diff options
author | UbitUmarov | 2017-05-04 12:57:11 +0100 |
---|---|---|
committer | UbitUmarov | 2017-05-04 12:57:11 +0100 |
commit | 5f5b7e56dbff9acbd57506db852160761613556e (patch) | |
tree | a2de12fc323878ad393d952fa2ab7cc3a5d55a9c /OpenSim/Region/Framework | |
parent | viewer can't tell if a taskitem is group owned if we don't tell him; (diff) | |
parent | the new options i add where actually bad idea, they would make the (diff) | |
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merge fix
Diffstat (limited to 'OpenSim/Region/Framework')
10 files changed, 98 insertions, 111 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index afdd99e..bba7a96 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -338,7 +338,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
338 | // Update item with new asset | 338 | // Update item with new asset |
339 | item.AssetID = asset.FullID; | 339 | item.AssetID = asset.FullID; |
340 | group.UpdateInventoryItem(item); | 340 | group.UpdateInventoryItem(item); |
341 | group.AggregatePerms(); | 341 | group.InvalidateEffectivePerms(); |
342 | 342 | ||
343 | part.SendPropertiesToClient(remoteClient); | 343 | part.SendPropertiesToClient(remoteClient); |
344 | 344 | ||
@@ -1216,7 +1216,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1216 | } | 1216 | } |
1217 | 1217 | ||
1218 | group.RemoveInventoryItem(localID, itemID); | 1218 | group.RemoveInventoryItem(localID, itemID); |
1219 | group.AggregatePerms(); | 1219 | group.InvalidateEffectivePerms(); |
1220 | } | 1220 | } |
1221 | 1221 | ||
1222 | part.SendPropertiesToClient(remoteClient); | 1222 | part.SendPropertiesToClient(remoteClient); |
@@ -1388,11 +1388,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1388 | } | 1388 | } |
1389 | 1389 | ||
1390 | if (!Permissions.CanCopyObjectInventory(itemId, part.UUID, remoteClient.AgentId)) | 1390 | if (!Permissions.CanCopyObjectInventory(itemId, part.UUID, remoteClient.AgentId)) |
1391 | { | 1391 | return; |
1392 | // check also if we can delete the no copy item | ||
1393 | if(!Permissions.CanEditObject(part.UUID, remoteClient.AgentId)) | ||
1394 | return; | ||
1395 | } | ||
1396 | 1392 | ||
1397 | string message; | 1393 | string message; |
1398 | InventoryItemBase item = MoveTaskInventoryItem(remoteClient, folderId, part, itemId, out message); | 1394 | InventoryItemBase item = MoveTaskInventoryItem(remoteClient, folderId, part, itemId, out message); |
@@ -1742,8 +1738,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
1742 | // Check if we're allowed to mess with permissions | 1738 | // Check if we're allowed to mess with permissions |
1743 | if (!Permissions.IsGod(remoteClient.AgentId)) // Not a god | 1739 | if (!Permissions.IsGod(remoteClient.AgentId)) // Not a god |
1744 | { | 1740 | { |
1741 | bool noChange; | ||
1745 | if (remoteClient.AgentId != part.OwnerID) // Not owner | 1742 | if (remoteClient.AgentId != part.OwnerID) // Not owner |
1746 | { | 1743 | { |
1744 | noChange = true; | ||
1745 | if(itemInfo.OwnerID == UUID.Zero && itemInfo.GroupID != UUID.Zero) | ||
1746 | { | ||
1747 | if(remoteClient.IsGroupMember(itemInfo.GroupID)) | ||
1748 | { | ||
1749 | ulong powers = remoteClient.GetGroupPowers(itemInfo.GroupID); | ||
1750 | if((powers & (ulong)GroupPowers.ObjectManipulate) != 0) | ||
1751 | noChange = false; | ||
1752 | } | ||
1753 | } | ||
1754 | } | ||
1755 | else | ||
1756 | noChange = false; | ||
1757 | |||
1758 | if(noChange) | ||
1759 | { | ||
1747 | // Friends and group members can't change any perms | 1760 | // Friends and group members can't change any perms |
1748 | itemInfo.BasePermissions = currentItem.BasePermissions; | 1761 | itemInfo.BasePermissions = currentItem.BasePermissions; |
