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authorUbitUmarov2017-04-25 17:59:53 +0100
committerUbitUmarov2017-04-25 17:59:53 +0100
commita680d8b8d700f78beb1a9eea98b52d59118efe2e (patch)
treedd084e74fb61400c704a14dcfa8689670acb9ec2 /OpenSim/Region/Framework/Scenes
parentMerge branch 'master' into httptests (diff)
parentmove mesh pbs creation code out of mesh upload code into to PrimitiveBaseShap... (diff)
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fix merge
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/GodController.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/KeyframeMotion.cs133
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs23
-rw-r--r--OpenSim/Region/Framework/Scenes/SOPMaterial.cs82
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs353
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs441
-rwxr-xr-xOpenSim/Region/Framework/Scenes/Scene.cs211
-rwxr-xr-xOpenSim/Region/Framework/Scenes/SceneGraph.cs138
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs297
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs645
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs149
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs35
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs110
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs28
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs37
19 files changed, 1840 insertions, 884 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 1e9711d..827f91e 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -3161,7 +3161,7 @@ namespace OpenSim.Region.Framework.Scenes
3161 { 3161 {
3162 foreach (Action<Scene> d in handler.GetInvocationList()) 3162 foreach (Action<Scene> d in handler.GetInvocationList())
3163 { 3163 {
3164 m_log.InfoFormat("[EVENT MANAGER]: TriggerSceneShuttingDown invoque {0}", d.Method.Name.ToString()); 3164 m_log.InfoFormat("[EVENT MANAGER]: TriggerSceneShuttingDown invoke {0}", d.Method.Name.ToString());
3165 try 3165 try
3166 { 3166 {
3167 d(s); 3167 d(s);
diff --git a/OpenSim/Region/Framework/Scenes/GodController.cs b/OpenSim/Region/Framework/Scenes/GodController.cs
index 7ed80f6..9372366 100644
--- a/OpenSim/Region/Framework/Scenes/GodController.cs
+++ b/OpenSim/Region/Framework/Scenes/GodController.cs
@@ -246,17 +246,14 @@ namespace OpenSim.Region.Framework.Scenes
246 { 246 {
247 bool newstate = false; 247 bool newstate = false;
248 if(m_forceGodModeAlwaysOn) 248 if(m_forceGodModeAlwaysOn)
249 newstate = true; 249 newstate = m_viewergodlevel >= 200;
250 else 250 if(state != null)
251 { 251 {
252 if(state != null) 252 OSDMap s = (OSDMap)state;
253 {
254 OSDMap s = (OSDMap)state;
255 253
256 if (s.ContainsKey("ViewerUiIsGod")) 254 if (s.ContainsKey("ViewerUiIsGod"))
257 newstate = s["ViewerUiIsGod"].AsBoolean(); 255 newstate = s["ViewerUiIsGod"].AsBoolean();
258 m_lastLevelToViewer = m_viewergodlevel; // we are not changing viewer level by default 256 m_lastLevelToViewer = m_viewergodlevel; // we are not changing viewer level by default
259 }
260 } 257 }
261 UpdateGodLevels(newstate); 258 UpdateGodLevels(newstate);
262 } 259 }
@@ -264,6 +261,11 @@ namespace OpenSim.Region.Framework.Scenes
264 public void HasMovedAway() 261 public void HasMovedAway()
265 { 262 {
266 m_lastLevelToViewer = 0; 263 m_lastLevelToViewer = 0;
264 if(m_forceGodModeAlwaysOn)
265 {
266 m_viewergodlevel = m_rightsGodLevel;
267 m_godlevel = m_rightsGodLevel;
268 }
267 } 269 }
268 270
269 public int UserLevel 271 public int UserLevel
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
index e4aa196..d81d8a2 100644
--- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -495,6 +495,7 @@ namespace OpenSim.Region.Framework.Scenes
495 495
496 m_group.RootPart.Velocity = Vector3.Zero; 496 m_group.RootPart.Velocity = Vector3.Zero;
497 m_group.RootPart.AngularVelocity = Vector3.Zero; 497 m_group.RootPart.AngularVelocity = Vector3.Zero;
498 m_skippedUpdates = 1000;
498 m_group.SendGroupRootTerseUpdate(); 499 m_group.SendGroupRootTerseUpdate();
499// m_group.RootPart.ScheduleTerseUpdate(); 500// m_group.RootPart.ScheduleTerseUpdate();
500 } 501 }
@@ -517,6 +518,7 @@ namespace OpenSim.Region.Framework.Scenes
517 return; 518 return;
518 if (m_running && !m_waitingCrossing) 519 if (m_running && !m_waitingCrossing)
519 StartTimer(); 520 StartTimer();
521 m_skippedUpdates = 1000;
520 } 522 }
521 } 523 }
522 524
@@ -643,10 +645,15 @@ namespace OpenSim.Region.Framework.Scenes
643 m_group.RootPart.Velocity = Vector3.Zero; 645 m_group.RootPart.Velocity = Vector3.Zero;
644 m_group.RootPart.AngularVelocity = Vector3.Zero; 646 m_group.RootPart.AngularVelocity = Vector3.Zero;
645 m_group.SendGroupRootTerseUpdate(); 647 m_group.SendGroupRootTerseUpdate();
646 // m_group.RootPart.ScheduleTerseUpdate(); 648
647 m_frames.Clear(); 649 m_frames.Clear();
648 } 650 }
649 651
652 Vector3 m_lastPosUpdate;
653 Quaternion m_lastRotationUpdate;
654 Vector3 m_currentVel;
655 int m_skippedUpdates;
656
650 private void DoOnTimer(double tickDuration) 657 private void DoOnTimer(double tickDuration)
651 { 658 {
652 if (m_skipLoops > 0) 659 if (m_skipLoops > 0)
@@ -665,6 +672,7 @@ namespace OpenSim.Region.Framework.Scenes
665 if (m_group.RootPart.Velocity != Vector3.Zero) 672 if (m_group.RootPart.Velocity != Vector3.Zero)
666 { 673 {
667 m_group.RootPart.Velocity = Vector3.Zero; 674 m_group.RootPart.Velocity = Vector3.Zero;
675 m_skippedUpdates = 1000;
668 m_group.SendGroupRootTerseUpdate(); 676 m_group.SendGroupRootTerseUpdate();
669 } 677 }
670 return; 678 return;
@@ -677,7 +685,9 @@ namespace OpenSim.Region.Framework.Scenes
677 // retry to set the position that evtually caused the outbound 685 // retry to set the position that evtually caused the outbound
678 // if still outside region this will call startCrossing below 686 // if still outside region this will call startCrossing below
679 m_isCrossing = false; 687 m_isCrossing = false;
688 m_skippedUpdates = 1000;
680 m_group.AbsolutePosition = m_nextPosition; 689 m_group.AbsolutePosition = m_nextPosition;
690
681 if (!m_isCrossing) 691 if (!m_isCrossing)
682 { 692 {
683 StopTimer(); 693 StopTimer();
@@ -700,10 +710,12 @@ namespace OpenSim.Region.Framework.Scenes
700 } 710 }
701 711
702 m_currentFrame = m_frames[0]; 712 m_currentFrame = m_frames[0];
703 m_currentFrame.TimeMS += (int)tickDuration;
704 } 713 }
705 //force a update on a keyframe transition
706 m_nextPosition = m_group.AbsolutePosition; 714 m_nextPosition = m_group.AbsolutePosition;
715 m_currentVel = (Vector3)m_currentFrame.Position - m_nextPosition;
716 m_currentVel /= (m_currentFrame.TimeMS * 0.001f);
717
718 m_currentFrame.TimeMS += (int)tickDuration;
707 update = true; 719 update = true;
708 } 720 }
709 721
@@ -712,7 +724,7 @@ namespace OpenSim.Region.Framework.Scenes
712 // Do the frame processing 724 // Do the frame processing
713 double remainingSteps = (double)m_currentFrame.TimeMS / tickDuration; 725 double remainingSteps = (double)m_currentFrame.TimeMS / tickDuration;
714 726
715 if (remainingSteps <= 0.0) 727 if (remainingSteps <= 1.0)
716 { 728 {
717 m_group.RootPart.Velocity = Vector3.Zero; 729 m_group.RootPart.Velocity = Vector3.Zero;
718 m_group.RootPart.AngularVelocity = Vector3.Zero; 730 m_group.RootPart.AngularVelocity = Vector3.Zero;
