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author | lbsa71 | 2007-07-17 00:07:26 +0000 |
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committer | lbsa71 | 2007-07-17 00:07:26 +0000 |
commit | 47ea453b32fe8122ed2eb0d62607f65d3dbdddb8 (patch) | |
tree | 83877e94fdc053c3c0f5d2e431cbe8f49228840e /OpenSim/Region/GridInterfaces | |
parent | * RegionApplicationBase restructuring now complete (diff) | |
download | opensim-SC-47ea453b32fe8122ed2eb0d62607f65d3dbdddb8.zip opensim-SC-47ea453b32fe8122ed2eb0d62607f65d3dbdddb8.tar.gz opensim-SC-47ea453b32fe8122ed2eb0d62607f65d3dbdddb8.tar.bz2 opensim-SC-47ea453b32fe8122ed2eb0d62607f65d3dbdddb8.tar.xz |
* debugged quite a lot of db-related strangeness and various refactoring goofs
Diffstat (limited to 'OpenSim/Region/GridInterfaces')
-rw-r--r-- | OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs | 249 |
1 files changed, 116 insertions, 133 deletions
diff --git a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs index f3d7a2c..2f827cf 100644 --- a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs +++ b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs | |||
@@ -64,22 +64,15 @@ namespace OpenSim.Region.GridInterfaces.Local | |||
64 | this._assetRequests = new BlockingQueue<ARequest>(); | 64 | this._assetRequests = new BlockingQueue<ARequest>(); |
65 | yapfile = File.Exists("regionassets.yap"); | 65 | yapfile = File.Exists("regionassets.yap"); |
66 | 66 | ||
67 | MainLog.Instance.Verbose( "Local Asset Server class created"); | 67 | MainLog.Instance.Verbose("Local Asset Server class created"); |
68 | try | 68 | db = Db4oFactory.OpenFile("regionassets.yap"); |
69 | { | 69 | MainLog.Instance.Verbose("Db4 Asset database creation"); |
70 | db = Db4oFactory.OpenFile("regionassets.yap"); | 70 | |
71 | MainLog.Instance.Verbose( "Db4 Asset database creation"); | ||
72 | } | ||
73 | catch (Exception e) | ||
74 | { | ||
75 | db.Close(); | ||
76 | MainLog.Instance.WriteLine(LogPriority.MEDIUM, "Db4 Asset server :Constructor - Exception occured"); | ||
77 | MainLog.Instance.Warn(e.ToString()); | ||
78 | } | ||
79 | if (!yapfile) | 71 | if (!yapfile) |
80 | { | 72 | { |
81 | this.SetUpAssetDatabase(); | 73 | this.SetUpAssetDatabase(); |
82 | } | 74 | } |
75 | |||
83 | this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); | 76 | this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); |
84 | this._localAssetServerThread.IsBackground = true; | 77 | this._localAssetServerThread.IsBackground = true; |
85 | this._localAssetServerThread.Start(); | 78 | this._localAssetServerThread.Start(); |
@@ -122,7 +115,7 @@ namespace OpenSim.Region.GridInterfaces.Local | |||
122 | { | 115 | { |
123 | if (db != null) | 116 | if (db != null) |
124 | { | 117 | { |
125 | MainLog.Instance.Verbose( "Closing local asset server database"); | 118 | MainLog.Instance.Verbose("Closing local asset server database"); |
126 | db.Close(); | 119 | db.Close(); |
127 | } | 120 | } |
128 | } | 121 | } |
@@ -163,116 +156,106 @@ namespace OpenSim.Region.GridInterfaces.Local | |||
163 | 156 | ||
164 | private void SetUpAssetDatabase() | 157 | private void SetUpAssetDatabase() |
165 | { | 158 | { |
166 | try | 159 | MainLog.Instance.Verbose("Setting up asset database"); |
167 | { | ||
168 | 160 | ||
169 | MainLog.Instance.Verbose( "Setting up asset database"); | 161 | AssetBase Image = new AssetBase(); |
170 | 162 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); | |
171 | AssetBase Image = new AssetBase(); | 163 | Image.Name = "Bricks"; |
172 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); | 164 | this.LoadAsset(Image, true, "bricks.jp2"); |
173 | Image.Name = "Bricks"; | 165 | AssetStorage store = new AssetStorage(); |
174 | this.LoadAsset(Image, true, "bricks.jp2"); | 166 | store.Data = Image.Data; |
175 | AssetStorage store = new AssetStorage(); | 167 | store.Name = Image.Name; |
