From 1a6694b26487e4b9bd33e1c6c4415fb7d36f0d1d Mon Sep 17 00:00:00 2001
From: Oren Hurvitz
Date: Tue, 25 Dec 2012 10:47:45 +0200
Subject: Fixed several problems with the Sun: some settings didn't work, or
were inconsistently used. - The sun position is always calculated by
combining the sun settings in the Region and Estate. This fixes the problem
that 'UseEstateSun' didn't work. - To remove ambiguity, the
EstateToolsSunUpdate event no longer accepts the sun's position as
parameters. That's because the position is always calculated from the Region
and Estate settings. - Use only the 'FixedSun' flag to determine whether the
sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's
'SunPosition' field according to the sun's position: this field is used only
to set the position when using a FixedSun. (The 'SunVector' field does get
updated according to the sun's position in the sky)
---
OpenSim/Region/Framework/Scenes/EventManager.cs | 13 +++++-------
OpenSim/Region/Framework/Scenes/Scene.cs | 28 +------------------------
2 files changed, 6 insertions(+), 35 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 4c49b71..6b08e0f 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -751,7 +751,7 @@ namespace OpenSim.Region.Framework.Scenes
public event ScriptTimerEvent OnScriptTimerEvent;
*/
- public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour);
+ public delegate void EstateToolsSunUpdate(ulong regionHandle);
public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
public event EstateToolsSunUpdate OnEstateToolsSunUpdate;
@@ -2507,13 +2507,10 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Updates the system as to how the position of the sun should be handled.
+ /// Called when the sun's position parameters have changed in the Region and/or Estate
///
- ///
- /// True if the Sun Position is fixed
- /// True if the Estate Settings should be used instead of region
- /// The hour 0.0 <= FixedSunHour <= 24.0 at which the sun is fixed at. Sun Hour 0 is sun-rise, when Day/Night ratio is 1:1
- public void TriggerEstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float FixedSunHour)
+ /// The region that changed
+ public void TriggerEstateToolsSunUpdate(ulong regionHandle)
{
EstateToolsSunUpdate handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate;
if (handlerEstateToolsSunUpdate != null)
@@ -2522,7 +2519,7 @@ namespace OpenSim.Region.Framework.Scenes
{
try
{
- d(regionHandle, FixedTime, useEstateTime, FixedSunHour);
+ d(regionHandle);
}
catch (Exception e)
{
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index cca295c..11b63b7 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -5345,33 +5345,7 @@ namespace OpenSim.Region.Framework.Scenes
public void TriggerEstateSunUpdate()
{
- float sun;
- if (RegionInfo.RegionSettings.UseEstateSun)
- {
- sun = (float)RegionInfo.EstateSettings.SunPosition;
- if (RegionInfo.EstateSettings.UseGlobalTime)
- {
- sun = EventManager.GetCurrentTimeAsSunLindenHour() - 6.0f;
- }
-
- //
- EventManager.TriggerEstateToolsSunUpdate(
- RegionInfo.RegionHandle,
- RegionInfo.EstateSettings.FixedSun,
- RegionInfo.RegionSettings.UseEstateSun,
- sun);
- }
- else
- {
- // Use the Sun Position from the Region Settings
- sun = (float)RegionInfo.RegionSettings.SunPosition - 6.0f;
-
- EventManager.TriggerEstateToolsSunUpdate(
- RegionInfo.RegionHandle,
- RegionInfo.RegionSettings.FixedSun,
- RegionInfo.RegionSettings.UseEstateSun,
- sun);
- }
+ EventManager.TriggerEstateToolsSunUpdate(RegionInfo.RegionHandle);
}
private void HandleReloadEstate(string module, string[] cmd)
--
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