
@@ -124,16 +125,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
124 TestHelpers.InMethod(); 125 TestHelpers.InMethod();
125// log4net.Config.XmlConfigurator.Configure(); 126// log4net.Config.XmlConfigurator.Configure();
126 127
127 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 128 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
128// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); 129// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
129 130
130 Vector3 startPos = new Vector3(128, 128, 30); 131 Vector3 startPos = new Vector3(128, 128, 30);
131 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 132 UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
132 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
133 133
134 npcModule.DeleteNPC(npcId, scene); 134 m_npcMod.DeleteNPC(npcId, m_scene);
135 135
136 ScenePresence deletedNpc = scene.GetScenePresence(npcId); 136 ScenePresence deletedNpc = m_scene.GetScenePresence(npcId);
137 137
138 Assert.That(deletedNpc, Is.Null); 138 Assert.That(deletedNpc, Is.Null);
139 } 139 }
@@ -145,21 +145,20 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
145// log4net.Config.XmlConfigurator.Configure(); 145// log4net.Config.XmlConfigurator.Configure();
146 146
147 UUID userId = TestHelpers.ParseTail(0x1); 147 UUID userId = TestHelpers.ParseTail(0x1);
148 UserAccountHelpers.CreateUserWithInventory(scene, userId); 148 UserAccountHelpers.CreateUserWithInventory(m_scene, userId);
149 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); 149 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
150 150
151 UUID attItemId = TestHelpers.ParseTail(0x2); 151 UUID attItemId = TestHelpers.ParseTail(0x2);
152 UUID attAssetId = TestHelpers.ParseTail(0x3); 152 UUID attAssetId = TestHelpers.ParseTail(0x3);
153 string attName = "att"; 153 string attName = "att";
154 154
155 UserInventoryHelpers.CreateInventoryItem(scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object); 155 UserInventoryHelpers.CreateInventoryItem(m_scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
156 156
157 am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest); 157 m_attMod.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
158 158
159 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 159 UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
160 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
161 160
162 ScenePresence npc = scene.GetScenePresence(npcId); 161 ScenePresence npc = m_scene.GetScenePresence(npcId);
163 162
164 // Check scene presence status 163 // Check scene presence status
165 Assert.That(npc.HasAttachments(), Is.True); 164 Assert.That(npc.HasAttachments(), Is.True);
@@ -185,11 +184,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
185// log4net.Config.XmlConfigurator.Configure(); 184// log4net.Config.XmlConfigurator.Configure();
186 185
187 UUID userId = TestHelpers.ParseTail(0x1); 186 UUID userId = TestHelpers.ParseTail(0x1);
188 UserAccountHelpers.CreateUserWithInventory(scene, userId); 187 UserAccountHelpers.CreateUserWithInventory(m_scene, userId);
189 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); 188 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
190 189
191 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 190 UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
192 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
193 191
194 // Now add the attachment to the original avatar and use that to load a new appearance 192 // Now add the attachment to the original avatar and use that to load a new appearance
195 // TODO: Could also run tests loading from a notecard though this isn't much different for our purposes here 193 // TODO: Could also run tests loading from a notecard though this isn't much different for our purposes here
@@ -197,13 +195,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
197 UUID attAssetId = TestHelpers.ParseTail(0x3); 195 UUID attAssetId = TestHelpers.ParseTail(0x3);
198 string attName = "att"; 196 string attName = "att";
199 197
200 UserInventoryHelpers.CreateInventoryItem(scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object); 198 UserInventoryHelpers.CreateInventoryItem(m_scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
201 199
202 am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest); 200 m_attMod.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
203 201
204 npcModule.SetNPCAppearance(npcId, sp.Appearance, scene); 202 m_npcMod.SetNPCAppearance(npcId, sp.Appearance, m_scene);
205 203
206 ScenePresence npc = scene.GetScenePresence(npcId); 204 ScenePresence npc = m_scene.GetScenePresence(npcId);
207 205
208 // Check scene presence status 206 // Check scene presence status
209 Assert.That(npc.HasAttachments(), Is.True); 207 Assert.That(npc.HasAttachments(), Is.True);
@@ -228,31 +226,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
228 TestHelpers.InMethod(); 226 TestHelpers.InMethod();
229// log4net.Config.XmlConfigurator.Configure(); 227// log4net.Config.XmlConfigurator.Configure();
230 228
231 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 229 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
232// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); 230// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
233 231
234 Vector3 startPos = new Vector3(128, 128, 30); 232 Vector3 startPos = new Vector3(128, 128, 30);
235 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 233 UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
236 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
237 234
238 ScenePresence npc = scene.GetScenePresence(npcId); 235 ScenePresence npc = m_scene.GetScenePresence(npcId);
239 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 236 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
240 237
241 // For now, we'll make the scene presence fly to simplify this test, but this needs to change. 238 // For now, we'll make the scene presence fly to simplify this test, but this needs to change.
