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Since i've narrowed the fault down to one function, add some spammy debug to try and fix ghost prims on HUDs in future. Note, the console only gets messages if there is a problem, so it's harmless.
Diffstat (limited to 'OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs')
0 files changed, 0 insertions, 0 deletions