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authorMelanie2010-10-07 01:13:17 +0200
committerMelanie2011-04-03 20:24:44 +0100
commitb385d4aa036ad7bf58d033a9923452535c82ef69 (patch)
treefd6511be9df96c1504dbfa3e1308d5e708542daf /OpenSim/Region/Framework
parentMake CHANGED_OWNER work for deeding and god-mode in-world change (diff)
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Implement taking of coalesced objects.
WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs9
2 files changed, 11 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index 64567db..8feb022 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -137,7 +137,7 @@ namespace OpenSim.Region.Framework.Scenes
137 x = m_inventoryDeletes.Dequeue(); 137 x = m_inventoryDeletes.Dequeue();
138 138
139 m_log.DebugFormat( 139 m_log.DebugFormat(
140 "[ASYNC DELETER]: Sending object to user's inventory, {0} item(s) remaining.", left); 140 "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", left, x.action, x.objectGroups.Count);
141 141
142 try 142 try
143 { 143 {
@@ -177,4 +177,4 @@ namespace OpenSim.Region.Framework.Scenes
177 return false; 177 return false;
178 } 178 }
179 } 179 }
180} \ No newline at end of file 180}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 353b7c2..35a798e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4865,8 +4865,17 @@ namespace OpenSim.Region.Framework.Scenes
4865 { 4865 {
4866 float ominX, ominY, ominZ, omaxX, omaxY, omaxZ; 4866 float ominX, ominY, ominZ, omaxX, omaxY, omaxZ;
4867 4867
4868 Vector3 vec = g.AbsolutePosition;
4869
4868 g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); 4870 g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ);
4869 4871
4872 ominX += vec.X;
4873 omaxX += vec.X;
4874 ominY += vec.Y;
4875 omaxY += vec.Y;
4876 ominZ += vec.Z;
4877 omaxZ += vec.Z;
4878
4870 if (minX > ominX) 4879 if (minX > ominX)
4871 minX = ominX; 4880 minX = ominX;
4872 if (minY > ominY) 4881 if (minY > ominY)