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authorMelanie2011-04-17 18:48:53 +0100
committerMelanie2011-04-17 18:48:53 +0100
commit474910c9d624b53c010232ddb32b4002f58f1de0 (patch)
tree45ddab37c6afa0b095ffa0503640b9fe235bc400 /OpenSim/Region/Framework
parentMerge branch 'master' into careminster-presence-refactor (diff)
parentMore descriptive debug msg for ServiceOSDRequest failures. (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs154
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs68
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs21
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs149
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs25
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs4
11 files changed, 426 insertions, 30 deletions
diff --git a/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs b/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs
new file mode 100644
index 0000000..af8ccda
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs
@@ -0,0 +1,154 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Linq;
31using OpenMetaverse;
32
33namespace OpenSim.Region.Framework.Scenes
34{
35 /// <summary>
36 /// Represents a coalescene of scene objects. A coalescence occurs when objects that are not in the same linkset
37 /// are grouped together.
38 /// </summary>
39 public class CoalescedSceneObjects
40 {
41 /// <summary>
42 /// The creator of this coalesence, though not necessarily the objects within it.
43 /// </summary>
44 public UUID CreatorId { get; set; }
45
46 /// <summary>
47 /// The number of objects in this coalesence
48 /// </summary>
49 public int Count
50 {
51 get
52 {
53 lock (m_memberObjects)
54 return m_memberObjects.Count;
55 }
56 }
57
58 /// <summary>
59 /// Does this coalesence have any member objects?
60 /// </summary>
61 public bool HasObjects { get { return Count > 0; } }
62
63 /// <summary>
64 /// Get the objects currently in this coalescence
65 /// </summary>
66 public List<SceneObjectGroup> Objects
67 {
68 get
69 {
70 lock (m_memberObjects)
71 return new List<SceneObjectGroup>(m_memberObjects);
72 }
73 }
74
75 /// <summary>
76 /// Get the scene that contains the objects in this coalescence. If there are no objects then null is returned.
77 /// </summary>
78 public Scene Scene
79 {
80 get
81 {
82 if (!HasObjects)
83 return null;
84 else
85 return Objects[0].Scene;
86 }
87 }
88
89 /// <summary>
90 /// At this point, we need to preserve the order of objects added to the coalescence, since the first
91 /// one will end up matching the item name when rerezzed.
92 /// </summary>
93 protected List<SceneObjectGroup> m_memberObjects = new List<SceneObjectGroup>();
94
95 public CoalescedSceneObjects(UUID creatorId)
96 {
97 CreatorId = creatorId;
98 }
99
100 public CoalescedSceneObjects(UUID creatorId, params SceneObjectGroup[] objs) : this(creatorId)
101 {
102 foreach (SceneObjectGroup obj in objs)
103 Add(obj);
104 }
105
106 /// <summary>
107 /// Add an object to the coalescence.
108 /// </summary>
109 /// <param name="obj"></param>
110 /// <param name="offset">The offset of the object within the group</param>
111 public void Add(SceneObjectGroup obj)
112 {
113 lock (m_memberObjects)
114 m_memberObjects.Add(obj);
115 }
116
117 /// <summary>
118 /// Removes a scene object from the coalescene
119 /// </summary>
120 /// <param name="sceneObjectId"></param>
121 /// <returns>true if the object was there to be removed, false if not.</returns>
122 public bool Remove(SceneObjectGroup obj)
123 {
124 lock (m_memberObjects)
125 return m_memberObjects.Remove(obj);
126 }
127
128 /// <summary>
129 /// Get the total size of the coalescence (the size required to cover all the objects within it) and the
130 /// offsets of each of those objects.
