diff options
author | Diva Canto | 2010-07-30 14:04:29 -0700 |
---|---|---|
committer | Diva Canto | 2010-07-30 14:04:29 -0700 |
commit | f3fa10fa151ef5f07599d557d1f7c05656e7ea04 (patch) | |
tree | a14ca2b853df1aa87cad30664210c995006e358e /OpenSim/Region/Framework/Scenes | |
parent | Changed the way HG client verification is done: now transforming local and LA... (diff) | |
parent | remove gods event subscription to gods module from scene (diff) | |
download | opensim-SC-f3fa10fa151ef5f07599d557d1f7c05656e7ea04.zip opensim-SC-f3fa10fa151ef5f07599d557d1f7c05656e7ea04.tar.gz opensim-SC-f3fa10fa151ef5f07599d557d1f7c05656e7ea04.tar.bz2 opensim-SC-f3fa10fa151ef5f07599d557d1f7c05656e7ea04.tar.xz |
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 65 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Types/BasicQuadTreeNode.cs | 269 |
3 files changed, 6 insertions, 333 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 28720ad..93f684c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2785,17 +2785,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2785 | SubscribeToClientPrimEvents(client); | 2785 | SubscribeToClientPrimEvents(client); |
2786 | SubscribeToClientPrimRezEvents(client); | 2786 | SubscribeToClientPrimRezEvents(client); |
2787 | SubscribeToClientInventoryEvents(client); | 2787 | SubscribeToClientInventoryEvents(client); |
2788 | SubscribeToClientAttachmentEvents(client); | ||
2789 | SubscribeToClientTeleportEvents(client); | 2788 | SubscribeToClientTeleportEvents(client); |
2790 | SubscribeToClientScriptEvents(client); | 2789 | SubscribeToClientScriptEvents(client); |
2791 | SubscribeToClientParcelEvents(client); | 2790 | SubscribeToClientParcelEvents(client); |
2792 | SubscribeToClientGridEvents(client); | 2791 | SubscribeToClientGridEvents(client); |
2793 | SubscribeToClientGodEvents(client); | ||
2794 | |||
2795 | SubscribeToClientNetworkEvents(client); | 2792 | SubscribeToClientNetworkEvents(client); |
2796 | |||
2797 | |||
2798 | // EventManager.TriggerOnNewClient(client); | ||
2799 | } | 2793 | } |
2800 | 2794 | ||
2801 | public virtual void SubscribeToClientTerrainEvents(IClientAPI client) | 2795 | public virtual void SubscribeToClientTerrainEvents(IClientAPI client) |
@@ -2805,8 +2799,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2805 | } | 2799 | } |
2806 | 2800 | ||
2807 | public virtual void SubscribeToClientPrimEvents(IClientAPI client) | 2801 | public virtual void SubscribeToClientPrimEvents(IClientAPI client) |
2808 | { | 2802 | { |
2809 | |||
2810 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition; | 2803 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition; |
2811 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 2804 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2812 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation; | 2805 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation; |
@@ -2876,18 +2869,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2876 | client.OnMoveTaskItem += ClientMoveTaskInventoryItem; | 2869 | client.OnMoveTaskItem += ClientMoveTaskInventoryItem; |
2877 | } | 2870 | } |
2878 | 2871 | ||
2879 | public virtual void SubscribeToClientAttachmentEvents(IClientAPI client) | ||
2880 | { | ||
2881 | if (AttachmentsModule != null) | ||
2882 | { | ||
2883 | client.OnRezSingleAttachmentFromInv += AttachmentsModule.RezSingleAttachmentFromInventory; | ||
2884 | client.OnRezMultipleAttachmentsFromInv += AttachmentsModule.RezMultipleAttachmentsFromInventory; | ||
2885 | client.OnObjectAttach += AttachmentsModule.AttachObject; | ||
