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authorTeravus Ovares (Dan Olivares)2009-11-21 19:38:38 -0500
committerTeravus Ovares (Dan Olivares)2009-11-21 19:38:38 -0500
commitf7916d10f3b5ee006035afefe5301a8610820a0c (patch)
treee72d509380097e8c43ebb6bd0de360451b7d2fe2 /OpenSim/Region/Framework
parent* Hack to get avatar to land on prim. This is a big nasty hack that tricks ... (diff)
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* This fixes landing on Prim and removes the hack from yesterday. Landing on prim should work fine again.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 424c25b..0d1133f 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -994,9 +994,9 @@ namespace OpenSim.Region.Framework.Scenes
994 } 994 }
995 995
996 Animator.TrySetMovementAnimation("LAND"); 996 Animator.TrySetMovementAnimation("LAND");
997 SendFullUpdateToAllClients(); 997 //SendFullUpdateToAllClients();
998 ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, 998 ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
999 AbsolutePosition, Velocity, -Vector3.UnitZ, m_bodyRot, Vector4.UnitW, m_uuid, null, GetUpdatePriority(ControllingClient))); 999 AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
1000 } 1000 }
1001 1001
1002 public void AddNeighbourRegion(ulong regionHandle, string cap) 1002 public void AddNeighbourRegion(ulong regionHandle, string cap)