diff options
author | Melanie | 2013-07-18 10:08:10 +0100 |
---|---|---|
committer | Melanie | 2013-07-18 10:08:10 +0100 |
commit | 7830cc995471120892a24a39e86283774fa07c4c (patch) | |
tree | d3f46b4f3ce95bb8572511c6f12c9f8ca86922c8 /OpenSim/Region/Framework | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Document obscure Groups config related to the user level required for creatin... (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/UserAgentService.cs
Diffstat (limited to 'OpenSim/Region/Framework')
10 files changed, 194 insertions, 85 deletions
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs index 8a40278..29652aa 100644 --- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -55,7 +55,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
55 | private object m_lockObject = new object(); | 55 | private object m_lockObject = new object(); |
56 | private object m_timerLock = new object(); | 56 | private object m_timerLock = new object(); |
57 | private const double m_tickDuration = 50.0; | 57 | private const double m_tickDuration = 50.0; |
58 | private Scene m_scene; | ||
59 | 58 | ||
60 | public double TickDuration | 59 | public double TickDuration |
61 | { | 60 | { |
@@ -69,8 +68,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
69 | m_timer.AutoReset = true; | 68 | m_timer.AutoReset = true; |
70 | m_timer.Elapsed += OnTimer; | 69 | m_timer.Elapsed += OnTimer; |
71 | 70 | ||
72 | m_scene = scene; | ||
73 | |||
74 | m_timer.Start(); | 71 | m_timer.Start(); |
75 | } | 72 | } |
76 | 73 | ||
@@ -94,13 +91,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
94 | { | 91 | { |
95 | m.OnTimer(TickDuration); | 92 | m.OnTimer(TickDuration); |
96 | } | 93 | } |
97 | catch (Exception inner) | 94 | catch (Exception) |
98 | { | 95 | { |
99 | // Don't stop processing | 96 | // Don't stop processing |
100 | } | 97 | } |
101 | } | 98 | } |
102 | } | 99 | } |
103 | catch (Exception e) | 100 | catch (Exception) |
104 | { | 101 | { |
105 | // Keep running no matter what | 102 | // Keep running no matter what |
106 | } | 103 | } |
@@ -157,7 +154,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | [Serializable] | 154 | [Serializable] |
158 | public class KeyframeMotion | 155 | public class KeyframeMotion |
159 | { | 156 | { |
160 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 157 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
161 | 158 | ||
162 | public enum PlayMode : int | 159 | public enum PlayMode : int |
163 | { | 160 | { |
diff --git a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs index c11174d..f208afb 100644 --- a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs +++ b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs | |||
@@ -46,47 +46,33 @@ using OpenSim.Region.Framework.Scenes; | |||
46 | 46 | ||
47 | namespace OpenSim.Region.Framework.Scenes | 47 | namespace OpenSim.Region.Framework.Scenes |
48 | { | 48 | { |
49 | public class RegionStatsHandler : IStreamedRequestHandler | 49 | public class RegionStatsHandler : BaseStreamHandler |
50 | { | 50 | { |
51 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 51 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
52 | 52 | ||
53 | private string osRXStatsURI = String.Empty; | ||
54 | private string osXStatsURI = String.Empty; | 53 | private string osXStatsURI = String.Empty; |
55 | //private string osSecret = String.Empty; | 54 | //private string osSecret = String.Empty; |
56 | private OpenSim.Framework.RegionInfo regionInfo; | 55 | private OpenSim.Framework.RegionInfo regionInfo; |
57 | public string localZone = TimeZone.CurrentTimeZone.StandardName; | 56 | public string localZone = TimeZone.CurrentTimeZone.StandardName; |
58 | public TimeSpan utcOffset = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now); | 57 | public TimeSpan utcOffset = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now); |
59 | 58 | ||
60 | public string Name { get { return "RegionStats"; } } | 59 | public RegionStatsHandler(RegionInfo region_info) |
61 | public string Description { get { return "Region Statistics"; } } | 60 | : base("GET", "/" + Util.SHA1Hash(region_info.regionSecret), "RegionStats", "Region Statistics") |
