diff options
author | UbitUmarov | 2019-01-31 12:14:29 +0000 |
---|---|---|
committer | UbitUmarov | 2019-01-31 12:14:29 +0000 |
commit | 76b777b1fb385cba345b0f6d5454689fb68ce428 (patch) | |
tree | c5f898c2d7aaa8b17781550abeff4d203cdc108d /OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs | |
parent | cosmetics (diff) | |
download | opensim-SC-76b777b1fb385cba345b0f6d5454689fb68ce428.zip opensim-SC-76b777b1fb385cba345b0f6d5454689fb68ce428.tar.gz opensim-SC-76b777b1fb385cba345b0f6d5454689fb68ce428.tar.bz2 opensim-SC-76b777b1fb385cba345b0f6d5454689fb68ce428.tar.xz |
remove MRM module (minimodule). Its outdated and we have no maintainers. Thanks to all that worked on it. You should either use scripts or a full region module. Or revert this commit and update its code ;)
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs | 185 |
1 files changed, 0 insertions, 185 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs deleted file mode 100644 index 140264b..0000000 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs +++ /dev/null | |||
@@ -1,185 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Framework.Scenes; | ||
34 | using IEnumerable=System.Collections.IEnumerable; | ||
35 | |||
36 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | ||
37 | { | ||
38 | |||
39 | internal class IObjEnum : System.MarshalByRefObject, IEnumerator<IObject> | ||
40 | { | ||
41 | private readonly Scene m_scene; | ||
42 | private readonly IEnumerator<EntityBase> m_sogEnum; | ||
43 | private readonly ISecurityCredential m_security; | ||
44 | private readonly List<EntityBase> m_entities; | ||
45 | |||
46 | public IObjEnum(Scene scene, ISecurityCredential security) | ||
47 | { | ||
48 | m_scene = scene; | ||
49 | m_security = security; | ||
50 | m_entities = new List<EntityBase>(m_scene.Entities.GetEntities()); | ||
51 | m_sogEnum = m_entities.GetEnumerator(); | ||
52 | } | ||
53 | |||
54 | public void Dispose() | ||
55 | { | ||
56 | m_sogEnum.Dispose(); | ||
57 | } | ||
58 | |||
59 | public bool MoveNext() | ||
60 | { | ||
61 | return m_sogEnum.MoveNext(); | ||
62 | } | ||
63 | |||
64 | public void Reset() | ||
65 | { | ||
66 | m_sogEnum.Reset(); | ||
67 | } | ||
68 | |||
69 | public IObject Current | ||
70 | { | ||
71 | get | ||
72 | { | ||
73 | return new SOPObject(m_scene, m_sogEnum.Current.LocalId, m_security); | ||
74 | } | ||
75 | } | ||
76 | |||
77 | object IEnumerator.Current | ||
78 | { | ||
79 | get { return Current; } | ||
80 | } | ||
81 | } | ||
82 | |||
83 | public class ObjectAccessor : System.MarshalByRefObject, IObjectAccessor | ||
84 | { | ||
85 | private readonly Scene m_scene; | ||
86 | private readonly ISecurityCredential m_security; | ||
87 | |||
88 | public ObjectAccessor(Scene scene, ISecurityCredential security) | ||
89 | { | ||
90 | m_scene = scene; | ||
91 | m_security = security; | ||
92 | } | ||
93 | |||
94 | public IObject this[int index] | ||
95 | { | ||
96 | get | ||
97 | { | ||
98 | return new SOPObject(m_scene, m_scene.Entities[(uint)index].LocalId, m_security); | ||
99 | } | ||
100 | } | ||
101 | |||
102 | public IObject this[uint index] | ||
103 | { | ||
104 | get | ||
105 | { | ||
106 | return new SOPObject(m_scene, m_scene.Entities[index].LocalId, m_security); | ||
107 | } | ||
108 | } | ||
109 | |||
110 | public IObject this[UUID index] | ||
111 | { | ||
112 | get | ||
113 | { | ||
114 | return new SOPObject(m_scene, m_scene.Entities[index].LocalId, m_security); | ||
115 | } | ||
116 | } | ||
117 | |||
118 | public IObject Create(Vector3 position) | ||
119 | { | ||
120 | return Create(position, Quaternion.Identity); | ||
121 | } | ||
122 | |||
123 | public IObject Create(Vector3 position, Quaternion rotation) | ||
124 | { | ||
125 | |||
126 | SceneObjectGroup sog = m_scene.AddNewPrim(m_security.owner.GlobalID, | ||
127 | UUID.Zero, | ||
128 | position, | ||
129 | rotation, | ||
130 | PrimitiveBaseShape.CreateBox()); | ||
131 | |||
132 | IObject ret = new SOPObject(m_scene, sog.LocalId, m_security); | ||
133 | |||
134 | return ret; | ||
135 | } | ||
136 | |||
137 | public IEnumerator<IObject> GetEnumerator() | ||
138 | { | ||
139 | return new IObjEnum(m_scene, m_security); | ||
140 | } | ||
141 | |||
142 | IEnumerator IEnumerable.GetEnumerator() | ||
143 | { | ||
144 | return GetEnumerator(); | ||
145 | } | ||
146 | |||
147 | public void Add(IObject item) | ||
148 | { | ||
149 | throw new NotSupportedException("Collection is read-only. This is an API TODO FIX, creation of objects is presently impossible."); | ||
150 | } | ||
151 | |||
152 | public void Clear() | ||
153 | { | ||
154 | throw new NotSupportedException("Collection is read-only. TODO FIX."); | ||
155 | } | ||
156 | |||
157 | public bool Contains(IObject item) | ||
158 | { | ||
159 | return m_scene.Entities.ContainsKey(item.LocalID); | ||
160 | } | ||
161 | |||
162 | public void CopyTo(IObject[] array, int arrayIndex) | ||
163 | { | ||
164 | for (int i = arrayIndex; i < Count + arrayIndex; i++) | ||
165 | { | ||
166 | array[i] = this[i - arrayIndex]; | ||
167 | } | ||
168 | } | ||
169 | |||
170 | public bool Remove(IObject item) | ||
171 | { | ||
172 | throw new NotSupportedException("Collection is read-only. TODO FIX."); | ||
173 | } | ||
174 | |||
175 | public int Count | ||
176 | { | ||
177 | get { return m_scene.Entities.Count; } | ||
178 | } | ||
179 | |||
180 | public bool IsReadOnly | ||
181 | { | ||
182 | get { return true; } | ||
183 | } | ||
184 | } | ||
185 | } | ||