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author | UbitUmarov | 2017-06-02 06:26:20 +0100 |
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committer | UbitUmarov | 2017-06-02 06:26:20 +0100 |
commit | de153c2b622c73e9388152d79a6c7fdf1f3d9c44 (patch) | |
tree | 2add7d12ee6b03f96120c85dfcb80162e81b0c40 /OpenSim/Region/Framework | |
parent | Merge branch 'master' into httptests (diff) | |
parent | avoi null refs on tests simple clients (diff) | |
download | opensim-SC-de153c2b622c73e9388152d79a6c7fdf1f3d9c44.zip opensim-SC-de153c2b622c73e9388152d79a6c7fdf1f3d9c44.tar.gz opensim-SC-de153c2b622c73e9388152d79a6c7fdf1f3d9c44.tar.bz2 opensim-SC-de153c2b622c73e9388152d79a6c7fdf1f3d9c44.tar.xz |
Merge branch 'master' into httptests
Diffstat (limited to 'OpenSim/Region/Framework')
3 files changed, 169 insertions, 45 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs index 7af56cb..7edd75a 100644 --- a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs +++ b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs | |||
@@ -39,7 +39,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
39 | bool Enqueue(OSD o, UUID avatarID); | 39 | bool Enqueue(OSD o, UUID avatarID); |
40 | 40 | ||
41 | // These are required to decouple Scenes from EventQueueHelper | 41 | // These are required to decouple Scenes from EventQueueHelper |
42 | void DisableSimulator(ulong handle, UUID avatarID); | 42 | // void DisableSimulator(ulong handle, UUID avatarID); |
43 | void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY); | 43 | void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY); |
44 | void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, | 44 | void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, |
45 | string capsPath, ulong regionHandle, int regionSizeX, int regionSizeY); | 45 | string capsPath, ulong regionHandle, int regionSizeX, int regionSizeY); |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 6b31555..5c33f12 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -618,13 +618,147 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
618 | int rnditerations = 3; | 618 | int rnditerations = 3; |
619 | BinBVHAnimation anim = new BinBVHAnimation(); | 619 | BinBVHAnimation anim = new BinBVHAnimation(); |
620 | List<string> parts = new List<string>(); | 620 | List<string> parts = new List<string>(); |
621 | parts.Add("mPelvis"); parts.Add("mHead"); parts.Add("mTorso"); | 621 | |
622 | parts.Add("mHipLeft"); parts.Add("mHipRight"); parts.Add("mHipLeft"); parts.Add("mKneeLeft"); | 622 | /// Torso and Head |
623 | parts.Add("mKneeRight"); parts.Add("mCollarLeft"); parts.Add("mCollarRight"); parts.Add("mNeck"); | 623 | parts.Add("mPelvis"); |
624 | parts.Add("mElbowLeft"); parts.Add("mElbowRight"); parts.Add("mWristLeft"); parts.Add("mWristRight"); | 624 | parts.Add("mTorso"); |
625 | parts.Add("mShoulderLeft"); parts.Add("mShoulderRight"); parts.Add("mAnkleLeft"); parts.Add("mAnkleRight"); | 625 | parts.Add("mChest"); |
626 | parts.Add("mEyeRight"); parts.Add("mChest"); parts.Add("mToeLeft"); parts.Add("mToeRight"); | 626 | parts.Add("mNeck"); |
627 | parts.Add("mFootLeft"); parts.Add("mFootRight"); parts.Add("mEyeLeft"); | 627 | parts.Add("mHead"); |
628 | parts.Add("mSkull"); | ||
629 | parts.Add("mEyeRight"); | ||
630 | parts.Add("mEyeLeft"); | ||
631 | /// Arms | ||
632 | parts.Add("mCollarLeft"); | ||
633 | parts.Add("mShoulderLeft"); | ||
