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author | Melanie | 2012-01-06 21:34:43 +0100 |
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committer | Melanie | 2012-01-06 21:34:43 +0100 |
commit | f1846045a6663c0530524d7c91d1ed17bf449c07 (patch) | |
tree | f4592ad721f22ff632da5f14dd3552647d404867 /OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |
parent | Merge branch 'master' into careminster (diff) | |
download | opensim-SC-f1846045a6663c0530524d7c91d1ed17bf449c07.zip opensim-SC-f1846045a6663c0530524d7c91d1ed17bf449c07.tar.gz opensim-SC-f1846045a6663c0530524d7c91d1ed17bf449c07.tar.bz2 opensim-SC-f1846045a6663c0530524d7c91d1ed17bf449c07.tar.xz |
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 28 |
1 files changed, 23 insertions, 5 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 56ff367..e874417 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -91,9 +91,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
91 | } | 91 | } |
92 | 92 | ||
93 | public UUID CreateNPC( | 93 | public UUID CreateNPC( |
94 | string firstname, string lastname, Vector3 position, Scene scene, AvatarAppearance appearance) | 94 | string firstname, string lastname, Vector3 position, UUID owner, Scene scene, AvatarAppearance appearance) |
95 | { | 95 | { |
96 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene); | 96 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, scene); |
97 | npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); | 97 | npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); |
98 | 98 | ||
99 | m_log.DebugFormat( | 99 | m_log.DebugFormat( |
@@ -234,12 +234,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
234 | return false; | 234 | return false; |
235 | } | 235 | } |
236 | 236 | ||
237 | public bool DeleteNPC(UUID agentID, Scene scene) | 237 | public UUID GetOwner(UUID agentID) |
238 | { | 238 | { |
239 | lock (m_avatars) | 239 | lock (m_avatars) |
240 | { | 240 | { |
241 | if (m_avatars.ContainsKey(agentID)) | 241 | NPCAvatar av; |
242 | if (m_avatars.TryGetValue(agentID, out av)) | ||
242 | { | 243 | { |
244 | return av.OwnerID; | ||
245 | } | ||
246 | } | ||
247 | |||
248 | return UUID.Zero; | ||
249 | } | ||
250 | |||
251 | public bool DeleteNPC(UUID agentID, UUID callerID, Scene scene) | ||
252 | { | ||
253 | lock (m_avatars) | ||
254 | { | ||
255 | NPCAvatar av; | ||
256 | if (m_avatars.TryGetValue(agentID, out av)) | ||
257 | { | ||
258 | if (av.OwnerID != UUID.Zero && callerID != UUID.Zero && av.OwnerID != callerID) | ||
259 | return false; | ||
260 | |||
243 | scene.RemoveClient(agentID, false); | 261 | scene.RemoveClient(agentID, false); |
244 | m_avatars.Remove(agentID); | 262 | m_avatars.Remove(agentID); |
245 | 263 | ||
@@ -268,4 +286,4 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
268 | get { return true; } | 286 | get { return true; } |
269 | } | 287 | } |
270 | } | 288 | } |
271 | } \ No newline at end of file | 289 | } |