1749 | itemInfo.EveryonePermissions = currentItem.EveryonePermissions; | 1762 | itemInfo.EveryonePermissions = currentItem.EveryonePermissions; |
@@ -1769,7 +1782,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1769 | itemInfo.CurrentPermissions &= currentItem.BasePermissions; | 1782 | itemInfo.CurrentPermissions &= currentItem.BasePermissions; |
1770 | itemInfo.NextPermissions &= currentItem.BasePermissions; | 1783 | itemInfo.NextPermissions &= currentItem.BasePermissions; |
1771 | } | 1784 | } |
1772 | |||
1773 | } | 1785 | } |
1774 | else | 1786 | else |
1775 | { | 1787 | { |
@@ -1955,7 +1967,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1955 | part.Inventory.AddInventoryItem(taskItem, false); | 1967 | part.Inventory.AddInventoryItem(taskItem, false); |
1956 | part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); | 1968 | part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); |
1957 | 1969 | ||
1958 | part.ParentGroup.AggregatePerms(); | 1970 | part.ParentGroup.InvalidateEffectivePerms(); |
1959 | 1971 | ||
1960 | // tell anyone managing scripts that a new script exists | 1972 | // tell anyone managing scripts that a new script exists |
1961 | EventManager.TriggerNewScript(agentID, part, taskItem.ItemID); | 1973 | EventManager.TriggerNewScript(agentID, part, taskItem.ItemID); |
@@ -2643,7 +2655,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2643 | 2655 | ||
2644 | // We can only call this after adding the scene object, since the scene object references the scene | 2656 | // We can only call this after adding the scene object, since the scene object references the scene |
2645 | // to find out if scripts should be activated at all. | 2657 | // to find out if scripts should be activated at all. |
2646 | group.AggregatePerms(); | 2658 | group.InvalidateEffectivePerms(); |
2647 | group.CreateScriptInstances(param, true, DefaultScriptEngine, 3); | 2659 | group.CreateScriptInstances(param, true, DefaultScriptEngine, 3); |
2648 | 2660 | ||
2649 | group.ScheduleGroupForFullUpdate(); | 2661 | group.ScheduleGroupForFullUpdate(); |
@@ -2740,7 +2752,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2740 | // and with this comented code, if user does not set next permissions on the object | 2752 | // and with this comented code, if user does not set next permissions on the object |
2741 | // and on ALL contents of ALL prims, he may loose rights, making the object useless | 2753 | // and on ALL contents of ALL prims, he may loose rights, making the object useless |
2742 | sog.ApplyNextOwnerPermissions(); | 2754 | sog.ApplyNextOwnerPermissions(); |
2743 | sog.AggregatePerms(); | 2755 | sog.InvalidateEffectivePerms(); |
2744 | 2756 | ||
2745 | sog.ScheduleGroupForFullUpdate(); | 2757 | sog.ScheduleGroupForFullUpdate(); |
2746 | 2758 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index c55a7a6..a75671e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -53,6 +53,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
53 | public delegate bool DuplicateObjectHandler(SceneObjectGroup sog, ScenePresence sp); | 53 | public delegate bool DuplicateObjectHandler(SceneObjectGroup sog, ScenePresence sp); |
54 | public delegate bool EditObjectByIDsHandler(UUID objectID, UUID editorID); | 54 | public delegate bool EditObjectByIDsHandler(UUID objectID, UUID editorID); |
55 | public delegate bool EditObjectHandler(SceneObjectGroup sog, ScenePresence sp); | 55 | public delegate bool EditObjectHandler(SceneObjectGroup sog, ScenePresence sp); |
56 | public delegate bool EditObjectPermsHandler(SceneObjectGroup sog, UUID editorID); | ||
56 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID); | 57 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID); |
