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authoronefang2020-09-09 04:33:43 +1000
committeronefang2020-09-09 04:33:43 +1000
commit0fa5ff0ec03e5dfd6ebdd9af2268e0c33796368d (patch)
tree2abffa5e6450eb654f1aa21f9ed46d5cf7a4d7c1 /OpenSim/Region/OptionalModules/Scripting
parentUpdate version number stuff, and hack it into the money display. (diff)
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Various logging fix ups.
Mostly removing console spam. Swap a bunch of info / debug logs. Better archiver console spam. Have some "avatar has left" mesasge hit the INFO console. Tweak the login logging a bit, especially for impersonations. Default to INFO on the console and DEBUG in the log files. More time stamp resolution. Better sim startup console notification. Attempt to render "[LLUDPSERVER]: Malformed data, cannot parse" into something human readable as an aid to diagnosis. Beats hand translating the big block of hex codes it was spewing. Better sim startup finished messages. Inform neighbours we are up before the finished messages. Always send the "[RegionReady]: INITIALIZATION COMPLETE FOR" message.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
index 988ada1..135901a 100644
--- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
@@ -239,8 +239,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
239 m_log.InfoFormat("[RegionReady]: INITIALIZATION COMPLETE FOR {0}", m_scene.Name); 239 m_log.InfoFormat("[RegionReady]: INITIALIZATION COMPLETE FOR {0}", m_scene.Name);
240 } 240 }
241 241
242 m_scene.SceneGridService.InformNeighborsThatRegionisUp( 242//// Scene.cs already does this.
243 m_scene.RequestModuleInterface<INeighbourService>(), m_scene.RegionInfo); 243//// m_scene.SceneGridService.InformNeighborsThatRegionisUp(
244//// m_scene.RequestModuleInterface<INeighbourService>(), m_scene.RegionInfo);
244 245
245 if (m_uri != string.Empty) 246 if (m_uri != string.Empty)
246 { 247 {