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authorUbitUmarov2017-11-12 03:18:02 +0000
committerUbitUmarov2017-11-12 03:18:02 +0000
commitca4804b758b73fc4b6a933f95418c679b9fde2fb (patch)
tree4154d732fd05652da7eb649d5132c25a50df0620 /OpenSim/Region/Framework/Scenes
parentMerge branch 'master' into httptests (diff)
parentchange opensim.ini.example mutes coments to express what our current code does (diff)
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Merge branch 'master' into httptests
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs73
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs4
4 files changed, 53 insertions, 32 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 057ca17..f29cdf4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1209,10 +1209,10 @@ namespace OpenSim.Region.Framework.Scenes
1209 1209
1210 if (group.GetInventoryItem(localID, itemID) != null) 1210 if (group.GetInventoryItem(localID, itemID) != null)
1211 { 1211 {
1212 if (item.Type == 10) 1212 if (item.Type == (int)InventoryType.LSL)
1213 { 1213 {
1214 part.RemoveScriptEvents(itemID); 1214 part.RemoveScriptEvents(itemID);
1215 EventManager.TriggerRemoveScript(localID, itemID); 1215 part.ParentGroup.AddActiveScriptCount(-1);
1216 } 1216 }
1217 1217
1218 group.RemoveInventoryItem(localID, itemID); 1218 group.RemoveInventoryItem(localID, itemID);
@@ -1317,7 +1317,7 @@ namespace OpenSim.Region.Framework.Scenes
1317 if (taskItem.Type == (int)AssetType.LSLText) 1317 if (taskItem.Type == (int)AssetType.LSLText)
1318 { 1318 {
1319 part.RemoveScriptEvents(itemId); 1319 part.RemoveScriptEvents(itemId);
1320 EventManager.TriggerRemoveScript(part.LocalId, itemId); 1320 part.ParentGroup.AddActiveScriptCount(-1);
1321 } 1321 }
1322 1322
1323 part.Inventory.RemoveInventoryItem(itemId); 1323 part.Inventory.RemoveInventoryItem(itemId);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index f778367..bf217a5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -358,7 +358,7 @@ namespace OpenSim.Region.Framework.Scenes
358 SceneObjectPart part = parts[i]; 358 SceneObjectPart part = parts[i];
359 359
360 if(m_DeepEffectivePermsInvalid) 360 if(m_DeepEffectivePermsInvalid)
361 part.AggregateInnerPerms(); 361 part.AggregatedInnerPermsForGroup();
362 362
363 owner &= part.AggregatedInnerOwnerPerms; 363 owner &= part.AggregatedInnerOwnerPerms;
364 group &= part.AggregatedInnerGroupPerms; 364 group &= part.AggregatedInnerGroupPerms;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 7bde7c0..532263a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2579,8 +2579,30 @@ namespace OpenSim.Region.Framework.Scenes
2579 AggregatedInnerOwnerPerms = owner & mask; 2579 AggregatedInnerOwnerPerms = owner & mask;
2580 AggregatedInnerGroupPerms = group & mask; 2580 AggregatedInnerGroupPerms = group & mask;
2581 AggregatedInnerEveryonePerms = everyone & mask; 2581 AggregatedInnerEveryonePerms = everyone & mask;
2582 if(ParentGroup != null) 2582 }
2583 ParentGroup.InvalidateEffectivePerms(); 2583 if(ParentGroup != null)
2584 ParentGroup.InvalidateEffectivePerms();
2585 }
2586
2587 // same as above but called during group Effective Permission validation
2588 public void AggregatedInnerPermsForGroup()
2589 {
2590 // assuming child prims permissions masks are irrelevant on a linkset
2591 // root part is handle at SOG since its masks are the sog masks
2592 const uint mask = (uint)PermissionMask.AllEffective;
2593
2594 uint owner = mask;
2595 uint group = mask;
2596 uint everyone = mask;
2597
2598 lock(InnerPermsLock) // do we really need this?