@@ -720,92 +732,71 @@ namespace OpenSim.Region.Framework.Scenes
720 m_nextPosition = (Vector3)m_currentFrame.Position; 732 m_nextPosition = (Vector3)m_currentFrame.Position;
721 m_group.AbsolutePosition = m_nextPosition; 733 m_group.AbsolutePosition = m_nextPosition;
722 734
723 // we are sending imediate updates, no doing force a extra terseUpdate
724 // m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation);
725
726 m_group.RootPart.RotationOffset = (Quaternion)m_currentFrame.Rotation; 735 m_group.RootPart.RotationOffset = (Quaternion)m_currentFrame.Rotation;
727 736
728 lock (m_frames) 737 lock (m_frames)
729 { 738 {
730 m_frames.RemoveAt(0); 739 m_frames.RemoveAt(0);
731 if (m_frames.Count > 0) 740 if (m_frames.Count > 0)
741 {
732 m_currentFrame = m_frames[0]; 742 m_currentFrame = m_frames[0];
743 m_currentVel = (Vector3)m_currentFrame.Position - m_nextPosition;
744 m_currentVel /= (m_currentFrame.TimeMS * 0.001f);
745 m_group.RootPart.Velocity = m_currentVel;
746 m_currentFrame.TimeMS += (int)tickDuration;
747 }
748 else
749 m_group.RootPart.Velocity = Vector3.Zero;
733 } 750 }
734
735 update = true; 751 update = true;
736 } 752 }
737 else 753 else
738 { 754 {
739 float completed = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal; 755 bool lastSteps = remainingSteps < 4;
740 bool lastStep = m_currentFrame.TimeMS <= tickDuration; 756 Vector3 currentPosition = m_group.AbsolutePosition;
741 757 Vector3 motionThisFrame = (Vector3)m_currentFrame.Position - currentPosition;
742 Vector3 v = (Vector3)m_currentFrame.Position - m_group.AbsolutePosition; 758 motionThisFrame /= (float)remainingSteps;
743 Vector3 motionThisFrame = v / (float)remainingSteps; 759
744 v = v * 1000 / m_currentFrame.TimeMS; 760 m_nextPosition = currentPosition + motionThisFrame;
745 761
746 m_nextPosition = m_group.AbsolutePosition + motionThisFrame; 762 Quaternion currentRotation = m_group.GroupRotation;
747 763 if ((Quaternion)m_currentFrame.Rotation != currentRotation)
748 if (Vector3.Mag(motionThisFrame) >= 0.05f)
749 update = true;
750
751 //int totalSteps = m_currentFrame.TimeTotal / (int)tickDuration;
752 //m_log.DebugFormat("KeyframeMotion.OnTimer: step {0}/{1}, curPosition={2}, finalPosition={3}, motionThisStep={4} (scene {5})",
753 // totalSteps - remainingSteps + 1, totalSteps, m_group.AbsolutePosition, m_currentFrame.Position, motionThisStep, m_scene.RegionInfo.RegionName);
754
755 if ((Quaternion)m_currentFrame.Rotation != m_group.GroupRotation)
756 { 764 {
757 Quaternion current = m_group.GroupRotation; 765 float completed = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal;
758
759 Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, completed); 766 Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, completed);
760 step.Normalize(); 767 step.Normalize();
761 /* use simpler change detection 768 m_group.RootPart.RotationOffset = step;
762 * float angle = 0; 769 if (Math.Abs(step.X - m_lastRotationUpdate.X) > 0.001f
763 770 || Math.Abs(step.Y - m_lastRotationUpdate.Y) > 0.001f
764 float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W; 771 || Math.Abs(step.Z - m_lastRotationUpdate.Z) > 0.001f)
765 float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W;
766 float aa_bb = aa * bb;
767
768 if (aa_bb == 0)
769 {
770 angle = 0;
771 }
772 else
773 {
774 float ab = current.X * step.X +
775 current.Y * step.Y +
776 current.Z * step.Z +
777 current.W * step.W;
778 float q = (ab * ab) / aa_bb;
779
780 if (q > 1.0f)
781 {
782 angle = 0;
783 }
784 else
785 {
786 angle = (float)Math.Acos(2 * q - 1);
787 }
788 }
789
790 if (angle > 0.01f)
791 */
792 if (Math.Abs(step.X - current.X) > 0.001f
793 || Math.Abs(step.Y - current.Y) > 0.001f
794 || Math.Abs(step.Z - current.Z) > 0.001f)
795 // assuming w is a dependente var
796 {
797// m_group.UpdateGroupRotationR(step);
798 m_group.RootPart.RotationOffset = step;
799
800 //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2);
801 update = true; 772 update = true;
802 }
803 } 773 }
804 }
805 774
806 if (update)
807 {
808 m_group.AbsolutePosition = m_nextPosition; 775 m_group.AbsolutePosition = m_nextPosition;
776 if(lastSteps)
777 m_group.RootPart.Velocity = Vector3.Zero;
778 else
779 m_group.RootPart.Velocity = m_currentVel;
780
781 if(!update && (
782 lastSteps ||
783 m_skippedUpdates * tickDuration > 0.5 ||
784 Math.Abs(m_nextPosition.X - currentPosition.X) > 5f ||
785 Math.Abs(m_nextPosition.Y - currentPosition.Y) > 5f ||
786 Math.Abs(m_nextPosition.Z - currentPosition.Z) > 5f
787 ))
788 {
789 update = true;
790 }
791 else
792 m_skippedUpdates++;
793
794 }
795 if(update)
796 {
797 m_lastPosUpdate = m_nextPosition;
798 m_lastRotationUpdate = m_group.GroupRotation;
799 m_skippedUpdates = 0;
809 m_group.SendGroupRootTerseUpdate(); 800 m_group.SendGroupRootTerseUpdate();
810 } 801 }
811 } 802 }
@@ -850,6 +841,7 @@ namespace OpenSim.Region.Framework.Scenes
850 if (m_group.RootPart.Velocity != Vector3.Zero) 841 if (m_group.RootPart.Velocity != Vector3.Zero)
851 { 842 {
852 m_group.RootPart.Velocity = Vector3.Zero; 843 m_group.RootPart.Velocity = Vector3.Zero;
844 m_skippedUpdates = 1000;
853 m_group.SendGroupRootTerseUpdate(); 845 m_group.SendGroupRootTerseUpdate();
854// m_group.RootPart.ScheduleTerseUpdate(); 846// m_group.RootPart.ScheduleTerseUpdate();
855 } 847 }
@@ -862,6 +854,7 @@ namespace OpenSim.Region.Framework.Scenes
862 if (m_group != null) 854 if (m_group != null)
863 { 855 {
864 m_group.RootPart.Velocity = Vector3.Zero; 856 m_group.RootPart.Velocity = Vector3.Zero;
857 m_skippedUpdates = 1000;
865 m_group.SendGroupRootTerseUpdate(); 858 m_group.SendGroupRootTerseUpdate();
866// m_group.RootPart.ScheduleTerseUpdate(); 859// m_group.RootPart.ScheduleTerseUpdate();
867 860
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index cbf40c8..53ca849 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -172,14 +172,22 @@ namespace OpenSim.Region.Framework.Scenes
172 172
173 if (entity is SceneObjectPart) 173 if (entity is SceneObjectPart)
174 { 174 {
175 SceneObjectGroup sog = ((SceneObjectPart)entity).ParentGroup;
175 // Attachments are high priority, 176 // Attachments are high priority,
176 if (((SceneObjectPart)entity).ParentGroup.IsAttachment) 177 if (sog.IsAttachment)
177 return 2; 178 return 2;
179
180
181 if(presence.ParentPart != null)
182 {
183 if(presence.ParentPart.ParentGroup == sog)
184 return 2;
185 }
178 186
179 pqueue = ComputeDistancePriority(client, entity, false); 187 pqueue = ComputeDistancePriority(client, entity, false);
180 188
181 // Non physical prims are lower priority than physical prims 189 // Non physical prims are lower priority than physical prims
182 PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; 190 PhysicsActor physActor = sog.RootPart.PhysActor;
183 if (physActor == null || !physActor.IsPhysical) 191 if (physActor == null || !physActor.IsPhysical)
184 pqueue++; 192 pqueue++;
185 } 193 }
@@ -302,6 +310,17 @@ namespace OpenSim.Region.Framework.Scenes
302 else 310 else
303 { 311 {
304 SceneObjectGroup group = (entity as SceneObjectPart).ParentGroup; 312 SceneObjectGroup group = (entity as SceneObjectPart).ParentGroup;
313 if(presence.ParentPart != null)
314 {
315 if(presence.ParentPart.ParentGroup == group)
316 return pqueue;
317 }