57 | public delegate bool MoveObjectHandler(SceneObjectGroup sog, ScenePresence sp); | 58 | public delegate bool MoveObjectHandler(SceneObjectGroup sog, ScenePresence sp); |
58 | public delegate bool ObjectEntryHandler(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint); | 59 | public delegate bool ObjectEntryHandler(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint); |
@@ -133,6 +134,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
133 | public event DuplicateObjectHandler OnDuplicateObject; | 134 | public event DuplicateObjectHandler OnDuplicateObject; |
134 | public event EditObjectByIDsHandler OnEditObjectByIDs; | 135 | public event EditObjectByIDsHandler OnEditObjectByIDs; |
135 | public event EditObjectHandler OnEditObject; | 136 | public event EditObjectHandler OnEditObject; |
137 | public event EditObjectPermsHandler OnEditObjectPerms; | ||
136 | public event EditObjectInventoryHandler OnEditObjectInventory; | 138 | public event EditObjectInventoryHandler OnEditObjectInventory; |
137 | public event MoveObjectHandler OnMoveObject; | 139 | public event MoveObjectHandler OnMoveObject; |
138 | public event ObjectEntryHandler OnObjectEntry; | 140 | public event ObjectEntryHandler OnObjectEntry; |
@@ -511,6 +513,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
511 | return true; | 513 | return true; |
512 | } | 514 | } |
513 | 515 | ||
516 | public bool CanEditObjectPermissions(SceneObjectGroup sog, UUID editorID) | ||
517 | { | ||
518 | EditObjectPermsHandler handler = OnEditObjectPerms; | ||
519 | if (handler != null) | ||
520 | { | ||
521 | if(sog == null) | ||
522 | return false; | ||
523 | Delegate[] list = handler.GetInvocationList(); | ||
524 | foreach (EditObjectPermsHandler h in list) | ||
525 | { | ||
526 | if (h(sog, editorID) == false) | ||
527 | return false; | ||
528 | } | ||
529 | } | ||
530 | return true; | ||
531 | } | ||
532 | |||
533 | |||
514 | public bool CanEditObjectInventory(UUID objectID, UUID editorID) | 534 | public bool CanEditObjectInventory(UUID objectID, UUID editorID) |
515 | { | 535 | { |
516 | EditObjectInventoryHandler handler = OnEditObjectInventory; | 536 | EditObjectInventoryHandler handler = OnEditObjectInventory; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 715ae5c..e709d6c 100755 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -978,6 +978,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
978 | m_maxDrawDistance = startupConfig.GetFloat("MaxDrawDistance", m_maxDrawDistance); | 978 | m_maxDrawDistance = startupConfig.GetFloat("MaxDrawDistance", m_maxDrawDistance); |
979 | m_maxRegionViewDistance = startupConfig.GetFloat("MaxRegionsViewDistance", m_maxRegionViewDistance); | 979 | m_maxRegionViewDistance = startupConfig.GetFloat("MaxRegionsViewDistance", m_maxRegionViewDistance); |
980 | 980 | ||
981 | // old versions compatibility | ||
981 | LegacySitOffsets = startupConfig.GetBoolean("LegacySitOffsets", LegacySitOffsets); | 982 | LegacySitOffsets = startupConfig.GetBoolean("LegacySitOffsets", LegacySitOffsets); |
982 | 983 | ||
983 | if (m_defaultDrawDistance > m_maxDrawDistance) | 984 | if (m_defaultDrawDistance > m_maxDrawDistance) |
@@ -2390,8 +2391,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2390 | EventManager.TriggerOnSceneObjectLoaded(group); | 2391 | EventManager.TriggerOnSceneObjectLoaded(group); |
2391 | SceneObjectPart rootPart = group.GetPart(group.UUID); | 2392 | SceneObjectPart rootPart = group.GetPart(group.UUID); |
2392 | rootPart.Flags &= ~PrimFlags.Scripted; | 2393 | rootPart.Flags &= ~PrimFlags.Scripted; |
2393 | group.AggregateDeepPerms(); | 2394 | |
2394 | rootPart.TrimPermissions(); | 2395 | rootPart.TrimPermissions(); |
2396 | group.InvalidateDeepEffectivePerms(); | ||
2395 | 2397 | ||
