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author | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
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committer | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
commit | 134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch) | |
tree | 216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Region/OptionalModules/ViewerSupport/SimulatorFeaturesHelper.cs | |
parent | More changing to production grid. Double oops. (diff) | |
download | opensim-SC-134f86e8d5c414409631b25b8c6f0ee45fbd8631.zip opensim-SC-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.gz opensim-SC-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.bz2 opensim-SC-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.xz |
Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to 'OpenSim/Region/OptionalModules/ViewerSupport/SimulatorFeaturesHelper.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/ViewerSupport/SimulatorFeaturesHelper.cs | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/ViewerSupport/SimulatorFeaturesHelper.cs b/OpenSim/Region/OptionalModules/ViewerSupport/SimulatorFeaturesHelper.cs new file mode 100644 index 0000000..2661522 --- /dev/null +++ b/OpenSim/Region/OptionalModules/ViewerSupport/SimulatorFeaturesHelper.cs | |||
@@ -0,0 +1,171 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.IO; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Threading; | ||
34 | |||
35 | using OpenMetaverse; | ||
36 | using OpenMetaverse.StructuredData; | ||
37 | using OpenSim; | ||
38 | using OpenSim.Region; | ||
39 | using OpenSim.Region.Framework; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Framework; | ||
43 | using OpenSim.Services.Interfaces; | ||
44 | //using OpenSim.Framework.Capabilities; | ||
45 | using Nini.Config; | ||
46 | using log4net; | ||
47 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | ||
48 | using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags; | ||
49 | |||
50 | namespace OpenSim.Region.OptionalModules.ViewerSupport | ||
51 | { | ||
52 | public class SimulatorFeaturesHelper | ||
53 | { | ||
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | |||
56 | private IEntityTransferModule m_TransferModule; | ||
57 | private Scene m_scene; | ||
58 | |||
59 | private struct RegionSend { | ||
60 | public UUID region; | ||
61 | public bool send; | ||
62 | }; | ||
63 | // Using a static cache so that we don't have to perform the time-consuming tests | ||
64 | // in ShouldSend on Extra SimFeatures that go on the same response but come from | ||
65 | // different modules. | ||
66 | // This cached is indexed on the agentID and maps to a list of regions | ||
67 | private static ExpiringCache<UUID, List<RegionSend>> m_Cache = new ExpiringCache<UUID, List<RegionSend>>(); | ||
68 | private const double TIMEOUT = 1.0; // time in cache | ||
69 | |||
70 | public SimulatorFeaturesHelper(Scene scene, IEntityTransferModule et) | ||
71 | { | ||
72 | m_scene = scene; | ||
73 | m_TransferModule = et; | ||
74 | } | ||
75 | |||
76 | public bool ShouldSend(UUID agentID) | ||
77 | { | ||
78 | List<RegionSend> rsendlist; | ||
79 | RegionSend rsend; | ||
80 | if (m_Cache.TryGetValue(agentID, out rsendlist)) | ||
81 | { | ||
82 | rsend = rsendlist.Find(r => r.region == m_scene.RegionInfo.RegionID); | ||
83 | if (rsend.region != UUID.Zero) // Found it | ||
84 | { | ||
85 | return rsend.send; | ||
86 | } | ||
87 | } | ||
88 | |||
89 | // Relatively complex logic for deciding whether to send the extra SimFeature or not. | ||
90 | // This is because the viewer calls this cap to all sims that it knows about, | ||
91 | // including the departing sims and non-neighbors (those that are cached). | ||
92 | rsend.region = m_scene.RegionInfo.RegionID; | ||
93 | rsend.send = false; | ||
94 | IClientAPI client = null; | ||
95 | int counter = 200; | ||
96 | |||
97 | // Let's wait a little to see if we get a client here | ||
98 | while (!m_scene.TryGetClient(agentID, out client) && counter-- > 0) | ||
99 | Thread.Sleep(50); | ||
100 | |||
101 | if (client != null) | ||
102 | { | ||
103 | ScenePresence sp = WaitGetScenePresence(agentID); | ||
104 | |||
105 | if (sp != null) | ||
106 | { | ||
107 | // On the receiving region, the call to this cap may arrive before | ||
108 | // the agent is root. Make sure we only proceed from here when the agent | ||
109 | // has been made root | ||
110 | counter = 200; | ||
111 | while ((sp.IsInTransit || sp.IsChildAgent) && counter-- > 0) | ||
112 | { | ||
113 | Thread.Sleep(50); | ||
114 | } | ||
115 | |||
116 | // The viewer calls this cap on the departing sims too. Make sure | ||
117 | // that we only proceed after the agent is not in transit anymore. | ||
118 | // The agent must be root and not going anywhere | ||
119 | if (!sp.IsChildAgent && !m_TransferModule.IsInTransit(agentID)) | ||
120 | rsend.send = true; | ||
121 | |||
122 | } | ||
123 | } | ||
124 | //else | ||
125 | // m_log.DebugFormat("[XXX]: client is null"); | ||
126 | |||
127 | |||
128 | if (rsendlist == null) | ||
129 | { | ||
130 | rsendlist = new List<RegionSend>(); | ||
131 | m_Cache.AddOrUpdate(agentID, rsendlist, TIMEOUT); | ||
132 | } | ||
133 | rsendlist.Add(rsend); | ||
134 | |||
135 | return rsend.send; | ||
136 | } | ||
137 | |||
138 | public int UserLevel(UUID agentID) | ||
139 | { | ||
140 | int level = 0; | ||
141 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, agentID); | ||
142 | if (account != null) | ||
143 | level = account.UserLevel; | ||
144 | |||
145 | return level; | ||
146 | } | ||
147 | |||
148 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) | ||
149 | { | ||
150 | int ntimes = 20; | ||
151 | ScenePresence sp = null; | ||
152 | while ((sp = m_scene.GetScenePresence(agentID)) == null && (ntimes-- > 0)) | ||
153 | Thread.Sleep(1000); | ||
154 | |||
155 | if (sp == null) | ||
156 | m_log.WarnFormat( | ||
157 | "[XXX]: Did not find presence with id {0} in {1} before timeout", | ||
158 | agentID, m_scene.RegionInfo.RegionName); | ||
159 | else | ||
160 | { | ||
161 | ntimes = 10; | ||
162 | while (sp.IsInTransit && (ntimes-- > 0)) | ||
163 | Thread.Sleep(1000); | ||
164 | } | ||
165 | |||
166 | return sp; | ||
167 | } | ||
168 | |||
169 | } | ||
170 | |||
171 | } | ||