242 npc.Flying = true; 239 npc.Flying = true;
243 240
244 scene.Update(); 241 m_scene.Update();
245 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 242 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
246 243
247 Vector3 targetPos = startPos + new Vector3(0, 10, 0); 244 Vector3 targetPos = startPos + new Vector3(0, 10, 0);
248 npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false); 245 m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false);
249 246
250 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 247 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
251 //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f))); 248 //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f)));
252 Assert.That( 249 Assert.That(
253 npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001)); 250 npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001));
254 251
255 scene.Update(); 252 m_scene.Update();
256 253
257 // We should really check the exact figure. 254 // We should really check the exact figure.
258 Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X)); 255 Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X));
@@ -261,7 +258,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
261 Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.X)); 258 Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.X));
262 259
263 for (int i = 0; i < 10; i++) 260 for (int i = 0; i < 10; i++)
264 scene.Update(); 261 m_scene.Update();
265 262
266 double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos); 263 double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos);
267 Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move"); 264 Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move");
@@ -271,14 +268,14 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
271 // Try a second movement 268 // Try a second movement
272 startPos = npc.AbsolutePosition; 269 startPos = npc.AbsolutePosition;
273 targetPos = startPos + new Vector3(10, 0, 0); 270 targetPos = startPos + new Vector3(10, 0, 0);
274 npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false); 271 m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false);
275 272
276 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 273 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
277// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1))); 274// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1)));
278 Assert.That( 275 Assert.That(
279 npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001)); 276 npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001));
280 277
281 scene.Update(); 278 m_scene.Update();
282 279
283 // We should really check the exact figure. 280 // We should really check the exact figure.
284 Assert.That(npc.AbsolutePosition.X, Is.GreaterThan(startPos.X)); 281 Assert.That(npc.AbsolutePosition.X, Is.GreaterThan(startPos.X));
@@ -287,7 +284,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
287 Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z)); 284 Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z));
288 285
289 for (int i = 0; i < 10; i++) 286 for (int i = 0; i < 10; i++)
290 scene.Update(); 287 m_scene.Update();
291 288
292 distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos); 289 distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos);
293 Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on second move"); 290 Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on second move");
@@ -300,17 +297,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
300 TestHelpers.InMethod(); 297 TestHelpers.InMethod();
301// log4net.Config.XmlConfigurator.Configure(); 298// log4net.Config.XmlConfigurator.Configure();
302 299
303 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 300 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
304 301
305 Vector3 startPos = new Vector3(128, 128, 30); 302 Vector3 startPos = new Vector3(128, 128, 30);
306 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 303 UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
307 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
308 304
309 ScenePresence npc = scene.GetScenePresence(npcId); 305 ScenePresence npc = m_scene.GetScenePresence(npcId);
310 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 306 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
311 307
312 part.SitTargetPosition = new Vector3(0, 0, 1); 308 part.SitTargetPosition = new Vector3(0, 0, 1);
313 npcModule.Sit(npc.UUID, part.UUID, scene); 309 m_npcMod.Sit(npc.UUID, part.UUID, m_scene);
314 310
315 Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId)); 311 Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId));
316 Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); 312 Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
@@ -318,7 +314,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
318 npc.AbsolutePosition, 314 npc.AbsolutePosition,
319 Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); 315 Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
320 316
321 npcModule.Stand(npc.UUID, scene); 317 m_npcMod.Stand(npc.UUID, m_scene);
322 318
323 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); 319 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
324 Assert.That(npc.ParentID, Is.EqualTo(0)); 320 Assert.That(npc.ParentID, Is.EqualTo(0));
@@ -330,19 +326,18 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
330 TestHelpers.InMethod(); 326 TestHelpers.InMethod();
331// log4net.Config.XmlConfigurator.Configure(); 327// log4net.Config.XmlConfigurator.Configure();
332 328
333 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 329 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
334 330
335 // FIXME: To get this to work for now, we are going to place the npc right next to the target so that 331 // FIXME: To get this to work for now, we are going to place the npc right next to the target so that
336 // the autopilot doesn't trigger 332 // the autopilot doesn't trigger
337 Vector3 startPos = new Vector3(1, 1, 1); 333 Vector3 startPos = new Vector3(1, 1, 1);
338 334
339 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 335 UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
340 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
341 336
342 ScenePresence npc = scene.GetScenePresence(npcId); 337 ScenePresence npc = m_scene.GetScenePresence(npcId);
343 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 338 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
344 339
345 npcModule.Sit(npc.UUID, part.UUID, scene); 340 m_npcMod.Sit(npc.UUID, part.UUID, m_scene);
346 341
347 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); 342 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
348 Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); 343 Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
@@ -355,7 +350,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
355 npc.AbsolutePosition, 350 npc.AbsolutePosition,
356 Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f))); 351 Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f)));
357 352
358 npcModule.Stand(npc.UUID, scene); 353 m_npcMod.Stand(npc.UUID, m_scene);
359 354
360 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); 355 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
361 Assert.That(npc.ParentID, Is.EqualTo(0)); 356 Assert.That(npc.ParentID, Is.EqualTo(0));