2396 | // Don't do this here - it will get done later on when sculpt data is loaded. | 2398 | // Don't do this here - it will get done later on when sculpt data is loaded. |
2397 | // group.CheckSculptAndLoad(); | 2399 | // group.CheckSculptAndLoad(); |
@@ -2662,7 +2664,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2662 | if (UserManagementModule != null) | 2664 | if (UserManagementModule != null) |
2663 | sceneObject.RootPart.CreatorIdentification = UserManagementModule.GetUserUUI(ownerID); | 2665 | sceneObject.RootPart.CreatorIdentification = UserManagementModule.GetUserUUI(ownerID); |
2664 | 2666 | ||
2665 | sceneObject.AggregateDeepPerms(); | 2667 | sceneObject.InvalidateDeepEffectivePerms();; |
2666 | sceneObject.ScheduleGroupForFullUpdate(); | 2668 | sceneObject.ScheduleGroupForFullUpdate(); |
2667 | 2669 | ||
2668 | return sceneObject; | 2670 | return sceneObject; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index a005068..117d92d 100755 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -343,7 +343,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
343 | sceneObject.ForceInventoryPersistence(); | 343 | sceneObject.ForceInventoryPersistence(); |
344 | sceneObject.HasGroupChanged = true; | 344 | sceneObject.HasGroupChanged = true; |
345 | } | 345 | } |
346 | sceneObject.AggregateDeepPerms(); | 346 | sceneObject.InvalidateDeepEffectivePerms(); |
347 | return ret; | 347 | return ret; |
348 | } | 348 | } |
349 | 349 | ||
@@ -2094,7 +2094,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2094 | child.TriggerScriptChangedEvent(Changed.OWNER); | 2094 | child.TriggerScriptChangedEvent(Changed.OWNER); |
2095 | child.ApplyNextOwnerPermissions(); | 2095 | child.ApplyNextOwnerPermissions(); |
2096 | } | 2096 | } |
2097 | copy.AggregatePerms(); | 2097 | copy.InvalidateEffectivePerms(); |
2098 | } | 2098 | } |
2099 | } | 2099 | } |
2100 | 2100 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 36844a9..f778367 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -183,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
183 | addFromAllowedDrop = (part.ParentGroup.RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0; | 183 | addFromAllowedDrop = (part.ParentGroup.RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0; |
184 | 184 | ||
185 | part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop); | 185 | part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop); |
186 | part.ParentGroup.AggregatePerms(); | 186 | part.ParentGroup.InvalidateEffectivePerms(); |
187 | return true; | 187 | return true; |
188 | 188 | ||
189 | } | 189 | } |
@@ -254,13 +254,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
254 | // new test code, to place in better place later | 254 | // new test code, to place in better place later |
255 | private object m_PermissionsLock = new object(); | 255 | private object m_PermissionsLock = new object(); |
256 | private bool m_EffectivePermsInvalid = true; | 256 | private bool m_EffectivePermsInvalid = true; |
257 | private bool m_DeepEffectivePermsInvalid = true; | ||
257 | 258 | ||
259 | // should called when parts chanced by their contents did not, so we know their cacche is valid | ||
260 | // in case of doubt call InvalidateDeepEffectivePerms(), it only costs a bit more cpu time | ||
258 | public void InvalidateEffectivePerms() | 261 | public void InvalidateEffectivePerms() |
259 | { | 262 | { |
260 | lock(m_PermissionsLock) | 263 | lock(m_PermissionsLock) |
261 | m_EffectivePermsInvalid = true; | 264 | m_EffectivePermsInvalid = true; |
262 | } | 265 | } |
263 | 266 | ||
267 | // should called when parts chanced and their contents where accounted for | ||
268 | public void InvalidateDeepEffectivePerms() | ||
269 | { | ||
270 | lock(m_PermissionsLock) | ||
271 | { | ||