2886 | client.OnObjectDetach += AttachmentsModule.DetachObject; | ||
2887 | client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory; | ||
2888 | } | ||
2889 | } | ||
2890 | |||
2891 | public virtual void SubscribeToClientTeleportEvents(IClientAPI client) | 2872 | public virtual void SubscribeToClientTeleportEvents(IClientAPI client) |
2892 | { | 2873 | { |
2893 | client.OnTeleportLocationRequest += RequestTeleportLocation; | 2874 | client.OnTeleportLocationRequest += RequestTeleportLocation; |
@@ -2917,44 +2898,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
2917 | client.OnSetStartLocationRequest += SetHomeRezPoint; | 2898 | client.OnSetStartLocationRequest += SetHomeRezPoint; |
2918 | client.OnRegionHandleRequest += RegionHandleRequest; | 2899 | client.OnRegionHandleRequest += RegionHandleRequest; |
2919 | } | 2900 | } |
2920 | 2901 | ||
2921 | public virtual void SubscribeToClientGodEvents(IClientAPI client) | ||
2922 | { | ||
2923 | IGodsModule godsModule = RequestModuleInterface<IGodsModule>(); | ||
2924 | client.OnGodKickUser += godsModule.KickUser; | ||
2925 | client.OnRequestGodlikePowers += godsModule.RequestGodlikePowers; | ||
2926 | } | ||
2927 | |||
2928 | public virtual void SubscribeToClientNetworkEvents(IClientAPI client) | 2902 | public virtual void SubscribeToClientNetworkEvents(IClientAPI client) |
2929 | { | 2903 | { |
2930 | client.OnNetworkStatsUpdate += StatsReporter.AddPacketsStats; | 2904 | client.OnNetworkStatsUpdate += StatsReporter.AddPacketsStats; |
2931 | client.OnViewerEffect += ProcessViewerEffect; | 2905 | client.OnViewerEffect += ProcessViewerEffect; |
2932 | } | 2906 | } |
2933 | 2907 | ||
2934 | protected virtual void UnsubscribeToClientEvents(IClientAPI client) | ||
2935 | { | ||
2936 | } | ||
2937 | |||
2938 | /// <summary> | 2908 | /// <summary> |
2939 | /// Register for events from the client | 2909 | /// Unsubscribe the client from events. |
2940 | /// </summary> | 2910 | /// </summary> |
2941 | /// <param name="client">The IClientAPI of the connected client</param> | 2911 | /// FIXME: Not called anywhere! |
2912 | /// <param name="client">The IClientAPI of the client</param> | ||
2942 | public virtual void UnSubscribeToClientEvents(IClientAPI client) | 2913 | public virtual void UnSubscribeToClientEvents(IClientAPI client) |
2943 | { | 2914 | { |
2944 | UnSubscribeToClientTerrainEvents(client); | 2915 | UnSubscribeToClientTerrainEvents(client); |
2945 | UnSubscribeToClientPrimEvents(client); | 2916 | UnSubscribeToClientPrimEvents(client); |
2946 | UnSubscribeToClientPrimRezEvents(client); | 2917 | UnSubscribeToClientPrimRezEvents(client); |
2947 | UnSubscribeToClientInventoryEvents(client); | 2918 | UnSubscribeToClientInventoryEvents(client); |
2948 | UnSubscribeToClientAttachmentEvents(client); | ||
2949 | UnSubscribeToClientTeleportEvents(client); | 2919 | UnSubscribeToClientTeleportEvents(client); |
2950 | UnSubscribeToClientScriptEvents(client); | 2920 | UnSubscribeToClientScriptEvents(client); |
2951 | UnSubscribeToClientParcelEvents(client); | 2921 | UnSubscribeToClientParcelEvents(client); |
2952 | UnSubscribeToClientGridEvents(client); | 2922 | UnSubscribeToClientGridEvents(client); |
2953 | UnSubscribeToClientGodEvents(client); | ||
2954 | |||
2955 | UnSubscribeToClientNetworkEvents(client); | 2923 | UnSubscribeToClientNetworkEvents(client); |
2956 | |||
2957 | // EventManager.TriggerOnNewClient(client); | ||
2958 | } | 2924 | } |
2959 | 2925 | ||
2960 | public virtual void UnSubscribeToClientTerrainEvents(IClientAPI client) | 2926 | public virtual void UnSubscribeToClientTerrainEvents(IClientAPI client) |