2599 {
2600 if(Inventory != null)
2601 Inventory.AggregateInnerPerms(ref owner, ref group, ref everyone);
2602
2603 AggregatedInnerOwnerPerms = owner & mask;
2604 AggregatedInnerGroupPerms = group & mask;
2605 AggregatedInnerEveryonePerms = everyone & mask;
2584 } 2606 }
2585 } 2607 }
2586 2608
@@ -3817,7 +3839,8 @@ namespace OpenSim.Region.Framework.Scenes
3817 Byte[] buf = Shape.Textures.GetBytes(); 3839 Byte[] buf = Shape.Textures.GetBytes();
3818 Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length); 3840 Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length);
3819 Color4 texcolor; 3841 Color4 texcolor;
3820 if (face >= 0 && face < GetNumberOfSides()) 3842 int nsides = GetNumberOfSides();
3843 if (face >= 0 && face < nsides)
3821 { 3844 {
3822 texcolor = tex.CreateFace((uint)face).RGBA; 3845 texcolor = tex.CreateFace((uint)face).RGBA;
3823 texcolor.R = clippedColor.X; 3846 texcolor.R = clippedColor.X;
@@ -3833,7 +3856,7 @@ namespace OpenSim.Region.Framework.Scenes
3833 } 3856 }
3834 else if (face == ALL_SIDES) 3857 else if (face == ALL_SIDES)
3835 { 3858 {
3836 for (uint i = 0; i < GetNumberOfSides(); i++) 3859 for (uint i = 0; i < nsides; i++)
3837 { 3860 {
3838 if (tex.FaceTextures[i] != null) 3861 if (tex.FaceTextures[i] != null)
3839 { 3862 {
@@ -5138,20 +5161,20 @@ namespace OpenSim.Region.Framework.Scenes
5138 5161
5139 Changed changeFlags = 0; 5162 Changed changeFlags = 0;
5140 5163
5141 Primitive.TextureEntryFace fallbackNewFace = newTex.DefaultTexture; 5164 Primitive.TextureEntryFace defaultNewFace = newTex.DefaultTexture;
5142 Primitive.TextureEntryFace fallbackOldFace = oldTex.DefaultTexture; 5165 Primitive.TextureEntryFace defaultOldFace = oldTex.DefaultTexture;
5143 5166
5144 // On Incoming packets, sometimes newText.DefaultTexture is null. The assumption is that all 5167 // On Incoming packets, sometimes newText.DefaultTexture is null. The assumption is that all
5145 // other prim-sides are set, but apparently that's not always the case. Lets assume packet/data corruption at this point. 5168 // other prim-sides are set, but apparently that's not always the case. Lets assume packet/data corruption at this point.
5146 if (fallbackNewFace == null) 5169 if (defaultNewFace == null)
5147 { 5170 {
5148 fallbackNewFace = new Primitive.TextureEntry(Util.BLANK_TEXTURE_UUID).CreateFace(0); 5171 defaultNewFace = new Primitive.TextureEntry(Util.BLANK_TEXTURE_UUID).CreateFace(0);
5149 newTex.DefaultTexture = fallbackNewFace; 5172 newTex.DefaultTexture = defaultNewFace;
5150 } 5173 }
5151 if (fallbackOldFace == null) 5174 if (defaultOldFace == null)
5152 { 5175 {
5153 fallbackOldFace = new Primitive.TextureEntry(Util.BLANK_TEXTURE_UUID).CreateFace(0); 5176 defaultOldFace = new Primitive.TextureEntry(Util.BLANK_TEXTURE_UUID).CreateFace(0);
5154 oldTex.DefaultTexture = fallbackOldFace; 5177 oldTex.DefaultTexture = defaultOldFace;
5155 } 5178 }
5156 5179
5157 // Materials capable viewers can send a ObjectImage packet 5180 // Materials capable viewers can send a ObjectImage packet
@@ -5161,13 +5184,11 @@ namespace OpenSim.Region.Framework.Scenes