634 | parts.Add("mElbowLeft"); | ||
635 | parts.Add("mWristLeft"); | ||
636 | parts.Add("mCollarRight"); | ||
637 | parts.Add("mShoulderRight"); | ||
638 | parts.Add("mElbowRight"); | ||
639 | parts.Add("mWristRight"); | ||
640 | /// Legs | ||
641 | parts.Add("mHipLeft"); | ||
642 | parts.Add("mKneeLeft"); | ||
643 | parts.Add("mAnkleLeft"); | ||
644 | parts.Add("mFootLeft"); | ||
645 | parts.Add("mToeLeft"); | ||
646 | parts.Add("mHipRight"); | ||
647 | parts.Add("mKneeRight"); | ||
648 | parts.Add("mAnkleRight"); | ||
649 | parts.Add("mFootRight"); | ||
650 | parts.Add("mToeRight"); | ||
651 | ///Hands | ||
652 | parts.Add("mHandThumb1Left"); | ||
653 | parts.Add("mHandThumb1Right"); | ||
654 | parts.Add("mHandThumb2Left"); | ||
655 | parts.Add("mHandThumb2Right"); | ||
656 | parts.Add("mHandThumb3Left"); | ||
657 | parts.Add("mHandThumb3Right"); | ||
658 | parts.Add("mHandIndex1Left"); | ||
659 | parts.Add("mHandIndex1Right"); | ||
660 | parts.Add("mHandIndex2Left"); | ||
661 | parts.Add("mHandIndex2Right"); | ||
662 | parts.Add("mHandIndex3Left"); | ||
663 | parts.Add("mHandIndex3Right"); | ||
664 | parts.Add("mHandMiddle1Left"); | ||
665 | parts.Add("mHandMiddle1Right"); | ||
666 | parts.Add("mHandMiddle2Left"); | ||
667 | parts.Add("mHandMiddle2Right"); | ||
668 | parts.Add("mHandMiddle3Left"); | ||
669 | parts.Add("mHandMiddle3Right"); | ||
670 | parts.Add("mHandRing1Left"); | ||
671 | parts.Add("mHandRing1Right"); | ||
672 | parts.Add("mHandRing2Left"); | ||
673 | parts.Add("mHandRing2Right"); | ||
674 | parts.Add("mHandRing3Left"); | ||
675 | parts.Add("mHandRing3Right"); | ||
676 | parts.Add("mHandPinky1Left"); | ||
677 | parts.Add("mHandPinky1Right"); | ||
678 | parts.Add("mHandPinky2Left"); | ||
679 | parts.Add("mHandPinky2Right"); | ||
680 | parts.Add("mHandPinky3Left"); | ||
681 | parts.Add("mHandPinky3Right"); | ||
682 | ///Face | ||
683 | parts.Add("mFaceForeheadLeft"); | ||
684 | parts.Add("mFaceForeheadCenter"); | ||
685 | parts.Add("mFaceForeheadRight"); | ||
686 | parts.Add("mFaceEyebrowOuterLeft"); | ||
687 | parts.Add("mFaceEyebrowCenterLeft"); | ||
688 | parts.Add("mFaceEyebrowInnerLeft"); | ||
689 | parts.Add("mFaceEyebrowOuterRight"); | ||
690 | parts.Add("mFaceEyebrowCenterRight"); | ||
691 | parts.Add("mFaceEyebrowInnerRight"); | ||
692 | parts.Add("mFaceEyeLidUpperLeft"); | ||
693 | parts.Add("mFaceEyeLidLowerLeft"); | ||
694 | parts.Add("mFaceEyeLidUpperRight"); | ||
695 | parts.Add("mFaceEyeLidLowerRight"); | ||
696 | parts.Add("mFaceEyeAltLeft"); | ||
697 | parts.Add("mFaceEyeAltRight"); | ||
698 | parts.Add("mFaceEyecornerInnerLeft"); | ||
699 | parts.Add("mFaceEyecornerInnerRight"); | ||
700 | parts.Add("mFaceEar1Left"); | ||
701 | parts.Add("mFaceEar2Left"); | ||
702 | parts.Add("mFaceEar1Right"); | ||
703 | parts.Add("mFaceEar2Right"); | ||
704 | parts.Add("mFaceNoseLeft"); | ||
705 | parts.Add("mFaceNoseCenter"); | ||
706 | parts.Add("mFaceNoseRight"); | ||
707 | parts.Add("mFaceNoseBase"); | ||
708 | parts.Add("mFaceNoseBridge"); | ||
709 | parts.Add("mFaceCheekUpperInnerLeft"); | ||
710 | parts.Add("mFaceCheekUpperOuterLeft"); | ||
711 | parts.Add("mFaceCheekUpperInnerRight"); | ||
712 | parts.Add("mFaceCheekUpperOuterRight"); | ||
713 | parts.Add("mFaceJaw"); | ||
714 | parts.Add("mFaceLipUpperLeft"); | ||
715 | parts.Add("mFaceLipUpperCenter"); | ||
716 | parts.Add("mFaceLipUpperRight"); | ||
717 | parts.Add("mFaceLipCornerLeft"); | ||
