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author | Adam Frisby | 2008-04-21 04:11:56 +0000 |
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committer | Adam Frisby | 2008-04-21 04:11:56 +0000 |
commit | 8cf42ddb8434b4df953217ba0fe0ebe1cbef7828 (patch) | |
tree | 981b3eea62043a318557fab24502ff414fecef94 /OpenSim/Region/Modules/SvnSerialiser | |
parent | * Extra log line to notify the user console when a new user inventory skeleto... (diff) | |
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* Added support for periodic autosaves - added to SvnBackupModule. Will cause a SVN revision to be saved every X minutes. (Default = 15)
* Added 'Autosave' options to OpenSim.ini.Example
* Added 'ImportOnStartup' option to OpenSim.ini.example
Diffstat (limited to 'OpenSim/Region/Modules/SvnSerialiser')
-rw-r--r-- | OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs | 38 |
1 files changed, 30 insertions, 8 deletions
diff --git a/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs b/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs index f6a98ac..aaa7acf 100644 --- a/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs +++ b/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs | |||
@@ -23,11 +23,20 @@ namespace OpenSim.Region.Modules.SvnSerialiser | |||
23 | private string m_svnuser = "username"; | 23 | private string m_svnuser = "username"; |
24 | private string m_svnpass = "password"; | 24 | private string m_svnpass = "password"; |
25 | private string m_svndir = "SVNmodule\\repo"; | 25 | private string m_svndir = "SVNmodule\\repo"; |
26 | |||
27 | private TimeSpan m_svnperiod = new TimeSpan(0, 0, 15, 0, 0); | ||
28 | private bool m_svnAutoSave = false; | ||
29 | private System.Timers.Timer m_timer = new System.Timers.Timer(); | ||
30 | |||
26 | private IRegionSerialiser m_serialiser; | 31 | private IRegionSerialiser m_serialiser; |
27 | private List<Scene> m_scenes = new List<Scene>(); | 32 | private List<Scene> m_scenes = new List<Scene>(); |
28 | 33 | ||
29 | #region SvnModule Core | 34 | #region SvnModule Core |
30 | 35 | ||
36 | /// <summary> | ||
37 | /// Exports a specified scene to the SVN repo directory, then commits. | ||
38 | /// </summary> | ||
39 | /// <param name="scene">The scene to export</param> | ||
31 | public void SaveRegion(Scene scene) | 40 | public void SaveRegion(Scene scene) |
32 | { | 41 | { |
33 | List<string> svnfilenames = CreateAndAddExport(scene); | 42 | List<string> svnfilenames = CreateAndAddExport(scene); |
@@ -36,6 +45,9 @@ namespace OpenSim.Region.Modules.SvnSerialiser | |||
36 | m_log.Info("[SVNBACKUP]: Region backup successful (" + scene.RegionInfo.RegionName + ")."); | 45 | m_log.Info("[SVNBACKUP]: Region backup successful (" + scene.RegionInfo.RegionName + ")."); |
37 | } | 46 | } |
38 | 47 | ||
48 | /// <summary> | ||
49 | /// Saves all registered scenes to the SVN repo, then commits. | ||
50 | /// </summary> | ||
39 | public void SaveAllRegions() | 51 | public void SaveAllRegions() |
40 | { | 52 | { |
41 | List<string> svnfilenames = new List<string>(); | 53 | List<string> svnfilenames = new List<string>(); |
@@ -158,6 +170,8 @@ namespace OpenSim.Region.Modules.SvnSerialiser | |||
158 | m_svnuser = source.Configs["SVN"].GetString("Username", m_svnuser); | 170 | m_svnuser = source.Configs["SVN"].GetString("Username", m_svnuser); |
