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authorMelanie2011-01-08 16:44:28 +0100
committerMelanie2011-01-08 16:44:28 +0100
commitc271bbcc8af1549666f6a5299a4b9ab9cf1c86d9 (patch)
tree65793a755315f256a6242d6126fe851a6a2c2951 /OpenSim/Region/Framework
parentFix a couple of security issues (diff)
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Preserve the script running flag when copying an object.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs34
2 files changed, 36 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index fecdd1b..4a3c634 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -50,5 +50,7 @@ namespace OpenSim.Region.Framework.Interfaces
50 void ResumeScript(UUID itemID); 50 void ResumeScript(UUID itemID);
51 51
52 ArrayList GetScriptErrors(UUID itemID); 52 ArrayList GetScriptErrors(UUID itemID);
53
54 bool HasScript(UUID itemID, out bool running);
53 } 55 }
54} 56}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 5a39941..6c56dc3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -94,6 +94,7 @@ namespace OpenSim.Region.Framework.Scenes
94 { 94 {
95 m_items = value; 95 m_items = value;
96 m_inventorySerial++; 96 m_inventorySerial++;
97 QueryScriptStates();
97 } 98 }
98 } 99 }
99 100
@@ -226,6 +227,36 @@ namespace OpenSim.Region.Framework.Scenes
226 m_items.LockItemsForWrite(false); 227 m_items.LockItemsForWrite(false);
227 } 228 }
228 229
230 private void QueryScriptStates()
231 {
232 if (m_part == null || m_part.ParentGroup == null)
233 return;
234
235 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
236 if (engines == null) // No engine at all
237 return;
238
239 Items.LockItemsForRead(true);
240 foreach (TaskInventoryItem item in Items.Values)
241 {
242 if (item.InvType == (int)InventoryType.LSL)
243 {
244 foreach (IScriptModule e in engines)
245 {
246 bool running;
247
248 if (e.HasScript(item.ItemID, out running))
249 {
250 item.ScriptRunning = running;
251 break;
252 }
253 }
254 }
255 }
256
257 Items.LockItemsForRead(false);
258 }
259
229 /// <summary> 260 /// <summary>
230 /// Start all the scripts contained in this prim's inventory 261 /// Start all the scripts contained in this prim's inventory
231 /// </summary> 262 /// </summary>
@@ -349,6 +380,9 @@ namespace OpenSim.Region.Framework.Scenes
349 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 380 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
350 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); 381 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
351 StoreScriptErrors(item.ItemID, null); 382 StoreScriptErrors(item.ItemID, null);
383 if (!item.ScriptRunning)
384 m_part.ParentGroup.Scene.EventManager.TriggerStopScript(
385 m_part.LocalId, item.ItemID);
352 m_part.ParentGroup.AddActiveScriptCount(1); 386 m_part.ParentGroup.AddActiveScriptCount(1);
353 m_part.ScheduleFullUpdate(); 387 m_part.ScheduleFullUpdate();
354 } 388 }