272 | m_DeepEffectivePermsInvalid = true; | ||
273 | m_EffectivePermsInvalid = true; | ||
274 | } | ||
275 | } | ||
276 | |||
264 | private uint m_EffectiveEveryOnePerms; | 277 | private uint m_EffectiveEveryOnePerms; |
265 | public uint EffectiveEveryOnePerms | 278 | public uint EffectiveEveryOnePerms |
266 | { | 279 | { |
@@ -317,79 +330,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
317 | } | 330 | } |
318 | } | 331 | } |
319 | 332 | ||
320 | // aggregates perms scanning parts and their contents | ||
321 | // AggregatePerms does same using cached parts content perms | ||
322 | public void AggregateDeepPerms() | ||
323 | { | ||
324 | lock(m_PermissionsLock) | ||
325 | { | ||
326 | // aux | ||
327 | const uint allmask = (uint)PermissionMask.AllEffective; | ||
328 | const uint movemodmask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
329 | const uint copytransfermask = (uint)(PermissionMask.Copy | PermissionMask.Transfer); | ||
330 | |||
331 | uint basePerms = (RootPart.BaseMask & allmask) | (uint)PermissionMask.Move; | ||
332 | bool noBaseTransfer = (basePerms & (uint)PermissionMask.Transfer) == 0; | ||
333 | |||
334 | uint rootOwnerPerms = RootPart.OwnerMask; | ||
335 | uint owner = rootOwnerPerms; | ||
336 | uint rootGroupPerms = RootPart.GroupMask; | ||
337 | uint group = rootGroupPerms; | ||
338 | uint rootEveryonePerms = RootPart.EveryoneMask; | ||
339 | uint everyone = rootEveryonePerms; | ||
340 | |||
341 | // date is time of writing april 30th 2017 | ||
342 | bool newObject = (RootPart.CreationDate == 0 || RootPart.CreationDate > 1493574994); | ||
343 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
344 | for (int i = 0; i < parts.Length; i++) | ||
345 | { | ||
346 | SceneObjectPart part = parts[i]; | ||
347 | part.AggregateInnerPerms(); | ||
348 | owner &= part.AggregatedInnerOwnerPerms; | ||
349 | group &= part.AggregatedInnerGroupPerms; | ||
350 | if(newObject) | ||
351 | everyone &= part.AggregatedInnerEveryonePerms; | ||
352 | } | ||
353 | // recover modify and move | ||
354 | rootOwnerPerms &= movemodmask; | ||
355 | owner |= rootOwnerPerms; | ||
356 | if((owner & copytransfermask) == 0) | ||
357 | owner |= (uint)PermissionMask.Transfer; | ||
358 | |||
359 | owner &= basePerms; | ||
360 | m_EffectiveOwnerPerms = owner; | ||
361 | uint ownertransfermask = owner & (uint)PermissionMask.Transfer; | ||
362 | |||
363 | // recover modify and move | ||
364 | rootGroupPerms &= movemodmask; | ||
365 | group |= rootGroupPerms; | ||
366 | if(noBaseTransfer) | ||
367 | group &=~(uint)PermissionMask.Copy; | ||
368 | else | ||
369 | group |= ownertransfermask; | ||
370 | |||
371 | uint groupOrEveryone = group; | ||
372 | m_EffectiveGroupPerms = group & owner; | ||
373 | |||
374 | // recover move | ||
375 | rootEveryonePerms &= (uint)PermissionMask.Move; | ||
376 | everyone |= rootEveryonePerms; | ||
377 | everyone &= ~(uint)PermissionMask.Modify; | ||
378 | if(noBaseTransfer) | ||
379 | everyone &=~(uint)PermissionMask.Copy; | ||
380 | else | ||
381 | everyone |= ownertransfermask; | ||
382 | |||
383 | groupOrEveryone |= everyone; | ||
384 | |||
385 | m_EffectiveEveryOnePerms = everyone & owner; | ||
386 | m_EffectiveGroupOrEveryOnePerms = groupOrEveryone & owner; | ||
387 | m_EffectivePermsInvalid = false; | ||
388 | } | ||
389 | } | ||
390 | |||
391 | // aggregates perms scanning parts, assuming their contents was already aggregated and cached | ||
392 | // ie is AggregateDeepPerms without the part.AggregateInnerPerms() call on parts loop | ||
393 | public void AggregatePerms() | 333 | public void AggregatePerms() |
394 | { | 334 | { |
395 | lock(m_PermissionsLock) | 335 | lock(m_PermissionsLock) |
@@ -411,14 +351,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