318 if(group.IsAttachment)
319 {
320 if(group.RootPart.LocalId == presence.LocalId)
321 return pqueue;
322 }
323
305 float bradius = group.GetBoundsRadius(); 324 float bradius = group.GetBoundsRadius();
306 Vector3 grppos = group.AbsolutePosition + group.getBoundsCenter(); 325 Vector3 grppos = group.AbsolutePosition + group.getBoundsCenter();
307 distance = Vector3.Distance(presencePos, grppos); 326 distance = Vector3.Distance(presencePos, grppos);
diff --git a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
index 651c52e..d38ef61 100644
--- a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
+++ b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using OpenMetaverse; 30using OpenMetaverse;
31using OpenMetaverse.StructuredData;
31using OpenSim.Framework; 32using OpenSim.Framework;
32 33
33namespace OpenSim.Region.Framework.Scenes 34namespace OpenSim.Region.Framework.Scenes
@@ -90,6 +91,87 @@ namespace OpenSim.Region.Framework.Scenes
90 else 91 else
91 return 0; 92 return 0;
92 } 93 }
94 }
95
96 public class FaceMaterial
97 {
98 public UUID ID;
99 public UUID NormalMapID = UUID.Zero;
100 public float NormalOffsetX = 0.0f;
101 public float NormalOffsetY = 0.0f;
102 public float NormalRepeatX = 1.0f;
103 public float NormalRepeatY = 1.0f;
104 public float NormalRotation = 0.0f;
105
106 public UUID SpecularMapID = UUID.Zero;
107 public float SpecularOffsetX = 0.0f;
108 public float SpecularOffsetY = 0.0f;
109 public float SpecularRepeatX = 1.0f;
110 public float SpecularRepeatY = 1.0f;
111 public float SpecularRotation = 0.0f;
112
113 public Color4 SpecularLightColor = new Color4(255,255,255,255);
114 public Byte SpecularLightExponent = 51;
115 public Byte EnvironmentIntensity = 0;
116 public Byte DiffuseAlphaMode = 1;
117 public Byte AlphaMaskCutoff = 0;
118
119 public FaceMaterial()
120 { }
121
122 public FaceMaterial(UUID pID, OSDMap mat)
123 {
124 ID = pID;
125 if(mat == null)
126 return;
127 float scale = 0.0001f;
128 NormalMapID = mat["NormMap"].AsUUID();
129 NormalOffsetX = scale * (float)mat["NormOffsetX"].AsReal();
130 NormalOffsetY = scale * (float)mat["NormOffsetY"].AsReal();
131 NormalRepeatX = scale * (float)mat["NormRepeatX"].AsReal();
132 NormalRepeatY = scale * (float)mat["NormRepeatY"].AsReal();
133 NormalRotation = scale * (float)mat["NormRotation"].AsReal();
134
135 SpecularMapID = mat["SpecMap"].AsUUID();
136 SpecularOffsetX = scale * (float)mat["SpecOffsetX"].AsReal();
137 SpecularOffsetY = scale * (float)mat["SpecOffsetY"].AsReal();
138 SpecularRepeatX = scale * (float)mat["SpecRepeatX"].AsReal();
139 SpecularRepeatY = scale * (float)mat["SpecRepeatY"].AsReal();
140 SpecularRotation = scale * (float)mat["SpecRotation"].AsReal();
93 141
142 SpecularLightColor = mat["SpecColor"].AsColor4();
143 SpecularLightExponent = (Byte)mat["SpecExp"].AsUInteger();
144 EnvironmentIntensity = (Byte)mat["EnvIntensity"].AsUInteger();
145 DiffuseAlphaMode = (Byte)mat["DiffuseAlphaMode"].AsUInteger();
146 AlphaMaskCutoff = (Byte)mat["AlphaMaskCutoff"].AsUInteger();
147 }
148
149 public OSDMap toOSD()
150 {
151 OSDMap mat = new OSDMap();
152 float scale = 10000f;
153
154 mat["NormMap"] = NormalMapID;
155 mat["NormOffsetX"] = (int) (scale * NormalOffsetX);
156 mat["NormOffsetY"] = (int) (scale * NormalOffsetY);
157 mat["NormRepeatX"] = (int) (scale * NormalRepeatX);
158 mat["NormRepeatY"] = (int) (scale * NormalRepeatY);
159 mat["NormRotation"] = (int) (scale * NormalRotation);
160
161 mat["SpecMap"] = SpecularMapID;
162 mat["SpecOffsetX"] = (int) (scale * SpecularOffsetX);
163 mat["SpecOffsetY"] = (int) (scale * SpecularOffsetY);
164 mat["SpecRepeatX"] = (int) (scale * SpecularRepeatX);
165 mat["SpecRepeatY"] = (int) (scale * SpecularRepeatY);
166 mat["SpecRotation"] = (int) (scale * SpecularRotation);
167
168 mat["SpecColor"] = SpecularLightColor;
169 mat["SpecExp"] = SpecularLightExponent;
170 mat["EnvIntensity"] = EnvironmentIntensity;
171 mat["DiffuseAlphaMode"] = DiffuseAlphaMode;
172 mat["AlphaMaskCutoff"] = AlphaMaskCutoff;
173
174 return mat;
175 }
94 } 176 }
95} \ No newline at end of file 177} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index cb06540..2f016fa 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -338,6 +338,7 @@ namespace OpenSim.Region.Framework.Scenes
338 // Update item with new asset 338 // Update item with new asset
339 item.AssetID = asset.FullID; 339 item.AssetID = asset.FullID;
340 group.UpdateInventoryItem(item); 340 group.UpdateInventoryItem(item);
341 group.AggregatePerms();
341 342
342 part.SendPropertiesToClient(remoteClient); 343 part.SendPropertiesToClient(remoteClient);
343 344
@@ -647,7 +648,8 @@ namespace OpenSim.Region.Framework.Scenes
647 // Modify 648 // Modify
648 uint permsMask = ~ ((uint)PermissionMask.Copy | 649 uint permsMask = ~ ((uint)PermissionMask.Copy |
649 (uint)PermissionMask.Transfer | 650 (uint)PermissionMask.Transfer |
650 (uint)PermissionMask.Modify); 651 (uint)PermissionMask.Modify |
652 (uint)PermissionMask.Export);
651 653
652 // Now, reduce the next perms to the mask bits 654 // Now, reduce the next perms to the mask bits
653 // relevant to the operation 655 // relevant to the operation
@@ -677,6 +679,23 @@ namespace OpenSim.Region.Framework.Scenes
677 (uint)PermissionMask.Move; 679 (uint)PermissionMask.Move;
678 uint ownerPerms = item.CurrentPermissions; 680 uint ownerPerms = item.CurrentPermissions;
679 681
682 // These will be applied to the root prim at next rez.
683 // The legacy slam bit (bit 3) and folded permission (bits 0-2)
684 // are preserved due to the above mangling
685 ownerPerms &= nextPerms;
686
687 // Mask the base permissions. This is a conservative
688 // approach altering only the three main perms
689 basePerms &= nextPerms;
690
691 // Mask out the folded portion of the base mask.
692 // While the owner mask carries the actual folded
693 // permissions, the base mask carries the original
694 // base mask, before masking with the folded perms.
695 // We need this later for rezzing.
696 basePerms &= ~(uint)PermissionMask.FoldedMask;
697 basePerms |= ((basePerms >> 13) & 7) | (((basePerms & (uint)PermissionMask.Export) != 0) ? (uint)PermissionMask.FoldedExport : 0);
698
680 // If this is an object, root prim perms may be more 699 // If this is an object, root prim perms may be more
681 // permissive than folded perms. Use folded perms as 700 // permissive than folded perms. Use folded perms as
682 // a mask 701 // a mask
@@ -684,6 +703,9 @@ namespace OpenSim.Region.Framework.Scenes
684 { 703 {
685 // Create a safe mask for the current perms 704 // Create a safe mask for the current perms
686 uint foldedPerms = (item.CurrentPermissions & 7) << 13; 705 uint foldedPerms = (item.CurrentPermissions & 7) << 13;
706 if ((item.CurrentPermissions & (uint)PermissionMask.FoldedExport) != 0)
707 foldedPerms |= (uint)PermissionMask.Export;
708
687 foldedPerms |= permsMask; 709 foldedPerms |= permsMask;
688 710
689 bool isRootMod = (item.CurrentPermissions & 711 bool isRootMod = (item.CurrentPermissions &
@@ -691,6 +713,8 @@ namespace OpenSim.Region.Framework.Scenes
691 true : false; 713 true : false;
692 714
693 // Mask the owner perms to the folded perms 715 // Mask the owner perms to the folded perms
716 // Note that this is only to satisfy the viewer.
