aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2013-09-18 23:09:38 +0100
committerJustin Clark-Casey (justincc)2013-09-18 23:09:38 +0100
commitddcbd4bb7d1518d0607d43e9d687faee186e9409 (patch)
treebc69f86190fafd3ebdaf86b204c2ab14a2c4aa9b /OpenSim/Region/Framework/Scenes
parentminor: Make log message when Scene.IncomingChildAgentDateUpdate() more explic... (diff)
downloadopensim-SC-ddcbd4bb7d1518d0607d43e9d687faee186e9409.zip
opensim-SC-ddcbd4bb7d1518d0607d43e9d687faee186e9409.tar.gz
opensim-SC-ddcbd4bb7d1518d0607d43e9d687faee186e9409.tar.bz2
opensim-SC-ddcbd4bb7d1518d0607d43e9d687faee186e9409.tar.xz
refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()
verb-noun is consistent with other similar methods
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
2 files changed, 7 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 6c9a8df..758a012 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4296,7 +4296,7 @@ namespace OpenSim.Region.Framework.Scenes
4296 /// <param name="cAgentData">Agent that contains all of the relevant things about an agent. 4296 /// <param name="cAgentData">Agent that contains all of the relevant things about an agent.
4297 /// Appearance, animations, position, etc.</param> 4297 /// Appearance, animations, position, etc.</param>
4298 /// <returns>true if we handled it.</returns> 4298 /// <returns>true if we handled it.</returns>
4299 public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) 4299 public virtual bool IncomingUpdateChildAgent(AgentData cAgentData)
4300 { 4300 {
4301 m_log.DebugFormat( 4301 m_log.DebugFormat(
4302 "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); 4302 "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
@@ -4330,7 +4330,7 @@ namespace OpenSim.Region.Framework.Scenes
4330 sp.UUID, sp.ControllingClient.SessionId, cAgentData.SessionID)); 4330 sp.UUID, sp.ControllingClient.SessionId, cAgentData.SessionID));
4331 } 4331 }
4332 4332
4333 sp.ChildAgentDataUpdate(cAgentData); 4333 sp.UpdateChildAgent(cAgentData);
4334 4334
4335 int ntimes = 20; 4335 int ntimes = 20;
4336 if (cAgentData.SenderWantsToWaitForRoot) 4336 if (cAgentData.SenderWantsToWaitForRoot)
@@ -4363,7 +4363,7 @@ namespace OpenSim.Region.Framework.Scenes
4363 /// </summary> 4363 /// </summary>
4364 /// <param name="cAgentData">AgentPosition that contains agent positional data so we can know what to send</param> 4364 /// <param name="cAgentData">AgentPosition that contains agent positional data so we can know what to send</param>
4365 /// <returns>true if we handled it.</returns> 4365 /// <returns>true if we handled it.</returns>
4366 public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData) 4366 public virtual bool IncomingUpdateChildAgent(AgentPosition cAgentData)
4367 { 4367 {
4368 //m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName); 4368 //m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName);
4369 ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); 4369 ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID);
@@ -4383,7 +4383,7 @@ namespace OpenSim.Region.Framework.Scenes
4383 uint tRegionX = RegionInfo.RegionLocX; 4383 uint tRegionX = RegionInfo.RegionLocX;
4384 uint tRegionY = RegionInfo.RegionLocY; 4384 uint tRegionY = RegionInfo.RegionLocY;
4385 //Send Data to ScenePresence 4385 //Send Data to ScenePresence
4386 childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); 4386 childAgentUpdate.UpdateChildAgent(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY);
4387 // Not Implemented: 4387 // Not Implemented:
4388 //TODO: Do we need to pass the message on to one of our neighbors? 4388 //TODO: Do we need to pass the message on to one of our neighbors?
4389 } 4389 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index d542e47..3e61713 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3341,7 +3341,7 @@ namespace OpenSim.Region.Framework.Scenes
3341 3341
3342 #region Child Agent Updates 3342 #region Child Agent Updates
3343 3343
3344 public void ChildAgentDataUpdate(AgentData cAgentData) 3344 public void UpdateChildAgent(AgentData cAgentData)
3345 { 3345 {
3346// m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName); 3346// m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName);
3347 if (!IsChildAgent) 3347 if (!IsChildAgent)
@@ -3351,11 +3351,12 @@ namespace OpenSim.Region.Framework.Scenes
3351 } 3351 }
3352 3352
3353 private static Vector3 marker = new Vector3(-1f, -1f, -1f); 3353 private static Vector3 marker = new Vector3(-1f, -1f, -1f);
3354
3354 /// <summary> 3355 /// <summary>
3355 /// This updates important decision making data about a child agent 3356 /// This updates important decision making data about a child agent
3356 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region 3357 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region
3357 /// </summary> 3358 /// </summary>
3358 public void ChildAgentDataUpdate(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) 3359 public void UpdateChildAgent(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY)
3359 { 3360 {
3360 if (!IsChildAgent) 3361 if (!IsChildAgent)
3361 return; 3362 return;