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authoronefang2020-09-09 06:15:12 +1000
committeronefang2020-09-09 06:15:12 +1000
commite5c367442132d7edc846b28f36ddac9e82b66cda (patch)
treea31fc2f4c558e306822128ad38a99f1529a70af2 /OpenSim/Region/Framework/Scenes
parentOpenSim changed the way FSAssets directory structure works by default, sort t... (diff)
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Remove various limits.
Silly 4096 sim TP check for a client bug that was fixed long ago, seems they removed it themselves. Upgrade sim height. Allow menu items longer than 24 characters once more. Allow sitting on attachments, and attaching things with people sitting on them. Revert don't wear vegetables. Remove some script distance limits. Gods can do anything they want, including bypassing OhSilly threat levels. Low Y regions are no longer reserved for HG links. Varregions don't have to be square. Both now report a warning, but continue anyway. Cool VL Viewer handles non square regions, Singularity crashes. Not tested on others.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c80fba2..0d8f286 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3595,14 +3595,14 @@ namespace OpenSim.Region.Framework.Scenes
3595 3595
3596 if (part != null) 3596 if (part != null)
3597 { 3597 {
3598 if (part.ParentGroup.IsAttachment) 3598//// if (part.ParentGroup.IsAttachment)
3599 { 3599//// {
3600 m_log.WarnFormat( 3600//// m_log.WarnFormat(
3601 "[SCENE PRESENCE]: Avatar {0} tried to sit on part {1} from object {2} in {3} but this is an attachment for avatar id {4}", 3601//// "[SCENE PRESENCE]: Avatar {0} tried to sit on part {1} from object {2} in {3} but this is an attachment for avatar id {4}",
3602 Name, part.Name, part.ParentGroup.Name, Scene.Name, part.ParentGroup.AttachedAvatar); 3602//// Name, part.Name, part.ParentGroup.Name, Scene.Name, part.ParentGroup.AttachedAvatar);
3603 3603////
3604 return; 3604//// return;
3605 } 3605//// }
3606 3606
3607 if (part.SitTargetAvatar == UUID) 3607 if (part.SitTargetAvatar == UUID)
3608 { 3608 {