411 | 351 | ||
412 | bool needUpdate = false; | 352 | bool needUpdate = false; |
413 | // date is time of writing april 30th 2017 | 353 | // date is time of writing april 30th 2017 |
414 | bool newObject = (RootPart.CreationDate == 0 || RootPart.CreationDate > 1493574994); | 354 | bool newobj = (RootPart.CreationDate == 0 || RootPart.CreationDate > 1493574994); |
415 | SceneObjectPart[] parts = m_parts.GetArray(); | 355 | SceneObjectPart[] parts = m_parts.GetArray(); |
416 | for (int i = 0; i < parts.Length; i++) | 356 | for (int i = 0; i < parts.Length; i++) |
417 | { | 357 | { |
418 | SceneObjectPart part = parts[i]; | 358 | SceneObjectPart part = parts[i]; |
359 | |||
360 | if(m_DeepEffectivePermsInvalid) | ||
361 | part.AggregateInnerPerms(); | ||
362 | |||
419 | owner &= part.AggregatedInnerOwnerPerms; | 363 | owner &= part.AggregatedInnerOwnerPerms; |
420 | group &= part.AggregatedInnerGroupPerms; | 364 | group &= part.AggregatedInnerGroupPerms; |
421 | if(newObject) | 365 | if(newobj) |
366 | group &= part.AggregatedInnerGroupPerms; | ||
367 | if(newobj) | ||
422 | everyone &= part.AggregatedInnerEveryonePerms; | 368 | everyone &= part.AggregatedInnerEveryonePerms; |
423 | } | 369 | } |
424 | // recover modify and move | 370 | // recover modify and move |
@@ -477,6 +423,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
477 | m_EffectiveGroupOrEveryOnePerms = tmpPerms; | 423 | m_EffectiveGroupOrEveryOnePerms = tmpPerms; |
478 | } | 424 | } |
479 | 425 | ||
426 | m_DeepEffectivePermsInvalid = false; | ||
480 | m_EffectivePermsInvalid = false; | 427 | m_EffectivePermsInvalid = false; |
481 | 428 | ||
482 | if(needUpdate) | 429 | if(needUpdate) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e73795e..93c9b42 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2677,7 +2677,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2677 | if (dupe.m_rootPart.PhysActor != null) | 2677 | if (dupe.m_rootPart.PhysActor != null) |
2678 | dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building | 2678 | dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building |
2679 | 2679 | ||
2680 | dupe.AggregateDeepPerms(); | 2680 | dupe.InvalidateDeepEffectivePerms(); |
2681 | 2681 | ||
2682 | dupe.HasGroupChanged = true; | 2682 | dupe.HasGroupChanged = true; |
2683 | dupe.AttachToBackup(); | 2683 | dupe.AttachToBackup(); |
@@ -2943,7 +2943,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2943 | if (!m_scene.Permissions.BypassPermissions()) | 2943 | if (!m_scene.Permissions.BypassPermissions()) |
2944 | { | 2944 | { |
2945 | ApplyNextOwnerPermissions(); | 2945 | ApplyNextOwnerPermissions(); |
2946 | AggregatePerms(); | 2946 | InvalidateEffectivePerms(); |
2947 | } | 2947 | } |
2948 | } | 2948 | } |
2949 | 2949 | ||
@@ -3605,7 +3605,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3605 | 3605 | ||
3606 | InvalidBoundsRadius(); | 3606 | InvalidBoundsRadius(); |
3607 | InvalidatePartsLinkMaps(); | 3607 | InvalidatePartsLinkMaps(); |
3608 | objectGroup.AggregatePerms(); | 3608 | objectGroup.InvalidateEffectivePerms(); |
3609 | 3609 | ||
3610 | if (sendEvents) | 3610 | if (sendEvents) |
3611 | linkPart.TriggerScriptChangedEvent(Changed.LINK); | 3611 | linkPart.TriggerScriptChangedEvent(Changed.LINK); |
@@ -4163,7 +4163,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4163 | // m_log.DebugFormat( | 4163 | // m_log.DebugFormat( |
4164 | // "[SCENE OBJECT GROUP]: RootPart.OwnerMask now {0} for {1} in {2}", | 4164 | // "[SCENE OBJECT GROUP]: RootPart.OwnerMask now {0} for {1} in {2}", |
4165 | // (OpenMetaverse.PermissionMask)RootPart.OwnerMask, Name, Scene.Name); | 4165 | // (OpenMetaverse.PermissionMask)RootPart.OwnerMask, Name, Scene.Name); |
4166 | AggregatePerms(); | 4166 | InvalidateEffectivePerms(); |