159 | m_svnpass = source.Configs["SVN"].GetString("Password", m_svnpass); | 171 | m_svnpass = source.Configs["SVN"].GetString("Password", m_svnpass); |
160 | m_installBackupOnLoad = source.Configs["SVN"].GetBoolean("ImportOnStartup", m_installBackupOnLoad); | 172 | m_installBackupOnLoad = source.Configs["SVN"].GetBoolean("ImportOnStartup", m_installBackupOnLoad); |
173 | m_svnAutoSave = source.Configs["SVN"].GetBoolean("Autosave", m_svnAutoSave); | ||
174 | m_svnperiod = new TimeSpan(0, source.Configs["SVN"].GetInt("AutosavePeriod", (int)m_svnperiod.TotalMinutes), 0); | ||
161 | } catch(Exception) { } | 175 | } catch(Exception) { } |
162 | 176 | ||
163 | lock (m_scenes) | 177 | lock (m_scenes) |
@@ -172,7 +186,7 @@ namespace OpenSim.Region.Modules.SvnSerialiser | |||
172 | { | 186 | { |
173 | if (args[0] == "svn" && args[1] == "save") | 187 | if (args[0] == "svn" && args[1] == "save") |
174 | { | 188 | { |
175 | SaveAllScenes(); | 189 | SaveAllRegions(); |
176 | } | 190 | } |
177 | if (args.Length == 2) | 191 | if (args.Length == 2) |
178 | { | 192 | { |
@@ -234,7 +248,7 @@ namespace OpenSim.Region.Modules.SvnSerialiser | |||
234 | m_log.Warn("[SVNBACKUP]: No region loaded - unable to find matching name."); | 248 | m_log.Warn("[SVNBACKUP]: No region loaded - unable to find matching name."); |
235 | } | 249 | } |
236 | 250 | ||
237 | private void LoadAllScenes() | 251 | public void LoadAllScenes() |
238 | { | 252 | { |
239 | CheckoutSvn(); | 253 | CheckoutSvn(); |
240 | 254 | ||
@@ -245,7 +259,7 @@ namespace OpenSim.Region.Modules.SvnSerialiser | |||
245 | } | 259 | } |
246 | 260 | ||
247 | 261 | ||
248 | private void LoadAllScenes(int revision) | 262 | public void LoadAllScenes(int revision) |
249 | { | 263 | { |
250 | CheckoutSvn(new SvnRevision(revision)); | 264 | CheckoutSvn(new SvnRevision(revision)); |
251 | 265 | ||
@@ -255,16 +269,19 @@ namespace OpenSim.Region.Modules.SvnSerialiser | |||
255 | } | 269 | } |
256 | } | 270 | } |
257 | 271 | ||
258 | private void SaveAllScenes() | ||
259 | { | ||
260 | SaveAllRegions(); | ||
261 | } | ||
262 | |||
263 | public void PostInitialise() | 272 | public void PostInitialise() |
264 | { | 273 | { |
265 | if (m_enabled == false) | 274 | if (m_enabled == false) |
266 | return; | 275 | return; |
267 | 276 | ||
277 | if (m_svnAutoSave == true) | ||
278 | { | ||
279 | m_timer.Interval = m_svnperiod.TotalMilliseconds; | ||
280 | m_timer.Elapsed += new System.Timers.ElapsedEventHandler(m_timer_Elapsed); | ||
281 | m_timer.AutoReset = true; | ||
282 | m_timer.Start(); | ||
283 | } | ||
284 | |||
268 | m_log.Info("[SVNBACKUP]: Connecting to SVN server " + m_svnurl + " ..."); | 285 | m_log.Info("[SVNBACKUP]: Connecting to SVN server " + m_svnurl + " ..."); |
269 | SetupSvnProvider(); | 286 | SetupSvnProvider(); |
270 | 287 | ||
@@ -283,6 +300,11 @@ namespace OpenSim.Region.Modules.SvnSerialiser | |||
283 | } | 300 | } |
284 | } | 301 | } |
285 | 302 | ||
303 | void m_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) | ||
304 | { | ||
305 | SaveAllRegions(); | ||
306 | } | ||
307 | |||
286 | private void SetupSerialiser() | 308 | private void SetupSerialiser() |
287 | { | 309 | { |
288 | if (m_scenes.Count > 0) | 310 | if (m_scenes.Count > 0) |