@@ -3031,18 +2997,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3031 | client.OnMoveTaskItem -= ClientMoveTaskInventoryItem; | 2997 | client.OnMoveTaskItem -= ClientMoveTaskInventoryItem; |
3032 | } | 2998 | } |
3033 | 2999 | ||
3034 | public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client) | ||
3035 | { | ||
3036 | if (AttachmentsModule != null) | ||
3037 | { | ||
3038 | client.OnRezSingleAttachmentFromInv -= AttachmentsModule.RezSingleAttachmentFromInventory; | ||
3039 | client.OnRezMultipleAttachmentsFromInv -= AttachmentsModule.RezMultipleAttachmentsFromInventory; | ||
3040 | client.OnObjectAttach -= AttachmentsModule.AttachObject; | ||
3041 | client.OnObjectDetach -= AttachmentsModule.DetachObject; | ||
3042 | client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory; | ||
3043 | } | ||
3044 | } | ||
3045 | |||
3046 | public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client) | 3000 | public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client) |
3047 | { | 3001 | { |
3048 | client.OnTeleportLocationRequest -= RequestTeleportLocation; | 3002 | client.OnTeleportLocationRequest -= RequestTeleportLocation; |
@@ -3074,13 +3028,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3074 | client.OnRegionHandleRequest -= RegionHandleRequest; | 3028 | client.OnRegionHandleRequest -= RegionHandleRequest; |
3075 | } | 3029 | } |
3076 | 3030 | ||
3077 | public virtual void UnSubscribeToClientGodEvents(IClientAPI client) | ||
3078 | { | ||
3079 | IGodsModule godsModule = RequestModuleInterface<IGodsModule>(); | ||
3080 | client.OnGodKickUser -= godsModule.KickUser; | ||
3081 | client.OnRequestGodlikePowers -= godsModule.RequestGodlikePowers; | ||
3082 | } | ||
3083 | |||
3084 | public virtual void UnSubscribeToClientNetworkEvents(IClientAPI client) | 3031 | public virtual void UnSubscribeToClientNetworkEvents(IClientAPI client) |
3085 | { | 3032 | { |
3086 | client.OnNetworkStatsUpdate -= StatsReporter.AddPacketsStats; | 3033 | client.OnNetworkStatsUpdate -= StatsReporter.AddPacketsStats; |
@@ -5294,4 +5241,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
5294 | return offsets.ToArray(); | 5241 | return offsets.ToArray(); |
5295 | } | 5242 | } |
5296 | } | 5243 | } |
5297 | } | 5244 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 40332a6..f47450f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -78,8 +78,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | // protected internal Dictionary<UUID, EntityBase> Entities = new Dictionary<UUID, EntityBase>(); | 78 | // protected internal Dictionary<UUID, EntityBase> Entities = new Dictionary<UUID, EntityBase>(); |
79 | protected internal Dictionary<UUID, ScenePresence> RestorePresences = new Dictionary<UUID, ScenePresence>(); | 79 | protected internal Dictionary<UUID, ScenePresence> RestorePresences = new Dictionary<UUID, ScenePresence>(); |
80 | 80 | ||
81 | protected internal BasicQuadTreeNode QuadTree; | ||
82 | |||
83 | protected RegionInfo m_regInfo; | 81 | protected RegionInfo m_regInfo; |
84 | protected Scene m_parentScene; | 82 | protected Scene m_parentScene; |
85 | protected Dictionary<UUID, SceneObjectGroup> m_updateList = new Dictionary<UUID, SceneObjectGroup>(); | 83 | protected Dictionary<UUID, SceneObjectGroup> m_updateList = new Dictionary<UUID, SceneObjectGroup>(); |
@@ -107,9 +105,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
107 | { | 105 | { |
108 | m_parentScene = parent; | 106 | m_parentScene = parent; |
109 | m_regInfo = regInfo; | 107 | m_regInfo = regInfo; |
110 | QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, (short)Constants.RegionSize, (short)Constants.RegionSize); | ||