717 // The effect of this will be reversed on rez.
694 ownerPerms &= foldedPerms; 718 ownerPerms &= foldedPerms;
695 basePerms &= foldedPerms; 719 basePerms &= foldedPerms;
696 720
@@ -705,15 +729,6 @@ namespace OpenSim.Region.Framework.Scenes
705 } 729 }
706 } 730 }
707 731
708 // These will be applied to the root prim at next rez.
709 // The slam bit (bit 3) and folded permission (bits 0-2)
710 // are preserved due to the above mangling
711 ownerPerms &= nextPerms;
712
713 // Mask the base permissions. This is a conservative
714 // approach altering only the three main perms
715 basePerms &= nextPerms;
716
717 // Assign to the actual item. Make sure the slam bit is 732 // Assign to the actual item. Make sure the slam bit is
718 // set, if it wasn't set before. 733 // set, if it wasn't set before.
719 itemCopy.BasePermissions = basePerms; 734 itemCopy.BasePermissions = basePerms;
@@ -1200,6 +1215,7 @@ namespace OpenSim.Region.Framework.Scenes
1200 } 1215 }
1201 1216
1202 group.RemoveInventoryItem(localID, itemID); 1217 group.RemoveInventoryItem(localID, itemID);
1218 group.AggregatePerms();
1203 } 1219 }
1204 1220
1205 part.SendPropertiesToClient(remoteClient); 1221 part.SendPropertiesToClient(remoteClient);
@@ -1244,6 +1260,10 @@ namespace OpenSim.Region.Framework.Scenes
1244 agentItem.InvType = taskItem.InvType; 1260 agentItem.InvType = taskItem.InvType;
1245 agentItem.Flags = taskItem.Flags; 1261 agentItem.Flags = taskItem.Flags;
1246 1262
1263 // The code below isn't OK. It doesn't account for flags being changed
1264 // in the object inventory, so it will break when you do it. That
1265 // is the previous behaviour, so no matter at this moment. However, there is a lot
1266 // TODO: Fix this after the inventory fixer exists and has beenr run
1247 if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) 1267 if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions())
1248 { 1268 {
1249 agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); 1269 agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move);
@@ -1252,7 +1272,7 @@ namespace OpenSim.Region.Framework.Scenes
1252 else 1272 else
1253 agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions; 1273 agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions;
1254 1274
1255 agentItem.CurrentPermissions = agentItem.BasePermissions; 1275 agentItem.BasePermissions = agentItem.CurrentPermissions;
1256 1276
1257 agentItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; 1277 agentItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
1258 agentItem.Flags &= ~(uint)(InventoryItemFlags.ObjectOverwriteBase | InventoryItemFlags.ObjectOverwriteOwner | InventoryItemFlags.ObjectOverwriteGroup | InventoryItemFlags.ObjectOverwriteEveryone | InventoryItemFlags.ObjectOverwriteNextOwner); 1278 agentItem.Flags &= ~(uint)(InventoryItemFlags.ObjectOverwriteBase | InventoryItemFlags.ObjectOverwriteOwner | InventoryItemFlags.ObjectOverwriteGroup | InventoryItemFlags.ObjectOverwriteEveryone | InventoryItemFlags.ObjectOverwriteNextOwner);
@@ -1360,18 +1380,10 @@ namespace OpenSim.Region.Framework.Scenes
1360 return; 1380 return;
1361 } 1381 }
1362 1382
1363 if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 1383 if (!Permissions.CanCopyObjectInventory(itemId, part.UUID, remoteClient.AgentId))
1364 {
1365 // If the item to be moved is no copy, we need to be able to
1366 // edit the prim.
1367 if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
1368 return;
1369 }
1370 else
1371 { 1384 {
1372 // If the item is copiable, then we just need to have perms 1385 // check also if we can delete the no copy item
1373 // on it. The delete check is a pure rights check 1386 if(!Permissions.CanEditObject(part.UUID, remoteClient.AgentId))
1374 if (!Permissions.CanDeleteObject(part.UUID, remoteClient.AgentId))
1375 return; 1387 return;
1376 } 1388 }
1377 1389
@@ -1449,29 +1461,9 @@ namespace OpenSim.Region.Framework.Scenes
1449 return; 1461 return;
1450 } 1462 }
1451 1463
1452 // Can't transfer this 1464 if(!Permissions.CanDoObjectInvToObjectInv(srcTaskItem, part, destPart))
1453 //
1454 if (part.OwnerID != destPart.OwnerID && (srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1455 return; 1465 return;
1456 1466
1457 bool overrideNoMod = false;
1458 if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0)
1459 overrideNoMod = true;
1460
1461 if (part.OwnerID != destPart.OwnerID && (destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
1462 {
1463 // object cannot copy items to an object owned by a different owner
1464 // unless llAllowInventoryDrop has been called
1465
1466 return;
1467 }
1468
1469 // must have both move and modify permission to put an item in an object
1470 if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod))
1471 {
1472 return;
1473 }
1474
1475 TaskInventoryItem destTaskItem = new TaskInventoryItem(); 1467 TaskInventoryItem destTaskItem = new TaskInventoryItem();
1476 1468
1477 destTaskItem.ItemID = UUID.Random(); 1469 destTaskItem.ItemID = UUID.Random();
@@ -1512,9 +1504,10 @@ namespace OpenSim.Region.Framework.Scenes
1512 destTaskItem.Type = srcTaskItem.Type; 1504 destTaskItem.Type = srcTaskItem.Type;
1513 1505
1514 destPart.Inventory.AddInventoryItem(destTaskItem, part.OwnerID != destPart.OwnerID); 1506 destPart.Inventory.AddInventoryItem(destTaskItem, part.OwnerID != destPart.OwnerID);
1515
1516 if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 1507 if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1508 {
1517 part.Inventory.RemoveInventoryItem(itemId); 1509 part.Inventory.RemoveInventoryItem(itemId);
1510 }
1518 1511
1519 ScenePresence avatar; 1512 ScenePresence avatar;
1520 1513
@@ -1652,76 +1645,79 @@ namespace OpenSim.Region.Framework.Scenes
1652 uint primLocalID) 1645 uint primLocalID)
1653 { 1646 {
1654 UUID itemID = itemInfo.ItemID; 1647 UUID itemID = itemInfo.ItemID;
1648 if (itemID == UUID.Zero)
1649 {
1650 m_log.ErrorFormat(
1651 "[PRIM INVENTORY]: UpdateTaskInventory called with item ID Zero on update for {1}!",
1652 remoteClient.Name);
1653 return;
1654 }
1655 1655
1656 // Find the prim we're dealing with 1656 // Find the prim we're dealing with
1657 SceneObjectPart part = GetSceneObjectPart(primLocalID); 1657 SceneObjectPart part = GetSceneObjectPart(primLocalID);
1658 if(part == null)
1659 {
1660 m_log.WarnFormat(
1661 "[PRIM INVENTORY]: " +
1662 "Update with item {0} requested of prim {1} for {2} but this prim does not exist",
1663 itemID, primLocalID, remoteClient.Name);
1664 return;
1665 }
1658 1666
1659 if (part != null) 1667 TaskInventoryItem currentItem = part.Inventory.GetInventoryItem(itemID);
1668
1669 if (currentItem == null)
1660 { 1670 {
1661 TaskInventoryItem currentItem = part.Inventory.GetInventoryItem(itemID); 1671 InventoryItemBase item = InventoryService.GetItem(remoteClient.AgentId, itemID);
1662 bool allowInventoryDrop = (part.GetEffectiveObjectFlags()
1663 & (uint)PrimFlags.AllowInventoryDrop) != 0;
1664 1672
1665 // Explicity allow anyone to add to the inventory if the 1673 // if not found Try library
1666 // AllowInventoryDrop flag has been set. Don't however let 1674 if (item == null && LibraryService != null && LibraryService.LibraryRootFolder != null)
1667 // them update an item unless they pass the external checks 1675 item = LibraryService.LibraryRootFolder.FindItem(itemID);
1668 //
1669 if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)
1670 && (currentItem != null || !allowInventoryDrop))
1671 return;
1672 1676
1673 if (currentItem == null) 1677 if(item == null)
1674 { 1678 {
1675 UUID copyID = UUID.Random(); 1679 m_log.ErrorFormat(
1676 if (itemID != UUID.Zero) 1680 "[PRIM INVENTORY]: Could not find inventory item {0} to update for {1}!",
