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author | Melanie | 2012-01-10 18:33:32 +0000 |
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committer | Melanie | 2012-01-10 18:33:32 +0000 |
commit | 1cc685e820b0b2979098f3a63d8e7dd532fc7c6f (patch) | |
tree | 9d80fe3f7b9cf23aed9c97fdef37a706940d1f2c /OpenSim/Region/Framework | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-1cc685e820b0b2979098f3a63d8e7dd532fc7c6f.zip opensim-SC-1cc685e820b0b2979098f3a63d8e7dd532fc7c6f.tar.gz opensim-SC-1cc685e820b0b2979098f3a63d8e7dd532fc7c6f.tar.bz2 opensim-SC-1cc685e820b0b2979098f3a63d8e7dd532fc7c6f.tar.xz |
Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 46 |
2 files changed, 32 insertions, 19 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4de494f..fc1e85a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -65,6 +65,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
65 | #region Fields | 65 | #region Fields |
66 | 66 | ||
67 | public bool EmergencyMonitoring = false; | 67 | public bool EmergencyMonitoring = false; |
68 | public bool DEBUG = false; | ||
68 | 69 | ||
69 | public SynchronizeSceneHandler SynchronizeScene; | 70 | public SynchronizeSceneHandler SynchronizeScene; |
70 | public SimStatsReporter StatsReporter; | 71 | public SimStatsReporter StatsReporter; |
@@ -2652,7 +2653,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2652 | sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); | 2653 | sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); |
2653 | m_eventManager.TriggerOnNewPresence(sp); | 2654 | m_eventManager.TriggerOnNewPresence(sp); |
2654 | 2655 | ||
2655 | sp.TeleportFlags = (TeleportFlags)aCircuit.teleportFlags; | 2656 | sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags; |
2656 | 2657 | ||
2657 | // The first agent upon login is a root agent by design. | 2658 | // The first agent upon login is a root agent by design. |
2658 | // For this agent we will have to rez the attachments. | 2659 | // For this agent we will have to rez the attachments. |
@@ -3478,7 +3479,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3478 | { | 3479 | { |
3479 | // Let the SP know how we got here. This has a lot of interesting | 3480 | // Let the SP know how we got here. This has a lot of interesting |
3480 | // uses down the line. | 3481 | // uses down the line. |
3481 | sp.TeleportFlags = (TeleportFlags)teleportFlags; | 3482 | sp.TeleportFlags = (TPFlags)teleportFlags; |
3482 | 3483 | ||
3483 | if (sp.IsChildAgent) | 3484 | if (sp.IsChildAgent) |
3484 | { | 3485 | { |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 635bca7..9f9536a 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -40,6 +40,7 @@ using OpenSim.Region.Framework.Scenes.Types; | |||
40 | using OpenSim.Region.Physics.Manager; | 40 | using OpenSim.Region.Physics.Manager; |
41 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | 41 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
42 | using OpenSim.Services.Interfaces; | 42 | using OpenSim.Services.Interfaces; |
43 | using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags; | ||
43 | 44 | ||
44 | namespace OpenSim.Region.Framework.Scenes | 45 | namespace OpenSim.Region.Framework.Scenes |
45 | { | 46 | { |
@@ -3845,27 +3846,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3845 | 3846 | ||
3846 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 3847 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
3847 | { | 3848 | { |
3848 | // // Some temporary debugging help to show all the TeleportFlags we have... | ||
3849 | // bool HG = false; | ||
3850 | // if((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) | ||
3851 | // HG = true; | ||
3852 | // | ||
3853 | // m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | ||
3854 | // | ||
3855 | // for (uint i = 0; i <= 30 ; i++) | ||
3856 | // { | ||
3857 | // if((m_teleportFlags & (TeleportFlags)i) == (TeleportFlags)i) | ||
3858 | // if (HG == false) | ||
3859 | // m_log.InfoFormat("[SCENE PRESENCE]: Teleport Flags include {0}", ((TeleportFlags) i).ToString()); | ||
3860 | // else | ||
3861 | // m_log.InfoFormat("[SCENE PRESENCE]: HG Teleport Flags include {0}", ((TeleportFlags)i).ToString()); | ||
3862 | // } | ||
3863 | // | ||
3864 | // m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | ||
3865 | 3849 | ||
3866 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | 3850 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); |
3867 | if (land != null) | 3851 | if (land != null) |
3868 | { | 3852 | { |
3853 | if (Scene.DEBUG) | ||
3854 | TeleportFlagsDebug(); | ||
3855 | |||
3869 | // If we come in via login, landmark or map, we want to | 3856 | // If we come in via login, landmark or map, we want to |
3870 | // honor landing points. If we come in via Lure, we want | 3857 | // honor landing points. If we come in via Lure, we want |
3871 | // to ignore them. | 3858 | // to ignore them. |
@@ -4054,5 +4041,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
4054 | } | 4041 | } |
4055 | }); | 4042 | }); |
4056 | } | 4043 | } |
4044 | |||
4045 | private void TeleportFlagsDebug() { | ||
4046 | |||
4047 | // Some temporary debugging help to show all the TeleportFlags we have... | ||
4048 | bool HG = false; | ||
4049 | if((m_teleportFlags & TeleportFlags.ViaHGLogin) == TeleportFlags.ViaHGLogin) | ||
4050 | HG = true; | ||
4051 | |||
4052 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | ||
4053 | |||
4054 | uint i = 0u; | ||
4055 | for (int x = 0; x <= 30 ; x++, i = 1u << x) | ||
4056 | { | ||
4057 | i = 1u << x; | ||
4058 | |||
4059 | if((m_teleportFlags & (TeleportFlags)i) == (TeleportFlags)i) | ||
4060 | if (HG == false) | ||
4061 | m_log.InfoFormat("[SCENE PRESENCE]: Teleport Flags include {0}", ((TeleportFlags) i).ToString()); | ||
4062 | else | ||
4063 | m_log.InfoFormat("[SCENE PRESENCE]: HG Teleport Flags include {0}", ((TeleportFlags)i).ToString()); | ||
4064 | } | ||
4065 | |||
4066 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | ||
4067 | |||
4068 | } | ||
4057 | } | 4069 | } |
4058 | } | 4070 | } |