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llGetMass and llGetObjectMass (and push estimation) always use object mass as in current SL ( push is what makes sense or impulse will depend on what prim it is and not object). Added llGetMassMKS() that just returns 100 x llGetMass() as it seems to be in SL.
Diffstat (limited to 'OpenSim/Region/OptionalModules/ServiceConnectorsIn/Freeswitch/FreeswitchServiceInConnectorModule.cs')
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