1677 { 1681 itemID, remoteClient.Name);
1678 InventoryItemBase item = InventoryService.GetItem(remoteClient.AgentId, itemID); 1682 return;
1683 }
1679 1684
1680 // Try library 1685 if (!Permissions.CanDropInObjectInv(item, remoteClient, part))
1681 if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null) 1686 return;
1682 {
1683 item = LibraryService.LibraryRootFolder.FindItem(itemID);
1684 }
1685 1687
1686 // If we've found the item in the user's inventory or in the library 1688 UUID copyID = UUID.Random();
1687 if (item != null) 1689 bool modrights = Permissions.CanEditObject(part.ParentGroup, remoteClient);
1688 { 1690 part.ParentGroup.AddInventoryItem(remoteClient.AgentId, primLocalID, item, copyID, modrights);
1689 part.ParentGroup.AddInventoryItem(remoteClient.AgentId, primLocalID, item, copyID); 1691 m_log.InfoFormat(
1690 m_log.InfoFormat( 1692 "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
1691 "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", 1693 item.Name, primLocalID, remoteClient.Name);
1692 item.Name, primLocalID, remoteClient.Name); 1694 part.SendPropertiesToClient(remoteClient);
1693 part.SendPropertiesToClient(remoteClient); 1695 if (!Permissions.BypassPermissions())
1694 if (!Permissions.BypassPermissions()) 1696 {
1695 { 1697 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1696 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 1698 {
1697 { 1699 List<UUID> uuids = new List<UUID>();
1698 List<UUID> uuids = new List<UUID>(); 1700 uuids.Add(itemID);
1699 uuids.Add(itemID); 1701 RemoveInventoryItem(remoteClient, uuids);
1700 RemoveInventoryItem(remoteClient, uuids);
1701 }
1702 }
1703 }
1704 else
1705 {
1706 m_log.ErrorFormat(
1707 "[PRIM INVENTORY]: Could not find inventory item {0} to update for {1}!",
1708 itemID, remoteClient.Name);
1709 }
1710 } 1702 }
1711 } 1703 }
1712 else // Updating existing item with new perms etc 1704 }
1713 { 1705 else // Updating existing item with new perms etc
1706 {
1714// m_log.DebugFormat( 1707// m_log.DebugFormat(
1715// "[PRIM INVENTORY]: Updating item {0} in {1} for UpdateTaskInventory()", 1708// "[PRIM INVENTORY]: Updating item {0} in {1} for UpdateTaskInventory()",
1716// currentItem.Name, part.Name); 1709// currentItem.Name, part.Name);
1717 1710
1718 // Only look for an uploaded updated asset if we are passed a transaction ID. This is only the 1711 if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
1719 // case for updates uploded through UDP. Updates uploaded via a capability (e.g. a script update) 1712 return;
1720 // will not pass in a transaction ID in the update message. 1713
1721 if (transactionID != UUID.Zero && AgentTransactionsModule != null) 1714 // Only look for an uploaded updated asset if we are passed a transaction ID. This is only the
1722 { 1715 // case for updates uploded through UDP. Updates uploaded via a capability (e.g. a script update)
1723 AgentTransactionsModule.HandleTaskItemUpdateFromTransaction( 1716 // will not pass in a transaction ID in the update message.
1724 remoteClient, part, transactionID, currentItem); 1717 if (transactionID != UUID.Zero && AgentTransactionsModule != null)
1718 {
1719 AgentTransactionsModule.HandleTaskItemUpdateFromTransaction(
1720 remoteClient, part, transactionID, currentItem);
1725 1721
1726// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) 1722// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
1727// remoteClient.SendAgentAlertMessage("Notecard saved", false); 1723// remoteClient.SendAgentAlertMessage("Notecard saved", false);
@@ -1729,49 +1725,30 @@ namespace OpenSim.Region.Framework.Scenes
1729// remoteClient.SendAgentAlertMessage("Script saved", false); 1725// remoteClient.SendAgentAlertMessage("Script saved", false);
1730// else 1726// else
1731// remoteClient.SendAgentAlertMessage("Item saved", false); 1727// remoteClient.SendAgentAlertMessage("Item saved", false);
1732 } 1728 }
1733 1729
1734 // Base ALWAYS has move 1730 // Base ALWAYS has move
1735 currentItem.BasePermissions |= (uint)PermissionMask.Move; 1731 currentItem.BasePermissions |= (uint)PermissionMask.Move;
1736 1732
1737 itemInfo.Flags = currentItem.Flags; 1733 itemInfo.Flags = currentItem.Flags;
1738 1734
1739 // Check if we're allowed to mess with permissions 1735 // Check if we're allowed to mess with permissions
1740 if (!Permissions.IsGod(remoteClient.AgentId)) // Not a god 1736 if (!Permissions.IsGod(remoteClient.AgentId)) // Not a god
1737 {
1738 if (remoteClient.AgentId != part.OwnerID) // Not owner
1741 { 1739 {
1742 if (remoteClient.AgentId != part.OwnerID) // Not owner 1740 // Friends and group members can't change any perms
1743 { 1741 itemInfo.BasePermissions = currentItem.BasePermissions;
1744 // Friends and group members can't change any perms 1742 itemInfo.EveryonePermissions = currentItem.EveryonePermissions;
1745 itemInfo.BasePermissions = currentItem.BasePermissions; 1743 itemInfo.GroupPermissions = currentItem.GroupPermissions;
1746 itemInfo.EveryonePermissions = currentItem.EveryonePermissions; 1744 itemInfo.NextPermissions = currentItem.NextPermissions;
1747 itemInfo.GroupPermissions = currentItem.GroupPermissions; 1745 itemInfo.CurrentPermissions = currentItem.CurrentPermissions;
1748 itemInfo.NextPermissions = currentItem.NextPermissions;
1749 itemInfo.CurrentPermissions = currentItem.CurrentPermissions;
1750 }
1751 else
1752 {
1753 // Owner can't change base, and can change other
1754 // only up to base
1755 itemInfo.BasePermissions = currentItem.BasePermissions;
1756 if (itemInfo.EveryonePermissions != currentItem.EveryonePermissions)
1757 itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteEveryone;
1758 if (itemInfo.GroupPermissions != currentItem.GroupPermissions)
1759 itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup;
1760 if (itemInfo.CurrentPermissions != currentItem.CurrentPermissions)
1761 itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteOwner;
1762 if (itemInfo.NextPermissions != currentItem.NextPermissions)
1763 itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner;
1764 itemInfo.EveryonePermissions &= currentItem.BasePermissions;
1765 itemInfo.GroupPermissions &= currentItem.BasePermissions;
1766 itemInfo.CurrentPermissions &= currentItem.BasePermissions;
1767 itemInfo.NextPermissions &= currentItem.BasePermissions;
1768 }
1769
1770 } 1746 }
1771 else 1747 else
1772 { 1748 {
1773 if (itemInfo.BasePermissions != currentItem.BasePermissions) 1749 // Owner can't change base, and can change other
1774 itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteBase; 1750 // only up to base
1751 itemInfo.BasePermissions = currentItem.BasePermissions;
1775 if (itemInfo.EveryonePermissions != currentItem.EveryonePermissions) 1752 if (itemInfo.EveryonePermissions != currentItem.EveryonePermissions)
1776 itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteEveryone; 1753 itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteEveryone;
1777 if (itemInfo.GroupPermissions != currentItem.GroupPermissions) 1754 if (itemInfo.GroupPermissions != currentItem.GroupPermissions)
@@ -1780,24 +1757,35 @@ namespace OpenSim.Region.Framework.Scenes
1780 itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteOwner; 1757 itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteOwner;
1781 if (itemInfo.NextPermissions != currentItem.NextPermissions) 1758 if (itemInfo.NextPermissions != currentItem.NextPermissions)
1782 itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner; 1759 itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner;
1760 itemInfo.EveryonePermissions &= currentItem.BasePermissions;
