diff options
Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
We also need better clothing for the new ruth and to edit the body shape.
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
Diffstat (limited to 'OpenSim/Region/GridInterfaces/Local')
-rw-r--r-- | OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs index 919ad6c..38bf9bf 100644 --- a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs +++ b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs | |||
@@ -246,6 +246,40 @@ namespace OpenSim.Region.GridInterfaces.Local | |||
246 | db.Set(store); | 246 | db.Set(store); |
247 | db.Commit(); | 247 | db.Commit(); |
248 | 248 | ||
249 | Image = new AssetBase(); | ||
250 | Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010"); | ||
251 | Image.Name = "Female Body Texture"; | ||
252 | this.LoadAsset(Image, true, "femalebody.jp2"); | ||
253 | store = new AssetStorage(); | ||
254 | store.Data = Image.Data; | ||
255 | store.Name = Image.Name; | ||
256 | store.UUID = Image.FullID; | ||
257 | db.Set(store); | ||
258 | db.Commit(); | ||
259 | |||
260 | Image = new AssetBase(); | ||
261 | Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011"); | ||
262 | Image.Name = "Female Bottom Texture"; | ||
263 | this.LoadAsset(Image, true, "femalebottom.jp2"); | ||
264 | store = new AssetStorage(); | ||
265 | store.Data = Image.Data; | ||
266 | store.Name = Image.Name; | ||
267 | store.UUID = Image.FullID; | ||
268 | db.Set(store); | ||
269 | db.Commit(); | ||
270 | |||
271 | Image = new AssetBase(); | ||
272 | Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012"); | ||
273 | Image.Name = "Female Face Texture"; | ||
274 | this.LoadAsset(Image, true, "femaleface.jp2"); | ||
275 | store = new AssetStorage(); | ||
276 | store.Data = Image.Data; | ||
277 | store.Name = Image.Name; | ||
278 | store.UUID = Image.FullID; | ||
279 | db.Set(store); | ||
280 | db.Commit(); | ||
281 | |||
282 | |||
249 | /* | 283 | /* |
250 | Image = new AssetBase(); | 284 | Image = new AssetBase(); |
251 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000008"); | 285 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000008"); |
@@ -286,6 +320,32 @@ namespace OpenSim.Region.GridInterfaces.Local | |||
286 | db.Commit(); | 320 | db.Commit(); |
287 | 321 | ||
288 | Image = new AssetBase(); | 322 | Image = new AssetBase(); |
323 | Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110"); | ||
324 | Image.Name = "Shirt"; | ||
325 | Image.Type = 5; | ||
326 | Image.InvType = 18; | ||
327 | this.LoadAsset(Image, false, "newshirt.dat"); | ||
328 | store = new AssetStorage(); | ||
329 | store.Data = Image.Data; | ||
330 | store.Name = Image.Name; | ||
331 | store.UUID = Image.FullID; | ||
332 | db.Set(store); | ||
333 | db.Commit(); | ||
334 | |||
335 | Image = new AssetBase(); | ||
336 | Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120"); | ||
337 | Image.Name = "Shirt"; | ||
338 | Image.Type = 5; | ||
339 | Image.InvType = 18; | ||
340 | this.LoadAsset(Image, false, "newpants.dat"); | ||
341 | store = new AssetStorage(); | ||
342 | store.Data = Image.Data; | ||
343 | store.Name = Image.Name; | ||
344 | store.UUID = Image.FullID; | ||
345 | db.Set(store); | ||
346 | db.Commit(); | ||
347 | |||
348 | Image = new AssetBase(); | ||
289 | Image.FullID = new LLUUID("00000000-0000-2222-3333-000000000001"); | 349 | Image.FullID = new LLUUID("00000000-0000-2222-3333-000000000001"); |
290 | Image.Name = "WelcomeNote"; | 350 | Image.Name = "WelcomeNote"; |
291 | Image.Type = 7; | 351 | Image.Type = 7; |