131 /// </summary>
132 /// <param name="size"></param>
133 /// <returns>
134 /// An array of offsets. The order of objects is the same as returned from the Objects property
135 /// </returns>
136 public Vector3[] GetSizeAndOffsets(out Vector3 size)
137 {
138 float minX, minY, minZ;
139 float maxX, maxY, maxZ;
140
141 Vector3[] offsets
142 = Scene.GetCombinedBoundingBox(
143 Objects, out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
144
145 float sizeX = maxX - minX;
146 float sizeY = maxY - minY;
147 float sizeZ = maxZ - minZ;
148
149 size = new Vector3(sizeX, sizeY, sizeZ);
150
151 return offsets;
152 }
153 }
154} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index cd6dc95..e4b0323 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -174,7 +174,11 @@ namespace OpenSim.Region.Framework.Scenes
174 ScenePresence presence = m_scene.GetScenePresence(client.AgentId); 174 ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
175 if (presence == null) 175 if (presence == null)
176 { 176 {
177 m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId); 177 // this shouldn't happen, it basically means that we are prioritizing
178 // updates to send to a client that doesn't have a presence in the scene
179 // seems like there's race condition here...
180
181 // m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId);
178 // throw new InvalidOperationException("Prioritization agent not defined"); 182 // throw new InvalidOperationException("Prioritization agent not defined");
179 return Int32.MaxValue; 183 return Int32.MaxValue;
180 } 184 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 0748954..f41c6b9 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2005,11 +2005,49 @@ namespace OpenSim.Region.Framework.Scenes
2005 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, 2005 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
2006 bool RezSelected, bool RemoveItem, UUID fromTaskID) 2006 bool RezSelected, bool RemoveItem, UUID fromTaskID)
2007 { 2007 {
2008 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); 2008// m_log.DebugFormat(
2009 if (invAccess != null) 2009// "[PRIM INVENTORY]: RezObject from {0} for item {1} from task id {2}",
2010 invAccess.RezObject( 2010// remoteClient.Name, itemID, fromTaskID);
2011 remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, 2011
2012 RezSelected, RemoveItem, fromTaskID, false); 2012 if (fromTaskID == UUID.Zero)
2013 {
2014 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
2015 if (invAccess != null)
2016 invAccess.RezObject(
2017 remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
2018 RezSelected, RemoveItem, fromTaskID, false);
2019 }
2020 else
2021 {
2022 SceneObjectPart part = GetSceneObjectPart(fromTaskID);
2023 if (part == null)
2024 {
2025 m_log.ErrorFormat(
2026 "[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such scene object",
2027 remoteClient.Name, itemID, fromTaskID);
2028
2029 return;
2030 }
2031
2032 TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
2033 if (item == null)
2034 {
2035 m_log.ErrorFormat(
2036 "[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such item",
2037 remoteClient.Name, itemID, fromTaskID);
2038
2039 return;
2040 }
2041
2042 byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0);
2043 Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f);
2044 Vector3 pos
2045 = GetNewRezLocation(
2046 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
2047 BypassRayCast, bRayEndIsIntersection, true, scale, false);
2048
2049 RezObject(part, item, pos, null, Vector3.Zero, 0);
2050 }
2013 } 2051 }
2014 2052
2015 /// <summary> 2053 /// <summary>
@@ -2017,14 +2055,14 @@ namespace OpenSim.Region.Framework.Scenes
2017 /// </summary> 2055 /// </summary>
2018 /// <param name="sourcePart"></param> 2056 /// <param name="sourcePart"></param>
2019 /// <param name="item"></param> 2057 /// <param name="item"></param>
2020 /// <param name="pos"></param> 2058 /// <param name="pos">The position of the rezzed object.</param>
2021 /// <param name="rot"></param> 2059 /// <param name="rot">The rotation of the rezzed object. If null, then the rotation stored with the object
2022 /// <param name="vel"></param> 2060 /// will be used if it exists.</param>
2061 /// <param name="vel">The velocity of the rezzed object.</param>
2023 /// <param name="param"></param> 2062 /// <param name="param"></param>
2024 /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful</returns> 2063 /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful</returns>
2025 public virtual SceneObjectGroup RezObject( 2064 public virtual SceneObjectGroup RezObject(
2026 SceneObjectPart sourcePart, TaskInventoryItem item, 2065 SceneObjectPart sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion? rot, Vector3 vel, int param)
2027 Vector3 pos, Quaternion rot, Vector3 vel, int param)
2028 { 2066 {
2029 if (null == item) 2067 if (null == item)
2030 return null; 2068 return null;
@@ -2042,8 +2080,14 @@ namespace OpenSim.Region.Framework.Scenes
2042 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 2080 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
2043 sourcePart.Inventory.RemoveInventoryItem(item.ItemID); 2081 sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
2044 } 2082 }
2045 2083
2046 AddNewSceneObject(group, true, pos, rot, vel); 2084 AddNewSceneObject(group, true);
2085
2086 group.AbsolutePosition = pos;
2087 group.Velocity = vel;
2088
2089 if (rot != null)
2090 group.UpdateGroupRotationR((Quaternion)rot);
2047 2091
2048 // We can only call this after adding the scene object, since the scene object references the scene 2092 // We can only call this after adding the scene object, since the scene object references the scene
2049 // to find out if scripts should be activated at all. 2093 // to find out if scripts should be activated at all.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 0e3cffb..eed5ebc 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -5038,7 +5038,20 @@ namespace OpenSim.Region.Framework.Scenes
5038 } 5038 }
5039 } 5039 }
5040 5040
5041 public Vector3[] GetCombinedBoundingBox(List<SceneObjectGroup> objects, out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) 5041 /// <summary>
5042 /// Get the volume of space that will encompass all the given objects.