4167 | RootPart.ScheduleFullUpdate(); | 4167 | RootPart.ScheduleFullUpdate(); |
4168 | } | 4168 | } |
4169 | 4169 | ||
@@ -4188,7 +4188,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4188 | { | 4188 | { |
4189 | foreach (SceneObjectPart part in Parts) | 4189 | foreach (SceneObjectPart part in Parts) |
4190 | part.Inventory.ApplyGodPermissions(RootPart.BaseMask); | 4190 | part.Inventory.ApplyGodPermissions(RootPart.BaseMask); |
4191 | AggregatePerms(); | 4191 | InvalidateEffectivePerms(); |
4192 | } | 4192 | } |
4193 | 4193 | ||
4194 | HasGroupChanged = true; | 4194 | HasGroupChanged = true; |
@@ -5447,7 +5447,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5447 | { | 5447 | { |
5448 | part.ResetOwnerChangeFlag(); | 5448 | part.ResetOwnerChangeFlag(); |
5449 | }); | 5449 | }); |
5450 | AggregatePerms(); | 5450 | InvalidateEffectivePerms(); |
5451 | } | 5451 | } |
5452 | 5452 | ||
5453 | // clear some references to easy cg | 5453 | // clear some references to easy cg |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index f948336..d980fe5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -4460,8 +4460,11 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter | |||
4460 | if (god) | 4460 | if (god) |
4461 | baseMask = 0x7ffffff0; | 4461 | baseMask = 0x7ffffff0; |
4462 | 4462 | ||
4463 | // Are we the owner? | 4463 | bool canChange = (AgentID == OwnerID) || god; |
4464 | if ((AgentID == OwnerID) || god) | 4464 | if(!canChange) |
4465 | canChange = ParentGroup.Scene.Permissions.CanEditObjectPermissions(ParentGroup, AgentID); | ||
4466 | |||
4467 | if (canChange) | ||
4465 | { | 4468 | { |
4466 | switch (field) | 4469 | switch (field) |
4467 | { | 4470 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 3ed37a2..60efc04 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -236,11 +236,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
236 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 236 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
237 | foreach (TaskInventoryItem item in items) | 237 | foreach (TaskInventoryItem item in items) |
238 | { | 238 | { |
239 | if (groupID != item.GroupID) | ||
240 | { | ||
241 | item.GroupID = groupID; | 239 | item.GroupID = groupID; |
242 | } | 240 | } |
243 | } | ||
244 | m_items.LockItemsForWrite(false); | 241 | m_items.LockItemsForWrite(false); |
245 | } | 242 | } |
246 | 243 | ||
@@ -982,7 +979,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
982 | } | 979 | } |
983 | // old code end | 980 | // old code end |
984 | rootPart.TrimPermissions(); | 981 | rootPart.TrimPermissions(); |
985 | group.AggregateDeepPerms(); | 982 | group.InvalidateDeepEffectivePerms(); |
986 | } | 983 | } |
987 | 984 | ||
988 | return true; | 985 | return true; |
@@ -1020,6 +1017,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1020 | if (item.GroupPermissions != (uint)PermissionMask.None) | 1017 | if (item.GroupPermissions != (uint)PermissionMask.None) |
1021 | item.GroupID = m_part.GroupID; | 1018 | item.GroupID = m_part.GroupID; |
1022 | 1019 | ||
1020 | if(item.OwnerID == UUID.Zero) // viewer to internal enconding of group owned | ||
1021 | item.OwnerID = item.GroupID; | ||
1022 | |||
1023 | if (item.AssetID == UUID.Zero) | 1023 | if (item.AssetID == UUID.Zero) |
1024 | item.AssetID = m_items[item.ItemID].AssetID; | 1024 | item.AssetID = m_items[item.ItemID].AssetID; |
1025 | 1025 | ||
@@ -1031,8 +1031,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1031 | 1031 | ||
1032 | if (considerChanged) | 1032 | if (considerChanged) |
1033 | { | 1033 | { |
1034 | m_part.AggregateInnerPerms(); | 1034 | m_part.ParentGroup.InvalidateDeepEffectivePerms(); |
1035 | m_part.ParentGroup.AggregatePerms(); | ||