1761 itemInfo.GroupPermissions &= currentItem.BasePermissions;
1762 itemInfo.CurrentPermissions &= currentItem.BasePermissions;
1763 itemInfo.NextPermissions &= currentItem.BasePermissions;
1783 } 1764 }
1784 1765
1785 // Next ALWAYS has move 1766 }
1786 itemInfo.NextPermissions |= (uint)PermissionMask.Move; 1767 else
1768 {
1769 if (itemInfo.BasePermissions != currentItem.BasePermissions)
1770 itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteBase;
1771 if (itemInfo.EveryonePermissions != currentItem.EveryonePermissions)
1772 itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteEveryone;
1773 if (itemInfo.GroupPermissions != currentItem.GroupPermissions)
1774 itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup;
1775 if (itemInfo.CurrentPermissions != currentItem.CurrentPermissions)
1776 itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteOwner;
1777 if (itemInfo.NextPermissions != currentItem.NextPermissions)
1778 itemInfo.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner;
1779 }
1787 1780
1788 if (part.Inventory.UpdateInventoryItem(itemInfo)) 1781 // Next ALWAYS has move
1789 { 1782 itemInfo.NextPermissions |= (uint)PermissionMask.Move;
1790 part.SendPropertiesToClient(remoteClient); 1783
1791 } 1784 if (part.Inventory.UpdateInventoryItem(itemInfo))
1785 {
1786 part.SendPropertiesToClient(remoteClient);
1792 } 1787 }
1793 } 1788 }
1794 else
1795 {
1796 m_log.WarnFormat(
1797 "[PRIM INVENTORY]: " +
1798 "Update with item {0} requested of prim {1} for {2} but this prim does not exist",
1799 itemID, primLocalID, remoteClient.Name);
1800 }
1801 } 1789 }
1802 1790
1803 /// <summary> 1791 /// <summary>
@@ -1960,6 +1948,8 @@ namespace OpenSim.Region.Framework.Scenes
1960 part.Inventory.AddInventoryItem(taskItem, false); 1948 part.Inventory.AddInventoryItem(taskItem, false);
1961 part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); 1949 part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
1962 1950
1951 part.ParentGroup.AggregatePerms();
1952
1963 // tell anyone managing scripts that a new script exists 1953 // tell anyone managing scripts that a new script exists
1964 EventManager.TriggerNewScript(agentID, part, taskItem.ItemID); 1954 EventManager.TriggerNewScript(agentID, part, taskItem.ItemID);
1965 1955
@@ -2095,13 +2085,20 @@ namespace OpenSim.Region.Framework.Scenes
2095 /// <param name='action'>DeRezAction</param> 2085 /// <param name='action'>DeRezAction</param>
2096 /// <param name='destinationID'>User folder ID to place derezzed object</param> 2086 /// <param name='destinationID'>User folder ID to place derezzed object</param>
2097 public virtual void DeRezObjects( 2087 public virtual void DeRezObjects(
2098 IClientAPI remoteClient, List<uint> localIDs, UUID groupID, DeRezAction action, UUID destinationID) 2088 IClientAPI remoteClient, List<uint> localIDs, UUID groupID, DeRezAction action, UUID destinationID, bool AddToReturns = true)
2099 { 2089 {
2100 // First, see of we can perform the requested action and 2090 // First, see of we can perform the requested action and
2101 // build a list of eligible objects 2091 // build a list of eligible objects
2102 List<uint> deleteIDs = new List<uint>(); 2092 List<uint> deleteIDs = new List<uint>();
2103 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); 2093 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>();
2104 List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>(); 2094 List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>();
2095 List<SceneObjectGroup> takeDeleteGroups = new List<SceneObjectGroup>();
2096
2097 ScenePresence sp = null;
2098 if(remoteClient != null)
2099 sp = remoteClient.SceneAgent as ScenePresence;
2100 else if(action != DeRezAction.Return)
2101 return; // only Return can be called without a client
2105 2102
2106 // Start with true for both, then remove the flags if objects 2103 // Start with true for both, then remove the flags if objects
2107 // that we can't derez are part of the selection 2104 // that we can't derez are part of the selection
@@ -2157,17 +2154,17 @@ namespace OpenSim.Region.Framework.Scenes
2157 { 2154 {
2158 if (action == DeRezAction.TakeCopy) 2155 if (action == DeRezAction.TakeCopy)
2159 { 2156 {
2160 if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) 2157 if (!Permissions.CanTakeCopyObject(grp, sp))
2161 permissionToTakeCopy = false; 2158 permissionToTakeCopy = false;
2162 } 2159 }
2163 else 2160 else
2164 { 2161 {
2165 permissionToTakeCopy = false; 2162 permissionToTakeCopy = false;
2166 } 2163 }
2167 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) 2164 if (!Permissions.CanTakeObject(grp, sp))
2168 permissionToTake = false; 2165 permissionToTake = false;
2169 2166
2170 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) 2167 if (!Permissions.CanDeleteObject(grp, remoteClient))
2171 permissionToDelete = false; 2168 permissionToDelete = false;
2172 } 2169 }
2173 2170
@@ -2208,13 +2205,14 @@ namespace OpenSim.Region.Framework.Scenes
2208 { 2205 {
2209 if (Permissions.CanReturnObjects( 2206 if (Permissions.CanReturnObjects(
2210 null, 2207 null,
2211 remoteClient.AgentId, 2208 remoteClient,
2212 new List<SceneObjectGroup>() {grp})) 2209 new List<SceneObjectGroup>() {grp}))
2213 { 2210 {
2214 permissionToTake = true; 2211 permissionToTake = true;
2215 permissionToDelete = true; 2212 permissionToDelete = true;
2216 2213 if(AddToReturns)
2217 AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); 2214 AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition,
2215 "parcel owner return");
2218 } 2216 }
2219 } 2217 }
2220 else // Auto return passes through here with null agent 2218 else // Auto return passes through here with null agent
@@ -2224,26 +2222,24 @@ namespace OpenSim.Region.Framework.Scenes
2224 } 2222 }
2225 } 2223 }
2226 2224
2227 if (permissionToTake && (!permissionToDelete))
2228 takeGroups.Add(grp);
2229
2230 if (permissionToDelete) 2225 if (permissionToDelete)
2231 { 2226 {
2232 if (permissionToTake) 2227 if (permissionToTake)
2228 takeDeleteGroups.Add(grp);
2229 else
2233 deleteGroups.Add(grp); 2230 deleteGroups.Add(grp);
2234 deleteIDs.Add(grp.LocalId); 2231 deleteIDs.Add(grp.LocalId);
2235 } 2232 }
2233 else if(permissionToTake)
2234 takeGroups.Add(grp);
2236 } 2235 }
2237 2236
2238 SendKillObject(deleteIDs); 2237 SendKillObject(deleteIDs);
2239 2238
2240 if (deleteGroups.Count > 0) 2239 if (takeDeleteGroups.Count > 0)
2241 { 2240 {
2242 foreach (SceneObjectGroup g in deleteGroups)
2243 deleteIDs.Remove(g.LocalId);
2244
2245 m_asyncSceneObjectDeleter.DeleteToInventory( 2241 m_asyncSceneObjectDeleter.DeleteToInventory(
2246 action, destinationID, deleteGroups, remoteClient, 2242 action, destinationID, takeDeleteGroups, remoteClient,
2247 true); 2243 true);
2248 } 2244 }
2249 if (takeGroups.Count > 0) 2245 if (takeGroups.Count > 0)
@@ -2252,7 +2248,7 @@ namespace OpenSim.Region.Framework.Scenes
2252 action, destinationID, takeGroups, remoteClient, 2248 action, destinationID, takeGroups, remoteClient,
2253 false); 2249 false);
2254 } 2250 }
2255 if (deleteIDs.Count > 0) 2251 if (deleteGroups.Count > 0)
2256 { 2252 {
2257 foreach (SceneObjectGroup g in deleteGroups) 2253 foreach (SceneObjectGroup g in deleteGroups)
2258 DeleteSceneObject(g, true); 2254 DeleteSceneObject(g, true);
@@ -2640,6 +2636,7 @@ namespace OpenSim.Region.Framework.Scenes
2640 2636
2641 // We can only call this after adding the scene object, since the scene object references the scene 2637 // We can only call this after adding the scene object, since the scene object references the scene
2642 // to find out if scripts should be activated at all. 2638 // to find out if scripts should be activated at all.