111 | QuadTree.Subdivide(); | ||
112 | QuadTree.Subdivide(); | ||
113 | } | 108 | } |
114 | 109 | ||
115 | public PhysicsScene PhysicsScene | 110 | public PhysicsScene PhysicsScene |
diff --git a/OpenSim/Region/Framework/Scenes/Types/BasicQuadTreeNode.cs b/OpenSim/Region/Framework/Scenes/Types/BasicQuadTreeNode.cs deleted file mode 100644 index 38a9203..0000000 --- a/OpenSim/Region/Framework/Scenes/Types/BasicQuadTreeNode.cs +++ /dev/null | |||
@@ -1,269 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenSim.Region.Framework.Scenes; | ||
31 | |||
32 | namespace OpenSim.Region.Framework.Scenes.Types | ||
33 | { | ||
34 | public class BasicQuadTreeNode | ||
35 | { | ||
36 | private List<SceneObjectGroup> m_objects = new List<SceneObjectGroup>(); | ||
37 | private BasicQuadTreeNode[] m_childNodes = null; | ||
38 | private BasicQuadTreeNode m_parent = null; | ||
39 | |||
40 | private short m_leftX; | ||
41 | private short m_leftY; | ||
42 | private short m_width; | ||
43 | private short m_height; | ||
44 | //private int m_quadNumber; | ||
45 | private string m_quadID; | ||
46 | |||
47 | public BasicQuadTreeNode(BasicQuadTreeNode parent, string quadID, short leftX, short leftY, short width, | ||
48 | short height) | ||
49 | { | ||
50 | m_parent = parent; | ||
51 | m_quadID = quadID; | ||
52 | m_leftX = leftX; | ||
53 | m_leftY = leftY; | ||
54 | m_width = width; | ||
55 | m_height = height; | ||
56 | // m_log.Debug("creating quadtree node " + m_quadID); | ||
57 | } | ||
58 | |||
59 | public void AddObject(SceneObjectGroup obj) | ||
60 | { | ||
61 | if (m_childNodes == null) | ||
62 | { | ||
63 | if (!m_objects.Contains(obj)) | ||
64 | { | ||
65 | m_objects.Add(obj); | ||
66 | } | ||
67 | } | ||
68 | else | ||
69 | { | ||
70 | if (obj.AbsolutePosition.X < (m_leftX + (m_width/2))) | ||
71 | { | ||
72 | if (obj.AbsolutePosition.Y < (m_leftY + (m_height/2))) | ||
73 | { | ||
74 | m_childNodes[0].AddObject(obj); | ||
75 | } | ||
76 | else | ||
77 | { | ||
78 | m_childNodes[2].AddObject(obj); | ||
79 | } | ||
80 | } | ||
81 | else | ||
82 | { | ||
83 | if (obj.AbsolutePosition.Y < (m_leftY + (m_height/2))) | ||
84 | { | ||
85 | m_childNodes[1].AddObject(obj); | ||
86 | } | ||
87 | else | ||
88 | { | ||
89 | m_childNodes[3].AddObject(obj); | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | } | ||
94 | |||
95 | public void Subdivide() | ||
96 | { | ||
97 | if (m_childNodes == null) | ||
98 | { | ||
99 | m_childNodes = new BasicQuadTreeNode[4]; | ||
100 | m_childNodes[0] = | ||
101 | new BasicQuadTreeNode(this, m_quadID + "1/", m_leftX, m_leftY, (short) (m_width/2), | ||
102 | (short) (m_height/2)); | ||
103 | m_childNodes[1] = | ||
104 | new BasicQuadTreeNode(this, m_quadID + "2/", (short) (m_leftX + (m_width/2)), m_leftY, | ||
105 | (short) (m_width/2), (short) (m_height/2)); | ||
106 | m_childNodes[2] = | ||
107 | new BasicQuadTreeNode(this, m_quadID + "3/", m_leftX, (short) (m_leftY + (m_height/2)), | ||
108 | (short) (m_width/2), (short) (m_height/2)); | ||
109 | m_childNodes[3] = | ||
110 | new BasicQuadTreeNode(this, m_quadID + "4/", (short) (m_leftX + (m_width/2)), | ||
111 | (short) (m_height + (m_height/2)), (short) (m_width/2), (short) (m_height/2)); | ||
112 | } | ||
113 | else | ||
114 | { | ||
115 | for (int i = 0; i < m_childNodes.Length; i++) | ||
116 | { | ||
117 | m_childNodes[i].Subdivide(); | ||
118 | } | ||
119 | } | ||
120 | } | ||
121 | |||
122 | public List<SceneObjectGroup> GetObjectsFrom(float x, float y) | ||
123 | { | ||
124 | if (m_childNodes == null) | ||
125 | { | ||
