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author | Oren Hurvitz | 2012-12-25 10:47:45 +0200 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2013-01-02 23:16:24 +0000 |
commit | 1a6694b26487e4b9bd33e1c6c4415fb7d36f0d1d (patch) | |
tree | 1f8357faff5890d6aae27277b57a6adfbbecf2db /OpenSim/Region/Framework | |
parent | Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases (diff) | |
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Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky)
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 28 |
2 files changed, 6 insertions, 35 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 4c49b71..6b08e0f 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -751,7 +751,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
751 | public event ScriptTimerEvent OnScriptTimerEvent; | 751 | public event ScriptTimerEvent OnScriptTimerEvent; |
752 | */ | 752 | */ |
753 | 753 | ||
754 | public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour); | 754 | public delegate void EstateToolsSunUpdate(ulong regionHandle); |
755 | public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); | 755 | public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); |
756 | 756 | ||
757 | public event EstateToolsSunUpdate OnEstateToolsSunUpdate; | 757 | public event EstateToolsSunUpdate OnEstateToolsSunUpdate; |
@@ -2507,13 +2507,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2507 | } | 2507 | } |
2508 | 2508 | ||
2509 | /// <summary> | 2509 | /// <summary> |
2510 | /// Updates the system as to how the position of the sun should be handled. | 2510 | /// Called when the sun's position parameters have changed in the Region and/or Estate |
2511 | /// </summary> | 2511 | /// </summary> |
2512 | /// <param name="regionHandle"></param> | 2512 | /// <param name="regionHandle">The region that changed</param> |
2513 | /// <param name="FixedTime">True if the Sun Position is fixed</param> | 2513 | public void TriggerEstateToolsSunUpdate(ulong regionHandle) |
2514 | /// <param name="useEstateTime">True if the Estate Settings should be used instead of region</param> | ||
2515 | /// <param name="FixedSunHour">The hour 0.0 <= FixedSunHour <= 24.0 at which the sun is fixed at. Sun Hour 0 is sun-rise, when Day/Night ratio is 1:1</param> | ||
2516 | public void TriggerEstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float FixedSunHour) | ||
2517 | { | 2514 | { |
2518 | EstateToolsSunUpdate handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate; | 2515 | EstateToolsSunUpdate handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate; |
2519 | if (handlerEstateToolsSunUpdate != null) | 2516 | if (handlerEstateToolsSunUpdate != null) |
@@ -2522,7 +2519,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2522 | { | 2519 | { |
2523 | try | 2520 | try |
2524 | { | 2521 | { |
2525 | d(regionHandle, FixedTime, useEstateTime, FixedSunHour); | 2522 | d(regionHandle); |
2526 | } | 2523 | } |
2527 | catch (Exception e) | 2524 | catch (Exception e) |
2528 | { | 2525 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index cca295c..11b63b7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -5345,33 +5345,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5345 | 5345 | ||
5346 | public void TriggerEstateSunUpdate() | 5346 | public void TriggerEstateSunUpdate() |
5347 | { | 5347 | { |
5348 | float sun; | 5348 | EventManager.TriggerEstateToolsSunUpdate(RegionInfo.RegionHandle); |
5349 | if (RegionInfo.RegionSettings.UseEstateSun) | ||
5350 | { | ||
5351 | sun = (float)RegionInfo.EstateSettings.SunPosition; | ||
5352 | if (RegionInfo.EstateSettings.UseGlobalTime) | ||
5353 | { | ||
5354 | sun = EventManager.GetCurrentTimeAsSunLindenHour() - 6.0f; | ||
5355 | } | ||
5356 | |||
5357 | // | ||
5358 | EventManager.TriggerEstateToolsSunUpdate( | ||
5359 | RegionInfo.RegionHandle, | ||
5360 | RegionInfo.EstateSettings.FixedSun, | ||
5361 | RegionInfo.RegionSettings.UseEstateSun, | ||
5362 | sun); | ||
5363 | } | ||
5364 | else | ||
5365 | { | ||
5366 | // Use the Sun Position from the Region Settings | ||
5367 | sun = (float)RegionInfo.RegionSettings.SunPosition - 6.0f; | ||
5368 | |||
5369 | EventManager.TriggerEstateToolsSunUpdate( | ||
5370 | RegionInfo.RegionHandle, | ||
5371 | RegionInfo.RegionSettings.FixedSun, | ||
5372 | RegionInfo.RegionSettings.UseEstateSun, | ||
5373 | sun); | ||
5374 | } | ||
5375 | } | 5349 | } |
5376 | 5350 | ||
5377 | private void HandleReloadEstate(string module, string[] cmd) | 5351 | private void HandleReloadEstate(string module, string[] cmd) |