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authorDan Lake2011-11-03 17:53:51 -0700
committerDan Lake2011-11-03 17:53:51 -0700
commitb8d50b10fbb03ed8c8a9aac94564c354559c3bb0 (patch)
tree46b0b79fee603edec1888af2f31935d07f8b9262 /OpenSim/Region/OptionalModules/Avatar/Concierge
parentRenamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to (diff)
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Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Avatar/Concierge')
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs b/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs
index bea5807..e22618d 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs
@@ -373,7 +373,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
373 scene.GetRootAgentCount(), scene.RegionInfo.RegionName, 373 scene.GetRootAgentCount(), scene.RegionInfo.RegionName,
374 scene.RegionInfo.RegionID, 374 scene.RegionInfo.RegionID,
375 DateTime.UtcNow.ToString("s"))); 375 DateTime.UtcNow.ToString("s")));
376 scene.ForEachAvatar(delegate(ScenePresence sp) 376 scene.ForEachRootScenePresence(delegate(ScenePresence sp)
377 { 377 {
378 list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", sp.Name, sp.UUID)); 378 list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", sp.Name, sp.UUID));
379 list.Append("</avatars>"); 379 list.Append("</avatars>");