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author | Justin Clarke Casey | 2009-03-24 21:05:20 +0000 |
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committer | Justin Clarke Casey | 2009-03-24 21:05:20 +0000 |
commit | 6cad71d5ec2f794f1df668e978049f7e5b10e9dc (patch) | |
tree | e7ba50aa67311d39741d6c11aebb681c79bab26e /OpenSim/Region/Framework | |
parent | * minor: remove a couple more compiler warnings (diff) | |
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* minor: remove load oar logging I accidentally left in a few commits ago
* reduce noisiness of uuid gatherer
* stop bothering to pointless complain about directory tar entries when loading an oar
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 7b2fae0..07a1cc7 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -110,8 +110,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
110 | /// <param name="assetUuids">The assets gathered</param> | 110 | /// <param name="assetUuids">The assets gathered</param> |
111 | public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, int> assetUuids) | 111 | public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, int> assetUuids) |
112 | { | 112 | { |
113 | m_log.DebugFormat( | 113 | // m_log.DebugFormat( |
114 | "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); | 114 | // "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); |
115 | 115 | ||
116 | foreach (SceneObjectPart part in sceneObject.GetParts()) | 116 | foreach (SceneObjectPart part in sceneObject.GetParts()) |
117 | { | 117 | { |