718 | parts.Add("mFaceLipCornerRight"); | ||
719 | parts.Add("mFaceTongueBase"); | ||
720 | parts.Add("mFaceTongueTip"); | ||
721 | parts.Add("mFaceLipLowerLeft"); | ||
722 | parts.Add("mFaceLipLowerCenter"); | ||
723 | parts.Add("mFaceLipLowerRight"); | ||
724 | parts.Add("mFaceTeethLower"); | ||
725 | parts.Add("mFaceTeethUpper"); | ||
726 | parts.Add("mFaceChin"); | ||
727 | ///Spine | ||
728 | parts.Add("mSpine1"); | ||
729 | parts.Add("mSpine2"); | ||
730 | parts.Add("mSpine3"); | ||
731 | parts.Add("mSpine4"); | ||
732 | ///Wings | ||
733 | parts.Add("mWingsRoot"); | ||
734 | parts.Add("mWing1Left"); | ||
735 | parts.Add("mWing2Left"); | ||
736 | parts.Add("mWing3Left"); | ||
737 | parts.Add("mWing4Left"); | ||
738 | parts.Add("mWing1Right"); | ||
739 | parts.Add("mWing2Right"); | ||
740 | parts.Add("mWing3Right"); | ||
741 | parts.Add("mWing4Right"); | ||
742 | parts.Add("mWing4FanRight"); | ||
743 | parts.Add("mWing4FanLeft"); | ||
744 | ///Hind Limbs | ||
745 | parts.Add("mHindLimbsRoot"); | ||
746 | parts.Add("mHindLimb1Left"); | ||
747 | parts.Add("mHindLimb2Left"); | ||
748 | parts.Add("mHindLimb3Left"); | ||
749 | parts.Add("mHindLimb4Left"); | ||
750 | parts.Add("mHindLimb1Right"); | ||
751 | parts.Add("mHindLimb2Right"); | ||
752 | parts.Add("mHindLimb3Right"); | ||
753 | parts.Add("mHindLimb4Right"); | ||
754 | ///Tail | ||
755 | parts.Add("mTail1"); | ||
756 | parts.Add("mTail2"); | ||
757 | parts.Add("mTail3"); | ||
758 | parts.Add("mTail4"); | ||
759 | parts.Add("mTail5"); | ||
760 | parts.Add("mTail6"); | ||
761 | |||
628 | anim.HandPose = 1; | 762 | anim.HandPose = 1; |
629 | anim.InPoint = 0; | 763 | anim.InPoint = 0; |
630 | anim.OutPoint = (rnditerations * .10f); | 764 | anim.OutPoint = (rnditerations * .10f); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 55ccb0a..f1e27a5 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1884,7 +1884,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1884 | { | 1884 | { |
1885 | get | 1885 | get |
1886 | { | 1886 | { |
1887 | return new List<ulong>(KnownRegions.Keys); | 1887 | lock (m_knownChildRegions) |
1888 | return new List<ulong>(m_knownChildRegions.Keys); | ||
1888 | } | 1889 | } |
1889 | } | 1890 | } |
1890 | 1891 | ||
@@ -4407,26 +4408,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
4407 | 4408 | ||
4408 | } | 4409 | } |
4409 | 4410 | ||
4410 | /* useless. Either use MakeChild or delete the presence | ||
4411 | public void Reset() | ||
4412 | { | ||
4413 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting {0} in {1}", Name, Scene.RegionInfo.RegionName); | ||
4414 | |||
4415 | // Put the child agent back at the center | ||
4416 | AbsolutePosition | ||
4417 | = new Vector3(((float)m_scene.RegionInfo.RegionSizeX * 0.5f), ((float)m_scene.RegionInfo.RegionSizeY * 0.5f), 70); | ||
4418 | |||
4419 | Animator.ResetAnimations(); | ||
4420 | } | ||
4421 | */ | ||
4422 | /// <summary> | 4411 | /// <summary> |
4423 | /// Computes which child agents to close when the scene presence moves to another region. | 4412 | /// Computes which child agents to close when the scene presence moves to another region. |
4424 | /// Removes those regions from m_knownRegions. | 4413 | /// Removes those regions from m_knownRegions. |
4425 | /// </summary> | 4414 | /// </summary> |
4426 | /// <param name="newRegionX">The new region's x on the map</param> | 4415 | /// <param name="newRegionHandle">The new region's handle</param> |