62 | |||
63 | public RegionStatsHandler(RegionInfo region_info) | ||
64 | { | 61 | { |
65 | regionInfo = region_info; | 62 | regionInfo = region_info; |
66 | osRXStatsURI = Util.SHA1Hash(regionInfo.regionSecret); | ||
67 | osXStatsURI = Util.SHA1Hash(regionInfo.osSecret); | 63 | osXStatsURI = Util.SHA1Hash(regionInfo.osSecret); |
68 | } | 64 | } |
69 | 65 | ||
70 | public byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 66 | protected override byte[] ProcessRequest( |
67 | string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | ||
71 | { | 68 | { |
72 | return Util.UTF8.GetBytes(Report()); | 69 | return Util.UTF8.GetBytes(Report()); |
73 | } | 70 | } |
74 | 71 | ||
75 | public string ContentType | 72 | public override string ContentType |
76 | { | 73 | { |
77 | get { return "text/plain"; } | 74 | get { return "text/plain"; } |
78 | } | 75 | } |
79 | |||
80 | public string HttpMethod | ||
81 | { | ||
82 | get { return "GET"; } | ||
83 | } | ||
84 | |||
85 | public string Path | ||
86 | { | ||
87 | // This is for the region and is the regionSecret hashed | ||
88 | get { return "/" + osRXStatsURI; } | ||
89 | } | ||
90 | 76 | ||
91 | private string Report() | 77 | private string Report() |
92 | { | 78 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c743190..c132c5d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3258,7 +3258,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3258 | { | 3258 | { |
3259 | //client.OnNameFromUUIDRequest += HandleUUIDNameRequest; | 3259 | //client.OnNameFromUUIDRequest += HandleUUIDNameRequest; |
3260 | client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; | 3260 | client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; |
3261 | client.OnRegionHandleRequest += RegionHandleRequest; | ||
3262 | } | 3261 | } |
3263 | 3262 | ||
3264 | public virtual void SubscribeToClientNetworkEvents(IClientAPI client) | 3263 | public virtual void SubscribeToClientNetworkEvents(IClientAPI client) |
@@ -3384,7 +3383,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3384 | { | 3383 | { |
3385 | //client.OnNameFromUUIDRequest -= HandleUUIDNameRequest; | 3384 | //client.OnNameFromUUIDRequest -= HandleUUIDNameRequest; |
3386 | client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest; | 3385 | client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest; |
3387 | client.OnRegionHandleRequest -= RegionHandleRequest; | ||
3388 | } | 3386 | } |
3389 | 3387 | ||
3390 | public virtual void UnSubscribeToClientNetworkEvents(IClientAPI client) | 3388 | public virtual void UnSubscribeToClientNetworkEvents(IClientAPI client) |
@@ -3611,7 +3609,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3611 | regions.Remove(RegionInfo.RegionHandle); | 3609 | regions.Remove(RegionInfo.RegionHandle); |
3612 | 3610 | ||
3613 | // This ends up being done asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours. | 3611 | // This ends up being done asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours. |
3614 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3612 | m_sceneGridService.SendCloseChildAgentConnections(agentID, acd.SessionID.ToString(), regions); |
3615 | } | 3613 | } |
3616 | 3614 | ||
3617 | m_eventManager.TriggerClientClosed(agentID, this); | 3615 | m_eventManager.TriggerClientClosed(agentID, this); |
@@ -3858,8 +3856,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3858 | m_log.WarnFormat( | 3856 | m_log.WarnFormat( |
3859 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | 3857 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", |
3860 | sp.Name, sp.UUID, RegionInfo.RegionName); | 3858 | sp.Name, sp.UUID, RegionInfo.RegionName); |
3859 | |||
3860 | if (sp.ControllingClient != null) | ||
3861 | sp.ControllingClient.Close(true, true); | ||
3861 | 3862 | ||
3862 | sp.ControllingClient.Close(true, true); | ||
3863 | sp = null; | 3863 | sp = null; |
3864 | } | 3864 | } |
3865 | } | 3865 | } |
@@ -4394,10 +4394,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4394 | 4394 | ||
4395 | if (childAgentUpdate != null) | 4395 | if (childAgentUpdate != null) |
