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author | Justin Clark-Casey (justincc) | 2011-09-16 22:51:36 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-09-16 22:51:36 +0100 |
commit | b2356340d22578143af2daab979ea4633faa93dc (patch) | |
tree | f697daf03d1de0d5f6392ebdc66a6e4c2d3ae5ec /OpenSim/Region/Framework/Scenes | |
parent | Fix base_hair.dat to actually contain the base hair asset rather than base ey... (diff) | |
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Remove setter from SP.OffsetPosition, since all sets should flow through SP.AbsolutePosition
OffsetPosition is also misnamed - it returns the absolute position and never contains an offset.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EntityBase.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 17 |
2 files changed, 23 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs index 213431a..320b904 100644 --- a/OpenSim/Region/Framework/Scenes/EntityBase.cs +++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs | |||
@@ -26,8 +26,10 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | ||
29 | using System.Runtime.Serialization; | 30 | using System.Runtime.Serialization; |
30 | using System.Security.Permissions; | 31 | using System.Security.Permissions; |
32 | using log4net; | ||
31 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
32 | using OpenMetaverse; | 34 | using OpenMetaverse; |
33 | 35 | ||
@@ -35,6 +37,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
35 | { | 37 | { |
36 | public abstract class EntityBase : ISceneEntity | 38 | public abstract class EntityBase : ISceneEntity |
37 | { | 39 | { |
40 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
41 | |||
38 | /// <summary> | 42 | /// <summary> |
39 | /// The scene to which this entity belongs | 43 | /// The scene to which this entity belongs |
40 | /// </summary> | 44 | /// </summary> |
@@ -71,12 +75,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
71 | protected Vector3 m_pos; | 75 | protected Vector3 m_pos; |
72 | 76 | ||
73 | /// <summary> | 77 | /// <summary> |
74 | /// | 78 | /// Absolute position of this entity in a scene. |
75 | /// </summary> | 79 | /// </summary> |
76 | public virtual Vector3 AbsolutePosition | 80 | public virtual Vector3 AbsolutePosition |
77 | { | 81 | { |
78 | get { return m_pos; } | 82 | get { return m_pos; } |
79 | set { m_pos = value; } | 83 | set |
84 | { | ||
85 | m_pos = value; | ||
86 | } | ||
80 | } | 87 | } |
81 | 88 | ||
82 | protected Vector3 m_velocity; | 89 | protected Vector3 m_velocity; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a8eff70..2b7966b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -467,7 +467,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
467 | { | 467 | { |
468 | PhysicsActor actor = m_physicsActor; | 468 | PhysicsActor actor = m_physicsActor; |
469 | if (actor != null) | 469 | if (actor != null) |
470 | { | ||
470 | m_pos = actor.Position; | 471 | m_pos = actor.Position; |
472 | } | ||
471 | else | 473 | else |
472 | { | 474 | { |
473 | // Obtain the correct position of a seated avatar. | 475 | // Obtain the correct position of a seated avatar. |
@@ -517,13 +519,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
517 | 519 | ||
518 | m_pos = value; | 520 | m_pos = value; |
519 | m_parentPosition = Vector3.Zero; | 521 | m_parentPosition = Vector3.Zero; |
522 | |||
523 | // m_log.DebugFormat( | ||
524 | // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", | ||
525 | // Scene.RegionInfo.RegionName, Name, m_pos); | ||
520 | } | 526 | } |
521 | } | 527 | } |
522 | 528 | ||
523 | public Vector3 OffsetPosition | 529 | public Vector3 OffsetPosition |
524 | { | 530 | { |
525 | get { return m_pos; } | 531 | get { return m_pos; } |
526 | set { m_pos = value; } | ||
527 | } | 532 | } |
528 | 533 | ||
529 | /// <summary> | 534 | /// <summary> |
@@ -556,6 +561,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
556 | } | 561 | } |
557 | 562 | ||
558 | m_velocity = value; | 563 | m_velocity = value; |
564 | |||
565 | // m_log.DebugFormat( | ||
566 | // "[SCENE PRESENCE]: In {0} set velocity of {1} to {2}", | ||
567 | // Scene.RegionInfo.RegionName, Name, m_velocity); | ||
559 | } | 568 | } |
560 | } | 569 | } |
561 | 570 | ||
@@ -1219,7 +1228,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1219 | /// </summary> | 1228 | /// </summary> |
1220 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) | 1229 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) |
1221 | { | 1230 | { |
1222 | // m_log.DebugFormat("[SCENE PRESENCE]: Received agent update from {0}", remoteClient.Name); | 1231 | // m_log.DebugFormat( |
1232 | // "[SCENE PRESENCE]: In {0} received agent update from {1}", | ||
1233 | // Scene.RegionInfo.RegionName, remoteClient.Name); | ||
1223 | 1234 | ||
1224 | //if (m_isChildAgent) | 1235 | //if (m_isChildAgent) |
1225 | //{ | 1236 | //{ |
@@ -3323,7 +3334,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3323 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3334 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) |
3324 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | 3335 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3325 | // as of this comment the interval is set in AddToPhysicalScene | 3336 | // as of this comment the interval is set in AddToPhysicalScene |
3326 | if (Animator!=null) | 3337 | if (Animator != null) |
3327 | Animator.UpdateMovementAnimations(); | 3338 | Animator.UpdateMovementAnimations(); |
3328 | 3339 | ||
3329 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3340 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |