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author | Adam Frisby | 2009-04-01 09:31:40 +0000 |
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committer | Adam Frisby | 2009-04-01 09:31:40 +0000 |
commit | 5cd70a8c0e3786712fa7dc3be8c947829be060c7 (patch) | |
tree | 3bd74ef71efbce10631126477b51518c40e0d4ee /OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs | |
parent | * Adds World.Avatars[] to MRM Scripting. Contains an enumerable array contain... (diff) | |
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* MRM Adjustments
* Changes World.Objects from Array IObject[] to IObjectAccessor.
* Syntactically identical in most behaviour, however the indexer is now ranges not from 0..Count, but any valid internal LocalID. Additional indexers have been added for UUID.
* Example: for(int i=0;i<World.Objects.Count;i++) will not work any more, however foreach(World.Objects) will remain functional.
* This prevents us needing to create a list for each access to World.Objects which should [in theory] present a dramatic speed improvement to MRM scripts frequently accessing World.Objects.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs new file mode 100644 index 0000000..ad7182e --- /dev/null +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs | |||
@@ -0,0 +1,132 @@ | |||
1 | using System; | ||
2 | using System.Collections; | ||
3 | using System.Collections.Generic; | ||
4 | using OpenMetaverse; | ||
5 | using OpenSim.Region.Framework.Scenes; | ||
6 | using IEnumerable=System.Collections.IEnumerable; | ||
7 | |||
8 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | ||
9 | { | ||
10 | |||
11 | internal class IObjEnum : IEnumerator<IObject> | ||
12 | { | ||
13 | private readonly Scene m_scene; | ||
14 | private readonly IEnumerator<EntityBase> m_sogEnum; | ||
15 | |||
16 | public IObjEnum(Scene scene) | ||
17 | { | ||
18 | m_scene = scene; | ||
19 | m_sogEnum = m_scene.Entities.GetAllByType<SceneObjectGroup>().GetEnumerator(); | ||
20 | } | ||
21 | |||
22 | public void Dispose() | ||
23 | { | ||
24 | m_sogEnum.Dispose(); | ||
25 | } | ||
26 | |||
27 | public bool MoveNext() | ||
28 | { | ||
29 | return m_sogEnum.MoveNext(); | ||
30 | } | ||
31 | |||
32 | public void Reset() | ||
33 | { | ||
34 | m_sogEnum.Reset(); | ||
35 | } | ||
36 | |||
37 | public IObject Current | ||
38 | { | ||
39 | get | ||
40 | { | ||
41 | return new SOPObject(m_scene, m_sogEnum.Current.LocalId); | ||
42 | } | ||
43 | } | ||
44 | |||
45 | object IEnumerator.Current | ||
46 | { | ||
47 | get { return Current; } | ||
48 | } | ||
49 | } | ||
50 | |||
51 | public class ObjectAccessor : IObjectAccessor | ||
52 | { | ||
53 | private readonly Scene m_scene; | ||
54 | |||
55 | public ObjectAccessor(Scene scene) | ||
56 | { | ||
57 | m_scene = scene; | ||
58 | } | ||
59 | |||
60 | public IObject this[int index] | ||
61 | { | ||
62 | get | ||
63 | { | ||
64 | return new SOPObject(m_scene, m_scene.Entities[(uint)index].LocalId); | ||
65 | } | ||
66 | } | ||
67 | |||
68 | public IObject this[uint index] | ||
69 | { | ||
70 | get | ||
71 | { | ||
72 | return new SOPObject(m_scene, m_scene.Entities[index].LocalId); | ||
73 | } | ||
74 | } | ||
75 | |||
76 | public IObject this[UUID index] | ||
77 | { | ||
78 | get | ||
79 | { | ||
80 | return new SOPObject(m_scene, m_scene.Entities[index].LocalId); | ||
81 | } | ||
82 | } | ||
83 | |||
84 | public IEnumerator<IObject> GetEnumerator() | ||
85 | { | ||
86 | return new IObjEnum(m_scene); | ||
87 | } | ||
88 | |||
89 | IEnumerator IEnumerable.GetEnumerator() | ||
90 | { | ||
91 | return GetEnumerator(); | ||
92 | } | ||
93 | |||
94 | public void Add(IObject item) | ||
95 | { | ||
96 | throw new NotSupportedException("Collection is read-only. This is an API TODO FIX, creation of objects is presently impossible."); | ||
97 | } | ||
98 | |||
99 | public void Clear() | ||
100 | { | ||
101 | throw new NotSupportedException("Collection is read-only. TODO FIX."); | ||
102 | } | ||
103 | |||
104 | public bool Contains(IObject item) | ||
105 | { | ||
106 | return m_scene.Entities.ContainsKey(item.LocalID); | ||
107 | } | ||
108 | |||
109 | public void CopyTo(IObject[] array, int arrayIndex) | ||
110 | { | ||
111 | for (int i = arrayIndex; i < Count + arrayIndex; i++) | ||
112 | { | ||
113 | array[i] = this[i - arrayIndex]; | ||
114 | } | ||
115 | } | ||
116 | |||
117 | public bool Remove(IObject item) | ||
118 | { | ||
119 | throw new NotSupportedException("Collection is read-only. TODO FIX."); | ||
120 | } | ||
121 | |||
122 | public int Count | ||
123 | { | ||
124 | get { return m_scene.Entities.Count; } | ||
125 | } | ||
126 | |||
127 | public bool IsReadOnly | ||
128 | { | ||
129 | get { return true; } | ||
130 | } | ||
131 | } | ||
132 | } | ||