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authorMelanie2012-04-09 21:40:03 +0100
committerMelanie2012-04-09 21:40:03 +0100
commit67d4f1d66cef2ff51453f113bdaef375004b17c9 (patch)
tree975abcb48e2492950ea974567379de88809f57f5 /OpenSim/Region/Framework
parentMerge branch 'master' into careminster (diff)
parentMantis5502 implementation of some of the new constants (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Interfaces/IScriptModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs10
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs28
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs50
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs38
6 files changed, 135 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 32f4eea..4d70888 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -228,6 +228,16 @@ namespace OpenSim.Region.Framework.Interfaces
228 bool ContainsScripts(); 228 bool ContainsScripts();
229 229
230 /// <summary> 230 /// <summary>
231 /// Returns the count of scripts contained
232 /// </summary></returns>
233 int ScriptCount();
234
235 /// <summary>
236 /// Returns the count of running scripts contained
237 /// </summary></returns>
238 int RunningScriptCount();
239
240 /// <summary>
231 /// Get the uuids of all items in this inventory 241 /// Get the uuids of all items in this inventory
232 /// </summary> 242 /// </summary>
233 /// <returns></returns> 243 /// <returns></returns>
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index ce66100..4f8be10 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -71,6 +71,12 @@ namespace OpenSim.Region.Framework.Interfaces
71 71
72 bool HasScript(UUID itemID, out bool running); 72 bool HasScript(UUID itemID, out bool running);
73 73
74 /// <summary>
75 /// Returns true if a script is running.
76 /// </summary>
77 /// <param name="itemID">The item ID of the script.</param>
78 bool GetScriptState(UUID itemID);
79
74 void SaveAllState(); 80 void SaveAllState();
75 81
76 /// <summary> 82 /// <summary>
@@ -87,4 +93,4 @@ namespace OpenSim.Region.Framework.Interfaces
87 /// </returns> 93 /// </returns>
88 Dictionary<uint, float> GetObjectScriptsExecutionTimes(); 94 Dictionary<uint, float> GetObjectScriptsExecutionTimes();
89 } 95 }
90} \ No newline at end of file 96}
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index b806d91..77e808e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -156,7 +156,9 @@ namespace OpenSim.Region.Framework.Scenes
156 // that the region position is cached or performance will degrade 156 // that the region position is cached or performance will degrade
157 Utils.LongToUInts(regionHandle, out x, out y); 157 Utils.LongToUInts(regionHandle, out x, out y);
158 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); 158 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
159// bool v = true; 159 if (dest == null)
160 continue;
161
160 if (!simulatorList.Contains(dest.ServerURI)) 162 if (!simulatorList.Contains(dest.ServerURI))
161 { 163 {
162 // we havent seen this simulator before, add it to the list 164 // we havent seen this simulator before, add it to the list
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 107d9b6..5786f48 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -4017,7 +4017,33 @@ namespace OpenSim.Region.Framework.Scenes
4017 for (int i = 0; i < parts.Length; i++) 4017 for (int i = 0; i < parts.Length; i++)
4018 parts[i].TriggerScriptChangedEvent(val); 4018 parts[i].TriggerScriptChangedEvent(val);
4019 } 4019 }
4020 4020
4021 /// <summary>
4022 /// Returns a count of the number of scripts in this groups parts.
4023 /// </summary>
4024 public int ScriptCount()
4025 {
4026 int count = 0;
4027 SceneObjectPart[] parts = m_parts.GetArray();
4028 for (int i = 0; i < parts.Length; i++)
4029 count += parts[i].Inventory.ScriptCount();
4030
4031 return count;
4032 }
4033
4034 /// <summary>
4035 /// Returns a count of the number of running scripts in this groups parts.
4036 /// </summary>
4037 public int RunningScriptCount()
4038 {
4039 int count = 0;
4040 SceneObjectPart[] parts = m_parts.GetArray();
4041 for (int i = 0; i < parts.Length; i++)
4042 count += parts[i].Inventory.RunningScriptCount();
4043
4044 return count;
4045 }
4046
4021 public override string ToString() 4047 public override string ToString()
4022 { 4048 {
4023 return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition); 4049 return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index a2649ee..7e629c0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -1280,9 +1280,59 @@ namespace OpenSim.Region.Framework.Scenes
1280 return true; 1280 return true;
1281 } 1281 }
1282 } 1282 }
1283
1283 return false; 1284 return false;
1284 } 1285 }
1285 1286
1287 /// <summary>
1288 /// Returns the count of scripts in this parts inventory.
1289 /// </summary>
1290 /// <returns></returns>
1291 public int ScriptCount()
1292 {
1293 int count = 0;
1294 lock (m_items)
1295 {
1296 foreach (TaskInventoryItem item in m_items.Values)
1297 {
1298 if (item.InvType == (int)InventoryType.LSL)
1299 {
1300 count++;
1301 }
1302 }
1303 }
1304
1305 return count;
1306 }
1307 /// <summary>
1308 /// Returns the count of running scripts in this parts inventory.
1309 /// </summary>
1310 /// <returns></returns>
1311 public int RunningScriptCount()
1312 {
1313 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
1314 if (engines.Length == 0)
1315 return 0;
1316
1317 int count = 0;
1318 List<TaskInventoryItem> scripts = GetInventoryScripts();
1319
1320 foreach (TaskInventoryItem item in scripts)
1321 {
1322 foreach (IScriptModule engine in engines)
1323 {
1324 if (engine != null)
1325 {
1326 if (engine.GetScriptState(item.ItemID))
1327 {
1328 count++;
1329 }
1330 }
1331 }
1332 }
1333 return count;
1334 }
1335
1286 public List<UUID> GetInventoryList() 1336 public List<UUID> GetInventoryList()
1287 { 1337 {
1288 List<UUID> ret = new List<UUID>(); 1338 List<UUID> ret = new List<UUID>();
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index b51d41b..0cb1556 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3521,6 +3521,44 @@ namespace OpenSim.Region.Framework.Scenes
3521 return m_attachments.Count > 0; 3521 return m_attachments.Count > 0;
3522 } 3522 }
3523 3523
3524 /// <summary>
3525 /// Returns the total count of scripts in all parts inventories.
3526 /// </summary>
3527 public int ScriptCount()
3528 {
3529 int count = 0;
3530 lock (m_attachments)
3531 {
3532 foreach (SceneObjectGroup gobj in m_attachments)
3533 {
3534 if (gobj != null)
3535 {
3536 count += gobj.ScriptCount();
3537 }
3538 }
3539 }
3540 return count;
3541 }
3542
3543 /// <summary>
3544 /// Returns the total count of running scripts in all parts.
3545 /// </summary>
3546 public int RunningScriptCount()
3547 {
3548 int count = 0;
3549 lock (m_attachments)
3550 {
3551 foreach (SceneObjectGroup gobj in m_attachments)
3552 {
3553 if (gobj != null)
3554 {
3555 count += gobj.RunningScriptCount();
3556 }
3557 }
3558 }
3559 return count;
3560 }
3561
3524 public bool HasScriptedAttachments() 3562 public bool HasScriptedAttachments()
3525 { 3563 {
3526 lock (m_attachments) 3564 lock (m_attachments)