2639 group.AggregatePerms();
2643 group.CreateScriptInstances(param, true, DefaultScriptEngine, 3); 2640 group.CreateScriptInstances(param, true, DefaultScriptEngine, 3);
2644 2641
2645 group.ScheduleGroupForFullUpdate(); 2642 group.ScheduleGroupForFullUpdate();
@@ -2649,7 +2646,7 @@ namespace OpenSim.Region.Framework.Scenes
2649 } 2646 }
2650 2647
2651 public virtual bool returnObjects(SceneObjectGroup[] returnobjects, 2648 public virtual bool returnObjects(SceneObjectGroup[] returnobjects,
2652 UUID AgentId) 2649 IClientAPI client)
2653 { 2650 {
2654 List<uint> localIDs = new List<uint>(); 2651 List<uint> localIDs = new List<uint>();
2655 2652
@@ -2659,8 +2656,8 @@ namespace OpenSim.Region.Framework.Scenes
2659 "parcel owner return"); 2656 "parcel owner return");
2660 localIDs.Add(grp.RootPart.LocalId); 2657 localIDs.Add(grp.RootPart.LocalId);
2661 } 2658 }
2662 DeRezObjects(null, localIDs, UUID.Zero, DeRezAction.Return, 2659 DeRezObjects(client, localIDs, UUID.Zero, DeRezAction.Return,
2663 UUID.Zero); 2660 UUID.Zero, false);
2664 2661
2665 return true; 2662 return true;
2666 } 2663 }
@@ -2691,9 +2688,6 @@ namespace OpenSim.Region.Framework.Scenes
2691 { 2688 {
2692 if (ownerID != UUID.Zero) 2689 if (ownerID != UUID.Zero)
2693 return; 2690 return;
2694
2695 if (!Permissions.CanDeedObject(remoteClient.AgentId, groupID))
2696 return;
2697 } 2691 }
2698 2692
2699 List<SceneObjectGroup> groups = new List<SceneObjectGroup>(); 2693 List<SceneObjectGroup> groups = new List<SceneObjectGroup>();
@@ -2724,21 +2718,22 @@ namespace OpenSim.Region.Framework.Scenes
2724 child.TriggerScriptChangedEvent(Changed.OWNER); 2718 child.TriggerScriptChangedEvent(Changed.OWNER);
2725 } 2719 }
2726 } 2720 }
2727 else // The object was deeded to the group 2721 else // The object deeded to the group
2728 { 2722 {
2729 if (!Permissions.IsGod(remoteClient.AgentId) && sog.OwnerID != remoteClient.AgentId) 2723 if (!Permissions.CanDeedObject(remoteClient, sog, groupID))
2730 continue; 2724 continue;
2731 2725
2732 if (!Permissions.CanTransferObject(sog.UUID, groupID)) 2726 sog.SetOwnerId(groupID);
2733 continue;
2734 2727
2735 if (sog.GroupID != groupID) 2728 // this is wrong, GroupMask is used for group sharing, still possible to set
2736 continue; 2729 // this whould give owner rights to users that are member of group but don't have role powers to edit
2730// sog.RootPart.GroupMask = sog.RootPart.OwnerMask;
2737 2731
2738 sog.SetOwnerId(groupID); 2732 // we should keep all permissions on deed to group
2739 // Make the group mask be the previous owner mask 2733 // and with this comented code, if user does not set next permissions on the object
2740 sog.RootPart.GroupMask = sog.RootPart.OwnerMask; 2734 // and on ALL contents of ALL prims, he may loose rights, making the object useless
2741 sog.ApplyNextOwnerPermissions(); 2735 sog.ApplyNextOwnerPermissions();
2736 sog.AggregatePerms();
2742 2737
2743 sog.ScheduleGroupForFullUpdate(); 2738 sog.ScheduleGroupForFullUpdate();
2744 2739
@@ -2748,8 +2743,6 @@ namespace OpenSim.Region.Framework.Scenes
2748 child.Inventory.ChangeInventoryOwner(groupID); 2743 child.Inventory.ChangeInventoryOwner(groupID);
2749 child.TriggerScriptChangedEvent(Changed.OWNER); 2744 child.TriggerScriptChangedEvent(Changed.OWNER);
2750 } 2745 }
2751
2752
2753 } 2746 }
2754 } 2747 }
2755 2748
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 2d62b50..4fef9c3 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -183,11 +183,12 @@ namespace OpenSim.Region.Framework.Scenes
183 part.SendFullUpdate(remoteClient); 183 part.SendFullUpdate(remoteClient);
184 184
185 // A prim is only tainted if it's allowed to be edited by the person clicking it. 185 // A prim is only tainted if it's allowed to be edited by the person clicking it.
186 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) 186 if (Permissions.CanChangeSelectedState(part, (ScenePresence)remoteClient.SceneAgent))
187 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
188 { 187 {
188 bool oldsel = part.IsSelected;
189 part.IsSelected = true; 189 part.IsSelected = true;
190 EventManager.TriggerParcelPrimCountTainted(); 190 if(!oldsel)
191 EventManager.TriggerParcelPrimCountTainted();
191 } 192 }
192 193
193 part.SendPropertiesToClient(remoteClient); 194 part.SendPropertiesToClient(remoteClient);
@@ -229,6 +230,7 @@ namespace OpenSim.Region.Framework.Scenes
229 if (so.OwnerID == remoteClient.AgentId) 230 if (so.OwnerID == remoteClient.AgentId)
230 { 231 {
231 so.SetGroup(groupID, remoteClient); 232 so.SetGroup(groupID, remoteClient);
233 EventManager.TriggerParcelPrimCountTainted();
232 } 234 }
233 } 235 }
234 } 236 }
@@ -250,8 +252,7 @@ namespace OpenSim.Region.Framework.Scenes
250 // handled by group, but by prim. Legacy cruft. 252 // handled by group, but by prim. Legacy cruft.
251 // TODO: Make selection flagging per prim! 253 // TODO: Make selection flagging per prim!
252 // 254 //
253 if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId) 255 if (Permissions.CanChangeSelectedState(part, (ScenePresence)remoteClient.SceneAgent))
254 || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId))
255 { 256 {
256 part.IsSelected = false; 257 part.IsSelected = false;
257 if (!part.ParentGroup.IsAttachment && oldgprSelect != part.ParentGroup.IsSelected) 258 if (!part.ParentGroup.IsAttachment && oldgprSelect != part.ParentGroup.IsSelected)
@@ -327,7 +328,7 @@ namespace OpenSim.Region.Framework.Scenes
327 if(group == null || group.IsDeleted) 328 if(group == null || group.IsDeleted)
328 return; 329 return;
329 330
330 if (Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.) 331 if (Permissions.CanMoveObject(group, remoteClient))// && PermissionsMngr.)
331 { 332 {
332 group.GrabMovement(objectID, offset, pos, remoteClient); 333 group.GrabMovement(objectID, offset, pos, remoteClient);
333 } 334 }
@@ -388,7 +389,7 @@ namespace OpenSim.Region.Framework.Scenes
388 SceneObjectGroup group = GetGroupByPrim(objectID); 389 SceneObjectGroup group = GetGroupByPrim(objectID);
389 if (group != null) 390 if (group != null)
390 { 391 {
391 if (Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.) 392 if (Permissions.CanMoveObject(group, remoteClient))// && PermissionsMngr.)
392 { 393 {
393 group.SpinStart(remoteClient); 394 group.SpinStart(remoteClient);
394 } 395 }
@@ -406,7 +407,7 @@ namespace OpenSim.Region.Framework.Scenes
406 SceneObjectGroup group = GetGroupByPrim(objectID); 407 SceneObjectGroup group = GetGroupByPrim(objectID);
407 if (group != null) 408 if (group != null)
408 { 409 {
409 if (Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.) 410 if (Permissions.CanMoveObject(group, remoteClient))// && PermissionsMngr.)
