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author | Justin Clark-Casey (justincc) | 2011-11-01 23:23:45 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-11-01 23:23:45 +0000 |
commit | 9456a540c50b90d2c2cdb1b556e9d6190f817426 (patch) | |
tree | 8e0de61cabd2000a25b3c35a88d082b23a79f52d /OpenSim/Region/OptionalModules/Avatar/Appearance | |
parent | Add "show status" command to pCambot (diff) | |
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Add "appearance send" command to allow manual sending of appearance.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Avatar/Appearance')
-rw-r--r-- | OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs | 19 |
1 files changed, 18 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs index 2cef8a9..f8120aa 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs | |||
@@ -98,7 +98,24 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance | |||
98 | "Show appearance information for each avatar in the simulator.", | 98 | "Show appearance information for each avatar in the simulator.", |
99 | "At the moment this actually just checks that we have all the required baked textures. If not, then appearance is 'corrupt' and other avatars will continue to see a cloud.", | 99 | "At the moment this actually just checks that we have all the required baked textures. If not, then appearance is 'corrupt' and other avatars will continue to see a cloud.", |
100 | ShowAppearanceInfo); | 100 | ShowAppearanceInfo); |
101 | } | 101 | |
102 | scene.AddCommand( | ||
103 | this, "appearance send", | ||
104 | "appearance send", | ||
105 | "Send appearance data for each avatar in the simulator to viewers.", | ||
106 | SendAppearance); | ||
107 | } | ||
108 | |||
109 | private void SendAppearance(string module, string[] cmd) | ||
110 | { | ||
111 | lock (m_scenes) | ||
112 | { | ||
113 | foreach (Scene scene in m_scenes.Values) | ||
114 | { | ||
115 | scene.ForEachRootScenePresence(sp => scene.AvatarFactory.SendAppearance(sp.UUID)); | ||
116 | } | ||
117 | } | ||
118 | } | ||
102 | 119 | ||
103 | protected void ShowAppearanceInfo(string module, string[] cmd) | 120 | protected void ShowAppearanceInfo(string module, string[] cmd) |
104 | { | 121 | { |