5161 // we should ignore any changes and not update Shape.TextureEntry 5184 // we should ignore any changes and not update Shape.TextureEntry
5162 5185
5163 bool otherFieldsChanged = false; 5186 bool otherFieldsChanged = false;
5164 5187 int nsides = GetNumberOfSides();
5165 for (int i = 0 ; i < GetNumberOfSides(); i++) 5188 for (int i = 0 ; i < nsides; i++)
5166 { 5189 {
5167 5190 Primitive.TextureEntryFace newFace = defaultNewFace;
5168 Primitive.TextureEntryFace newFace = newTex.DefaultTexture; 5191 Primitive.TextureEntryFace oldFace = defaultOldFace;
5169 Primitive.TextureEntryFace oldFace = oldTex.DefaultTexture;
5170
5171 if (oldTex.FaceTextures[i] != null) 5192 if (oldTex.FaceTextures[i] != null)
5172 oldFace = oldTex.FaceTextures[i]; 5193 oldFace = oldTex.FaceTextures[i];
5173 if (newTex.FaceTextures[i] != null) 5194 if (newTex.FaceTextures[i] != null)
@@ -5202,17 +5223,17 @@ namespace OpenSim.Region.Framework.Scenes
5202 if (oldFace.Rotation != newFace.Rotation) otherFieldsChanged = true; 5223 if (oldFace.Rotation != newFace.Rotation) otherFieldsChanged = true;
5203 if (oldFace.Shiny != newFace.Shiny) otherFieldsChanged = true; 5224 if (oldFace.Shiny != newFace.Shiny) otherFieldsChanged = true;
5204 if (oldFace.TexMapType != newFace.TexMapType) otherFieldsChanged = true; 5225 if (oldFace.TexMapType != newFace.TexMapType) otherFieldsChanged = true;
5226 if(otherFieldsChanged)
5227 changeFlags |= Changed.TEXTURE;
5205 } 5228 }
5206 } 5229 }
5207 5230
5208 if (changeFlags != 0 || otherFieldsChanged) 5231 if (changeFlags == 0)
5209 { 5232 return;
5210 m_shape.TextureEntry = newTex.GetBytes(); 5233 m_shape.TextureEntry = newTex.GetBytes();
5211 if (changeFlags != 0) 5234 TriggerScriptChangedEvent(changeFlags);
5212 TriggerScriptChangedEvent(changeFlags); 5235 ParentGroup.HasGroupChanged = true;
5213 ParentGroup.HasGroupChanged = true; 5236 ScheduleFullUpdate();
5214 ScheduleFullUpdate();
5215 }
5216 } 5237 }
5217 5238
5218 internal void UpdatePhysicsSubscribedEvents() 5239 internal void UpdatePhysicsSubscribedEvents()
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index d8f2b80..b22bda0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -1081,7 +1081,7 @@ namespace OpenSim.Region.Framework.Scenes
1081 { 1081 {
1082 int type = m_items[itemID].InvType; 1082 int type = m_items[itemID].InvType;
1083 m_items.LockItemsForRead(false); 1083 m_items.LockItemsForRead(false);
1084 if (type == 10) // Script 1084 if (type == (int)InventoryType.LSL) // Script
1085 { 1085 {
1086 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); 1086 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
1087 } 1087 }
@@ -1101,7 +1101,7 @@ namespace OpenSim.Region.Framework.Scenes
1101 m_items.LockItemsForRead(true); 1101 m_items.LockItemsForRead(true);
1102 foreach (TaskInventoryItem item in m_items.Values) 1102 foreach (TaskInventoryItem item in m_items.Values)
1103 { 1103 {
1104 if (item.Type == 10) 1104 if (item.Type == (int)InventoryType.LSL)
1105 { 1105 {
1106 scriptcount++; 1106 scriptcount++;
1107 } 1107 }