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authorAdam Frisby2009-05-29 23:49:48 +0000
committerAdam Frisby2009-05-29 23:49:48 +0000
commitc30b5ee0144faf60bcdaf6f79c91e3eeb316f104 (patch)
tree4f22a6f2091707f3160b1efefe60b90cbca81cdc /OpenSim/Region/OptionalModules/Scripting/Minimodule/WorldX
parent* Protip: When you click 'make public' in resharper, note to save before comm... (diff)
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* Adds World.Audio.* to MRM
* This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/WorldX')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/WorldX/IWorldAudio.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/WorldX/IWorldAudio.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/WorldX/IWorldAudio.cs
new file mode 100644
index 0000000..a131567
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/WorldX/IWorldAudio.cs
@@ -0,0 +1,13 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenMetaverse;
5
6namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.WorldX
7{
8 public interface IWorldAudio
9 {
10 void PlaySound(UUID audio, Vector3 position, double volume);
11 void PlaySound(UUID audio, Vector3 position);
12 }
13}