126 | return new List<SceneObjectGroup>(m_objects); | ||
127 | } | ||
128 | else | ||
129 | { | ||
130 | if (x < m_leftX + (m_width/2)) | ||
131 | { | ||
132 | if (y < m_leftY + (m_height/2)) | ||
133 | { | ||
134 | return m_childNodes[0].GetObjectsFrom(x, y); | ||
135 | } | ||
136 | else | ||
137 | { | ||
138 | return m_childNodes[2].GetObjectsFrom(x, y); | ||
139 | } | ||
140 | } | ||
141 | else | ||
142 | { | ||
143 | if (y < m_leftY + (m_height/2)) | ||
144 | { | ||
145 | return m_childNodes[1].GetObjectsFrom(x, y); | ||
146 | } | ||
147 | else | ||
148 | { | ||
149 | return m_childNodes[3].GetObjectsFrom(x, y); | ||
150 | } | ||
151 | } | ||
152 | } | ||
153 | } | ||
154 | |||
155 | public List<SceneObjectGroup> GetObjectsFrom(string nodeName) | ||
156 | { | ||
157 | if (nodeName == m_quadID) | ||
158 | { | ||
159 | return new List<SceneObjectGroup>(m_objects); | ||
160 | } | ||
161 | else if (m_childNodes != null) | ||
162 | { | ||
163 | for (int i = 0; i < 4; i++) | ||
164 | { | ||
165 | List<SceneObjectGroup> retVal; | ||
166 | retVal = m_childNodes[i].GetObjectsFrom(nodeName); | ||
167 | if (retVal != null) | ||
168 | { | ||
169 | return retVal; | ||
170 | } | ||
171 | } | ||
172 | } | ||
173 | return null; | ||
174 | } | ||
175 | |||
176 | public string GetNodeID(float x, float y) | ||
177 | { | ||
178 | if (m_childNodes == null) | ||
179 | { | ||
180 | return m_quadID; | ||
181 | } | ||
182 | else | ||
183 | { | ||
184 | if (x < m_leftX + (m_width/2)) | ||
185 | { | ||
186 | if (y < m_leftY + (m_height/2)) | ||
187 | { | ||
188 | return m_childNodes[0].GetNodeID(x, y); | ||
189 | } | ||
190 | else | ||
191 | { | ||
192 | return m_childNodes[2].GetNodeID(x, y); | ||
193 | } | ||
194 | } | ||
195 | else | ||
196 | { | ||
197 | if (y < m_leftY + (m_height/2)) | ||
198 | { | ||
199 | return m_childNodes[1].GetNodeID(x, y); | ||
200 | } | ||
201 | else | ||
202 | { | ||
203 | return m_childNodes[3].GetNodeID(x, y); | ||
204 | } | ||
205 | } | ||
206 | } | ||
207 | } | ||
208 | |||
209 | public void Update() | ||
210 | { | ||
211 | if (m_childNodes != null) | ||
212 | { | ||
213 | for (int i = 0; i < 4; i++) | ||
214 | { | ||
215 | m_childNodes[i].Update(); | ||
216 | } | ||
217 | } | ||
218 | else | ||
219 | { | ||
220 | List<SceneObjectGroup> outBounds = new List<SceneObjectGroup>(); | ||
221 | foreach (SceneObjectGroup group in m_objects) | ||
222 | { | ||
223 | if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && | ||
224 | ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height)))) | ||
225 | { | ||
226 | //still in bounds | ||
227 | } | ||
228 | else | ||
229 | { | ||
230 | outBounds.Add(group); | ||
231 | } | ||
232 | } | ||
233 | |||
234 | foreach (SceneObjectGroup removee in outBounds) | ||
235 | { | ||
236 | m_objects.Remove(removee); | ||
237 | if (m_parent != null) | ||
238 | { | ||
239 | m_parent.PassUp(removee); | ||
240 | } | ||
241 | } | ||
242 | outBounds.Clear(); | ||
243 | } | ||
244 | } | ||
245 | |||
246 | public void PassUp(SceneObjectGroup group) | ||
247 | { | ||
248 | if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && | ||
249 | ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height)))) | ||
250 | { | ||
251 | AddObject(group); | ||
252 | } | ||
253 | else | ||
254 | { | ||
255 | if (m_parent != null) | ||
256 | { | ||
257 | m_parent.PassUp(group); | ||
258 | } | ||
259 | } | ||
260 | } | ||
261 | |||
262 | public string[] GetNeighbours(string nodeName) | ||
263 | { | ||
264 | string[] retVal = new string[1]; | ||
265 | retVal[0] = String.Empty; | ||
266 | return retVal; | ||
267 | } | ||
268 | } | ||
269 | } | ||