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authorTom Grimshaw2010-06-26 13:07:17 -0700
committerTom Grimshaw2010-06-26 13:07:17 -0700
commitd188ed8ed86661a79b68f5c43ce0a94dc51308f0 (patch)
treeeab99b8ff5bf09abfaffec6ac1b3c9b89a5c34d0 /OpenSim/Region/Framework
parentFix another nullref issue in DeRezSceneObject (diff)
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Return everything at once, it's more efficient that way
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index abc7377..bbac919 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2191,6 +2191,7 @@ namespace OpenSim.Region.Framework.Scenes
2191 /// </summary> 2191 /// </summary>
2192 public void DeleteAllSceneObjects(bool exceptNoCopy) 2192 public void DeleteAllSceneObjects(bool exceptNoCopy)
2193 { 2193 {
2194 List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>();
2194 lock (Entities) 2195 lock (Entities)
2195 { 2196 {
2196 ICollection<EntityBase> entities = new List<EntityBase>(Entities); 2197 ICollection<EntityBase> entities = new List<EntityBase>(Entities);
@@ -2208,12 +2209,16 @@ namespace OpenSim.Region.Framework.Scenes
2208 } 2209 }
2209 else 2210 else
2210 { 2211 {
2211 DeRezObject(null, sog.RootPart.LocalId, sog.RootPart.GroupID, DeRezAction.Return, UUID.Zero); 2212 toReturn.Add((SceneObjectGroup)e);
2212 } 2213 }
2213 } 2214 }
2214 } 2215 }
2215 } 2216 }
2216 } 2217 }
2218 if (toReturn.Count > 0)
2219 {
2220 returnObjects(toReturn.ToArray(), UUID.Zero);
2221 }
2217 } 2222 }
2218 2223
2219 /// <summary> 2224 /// <summary>