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authorDavid Walter Seikel2016-11-03 21:44:39 +1000
committerDavid Walter Seikel2016-11-03 21:44:39 +1000
commit134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch)
tree216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Region/OptionalModules/Scripting/RegionReadyModule
parentMore changing to production grid. Double oops. (diff)
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Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/RegionReadyModule')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs19
1 files changed, 14 insertions, 5 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
index c550c44..870c0bb 100644
--- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
@@ -105,7 +105,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
105 m_scene.LoginLock = true; 105 m_scene.LoginLock = true;
106 m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue; 106 m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
107 107
108 m_log.InfoFormat("[RegionReady]: Region {0} - LOGINS DISABLED DURING INITIALIZATION.", m_scene.Name); 108 // This should always show up to the user but should not trigger warn/errors as these messages are
109 // expected and are not simulator problems. Ideally, there would be a status level in log4net but
110 // failing that, we will print out to console instead.
111 MainConsole.Instance.OutputFormat("Region {0} - LOGINS DISABLED DURING INITIALIZATION.", m_scene.Name);
109 112
110 if (m_uri != string.Empty) 113 if (m_uri != string.Empty)
111 { 114 {
@@ -169,7 +172,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
169 c.Channel = m_channelNotify; 172 c.Channel = m_channelNotify;
170 c.Message += numScriptsFailed.ToString() + "," + message; 173 c.Message += numScriptsFailed.ToString() + "," + message;
171 c.Type = ChatTypeEnum.Region; 174 c.Type = ChatTypeEnum.Region;
172 c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); 175 if (m_scene != null)
176 c.Position = new Vector3((m_scene.RegionInfo.RegionSizeX * 0.5f), (m_scene.RegionInfo.RegionSizeY * 0.5f), 30);
177 else
178 c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30);
173 c.Sender = null; 179 c.Sender = null;
174 c.SenderUUID = UUID.Zero; 180 c.SenderUUID = UUID.Zero;
175 c.Scene = m_scene; 181 c.Scene = m_scene;
@@ -215,8 +221,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
215 // m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}", 221 // m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
216 // m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString()); 222 // m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
217 223
218 m_log.InfoFormat( 224 // Putting this out to console to make it eye-catching for people who are running OpenSimulator
219 "[RegionReady]: INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name); 225 // without info log messages enabled. Making this a warning is arguably misleading since it isn't a
226 // warning, and monitor scripts looking for warn/error/fatal messages will received false positives.
227 // Arguably, log4net needs a status log level (like Apache).
228 MainConsole.Instance.OutputFormat("INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name);
220 } 229 }
221 230
222 m_scene.SceneGridService.InformNeighborsThatRegionisUp( 231 m_scene.SceneGridService.InformNeighborsThatRegionisUp(
@@ -297,7 +306,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
297 finally 306 finally
298 { 307 {
299 if (os != null) 308 if (os != null)
300 os.Close(); 309 os.Dispose();
301 } 310 }
302 } 311 }
303 } 312 }