5043 /// </summary>
5044 /// <param name="objects"></param>
5045 /// <param name="minX"></param>
5046 /// <param name="maxX"></param>
5047 /// <param name="minY"></param>
5048 /// <param name="maxY"></param>
5049 /// <param name="minZ"></param>
5050 /// <param name="maxZ"></param>
5051 /// <returns></returns>
5052 public static Vector3[] GetCombinedBoundingBox(
5053 List<SceneObjectGroup> objects,
5054 out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ)
5042 { 5055 {
5043 minX = 256; 5056 minX = 256;
5044 maxX = -256; 5057 maxX = -256;
@@ -5056,6 +5069,10 @@ namespace OpenSim.Region.Framework.Scenes
5056 Vector3 vec = g.AbsolutePosition; 5069 Vector3 vec = g.AbsolutePosition;
5057 5070
5058 g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); 5071 g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ);
5072
5073// m_log.DebugFormat(
5074// "[SCENE]: For {0} found AxisAlignedBoundingBoxRaw {1}, {2}",
5075// g.Name, new Vector3(ominX, ominY, ominZ), new Vector3(omaxX, omaxY, omaxZ));
5059 5076
5060 ominX += vec.X; 5077 ominX += vec.X;
5061 omaxX += vec.X; 5078 omaxX += vec.X;
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 6773e08..3d6057b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1077,6 +1077,8 @@ namespace OpenSim.Region.Framework.Scenes
1077 { 1077 {
1078 foreach (SceneObjectPart p in ((SceneObjectGroup)entity).Parts) 1078 foreach (SceneObjectPart p in ((SceneObjectGroup)entity).Parts)
1079 { 1079 {
1080// m_log.DebugFormat("[SCENE GRAPH]: Part {0} has name {1}", p.UUID, p.Name);
1081
1080 if (p.Name == name) 1082 if (p.Name == name)
1081 { 1083 {
1082 sop = p; 1084 sop = p;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 759fc23..69bfb9a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -365,11 +365,14 @@ namespace OpenSim.Region.Framework.Scenes
365 { 365 {
366 Vector3 val = value; 366 Vector3 val = value;
367 367
368 if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) 368 if (Scene != null)
369 || m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
370 && !IsAttachmentCheckFull() && (!m_scene.LoadingPrims))
371 { 369 {
372 m_scene.CrossPrimGroupIntoNewRegion(val, this, true); 370 if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W)
371 || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
372 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims))
373 {
374 m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
375 }
373 } 376 }
374 377
375 foreach (SceneObjectPart part in m_parts.GetArray()) 378 foreach (SceneObjectPart part in m_parts.GetArray())
@@ -381,8 +384,11 @@ namespace OpenSim.Region.Framework.Scenes
381 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) 384 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
382 { 385 {
383 RootPart.ScriptSetPhysicsStatus(false); 386 RootPart.ScriptSetPhysicsStatus(false);
384 Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), 387
385 ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); 388 if (Scene != null)
389 Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
390 ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
391
386 return; 392 return;
387 } 393 }
388 } 394 }
@@ -420,7 +426,8 @@ namespace OpenSim.Region.Framework.Scenes
420 //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); 426 //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
421 //} 427 //}
422 428
423 m_scene.EventManager.TriggerParcelPrimCountTainted(); 429 if (Scene != null)
430 Scene.EventManager.TriggerParcelPrimCountTainted();
424 } 431 }
425 } 432 }
426 433
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
new file mode 100644
index 0000000..babcb54
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
@@ -0,0 +1,149 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Drawing;
31using System.IO;
32using System.Reflection;
33using System.Xml;
34using log4net;
35using OpenMetaverse;
36using OpenSim.Framework;
37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes;
39
40namespace OpenSim.Region.Framework.Scenes.Serialization
41{
42 /// <summary>
43 /// Serialize and deserialize coalesced scene objects.