4396 | { | 4396 | { |
4397 | if (cAgentData.SessionID != childAgentUpdate.ControllingClient.SessionId) | ||
4398 | { | ||
4399 | m_log.WarnFormat("[SCENE]: Attempt to update agent {0} with invalid session id {1} (possibly from simulator in older version; tell them to update).", childAgentUpdate.UUID, cAgentData.SessionID); | ||
4400 | Console.WriteLine(String.Format("[SCENE]: Attempt to update agent {0} ({1}) with invalid session id {2}", | ||
4401 | childAgentUpdate.UUID, childAgentUpdate.ControllingClient.SessionId, cAgentData.SessionID)); | ||
4402 | } | ||
4403 | |||
4397 | childAgentUpdate.ChildAgentDataUpdate(cAgentData); | 4404 | childAgentUpdate.ChildAgentDataUpdate(cAgentData); |
4398 | return true; | 4405 | return true; |
4399 | } | 4406 | } |
4400 | |||
4401 | return false; | 4407 | return false; |
4402 | } | 4408 | } |
4403 | 4409 | ||
@@ -4413,20 +4419,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
4413 | ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); | 4419 | ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); |
4414 | if (childAgentUpdate != null) | 4420 | if (childAgentUpdate != null) |
4415 | { | 4421 | { |
4416 | // I can't imagine *yet* why we would get an update if the agent is a root agent.. | 4422 | if (childAgentUpdate.ControllingClient.SessionId == cAgentData.SessionID) |
4417 | // however to avoid a race condition crossing borders.. | 4423 | { |
4418 | if (childAgentUpdate.IsChildAgent) | 4424 | // I can't imagine *yet* why we would get an update if the agent is a root agent.. |
4419 | { | 4425 | // however to avoid a race condition crossing borders.. |
4420 | uint rRegionX = (uint)(cAgentData.RegionHandle >> 40); | 4426 | if (childAgentUpdate.IsChildAgent) |
4421 | uint rRegionY = (((uint)(cAgentData.RegionHandle)) >> 8); | 4427 | { |
4422 | uint tRegionX = RegionInfo.RegionLocX; | 4428 | uint rRegionX = (uint)(cAgentData.RegionHandle >> 40); |
4423 | uint tRegionY = RegionInfo.RegionLocY; | 4429 | uint rRegionY = (((uint)(cAgentData.RegionHandle)) >> 8); |
4424 | //Send Data to ScenePresence | 4430 | uint tRegionX = RegionInfo.RegionLocX; |
4425 | childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); | 4431 | uint tRegionY = RegionInfo.RegionLocY; |
4426 | // Not Implemented: | 4432 | //Send Data to ScenePresence |
4427 | //TODO: Do we need to pass the message on to one of our neighbors? | 4433 | childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); |
4434 | // Not Implemented: | ||
4435 | //TODO: Do we need to pass the message on to one of our neighbors? | ||
4436 | } | ||
4428 | } | 4437 | } |
4429 | 4438 | else | |
4439 | m_log.WarnFormat("[SCENE]: Attempt at updating position of agent {0} with invalid session id {1}", childAgentUpdate.UUID, cAgentData.SessionID); | ||
4430 | return true; | 4440 | return true; |
4431 | } | 4441 | } |
4432 | 4442 | ||
@@ -4469,6 +4479,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
4469 | 4479 | ||
4470 | return false; | 4480 | return false; |
4471 | } | 4481 | } |
4482 | /// <summary> | ||
4483 | /// Authenticated close (via network) | ||
4484 | /// </summary> | ||
4485 | /// <param name="agentID"></param> | ||
4486 | /// <param name="force"></param> | ||
4487 | /// <param name="auth_token"></param> | ||
4488 | /// <returns></returns> | ||
4489 | public bool IncomingCloseAgent(UUID agentID, bool force, string auth_token) | ||
4490 | { | ||
4491 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent {0} in region {1} with auth_token {2}", agentID, RegionInfo.RegionName, auth_token); | ||
4492 | |||
4493 | // Check that the auth_token is valid | ||
4494 | AgentCircuitData acd = AuthenticateHandler.GetAgentCircuitData(agentID); | ||
4495 | if (acd != null && acd.SessionID.ToString() == auth_token) | ||
4496 | return IncomingCloseAgent(agentID, force); | ||
4497 | else | ||
4498 | m_log.ErrorFormat("[SCENE]: Request to close agent {0} with invalid authorization token {1}", agentID, auth_token); | ||
4499 | return false; | ||
4500 | } | ||
4472 | 4501 | ||
4473 | public bool IncomingCloseAgent(UUID agentID) | 4502 | public bool IncomingCloseAgent(UUID agentID) |