4427 | /// <param name="newRegionY">The new region's y on the map</param> | 4416 | /// <param name="newRegionSizeX">The new region's size x</param> |
4417 | /// <param name="newRegionSizeY">The new region's size y</param> | ||
4428 | /// <returns></returns> | 4418 | /// <returns></returns> |
4429 | public void CloseChildAgents(bool logout, ulong newRegionHandle, int newRegionSizeX, int newRegionSizeY) | 4419 | public List<ulong> GetChildAgentsToClose(ulong newRegionHandle, int newRegionSizeX, int newRegionSizeY) |
4430 | { | 4420 | { |
4431 | uint newRegionX, newRegionY; | 4421 | uint newRegionX, newRegionY; |
4432 | List<ulong> byebyeRegions = new List<ulong>(); | 4422 | List<ulong> byebyeRegions = new List<ulong>(); |
@@ -4442,37 +4432,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
4442 | 4432 | ||
4443 | foreach (ulong handle in knownRegions) | 4433 | foreach (ulong handle in knownRegions) |
4444 | { | 4434 | { |
4445 | // Don't close the agent on this region yet | 4435 | if(newRegionY == 0) // HG |
4446 | if (handle != Scene.RegionInfo.RegionHandle) | 4436 | byebyeRegions.Add(handle); |
4437 | else | ||
4447 | { | 4438 | { |
4448 | if (logout) | 4439 | Util.RegionHandleToRegionLoc(handle, out x, out y); |
4449 | byebyeRegions.Add(handle); | 4440 | if (m_knownChildRegionsSizeInfo.TryGetValue(handle, out regInfo)) |
4450 | else | ||
4451 | { | 4441 | { |
4452 | Util.RegionHandleToRegionLoc(handle, out x, out y); | 4442 | // if (Util.IsOutsideView(RegionViewDistance, x, newRegionX, y, newRegionY, |
4453 | if (m_knownChildRegionsSizeInfo.TryGetValue(handle, out regInfo)) | 4443 | // for now need to close all but first order bc RegionViewDistance it the target value not ours |
4444 | if (Util.IsOutsideView(255, x, newRegionX, y, newRegionY, | ||
4445 | regInfo.sizeX, regInfo.sizeY, newRegionSizeX, newRegionSizeY)) | ||
4454 | { | 4446 | { |
4455 | if (Util.IsOutsideView(RegionViewDistance, x, newRegionX, y, newRegionY, | 4447 | byebyeRegions.Add(handle); |
4456 | regInfo.sizeX, regInfo.sizeY, newRegionSizeX, newRegionSizeY)) | ||
4457 | { | ||
4458 | byebyeRegions.Add(handle); | ||
4459 | } | ||
4460 | } | 4448 | } |
4461 | else | 4449 | } |
4450 | else | ||
4451 | { | ||
4452 | if (Util.IsOutsideView(RegionViewDistance, x, newRegionX, y, newRegionY, | ||
4453 | (int)Constants.RegionSize, (int)Constants.RegionSize, newRegionSizeX, newRegionSizeY)) | ||
4462 | { | 4454 | { |
4463 | if (Util.IsOutsideView(RegionViewDistance, x, newRegionX, y, newRegionY, | 4455 | byebyeRegions.Add(handle); |
4464 | (int)Constants.RegionSize, (int)Constants.RegionSize, newRegionSizeX, newRegionSizeY)) | ||
4465 | { | ||
4466 | byebyeRegions.Add(handle); | ||
4467 | // this should not be here | ||
4468 | // if(eventQueue != null) | ||
4469 | // eventQueue.DisableSimulator(handle,UUID); | ||
4470 | } | ||
4471 | } | 4456 | } |
4472 | } | 4457 | } |
4473 | } | 4458 | } |
4474 | } | 4459 | } |
4460 | return byebyeRegions; | ||
4461 | } | ||
4475 | 4462 | ||
4463 | public void CloseChildAgents(List<ulong> byebyeRegions) | ||
4464 | { | ||
4465 | byebyeRegions.Remove(Scene.RegionInfo.RegionHandle); | ||
4476 | if (byebyeRegions.Count > 0) | 4466 | if (byebyeRegions.Count > 0) |
4477 | { | 4467 | { |
4478 | m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); | 4468 | m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); |