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author | Justin Clark-Casey (justincc) | 2011-06-04 03:01:52 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-06-04 03:01:52 +0100 |
commit | 205b2f7ea4aacb66304d3e9a5c70c5001fdeda4d (patch) | |
tree | 7960f56b6f8e396ebc4ff164b42942c6195c2397 /OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs | |
parent | Extend TestGiveInventoryFolder() to test giving back the freshly received folder (diff) | |
download | opensim-SC-205b2f7ea4aacb66304d3e9a5c70c5001fdeda4d.zip opensim-SC-205b2f7ea4aacb66304d3e9a5c70c5001fdeda4d.tar.gz opensim-SC-205b2f7ea4aacb66304d3e9a5c70c5001fdeda4d.tar.bz2 opensim-SC-205b2f7ea4aacb66304d3e9a5c70c5001fdeda4d.tar.xz |
Remove the unmaintained 'CMS' framework, which was really a 'source-control' experiment from 2008.
This hasn't been touched for about 2 years and I haven't being using it. If this is wrong then please let me know.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs | 375 |
1 files changed, 0 insertions, 375 deletions
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs deleted file mode 100644 index 0248f36..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs +++ /dev/null | |||
@@ -1,375 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Drawing; | ||
31 | |||
32 | using OpenMetaverse; | ||
33 | |||
34 | using Nini.Config; | ||
35 | |||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
40 | using OpenSim.Region.Physics.Manager; | ||
41 | |||
42 | using log4net; | ||
43 | |||
44 | namespace OpenSim.Region.OptionalModules.ContentManagement | ||
45 | { | ||
46 | public class ContentManagementEntity : MetaEntity | ||
47 | { | ||
48 | #region Static Fields | ||
49 | |||
50 | // static float TimeToDiff = 0; | ||
51 | // static float TimeToCreateEntities = 0; | ||
52 | |||
53 | #endregion Static Fields | ||
54 | |||
55 | #region Fields | ||
56 | |||
57 | protected Dictionary<UUID, AuraMetaEntity> m_AuraEntities = new Dictionary<UUID, AuraMetaEntity>(); | ||
58 | protected Dictionary<UUID, BeamMetaEntity> m_BeamEntities = new Dictionary<UUID, BeamMetaEntity>(); | ||
59 | |||
60 | // The LinkNum of parts in m_Entity and m_UnchangedEntity are the same though UUID and LocalId are different. | ||
61 | // This can come in handy. | ||
62 | protected SceneObjectGroup m_UnchangedEntity = null; | ||
63 | |||
64 | /// <value> | ||
65 | /// Should be set to true when there is a difference between m_UnchangedEntity and the corresponding scene object group in the scene entity list. | ||
66 | /// </value> | ||
67 | bool DiffersFromSceneGroup = false; | ||
68 | |||
69 | #endregion Fields | ||
70 | |||
71 | #region Constructors | ||
72 | |||
73 | public ContentManagementEntity(SceneObjectGroup Unchanged, bool physics) | ||
74 | : base(Unchanged, false) | ||
75 | { | ||
76 | m_UnchangedEntity = Unchanged.Copy(false); | ||
77 | } | ||
78 | |||
79 | public ContentManagementEntity(string objectXML, Scene scene, bool physics) | ||
80 | : base(objectXML, scene, false) | ||
81 | { | ||
82 | m_UnchangedEntity = SceneObjectSerializer.FromXml2Format(objectXML); | ||
83 | } | ||
84 | |||
85 | #endregion Constructors | ||
86 | |||
87 | #region Public Properties | ||
88 | |||
89 | public SceneObjectGroup UnchangedEntity | ||
90 | { | ||
91 | get { return m_UnchangedEntity; } | ||
92 | } | ||
93 | |||
94 | #endregion Public Properties | ||
95 | |||
96 | #region Private Methods | ||
97 | |||
98 | /// <summary> | ||
99 | /// Check if an entitybase list (like that returned by scene.GetEntities()) contains a group with the rootpart uuid that matches the current uuid. | ||