4474 | { | 4503 | { |
@@ -4491,7 +4520,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4491 | public bool IncomingCloseAgent(UUID agentID, bool force) | 4520 | public bool IncomingCloseAgent(UUID agentID, bool force) |
4492 | { | 4521 | { |
4493 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4522 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
4494 | |||
4495 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4523 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4496 | if (presence != null) | 4524 | if (presence != null) |
4497 | { | 4525 | { |
@@ -4499,7 +4527,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4499 | return true; | 4527 | return true; |
4500 | } | 4528 | } |
4501 | 4529 | ||
4502 | // Agent not here | 4530 | // Agent not here |
4503 | return false; | 4531 | return false; |
4504 | } | 4532 | } |
4505 | 4533 | ||
@@ -5089,22 +5117,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
5089 | 5117 | ||
5090 | #endregion | 5118 | #endregion |
5091 | 5119 | ||
5092 | public void RegionHandleRequest(IClientAPI client, UUID regionID) | ||
5093 | { | ||
5094 | m_log.DebugFormat("[SCENE]: RegionHandleRequest {0}", regionID); | ||
5095 | ulong handle = 0; | ||
5096 | if (regionID == RegionInfo.RegionID) | ||
5097 | handle = RegionInfo.RegionHandle; | ||
5098 | else | ||
5099 | { | ||
5100 | GridRegion r = GridService.GetRegionByUUID(UUID.Zero, regionID); | ||
5101 | if (r != null) | ||
5102 | handle = r.RegionHandle; | ||
5103 | } | ||
5104 | |||
5105 | if (handle != 0) | ||
5106 | client.SendRegionHandle(regionID, handle); | ||
5107 | } | ||
5108 | 5120 | ||
5109 | // Commented pending deletion since this method no longer appears to do anything at all | 5121 | // Commented pending deletion since this method no longer appears to do anything at all |
5110 | // public bool NeedSceneCacheClear(UUID agentID) | 5122 | // public bool NeedSceneCacheClear(UUID agentID) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index df61dde..52f46f2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -200,7 +200,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
200 | /// This Closes child agents on neighboring regions | 200 | /// This Closes child agents on neighboring regions |
201 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 201 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
202 | /// </summary> | 202 | /// </summary> |
203 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) | 203 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle, string auth_token) |
204 | { | 204 | { |
205 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 205 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
206 | 206 | ||
@@ -209,24 +209,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | Utils.LongToUInts(regionHandle, out x, out y); | 209 | Utils.LongToUInts(regionHandle, out x, out y); |
210 | 210 | ||
211 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); | 211 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); |
212 | m_scene.SimulationService.CloseChildAgent(destination, agentID); | ||
213 | } | ||
214 | 212 | ||
215 | private void SendCloseChildAgentCompleted(IAsyncResult iar) | 213 | m_log.DebugFormat( |
216 | { | 214 | "[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName); |
217 | SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; | 215 | |
218 | icon.EndInvoke(iar); | 216 | m_scene.SimulationService.CloseAgent(destination, agentID, auth_token); |
219 | } | 217 | } |
220 | 218 | ||
221 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) | 219 | /// <summary> |
220 | /// Closes a child agents in a collection of regions. Does so asynchronously | ||
221 | /// so that the caller doesn't wait. | ||
222 | /// </summary> | ||
223 | /// <param name="agentID"></param> | ||
224 | /// <param name="regionslst"></param> | ||
225 | public void SendCloseChildAgentConnections(UUID agentID, string auth_code, List<ulong> regionslst) | ||
222 | { | 226 | { |
223 | foreach (ulong handle in regionslst) | 227 | foreach (ulong handle in regionslst) |
224 | { | 228 | { |
225 | ulong handleCopy = handle; | 229 | ulong handleCopy = handle; |
226 | SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; | 230 | Util.FireAndForget((o) => { SendCloseChildAgent(agentID, handleCopy, auth_code); }); |
227 | d.BeginInvoke(agentID, handleCopy, | ||
228 | SendCloseChildAgentCompleted, | ||
229 | d); | ||
230 | } | 231 | } |
231 | } | 232 | } |
232 | 233 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index f8624e7..8c50a81 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -67,6 +67,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
67 | { | 67 | { |
68 | int scriptsStarted = 0; | 68 | int scriptsStarted = 0; |
69 | 69 | ||
70 | if (m_scene == null) | ||
71 | { | ||
72 | m_log.DebugFormat("[PRIM INVENTORY]: m_scene is null. Unable to create script instances"); | ||
73 | return 0; | ||
74 | } | ||
75 | |||
70 | // Don't start scripts if they're turned off in the region! | 76 | // Don't start scripts if they're turned off in the region! |
71 | if (!m_scene.RegionInfo.RegionSettings.DisableScripts) | 77 | if (!m_scene.RegionInfo.RegionSettings.DisableScripts) |
72 | { | 78 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index f13f7ab..95ffc77 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -543,7 +543,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
543 | CreatorID = uuid; | 543 | CreatorID = uuid; |
544 | } | 544 | } |
545 | if (parts.Length >= 2) | 545 | if (parts.Length >= 2) |
546 | { | ||
546 | CreatorData = parts[1]; | 547 | CreatorData = parts[1]; |
548 | if (!CreatorData.EndsWith("/")) | ||
549 | CreatorData += "/"; | ||
550 | } | ||
547 | if (parts.Length >= 3) | 551 | if (parts.Length >= 3) |
548 | name = parts[2]; | 552 | name = parts[2]; |
549 | 553 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index d04d87b..3be0623 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -696,7 +696,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
696 | /// </param> | 696 | /// </param> |
697 | public void StopScriptInstance(TaskInventoryItem item) | 697 | public void StopScriptInstance(TaskInventoryItem item) |
698 | { | 698 | { |
699 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript(m_part.LocalId, item.ItemID); | 699 | if (m_part.ParentGroup.Scene != null) |
700 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript(m_part.LocalId, item.ItemID); | ||
700 | 701 | ||
701 | // At the moment, even stopped scripts are counted as active, which is probably wrong. | 702 | // At the moment, even stopped scripts are counted as active, which is probably wrong. |
702 | // m_part.ParentGroup.AddActiveScriptCount(-1); | 703 | // m_part.ParentGroup.AddActiveScriptCount(-1); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 4ae0eb1..6e4ac98 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1151,9 +1151,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1151 | 1151 | ||
1152 | MovementFlag = 0; | 1152 | MovementFlag = 0; |
1153 | 1153 | ||
1154 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1154 | // DIVA NOTE: I moved TriggerOnMakeRootAgent out of here and into the end of |
1155 | 1155 | // CompleteMovement. We don't want modules doing heavy computation before CompleteMovement | |
1156 | m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd; | 1156 | // is over. |
1157 | } | 1157 | } |
1158 | 1158 | ||
1159 | public int GetStateSource() | 1159 | public int GetStateSource() |
@@ -1519,10 +1519,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1519 | bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1519 | bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1520 | MakeRootAgent(AbsolutePosition, flying); | 1520 | MakeRootAgent(AbsolutePosition, flying); |
1521 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); | 1521 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); |
1522 | // Remember in HandleUseCircuitCode, we delayed this to here | ||
1523 | // This will also send the initial data to clients when TP to a neighboring region. | ||
1524 | // Not ideal, but until we know we're TP-ing from a neighboring region, there's not much we can do | ||
1525 | if (m_teleportFlags > 0) | ||
1526 | SendInitialDataToMe(); | ||
1522 | 1527 | ||
1523 | // m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); | 1528 | // m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); |
1524 | 1529 | ||
1525 | if ((m_callbackURI != null) && !m_callbackURI.Equals("")) | 1530 | if (!string.IsNullOrEmpty(m_callbackURI)) |
1526 | { | 1531 | { |
1527 | // We cannot sleep here since this would hold up the inbound packet processing thread, as | 1532 | // We cannot sleep here since this would hold up the inbound packet processing thread, as |
1528 | // CompleteMovement() is executed synchronously. However, it might be better to delay the release | 1533 | // CompleteMovement() is executed synchronously. However, it might be better to delay the release |
@@ -1550,9 +1555,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1550 | // Create child agents in neighbouring regions | 1555 | // Create child agents in neighbouring regions |
1551 | if (openChildAgents && !IsChildAgent) | 1556 | if (openChildAgents && !IsChildAgent) |
1552 | { | 1557 | { |
1553 | // Remember in HandleUseCircuitCode, we delayed this to here | ||
1554 | SendInitialDataToMe(); | ||
1555 | |||
1556 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 1558 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
1557 | if (m_agentTransfer != null) | 1559 | if (m_agentTransfer != null) |
1558 | m_agentTransfer.EnableChildAgents(this); | 1560 | m_agentTransfer.EnableChildAgents(this); |
@@ -1575,6 +1577,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1575 | // m_log.DebugFormat( | 1577 | // m_log.DebugFormat( |
1576 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", | 1578 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", |
1577 | // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); | 1579 | // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); |
1580 | |||
1581 | // DIVA NOTE: moved this here from MakeRoot. We don't want modules making heavy | ||
1582 | // computations before CompleteMovement is over | ||
1583 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | ||
1584 | |||
1578 | } | 1585 | } |
1579 | 1586 | ||
1580 | /// <summary> | 1587 | /// <summary> |
@@ -2886,11 +2893,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2886 | SendOtherAgentsAppearanceToMe(); | 2893 | SendOtherAgentsAppearanceToMe(); |
2887 | 2894 | ||
2888 | EntityBase[] entities = Scene.Entities.GetEntities(); | 2895 | EntityBase[] entities = Scene.Entities.GetEntities(); |
2889 | foreach(EntityBase e in entities) | 2896 | foreach (EntityBase e in entities) |
2890 | { | 2897 | { |
2891 | if (e != null && e is SceneObjectGroup) | 2898 | if (e != null && e is SceneObjectGroup) |
2892 | ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient); | 2899 | ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient); |
2893 | } | 2900 | } |
2901 | |||
2894 | }); | 2902 | }); |
2895 | } | 2903 | } |
2896 | 2904 | ||
@@ -3116,7 +3124,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3116 | cadu.Velocity = Velocity; | 3124 | cadu.Velocity = Velocity; |
3117 | 3125 | ||
3118 | AgentPosition agentpos = new AgentPosition(); | 3126 | AgentPosition agentpos = new AgentPosition(); |
3119 | agentpos.CopyFrom(cadu); | 3127 | agentpos.CopyFrom(cadu, ControllingClient.SessionId); |
3120 | 3128 | ||
3121 | // Let's get this out of the update loop | 3129 | // Let's get this out of the update loop |
3122 | Util.FireAndForget(delegate { m_scene.SendOutChildAgentUpdates(agentpos, this); }); | 3130 | Util.FireAndForget(delegate { m_scene.SendOutChildAgentUpdates(agentpos, this); }); |
@@ -3355,7 +3363,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3355 | { | 3363 | { |
3356 | m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); | 3364 | m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); |
3357 | 3365 | ||
3358 | m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions); | 3366 | AgentCircuitData acd = Scene.AuthenticateHandler.GetAgentCircuitData(UUID); |
3367 | string auth = string.Empty; | ||
3368 | if (acd != null) | ||
3369 | auth = acd.SessionID.ToString(); | ||
