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authorUbitUmarov2018-11-14 19:02:00 +0000
committerUbitUmarov2018-11-14 19:02:00 +0000
commitfad6295398cf0c7bbcc08cfae1efae495bfde29b (patch)
tree223e7f051306f9c0ab4d135bee0bc4b3d64d7c32 /OpenSim/Region/Framework/Scenes
parenttake friends out of basicDOSprot (too little, too late) (diff)
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change ossl link sound functions to search for sound both on script host and target prims
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs28
1 files changed, 23 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs b/OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs
index f08ba59..94653d5 100644
--- a/OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs
+++ b/OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs
@@ -93,15 +93,33 @@ namespace OpenSim.Region.Framework.Scenes.Scripting
93 public static UUID GetAssetIdFromKeyOrItemName(SceneObjectPart part, string identifier, AssetType type) 93 public static UUID GetAssetIdFromKeyOrItemName(SceneObjectPart part, string identifier, AssetType type)
94 { 94 {
95 UUID key; 95 UUID key;
96 if (UUID.TryParse(identifier, out key))
97 return key;
96 98
97 if (!UUID.TryParse(identifier, out key)) 99 TaskInventoryItem item = part.Inventory.GetInventoryItem(identifier);
100 if (item != null && item.Type == (int)type)
101 return item.AssetID;
102
103 return UUID.Zero;
104 }
105
106 public static UUID GetAssetIdFromKeyOrItemName(SceneObjectPart part, SceneObjectPart host, string identifier, AssetType type)
107 {
108 UUID key;
109 if (UUID.TryParse(identifier, out key))
110 return key;
111
112 TaskInventoryItem item = part.Inventory.GetInventoryItem(identifier);
113 if (item != null && item.Type == (int)type)
114 return item.AssetID;
115
116 if (part.LocalId != host.LocalId)
98 { 117 {
99 TaskInventoryItem item = part.Inventory.GetInventoryItem(identifier); 118 item = host.Inventory.GetInventoryItem(identifier);
100 if (item != null && item.Type == (int)type) 119 if (item != null && item.Type == (int)type)
101 key = item.AssetID; 120 return item.AssetID;
102 } 121 }
103 122 return UUID.Zero;
104 return key;
105 } 123 }
106 } 124 }
107} \ No newline at end of file 125} \ No newline at end of file