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authorMelanie2019-08-20 23:28:59 +0100
committerMelanie2019-08-20 23:28:59 +0100
commit0fd17c08ae642fac17b24dfad06c61cfe5739483 (patch)
tree4871c96eab2f5b118cb09d670a3a4ba024cf1210 /OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups
parentchange PGSQL migration (diff)
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Massive console refactor. Greatly simplify interface.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups')
-rwxr-xr-x[-rw-r--r--]OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs2
-rwxr-xr-x[-rw-r--r--]OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
index 8791235..04ff09d 100644..100755
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
@@ -243,7 +243,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
243 243
244 m_debugEnabled = verbose; 244 m_debugEnabled = verbose;
245 245
246 MainConsole.Instance.OutputFormat("{0} verbose logging set to {1}", Name, m_debugEnabled); 246 MainConsole.Instance.Output("{0} verbose logging set to {1}", null, Name, m_debugEnabled);
247 } 247 }
248 248
249 /// <summary> 249 /// <summary>
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index 4b81838..1d65d8b 100644..100755
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -154,7 +154,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
154 154
155 m_debugEnabled = verbose; 155 m_debugEnabled = verbose;
156 156
157 MainConsole.Instance.OutputFormat("{0} verbose logging set to {1}", Name, m_debugEnabled); 157 MainConsole.Instance.Output("{0} verbose logging set to {1}", null, Name, m_debugEnabled);
158 } 158 }
159 159
160 public void RegionLoaded(Scene scene) 160 public void RegionLoaded(Scene scene)