3370 | m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, auth, byebyeRegions); | ||
3359 | } | 3371 | } |
3360 | 3372 | ||
3361 | foreach (ulong handle in byebyeRegions) | 3373 | foreach (ulong handle in byebyeRegions) |
@@ -3456,6 +3468,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3456 | 3468 | ||
3457 | cAgent.AgentID = UUID; | 3469 | cAgent.AgentID = UUID; |
3458 | cAgent.RegionID = Scene.RegionInfo.RegionID; | 3470 | cAgent.RegionID = Scene.RegionInfo.RegionID; |
3471 | cAgent.SessionID = ControllingClient.SessionId; | ||
3459 | 3472 | ||
3460 | cAgent.Position = AbsolutePosition; | 3473 | cAgent.Position = AbsolutePosition; |
3461 | cAgent.Velocity = m_velocity; | 3474 | cAgent.Velocity = m_velocity; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs new file mode 100644 index 0000000..4ae7a8e --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs | |||
@@ -0,0 +1,88 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using System.Threading; | ||
33 | using System.Timers; | ||
34 | using Timer = System.Timers.Timer; | ||
35 | using Nini.Config; | ||
36 | using NUnit.Framework; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Communications; | ||
40 | using OpenSim.Framework.Servers; | ||
41 | using OpenSim.Framework.Servers.HttpServer; | ||
42 | using OpenSim.Region.ClientStack.Linden; | ||
43 | using OpenSim.Region.CoreModules.Framework; | ||
44 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
45 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
46 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
47 | using OpenSim.Region.Framework.Scenes; | ||
48 | using OpenSim.Region.Framework.Interfaces; | ||
49 | using OpenSim.Tests.Common; | ||
50 | using OpenSim.Tests.Common.Mock; | ||
51 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
52 | |||
53 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
54 | { | ||
55 | [TestFixture] | ||
56 | public class ScenePresenceCapabilityTests : OpenSimTestCase | ||
57 | { | ||
58 | [Test] | ||
59 | public void TestChildAgentSingleRegionCapabilities() | ||
60 | { | ||
61 | TestHelpers.InMethod(); | ||
62 | // TestHelpers.EnableLogging(); | ||
63 | |||
64 | UUID spUuid = TestHelpers.ParseTail(0x1); | ||
65 | |||
66 | // XXX: This is not great since the use of statics will mean that this has to be manually cleaned up for | ||
67 | // any subsequent test. | ||
68 | // XXX: May replace with a mock IHttpServer later. | ||
69 | BaseHttpServer httpServer = new BaseHttpServer(99999); | ||
70 | MainServer.AddHttpServer(httpServer); | ||
71 | MainServer.Instance = httpServer; | ||
72 | |||
73 | CapabilitiesModule capsMod = new CapabilitiesModule(); | ||
74 | TestScene scene = new SceneHelpers().SetupScene(); | ||
75 | SceneHelpers.SetupSceneModules(scene, capsMod); | ||
76 | |||
77 | ScenePresence sp = SceneHelpers.AddChildScenePresence(scene, spUuid); | ||
78 | //Assert.That(capsMod.GetCapsForUser(spUuid), Is.Not.Null); | ||
79 | |||
80 | // TODO: Need to add tests for other ICapabiltiesModule methods. | ||
81 | |||
82 | scene.IncomingCloseAgent(sp.UUID, false); | ||
83 | //Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null); | ||
84 | |||
85 | // TODO: Need to add tests for other ICapabiltiesModule methods. | ||
86 | } | ||
87 | } | ||
88 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs index 5a72239..5df9aba 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs | |||
@@ -112,6 +112,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
112 | //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero); | 112 | //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero); |
113 | moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2))); | 113 | moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2))); |
114 | moveArgs.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; | 114 | moveArgs.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; |
115 | moveArgs.SessionID = acd.SessionID; | ||
115 | 116 | ||
116 | originalSp.HandleAgentUpdate(originalSp.ControllingClient, moveArgs); | 117 | originalSp.HandleAgentUpdate(originalSp.ControllingClient, moveArgs); |
117 | 118 | ||