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author | Melanie | 2010-10-21 07:33:01 +0100 |
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committer | Melanie | 2010-10-21 07:33:01 +0100 |
commit | fc33d569cd760b0ecf2d487b8d91d4ac3c53d08e (patch) | |
tree | ffe3d70e95b159dc4c7b3bf9613bca865d4067d3 /OpenSim/Region/Framework | |
parent | COmmented the wrong line instead, now I commented them all to be on the safe ... (diff) | |
parent | Skip empty strings in ParseString* functions (diff) | |
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | 58 |
2 files changed, 52 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 618f425..06e3c0e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3329,6 +3329,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3329 | 3329 | ||
3330 | public void CopyTo(AgentData cAgent) | 3330 | public void CopyTo(AgentData cAgent) |
3331 | { | 3331 | { |
3332 | cAgent.CallbackURI = m_callbackURI; | ||
3333 | |||
3332 | cAgent.AgentID = UUID; | 3334 | cAgent.AgentID = UUID; |
3333 | cAgent.RegionID = Scene.RegionInfo.RegionID; | 3335 | cAgent.RegionID = Scene.RegionInfo.RegionID; |
3334 | 3336 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index e33ad4a..dd7e057 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -318,6 +318,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
318 | m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound); | 318 | m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound); |
319 | m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume); | 319 | m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume); |
320 | m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl); | 320 | m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl); |
321 | m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation); | ||
322 | m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem); | ||
321 | #endregion | 323 | #endregion |
322 | 324 | ||
323 | #region TaskInventoryXmlProcessors initialization | 325 | #region TaskInventoryXmlProcessors initialization |
@@ -663,6 +665,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
663 | { | 665 | { |
664 | obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty); | 666 | obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty); |
665 | } | 667 | } |
668 | |||
669 | private static void ProcessTextureAnimation(SceneObjectPart obj, XmlTextReader reader) | ||
670 | { | ||
671 | obj.TextureAnimation = Convert.FromBase64String(reader.ReadElementContentAsString("TextureAnimation", String.Empty)); | ||
672 | } | ||
673 | |||
674 | private static void ProcessParticleSystem(SceneObjectPart obj, XmlTextReader reader) | ||
675 | { | ||
676 | obj.ParticleSystem = Convert.FromBase64String(reader.ReadElementContentAsString("ParticleSystem", String.Empty)); | ||
677 | } | ||
666 | #endregion | 678 | #endregion |
667 | 679 | ||
668 | #region TaskInventoryXmlProcessors | 680 | #region TaskInventoryXmlProcessors |
@@ -1128,6 +1140,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1128 | writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString()); | 1140 | writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString()); |
1129 | if (sop.MediaUrl != null) | 1141 | if (sop.MediaUrl != null) |
1130 | writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); | 1142 | writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); |
1143 | WriteBytes(writer, "TextureAnimation", sop.TextureAnimation); | ||
1144 | WriteBytes(writer, "ParticleSystem", sop.ParticleSystem); | ||
1131 | 1145 | ||
1132 | writer.WriteEndElement(); | 1146 | writer.WriteEndElement(); |
1133 | } | 1147 | } |
@@ -1161,6 +1175,19 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1161 | writer.WriteEndElement(); | 1175 | writer.WriteEndElement(); |
1162 | } | 1176 | } |
1163 | 1177 | ||
1178 | static void WriteBytes(XmlTextWriter writer, string name, byte[] data) | ||
1179 | { | ||
1180 | writer.WriteStartElement(name); | ||
1181 | byte[] d; | ||
1182 | if (data != null) | ||
1183 | d = data; | ||
1184 | else | ||
1185 | d = Utils.EmptyBytes; | ||
1186 | writer.WriteBase64(d, 0, d.Length); | ||
1187 | writer.WriteEndElement(); // name | ||
1188 | |||
1189 | } | ||
1190 | |||
1164 | static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options) | 1191 | static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options) |
1165 | { | 1192 | { |
1166 | if (tinv.Count > 0) // otherwise skip this | 1193 | if (tinv.Count > 0) // otherwise skip this |
@@ -1398,9 +1425,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1398 | Vector3 vec; | 1425 | Vector3 vec; |
1399 | 1426 | ||
1400 | reader.ReadStartElement(name); | 1427 | reader.ReadStartElement(name); |
1401 | vec.X = reader.ReadElementContentAsFloat("X", String.Empty); | 1428 | vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x |
1402 | vec.Y = reader.ReadElementContentAsFloat("Y", String.Empty); | 1429 | vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or Y |
1403 | vec.Z = reader.ReadElementContentAsFloat("Z", String.Empty); | 1430 | vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z |
1404 | reader.ReadEndElement(); | 1431 | reader.ReadEndElement(); |
1405 | 1432 | ||
1406 | return vec; | 1433 | return vec; |
@@ -1408,13 +1435,28 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1408 | 1435 | ||
1409 | static Quaternion ReadQuaternion(XmlTextReader reader, string name) | 1436 | static Quaternion ReadQuaternion(XmlTextReader reader, string name) |
1410 | { | 1437 | { |
1411 | Quaternion quat; | 1438 | Quaternion quat = new Quaternion(); |
1412 | 1439 | ||
1413 | reader.ReadStartElement(name); | 1440 | reader.ReadStartElement(name); |
1414 | quat.X = reader.ReadElementContentAsFloat("X", String.Empty); | 1441 | while (reader.NodeType != XmlNodeType.EndElement) |
1415 | quat.Y = reader.ReadElementContentAsFloat("Y", String.Empty); | 1442 | { |
1416 | quat.Z = reader.ReadElementContentAsFloat("Z", String.Empty); | 1443 | switch (reader.Name.ToLower()) |
1417 | quat.W = reader.ReadElementContentAsFloat("W", String.Empty); | 1444 | { |
1445 | case "x": | ||
1446 | quat.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); | ||
1447 | break; | ||
1448 | case "y": | ||
1449 | quat.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); | ||
1450 | break; | ||
1451 | case "z": | ||
1452 | quat.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); | ||
1453 | break; | ||
1454 | case "w": | ||
1455 | quat.W = reader.ReadElementContentAsFloat(reader.Name, String.Empty); | ||
1456 | break; | ||
1457 | } | ||
1458 | } | ||
1459 | |||
1418 | reader.ReadEndElement(); | 1460 | reader.ReadEndElement(); |
1419 | 1461 | ||
1420 | return quat; | 1462 | return quat; |