aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/OptionalModules/ViewerSupport
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2013-05-22 20:01:57 +0100
committerJustin Clark-Casey (justincc)2013-05-22 20:01:57 +0100
commit7d38f4940c39b217bcf6b90b7811933099916de9 (patch)
tree75c5a6ef2b670e464cec98d94580f06fd86c38c2 /OpenSim/Region/OptionalModules/ViewerSupport
parentRevert "BulletSim: add code to experimentally use asset hull data." (diff)
downloadopensim-SC-7d38f4940c39b217bcf6b90b7811933099916de9.zip
opensim-SC-7d38f4940c39b217bcf6b90b7811933099916de9.tar.gz
opensim-SC-7d38f4940c39b217bcf6b90b7811933099916de9.tar.bz2
opensim-SC-7d38f4940c39b217bcf6b90b7811933099916de9.tar.xz
Implement llSetSoundQueueing().
This is controlled by the viewer, not the server. So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing, only two sounds can be queued per prim. You probably need to use llPreloadSound() for best results
Diffstat (limited to 'OpenSim/Region/OptionalModules/ViewerSupport')
0 files changed, 0 insertions, 0 deletions