1036 | HasInventoryChanged = true; | 1035 | HasInventoryChanged = true; |
1037 | m_part.ParentGroup.HasGroupChanged = true; | 1036 | m_part.ParentGroup.HasGroupChanged = true; |
1038 | } | 1037 | } |
@@ -1075,8 +1074,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1075 | m_items.Remove(itemID); | 1074 | m_items.Remove(itemID); |
1076 | m_items.LockItemsForWrite(false); | 1075 | m_items.LockItemsForWrite(false); |
1077 | 1076 | ||
1078 | m_part.AggregateInnerPerms(); | 1077 | m_part.ParentGroup.InvalidateDeepEffectivePerms(); |
1079 | m_part.ParentGroup.AggregatePerms(); | ||
1080 | 1078 | ||
1081 | m_inventorySerial++; | 1079 | m_inventorySerial++; |
1082 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 1080 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
@@ -1199,15 +1197,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1199 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | 1197 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); |
1200 | 1198 | ||
1201 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 1199 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
1202 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
1203 | 1200 | ||
1204 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 1201 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
1205 | 1202 | ||
1206 | invString.AddNameValueLine("group_id",groupID.ToString()); | 1203 | invString.AddNameValueLine("group_id",groupID.ToString()); |
1207 | if(groupID != UUID.Zero && ownerID == groupID) | 1204 | if(groupID != UUID.Zero && ownerID == groupID) |
1205 | { | ||
1206 | invString.AddNameValueLine("owner_id", UUID.Zero.ToString()); | ||
1208 | invString.AddNameValueLine("group_owned","1"); | 1207 | invString.AddNameValueLine("group_owned","1"); |
1208 | } | ||
1209 | else | 1209 | else |
1210 | { | ||
1211 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
1210 | invString.AddNameValueLine("group_owned","0"); | 1212 | invString.AddNameValueLine("group_owned","0"); |
1213 | } | ||
1211 | 1214 | ||
1212 | invString.AddSectionEnd(); | 1215 | invString.AddSectionEnd(); |
1213 | 1216 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 87d1ace..892403b 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -114,7 +114,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
114 | // Script state may, or may not, exist. Not having any, is NOT | 114 | // Script state may, or may not, exist. Not having any, is NOT |
115 | // ever a problem. | 115 | // ever a problem. |
116 | sceneObject.LoadScriptState(reader); | 116 | sceneObject.LoadScriptState(reader); |
117 | sceneObject.AggregateDeepPerms(); | 117 | sceneObject.InvalidateDeepEffectivePerms(); |
118 | return sceneObject; | 118 | return sceneObject; |
119 | } | 119 | } |
120 | 120 | ||
@@ -278,7 +278,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
278 | // Script state may, or may not, exist. Not having any, is NOT | 278 | // Script state may, or may not, exist. Not having any, is NOT |
279 | // ever a problem. | 279 | // ever a problem. |
280 | sceneObject.LoadScriptState(doc); | 280 | sceneObject.LoadScriptState(doc); |
281 | sceneObject.AggregatePerms(); | 281 | // sceneObject.AggregatePerms(); |
282 | return sceneObject; | 282 | return sceneObject; |
283 | } | 283 | } |
284 | catch (Exception e) | 284 | catch (Exception e) |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs index 0f022dd..34fdb6d 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
70 | //obj.RegenerateFullIDs(); | 70 | //obj.RegenerateFullIDs(); |
71 | 71 | ||
72 | scene.AddNewSceneObject(obj, true); | 72 | scene.AddNewSceneObject(obj, true); |
73 | obj.AggregateDeepPerms(); | 73 | obj.InvalidateDeepEffectivePerms(); |
74 | } | 74 | } |
75 | } | 75 | } |
76 | else | 76 | else |