44 /// </summary>
45 /// <remarks>
46 /// Deserialization not yet here.
47 /// </remarks>
48 public class CoalescedSceneObjectsSerializer
49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51
52 /// <summary>
53 /// Serialize coalesced objects to Xml
54 /// </summary>
55 /// <param name="coa"></param>
56 /// <returns></returns>
57 public static string ToXml(CoalescedSceneObjects coa)
58 {
59 using (StringWriter sw = new StringWriter())
60 {
61 using (XmlTextWriter writer = new XmlTextWriter(sw))
62 {
63 Vector3 size;
64
65 List<SceneObjectGroup> coaObjects = coa.Objects;
66
67// m_log.DebugFormat(
68// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object",
69// coaObjects.Count);
70
71 // This is weak - we're relying on the set of coalesced objects still being identical
72 Vector3[] offsets = coa.GetSizeAndOffsets(out size);
73
74 writer.WriteStartElement("CoalescedObject");
75
76 writer.WriteAttributeString("x", size.X.ToString());
77 writer.WriteAttributeString("y", size.Y.ToString());
78 writer.WriteAttributeString("z", size.Z.ToString());
79
80 // Embed the offsets into the group XML
81 for (int i = 0; i < coaObjects.Count; i++)
82 {
83 SceneObjectGroup obj = coaObjects[i];
84
85// m_log.DebugFormat(
86// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing offset for object {0}, {1}",
87// i, obj.Name);
88
89 writer.WriteStartElement("SceneObjectGroup");
90 writer.WriteAttributeString("offsetx", offsets[i].X.ToString());
91 writer.WriteAttributeString("offsety", offsets[i].Y.ToString());
92 writer.WriteAttributeString("offsetz", offsets[i].Z.ToString());
93
94 SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, true);
95
96 writer.WriteEndElement(); // SceneObjectGroup
97 }
98
99 writer.WriteEndElement(); // CoalescedObject
100 }
101
102 string output = sw.ToString();
103
104// Console.WriteLine(output);
105
106 return output;
107 }
108 }
109
110 public static bool TryFromXml(string xml, out CoalescedSceneObjects coa)
111 {
112// m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml);
113
114 coa = null;
115
116 using (StringReader sr = new StringReader(xml))
117 {
118 using (XmlTextReader reader = new XmlTextReader(sr))
119 {
120 reader.Read();
121 if (reader.Name != "CoalescedObject")
122 {
123// m_log.DebugFormat(
124// "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
125// reader.Name);
126
127 return false;
128 }
129
130 coa = new CoalescedSceneObjects(UUID.Zero);
131 reader.Read();
132
133 while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "CoalescedObject")
134 {
135 if (reader.Name == "SceneObjectGroup")
136 {
137 string soXml = reader.ReadOuterXml();
138 coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml));
139 }
140 }
141
142 reader.ReadEndElement(); // CoalescedObject
143 }
144 }
145
146 return true;
147 }
148 }
149} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index b2b3ad9..769d8a5 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -139,6 +139,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
139 return sw.ToString(); 139 return sw.ToString();
140 } 140 }
141 } 141 }
142
142 143
143 /// <summary> 144 /// <summary>
144 /// Serialize a scene object to the original xml format 145 /// Serialize a scene object to the original xml format
@@ -147,10 +148,24 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
147 /// <returns></returns> 148 /// <returns></returns>
148 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) 149 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer)
149 { 150 {
151 ToOriginalXmlFormat(sceneObject, writer, false);
152 }
153
154 /// <summary>
155 /// Serialize a scene object to the original xml format
156 /// </summary>
157 /// <param name="sceneObject"></param>
158 /// <param name="writer"></param>
159 /// <param name="noRootElement">If false, don't write the enclosing SceneObjectGroup element</param>
160 /// <returns></returns>
161 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer, bool noRootElement)
162 {
150 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); 163 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name);
151 //int time = System.Environment.TickCount; 164 //int time = System.Environment.TickCount;
152 165
153 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); 166 if (!noRootElement)
167 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
168