176 | store.Data = Image.Data; | 168 | store.UUID = Image.FullID; |
177 | store.Name = Image.Name; | 169 | db.Set(store); |
178 | store.UUID = Image.FullID; | 170 | db.Commit(); |
179 | db.Set(store); | 171 | |
180 | db.Commit(); | 172 | Image = new AssetBase(); |
181 | 173 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); | |
182 | Image = new AssetBase(); | 174 | Image.Name = "Plywood"; |
183 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); | 175 | this.LoadAsset(Image, true, "plywood.jp2"); |
184 | Image.Name = "Plywood"; | 176 | store = new AssetStorage(); |
185 | this.LoadAsset(Image, true, "plywood.jp2"); | 177 | store.Data = Image.Data; |
186 | store = new AssetStorage(); | 178 | store.Name = Image.Name; |
187 | store.Data = Image.Data; | 179 | store.UUID = Image.FullID; |
188 | store.Name = Image.Name; | 180 | db.Set(store); |
189 | store.UUID = Image.FullID; | 181 | db.Commit(); |
190 | db.Set(store); | 182 | |
191 | db.Commit(); | 183 | Image = new AssetBase(); |
192 | 184 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); | |
193 | Image = new AssetBase(); | 185 | Image.Name = "Rocks"; |
194 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); | 186 | this.LoadAsset(Image, true, "rocks.jp2"); |
195 | Image.Name = "Rocks"; | 187 | store = new AssetStorage(); |
196 | this.LoadAsset(Image, true, "rocks.jp2"); | 188 | store.Data = Image.Data; |
197 | store = new AssetStorage(); | 189 | store.Name = Image.Name; |
198 | store.Data = Image.Data; | 190 | store.UUID = Image.FullID; |
199 | store.Name = Image.Name; | 191 | db.Set(store); |
200 | store.UUID = Image.FullID; | 192 | db.Commit(); |
201 | db.Set(store); | 193 | |
202 | db.Commit(); | 194 | Image = new AssetBase(); |
203 | 195 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); | |
204 | Image = new AssetBase(); | 196 | Image.Name = "Granite"; |
205 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); | 197 | this.LoadAsset(Image, true, "granite.jp2"); |
206 | Image.Name = "Granite"; | 198 | store = new AssetStorage(); |
207 | this.LoadAsset(Image, true, "granite.jp2"); | 199 | store.Data = Image.Data; |
208 | store = new AssetStorage(); | 200 | store.Name = Image.Name; |
209 | store.Data = Image.Data; | 201 | store.UUID = Image.FullID; |
210 | store.Name = Image.Name; | 202 | db.Set(store); |
211 | store.UUID = Image.FullID; | 203 | db.Commit(); |
212 | db.Set(store); | ||
213 | db.Commit(); | ||
214 | |||
215 | Image = new AssetBase(); | ||
216 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); | ||
217 | Image.Name = "Hardwood"; | ||
218 | this.LoadAsset(Image, true, "hardwood.jp2"); | ||
219 | store = new AssetStorage(); | ||
220 | store.Data = Image.Data; | ||
221 | store.Name = Image.Name; | ||
222 | store.UUID = Image.FullID; | ||
223 | db.Set(store); | ||
224 | db.Commit(); | ||
225 | |||
226 | Image = new AssetBase(); | ||
227 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); | ||
228 | Image.Name = "Prim Base Texture"; | ||
229 | this.LoadAsset(Image, true, "plywood.jp2"); | ||
230 | store = new AssetStorage(); | ||
231 | store.Data = Image.Data; | ||
232 | store.Name = Image.Name; | ||
233 | store.UUID = Image.FullID; | ||
234 | db.Set(store); | ||
235 | db.Commit(); | ||
236 | |||
237 | Image = new AssetBase(); | ||
238 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); | ||
239 | Image.Name = "Map Base Texture"; | ||
240 | this.LoadAsset(Image, true, "map_base.jp2"); | ||
241 | store = new AssetStorage(); | ||
242 | store.Data = Image.Data; | ||
243 | store.Name = Image.Name; | ||
244 | store.UUID = Image.FullID; | ||
245 | db.Set(store); | ||
246 | db.Commit(); | ||
247 | |||
248 | Image = new AssetBase(); | ||
249 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); | ||
250 | Image.Name = "Map Texture"; | ||
251 | this.LoadAsset(Image, true, "map1.jp2"); | ||
252 | store = new AssetStorage(); | ||
253 | store.Data = Image.Data; | ||
254 | store.Name = Image.Name; | ||
255 | store.UUID = Image.FullID; | ||
256 | db.Set(store); | ||
257 | db.Commit(); | ||
258 | |||
259 | Image = new AssetBase(); | ||
260 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
261 | Image.Name = "Shape"; | ||
262 | this.LoadAsset(Image, false, "base_shape.dat"); | ||
263 | store = new AssetStorage(); | ||
264 | store.Data = Image.Data; | ||
265 | store.Name = Image.Name; | ||
266 | store.UUID = Image.FullID; | ||
267 | db.Set(store); | ||
268 | db.Commit(); | ||
269 | } | ||
270 | catch (Exception e) | ||
271 | { | ||
272 | Console.WriteLine("exception loading default assets into database"); | ||
273 | Console.WriteLine(e.Message); | ||
274 | } | ||
275 | 204 | ||
205 | Image = new AssetBase(); | ||
206 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); | ||
207 | Image.Name = "Hardwood"; | ||
208 | this.LoadAsset(Image, true, "hardwood.jp2"); | ||
209 | store = new AssetStorage(); | ||
210 | store.Data = Image.Data; | ||
211 | store.Name = Image.Name; | ||
212 | store.UUID = Image.FullID; | ||
213 | db.Set(store); | ||
214 | db.Commit(); | ||
215 | |||
216 | Image = new AssetBase(); | ||
217 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); | ||
218 | Image.Name = "Prim Base Texture"; | ||
219 | this.LoadAsset(Image, true, "plywood.jp2"); | ||
220 | store = new AssetStorage(); | ||
221 | store.Data = Image.Data; | ||
222 | store.Name = Image.Name; | ||
223 | store.UUID = Image.FullID; | ||
224 | db.Set(store); | ||
225 | db.Commit(); | ||
226 | |||
227 | Image = new AssetBase(); | ||
228 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); | ||
229 | Image.Name = "Map Base Texture"; | ||
230 | this.LoadAsset(Image, true, "map_base.jp2"); | ||
231 | store = new AssetStorage(); | ||
232 | store.Data = Image.Data; | ||
233 | store.Name = Image.Name; | ||
234 | store.UUID = Image.FullID; | ||
235 | db.Set(store); | ||
236 | db.Commit(); | ||
237 | |||
238 | Image = new AssetBase(); | ||
239 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); | ||
240 | Image.Name = "Map Texture"; | ||
241 | this.LoadAsset(Image, true, "map1.jp2"); | ||
242 | store = new AssetStorage(); | ||
243 | store.Data = Image.Data; | ||
244 | store.Name = Image.Name; | ||
245 | store.UUID = Image.FullID; | ||
246 | db.Set(store); | ||
247 | db.Commit(); | ||
248 | |||
249 | Image = new AssetBase(); | ||
250 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
251 | Image.Name = "Shape"; | ||
252 | this.LoadAsset(Image, false, "base_shape.dat"); | ||
253 | store = new AssetStorage(); | ||
254 | store.Data = Image.Data; | ||
255 | store.Name = Image.Name; | ||
256 | store.UUID = Image.FullID; | ||
257 | db.Set(store); | ||
258 | db.Commit(); | ||
276 | } | 259 | } |
277 | 260 | ||
278 | private void LoadAsset(AssetBase info, bool image, string filename) | 261 | private void LoadAsset(AssetBase info, bool image, string filename) |
@@ -294,18 +277,18 @@ namespace OpenSim.Region.GridInterfaces.Local | |||
294 | //info.loaded=true; | 277 | //info.loaded=true; |
295 | } | 278 | } |
296 | } | 279 | } |
297 | public class AssetUUIDQuery : Predicate | 280 | public class AssetUUIDQuery : Predicate |
298 | { | 281 | { |
299 | private LLUUID _findID; | 282 | private LLUUID _findID; |
300 | 283 | ||
301 | public AssetUUIDQuery(LLUUID find) | 284 | public AssetUUIDQuery(LLUUID find) |
302 | { | 285 | { |
303 | _findID = find; | 286 | _findID = find; |
304 | } | 287 | } |
305 | public bool Match(AssetStorage asset) | 288 | public bool Match(AssetStorage asset) |
306 | { | 289 | { |
307 | return (asset.UUID == _findID); | 290 | return (asset.UUID == _findID); |
308 | } | ||
309 | } | 291 | } |
310 | 292 | } | |
293 | |||
311 | } | 294 | } |