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author | Melanie | 2011-04-06 09:22:55 +0100 |
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committer | Melanie | 2011-04-06 09:22:55 +0100 |
commit | 407c2b182303d3bc1214e71f407bddc28c671a55 (patch) | |
tree | e9658864b8dcad3c2dced73e97b505941576de9b /OpenSim/Region/Framework | |
parent | Merge branch 'master' into careminster-presence-refactor (diff) | |
parent | Change some text to make the autoreturn mechanism more obvious, and align wit... (diff) | |
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework')
4 files changed, 20 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs index 38c10a6..7066cf2 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs | |||
@@ -71,6 +71,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
71 | List<int> GetEstates(string search); | 71 | List<int> GetEstates(string search); |
72 | 72 | ||
73 | /// <summary> | 73 | /// <summary> |
74 | /// Get the IDs of all estates owned by the given user. | ||
75 | /// </summary> | ||
76 | /// <returns>An empty list if no estates were found.</returns> | ||
77 | List<int> GetEstatesByOwner(UUID ownerID); | ||
78 | |||
79 | /// <summary> | ||
74 | /// Get the IDs of all estates. | 80 | /// Get the IDs of all estates. |
75 | /// </summary> | 81 | /// </summary> |
76 | /// <returns>An empty list if no estates were found.</returns> | 82 | /// <returns>An empty list if no estates were found.</returns> |
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs index c82661d..d790a30 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs | |||
@@ -74,6 +74,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
74 | /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param> | 74 | /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param> |
75 | /// <returns></returns> | 75 | /// <returns></returns> |
76 | List<int> GetEstates(string search); | 76 | List<int> GetEstates(string search); |
77 | |||
78 | /// <summary> | ||
79 | /// Get the IDs of all estates owned by the given user. | ||
80 | /// </summary> | ||
81 | /// <returns>An empty list if no estates were found.</returns> | ||
82 | List<int> GetEstatesByOwner(UUID ownerID); | ||
77 | 83 | ||
78 | /// <summary> | 84 | /// <summary> |
79 | /// Get the IDs of all estates. | 85 | /// Get the IDs of all estates. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4eb5d64..2e82e1f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1458,20 +1458,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1458 | } | 1458 | } |
1459 | 1459 | ||
1460 | /// <summary> | 1460 | /// <summary> |
1461 | /// Recount SceneObjectPart in parcel aabb | ||
1462 | /// </summary> | ||
1463 | private void UpdateLand() | ||
1464 | { | ||
1465 | if (LandChannel != null) | ||
1466 | { | ||
1467 | if (LandChannel.IsLandPrimCountTainted()) | ||
1468 | { | ||
1469 | EventManager.TriggerParcelPrimCountUpdate(); | ||
1470 | } | ||
1471 | } | ||
1472 | } | ||
1473 | |||
1474 | /// <summary> | ||
1475 | /// Update the terrain if it needs to be updated. | 1461 | /// Update the terrain if it needs to be updated. |
1476 | /// </summary> | 1462 | /// </summary> |
1477 | private void UpdateTerrain() | 1463 | private void UpdateTerrain() |
@@ -1565,8 +1551,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1565 | } | 1551 | } |
1566 | 1552 | ||
1567 | /// <summary> | 1553 | /// <summary> |
1568 | /// Return object to avatar Message | 1554 | /// Tell an agent that their object has been returned. |
1569 | /// </summary> | 1555 | /// </summary> |
1556 | /// <remarks> | ||
1557 | /// The actual return is handled by the caller. | ||
1558 | /// </remarks> | ||
1570 | /// <param name="agentID">Avatar Unique Id</param> | 1559 | /// <param name="agentID">Avatar Unique Id</param> |
1571 | /// <param name="objectName">Name of object returned</param> | 1560 | /// <param name="objectName">Name of object returned</param> |
1572 | /// <param name="location">Location of object returned</param> | 1561 | /// <param name="location">Location of object returned</param> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 776b3b3..86f06ca 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1590,8 +1590,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1590 | parcel.LandData.OtherCleanTime) | 1590 | parcel.LandData.OtherCleanTime) |
1591 | { | 1591 | { |
1592 | DetachFromBackup(); | 1592 | DetachFromBackup(); |
1593 | m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString()); | 1593 | m_log.DebugFormat( |
1594 | m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel auto return"); | 1594 | "[SCENE OBJECT GROUP]: Returning object {0} due to parcel autoreturn", |
1595 | RootPart.UUID); | ||
1596 | m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel autoreturn"); | ||
1595 | m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero, | 1597 | m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero, |
1596 | DeRezAction.Return, UUID.Zero); | 1598 | DeRezAction.Return, UUID.Zero); |
1597 | 1599 | ||