100 | /// </summary> | ||
101 | private bool ContainsKey(List<EntityBase> list, UUID uuid) | ||
102 | { | ||
103 | foreach (EntityBase part in list) | ||
104 | if (part.UUID == uuid) | ||
105 | return true; | ||
106 | return false; | ||
107 | } | ||
108 | |||
109 | private SceneObjectGroup GetGroupByUUID(System.Collections.Generic.List<EntityBase> list, UUID uuid) | ||
110 | { | ||
111 | foreach (EntityBase ent in list) | ||
112 | { | ||
113 | if (ent is SceneObjectGroup) | ||
114 | if (ent.UUID == uuid) | ||
115 | return (SceneObjectGroup)ent; | ||
116 | } | ||
117 | return null; | ||
118 | } | ||
119 | |||
120 | #endregion Private Methods | ||
121 | |||
122 | #region Public Methods | ||
123 | |||
124 | /// <summary> | ||
125 | /// Search for a corresponding group UUID in the scene. If not found, then the revisioned group this CMEntity represents has been deleted. Mark the metaentity appropriately. | ||
126 | /// If a matching UUID is found in a scene object group, compare the two for differences. If differences exist, Mark the metaentity appropriately. | ||
127 | /// </summary> | ||
128 | public void FindDifferences() | ||
129 | { | ||
130 | List<EntityBase> sceneEntityList = new List<EntityBase>(m_Entity.Scene.GetEntities()); | ||
131 | DiffersFromSceneGroup = false; | ||
132 | // if group is not contained in scene's list | ||
133 | if (!ContainsKey(sceneEntityList, m_UnchangedEntity.UUID)) | ||
134 | { | ||
135 | foreach (SceneObjectPart part in m_UnchangedEntity.Parts) | ||
136 | { | ||
137 | // if scene list no longer contains this part, display translucent part and mark with red aura | ||
138 | if (!ContainsKey(sceneEntityList, part.UUID)) | ||
139 | { | ||
140 | // if already displaying a red aura over part, make sure its red | ||
141 | if (m_AuraEntities.ContainsKey(part.UUID)) | ||
142 | { | ||
143 | m_AuraEntities[part.UUID].SetAura(new Vector3(254, 0, 0), part.Scale); | ||
144 | } | ||
145 | else | ||
146 | { | ||
147 | AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, | ||
148 | part.GetWorldPosition(), | ||
149 | MetaEntity.TRANSLUCENT, | ||
150 | new Vector3(254, 0, 0), | ||
151 | part.Scale | ||
152 | ); | ||
153 | m_AuraEntities.Add(part.UUID, auraGroup); | ||
154 | } | ||
155 | SceneObjectPart metaPart = m_Entity.GetLinkNumPart(part.LinkNum); | ||
156 | SetPartTransparency(metaPart, MetaEntity.TRANSLUCENT); | ||
157 | } | ||
158 | // otherwise, scene will not contain the part. note: a group can not remove a part without changing group id | ||
159 | } | ||
160 | |||
161 | // a deleted part has no where to point a beam particle system, | ||
162 | // if a metapart had a particle system (maybe it represented a moved part) remove it | ||
163 | if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID)) | ||
164 | { | ||
165 | m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll(); | ||
166 | m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID); | ||
167 | } | ||
168 | |||
169 | DiffersFromSceneGroup = true; | ||
170 | } | ||
171 | // if scene list does contain group, compare each part in group for differences and display beams and auras appropriately | ||
172 | else | ||
173 | { | ||
174 | MarkWithDifferences((SceneObjectGroup)GetGroupByUUID(sceneEntityList, m_UnchangedEntity.UUID)); | ||
175 | } | ||
176 | } | ||
177 | |||
178 | /// <summary> | ||
179 | /// Check if the revisioned scene object group that this CMEntity is based off of contains a child with the given UUID. | ||
180 | /// </summary> | ||
181 | public bool HasChildPrim(UUID uuid) | ||
182 | { | ||