154 writer.WriteStartElement(String.Empty, "RootPart", String.Empty); 169 writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
155 ToXmlFormat(sceneObject.RootPart, writer); 170 ToXmlFormat(sceneObject.RootPart, writer);
156 writer.WriteEndElement(); 171 writer.WriteEndElement();
@@ -170,10 +185,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
170 185
171 writer.WriteEndElement(); // OtherParts 186 writer.WriteEndElement(); // OtherParts
172 sceneObject.SaveScriptedState(writer); 187 sceneObject.SaveScriptedState(writer);
173 writer.WriteEndElement(); // SceneObjectGroup 188
189 if (!noRootElement)
190 writer.WriteEndElement(); // SceneObjectGroup
174 191
175 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); 192 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
176 } 193 }
177 194
178 protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer) 195 protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer)
179 { 196 {
@@ -1318,7 +1335,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1318 writer.WriteStartElement("SculptData"); 1335 writer.WriteStartElement("SculptData");
1319 byte[] sd; 1336 byte[] sd;
1320 if (shp.SculptData != null) 1337 if (shp.SculptData != null)
1321 sd = shp.ExtraParams; 1338 sd = shp.SculptData;
1322 else 1339 else
1323 sd = Utils.EmptyBytes; 1340 sd = Utils.EmptyBytes;
1324 writer.WriteBase64(sd, 0, sd.Length); 1341 writer.WriteBase64(sd, 0, sd.Length);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
index 8588f7f..dd28416 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
@@ -117,11 +117,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
117 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); 117 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
118 118
119 119
120 Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, "grid"); 120 Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010);
121 SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); 121 SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
122 sceneB.RegisterRegionWithGrid(); 122 sceneB.RegisterRegionWithGrid();
123 123
124 Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, "grid"); 124 Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000);
125 SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); 125 SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
126 sceneA.RegisterRegionWithGrid(); 126 sceneA.RegisterRegionWithGrid();
127 127
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 8138bcc..2aef4b0 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Tests
101 TestHelper.InMethod(); 101 TestHelper.InMethod();
102// log4net.Config.XmlConfigurator.Configure(); 102// log4net.Config.XmlConfigurator.Configure();
103 103
104 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 104 Scene scene = SceneSetupHelpers.SetupScene();
105 UserAccount user1 = CreateUser(scene); 105 UserAccount user1 = CreateUser(scene);
106 SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); 106 SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
107 SceneObjectPart sop1 = sog1.RootPart; 107 SceneObjectPart sop1 = sog1.RootPart;
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Framework.Tests
127 TestHelper.InMethod(); 127 TestHelper.InMethod();
128// log4net.Config.XmlConfigurator.Configure(); 128// log4net.Config.XmlConfigurator.Configure();
129 129
130 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 130 Scene scene = SceneSetupHelpers.SetupScene();
131 UserAccount user1 = CreateUser(scene); 131 UserAccount user1 = CreateUser(scene);
132 SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); 132 SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
133 SceneObjectPart sop1 = sog1.RootPart; 133 SceneObjectPart sop1 = sog1.RootPart;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index 6b70865..dbf9e0f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -47,7 +47,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
47 [SetUp] 47 [SetUp]
48 public void Init() 48 public void Init()
49 { 49 {
50 m_assetService = new MockAssetService(); 50 // FIXME: We don't need a full scene here - it would be enough to set up the asset service.
51 Scene scene = SceneSetupHelpers.SetupScene();
52 m_assetService = scene.AssetService;
51 m_uuidGatherer = new UuidGatherer(m_assetService); 53 m_uuidGatherer = new UuidGatherer(m_assetService);
52 } 54 }
53 55