183 | return m_UnchangedEntity.ContainsPart(uuid); | ||
184 | } | ||
185 | |||
186 | /// <summary> | ||
187 | /// Check if the revisioned scene object group that this CMEntity is based off of contains a child with the given LocalId. | ||
188 | /// </summary> | ||
189 | public bool HasChildPrim(uint localID) | ||
190 | { | ||
191 | foreach (SceneObjectPart part in m_UnchangedEntity.Parts) | ||
192 | if (part.LocalId == localID) | ||
193 | return true; | ||
194 | |||
195 | return false; | ||
196 | } | ||
197 | |||
198 | public override void Hide(IClientAPI client) | ||
199 | { | ||
200 | base.Hide(client); | ||
201 | foreach (MetaEntity group in m_AuraEntities.Values) | ||
202 | group.Hide(client); | ||
203 | foreach (MetaEntity group in m_BeamEntities.Values) | ||
204 | group.Hide(client); | ||
205 | } | ||
206 | |||
207 | public override void HideFromAll() | ||
208 | { | ||
209 | base.HideFromAll(); | ||
210 | foreach (MetaEntity group in m_AuraEntities.Values) | ||
211 | group.HideFromAll(); | ||
212 | foreach (MetaEntity group in m_BeamEntities.Values) | ||
213 | group.HideFromAll(); | ||
214 | } | ||
215 | |||
216 | /// <summary> | ||
217 | /// Returns true if there was a change between meta entity and the entity group, false otherwise. | ||
218 | /// If true is returned, it is assumed the metaentity's appearance has changed to reflect the difference (though clients haven't been updated). | ||
219 | /// </summary> | ||
220 | public bool MarkWithDifferences(SceneObjectGroup sceneEntityGroup) | ||
221 | { | ||
222 | SceneObjectPart sceneEntityPart; | ||
223 | SceneObjectPart metaEntityPart; | ||
224 | Diff differences; | ||
225 | bool changed = false; | ||
226 | |||
227 | // Use "UnchangedEntity" to do comparisons because its text, transparency, and other attributes will be just as the user | ||
228 | // had originally saved. | ||
229 | // m_Entity will NOT necessarily be the same entity as the user had saved. | ||
230 | foreach (SceneObjectPart UnchangedPart in m_UnchangedEntity.Parts) | ||
231 | { | ||
232 | //This is the part that we use to show changes. | ||
233 | metaEntityPart = m_Entity.GetLinkNumPart(UnchangedPart.LinkNum); | ||
234 | if (sceneEntityGroup.ContainsPart(UnchangedPart.UUID)) | ||
235 | { | ||
236 | sceneEntityPart = sceneEntityGroup.GetChildPart(UnchangedPart.UUID); | ||
237 | differences = Difference.FindDifferences(UnchangedPart, sceneEntityPart); | ||
238 | if (differences != Diff.NONE) | ||
239 | metaEntityPart.Text = "CHANGE: " + differences.ToString(); | ||
240 | if (differences != 0) | ||
241 | { | ||
242 | // Root Part that has been modified | ||
243 | if ((differences & Diff.POSITION) > 0) | ||
244 | { | ||
245 | // If the position of any part has changed, make sure the RootPart of the | ||
246 | // meta entity is pointing with a beam particle system | ||
247 | if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID)) | ||
248 | { | ||
249 | m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll(); | ||
250 | m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID); | ||
251 | } | ||
252 | BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene, | ||
253 | m_UnchangedEntity.RootPart.GetWorldPosition(), | ||
254 | MetaEntity.TRANSLUCENT, | ||
255 | sceneEntityPart, | ||
256 | new Vector3(0, 0, 254) | ||
257 | ); | ||
258 | m_BeamEntities.Add(m_UnchangedEntity.RootPart.UUID, beamGroup); | ||
259 | } | ||
260 | |||
261 | if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) | ||
262 | { | ||
263 | m_AuraEntities[UnchangedPart.UUID].HideFromAll(); | ||
264 | m_AuraEntities.Remove(UnchangedPart.UUID); | ||
265 | } | ||
266 | AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, | ||
267 | UnchangedPart.GetWorldPosition(), | ||
268 | MetaEntity.TRANSLUCENT, | ||
269 | new Vector3(0, 0, 254), | ||
270 | UnchangedPart.Scale | ||
271 | ); | ||
272 | m_AuraEntities.Add(UnchangedPart.UUID, auraGroup); | ||
273 | SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT); | ||
274 | |||
275 | DiffersFromSceneGroup = true; | ||
276 | } | ||
277 | else // no differences between scene part and meta part | ||
278 | { | ||
279 | if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID)) | ||
280 | { | ||
281 | m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll(); | ||
282 | m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID); | ||
283 | } | ||
284 | if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) | ||
285 | { | ||
286 | m_AuraEntities[UnchangedPart.UUID].HideFromAll(); | ||
287 | m_AuraEntities.Remove(UnchangedPart.UUID); | ||
288 | } | ||
289 | SetPartTransparency(metaEntityPart, MetaEntity.NONE); | ||
290 | } | ||
291 | } | ||
292 | else //The entity currently in the scene is missing parts from the metaentity saved, so mark parts red as deleted. | ||
293 | { | ||
294 | if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) | ||
295 | { | ||
296 | m_AuraEntities[UnchangedPart.UUID].HideFromAll(); | ||
297 | m_AuraEntities.Remove(UnchangedPart.UUID); | ||
298 | } | ||
299 | AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, | ||
300 | UnchangedPart.GetWorldPosition(), | ||
301 | MetaEntity.TRANSLUCENT, | ||
302 | new Vector3(254, 0, 0), | ||
303 | UnchangedPart.Scale | ||
304 | ); | ||
305 | m_AuraEntities.Add(UnchangedPart.UUID, auraGroup); | ||
306 | SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT); | ||
307 | |||
308 | DiffersFromSceneGroup = true; | ||
309 | } | ||
310 | } | ||
311 | |||
312 | return changed; | ||
313 | } | ||
314 | |||
315 | public void SendFullAuraUpdate(IClientAPI client) | ||
316 | { | ||
317 | if (DiffersFromSceneGroup) | ||
318 | { | ||
319 | foreach (AuraMetaEntity group in m_AuraEntities.Values) | ||
320 | group.SendFullUpdate(client); | ||
321 | } | ||
322 | } | ||
323 | |||
324 | public void SendFullAuraUpdateToAll() | ||
325 | { | ||
326 | if (DiffersFromSceneGroup) | ||
327 | { | ||
328 | foreach (AuraMetaEntity group in m_AuraEntities.Values) | ||
329 | group.SendFullUpdateToAll(); | ||
330 | } | ||
331 | } | ||
332 | |||
333 | public void SendFullBeamUpdate(IClientAPI client) | ||
334 | { | ||
335 | if (DiffersFromSceneGroup) | ||
336 | { | ||
337 | foreach (BeamMetaEntity group in m_BeamEntities.Values) | ||
338 | group.SendFullUpdate(client); | ||
339 | } | ||
340 | } | ||
341 | |||
342 | public void SendFullBeamUpdateToAll() | ||
343 | { | ||
344 | if (DiffersFromSceneGroup) | ||
345 | { | ||
346 | foreach (BeamMetaEntity group in m_BeamEntities.Values) | ||
347 | group.SendFullUpdateToAll(); | ||
348 | } | ||
349 | } | ||
350 | |||
351 | public void SendFullDiffUpdate(IClientAPI client) | ||
352 | { | ||
353 | FindDifferences(); | ||
354 | if (DiffersFromSceneGroup) | ||
355 | { | ||
356 | SendFullUpdate(client); | ||
357 | SendFullAuraUpdate(client); | ||
358 | SendFullBeamUpdate(client); | ||
359 | } | ||
360 | } | ||
361 | |||
362 | public void SendFullDiffUpdateToAll() | ||
363 | { | ||
364 | FindDifferences(); | ||
365 | if (DiffersFromSceneGroup) | ||
366 | { | ||
367 | SendFullUpdateToAll(); | ||
368 | SendFullAuraUpdateToAll(); | ||
369 | SendFullBeamUpdateToAll(); | ||
370 | } | ||
371 | } | ||
372 | |||
373 | #endregion Public Methods | ||
374 | } | ||
375 | } | ||