410 { 411 {
411 group.SpinMovement(rotation, remoteClient); 412 group.SpinMovement(rotation, remoteClient);
412 } 413 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index 893b38c..c55a7a6 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -37,52 +37,60 @@ using OpenSim.Region.Framework.Interfaces;
37namespace OpenSim.Region.Framework.Scenes 37namespace OpenSim.Region.Framework.Scenes
38{ 38{
39 #region Delegates 39 #region Delegates
40 public delegate uint GenerateClientFlagsHandler(UUID userID, UUID objectID); 40 public delegate uint GenerateClientFlagsHandler(SceneObjectPart part, ScenePresence sp, uint curEffectivePerms);
41 public delegate void SetBypassPermissionsHandler(bool value); 41 public delegate void SetBypassPermissionsHandler(bool value);
42 public delegate bool BypassPermissionsHandler(); 42 public delegate bool BypassPermissionsHandler();
43 public delegate bool PropagatePermissionsHandler(); 43 public delegate bool PropagatePermissionsHandler();
44 public delegate bool RezObjectHandler(int objectCount, UUID owner, Vector3 objectPosition, Scene scene); 44 public delegate bool RezObjectHandler(int objectCount, UUID owner, Vector3 objectPosition);
45 public delegate bool DeleteObjectHandler(UUID objectID, UUID deleter, Scene scene); 45 public delegate bool DeleteObjectHandlerByIDs(UUID objectID, UUID deleter);
46 public delegate bool TransferObjectHandler(UUID objectID, UUID recipient, Scene scene); 46 public delegate bool DeleteObjectHandler(SceneObjectGroup sog, ScenePresence sp);
47 public delegate bool TakeObjectHandler(UUID objectID, UUID stealer, Scene scene); 47 public delegate bool TransferObjectHandler(UUID objectID, UUID recipient);
48 public delegate bool SellGroupObjectHandler(UUID userID, UUID groupID, Scene scene); 48 public delegate bool TakeObjectHandler(SceneObjectGroup sog, ScenePresence sp);
49 public delegate bool TakeCopyObjectHandler(UUID objectID, UUID userID, Scene inScene); 49 public delegate bool SellGroupObjectHandler(UUID userID, UUID groupID);
50 public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); 50 public delegate bool SellObjectHandlerByUserID(SceneObjectGroup sog, UUID userID, byte saleType);
51 public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene); 51 public delegate bool SellObjectHandler(SceneObjectGroup sog, ScenePresence sp, byte saleType);
52 public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); 52 public delegate bool TakeCopyObjectHandler(SceneObjectGroup sog, ScenePresence sp);
53 public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); 53 public delegate bool DuplicateObjectHandler(SceneObjectGroup sog, ScenePresence sp);
54 public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); 54 public delegate bool EditObjectByIDsHandler(UUID objectID, UUID editorID);
55 public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); 55 public delegate bool EditObjectHandler(SceneObjectGroup sog, ScenePresence sp);
56 public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene); 56 public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID);
57 public delegate bool InventoryTransferHandler(UUID user, UUID target, Scene startScene); 57 public delegate bool MoveObjectHandler(SceneObjectGroup sog, ScenePresence sp);
58 public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); 58 public delegate bool ObjectEntryHandler(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint);
59 public delegate bool ViewNotecardHandler(UUID script, UUID objectID, UUID user, Scene scene); 59 public delegate bool ObjectEnterWithScriptsHandler(SceneObjectGroup sog, ILandObject land);
60 public delegate bool EditScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); 60 public delegate bool ReturnObjectsHandler(ILandObject land, ScenePresence sp, List<SceneObjectGroup> objects);
61 public delegate bool EditNotecardHandler(UUID notecard, UUID objectID, UUID user, Scene scene); 61 public delegate bool InstantMessageHandler(UUID user, UUID target);
62 public delegate bool RunScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); 62 public delegate bool InventoryTransferHandler(UUID user, UUID target);
63 public delegate bool CompileScriptHandler(UUID ownerUUID, int scriptType, Scene scene); 63 public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user);
64 public delegate bool StartScriptHandler(UUID script, UUID user, Scene scene); 64 public delegate bool ViewNotecardHandler(UUID script, UUID objectID, UUID user);
65 public delegate bool StopScriptHandler(UUID script, UUID user, Scene scene); 65 public delegate bool EditScriptHandler(UUID script, UUID objectID, UUID user);
66 public delegate bool ResetScriptHandler(UUID prim, UUID script, UUID user, Scene scene); 66 public delegate bool EditNotecardHandler(UUID notecard, UUID objectID, UUID user);
67 public delegate bool TerraformLandHandler(UUID user, Vector3 position, Scene requestFromScene); 67 public delegate bool RunScriptHandlerByIDs(UUID script, UUID objectID, UUID user);
68 public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene); 68 public delegate bool RunScriptHandler(TaskInventoryItem item, SceneObjectPart part);
69 public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand); 69 public delegate bool CompileScriptHandler(UUID ownerUUID, int scriptType);
70 public delegate bool IsGodHandler(UUID user, Scene requestFromScene); 70 public delegate bool StartScriptHandler(UUID script, UUID user);
71 public delegate bool IsGridGodHandler(UUID user, Scene requestFromScene); 71 public delegate bool StopScriptHandler(UUID script, UUID user);
72 public delegate bool ResetScriptHandler(UUID prim, UUID script, UUID user);
73 public delegate bool TerraformLandHandler(UUID user, Vector3 position);
74 public delegate bool RunConsoleCommandHandler(UUID user);
75 public delegate bool IssueEstateCommandHandler(UUID user, bool ownerCommand);
76 public delegate bool IsGodHandler(UUID user);
77 public delegate bool IsGridGodHandler(UUID user);
72 public delegate bool IsAdministratorHandler(UUID user); 78 public delegate bool IsAdministratorHandler(UUID user);
73 public delegate bool IsEstateManagerHandler(UUID user); 79 public delegate bool IsEstateManagerHandler(UUID user);
74 public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); 80 public delegate bool EditParcelHandler(UUID user, ILandObject parcel);
75 public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene, bool allowManager); 81 public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, bool allowManager);
76 public delegate bool SellParcelHandler(UUID user, ILandObject parcel, Scene scene); 82 public delegate bool SellParcelHandler(UUID user, ILandObject parcel);
77 public delegate bool AbandonParcelHandler(UUID user, ILandObject parcel, Scene scene); 83 public delegate bool AbandonParcelHandler(UUID user, ILandObject parcel);
78 public delegate bool ReclaimParcelHandler(UUID user, ILandObject parcel, Scene scene); 84 public delegate bool ReclaimParcelHandler(UUID user, ILandObject parcel);
79 public delegate bool DeedParcelHandler(UUID user, ILandObject parcel, Scene scene); 85 public delegate bool DeedParcelHandler(UUID user, ILandObject parcel);
80 public delegate bool DeedObjectHandler(UUID user, UUID group, Scene scene); 86 public delegate bool DeedObjectHandler(ScenePresence sp, SceneObjectGroup sog, UUID targetGroupID);
81 public delegate bool BuyLandHandler(UUID user, ILandObject parcel, Scene scene); 87 public delegate bool BuyLandHandler(UUID user, ILandObject parcel);
82 public delegate bool LinkObjectHandler(UUID user, UUID objectID); 88 public delegate bool LinkObjectHandler(UUID user, UUID objectID);
83 public delegate bool DelinkObjectHandler(UUID user, UUID objectID); 89 public delegate bool DelinkObjectHandler(UUID user, UUID objectID);
84 public delegate bool CreateObjectInventoryHandler(int invType, UUID objectID, UUID userID); 90 public delegate bool CreateObjectInventoryHandler(int invType, UUID objectID, UUID userID);
85 public delegate bool CopyObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID); 91 public delegate bool CopyObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
92 public delegate bool DoObjectInvToObjectInv(TaskInventoryItem item, SceneObjectPart sourcePart, SceneObjectPart destPart);
93 public delegate bool DoDropInObjectInv(InventoryItemBase item, ScenePresence sp, SceneObjectPart destPart);
86 public delegate bool DeleteObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID); 94 public delegate bool DeleteObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
87 public delegate bool TransferObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID); 95 public delegate bool TransferObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
88 public delegate bool CreateUserInventoryHandler(int invType, UUID userID); 96 public delegate bool CreateUserInventoryHandler(int invType, UUID userID);
@@ -112,16 +120,23 @@ namespace OpenSim.Region.Framework.Scenes
112 public event BypassPermissionsHandler OnBypassPermissions; 120 public event BypassPermissionsHandler OnBypassPermissions;
113 public event PropagatePermissionsHandler OnPropagatePermissions; 121 public event PropagatePermissionsHandler OnPropagatePermissions;
114 public event RezObjectHandler OnRezObject; 122 public event RezObjectHandler OnRezObject;
123 public event DeleteObjectHandlerByIDs OnDeleteObjectByIDs;
115 public event DeleteObjectHandler OnDeleteObject; 124 public event DeleteObjectHandler OnDeleteObject;
116 public event TransferObjectHandler OnTransferObject; 125 public event TransferObjectHandler OnTransferObject;
117 public event TakeObjectHandler OnTakeObject; 126 public event TakeObjectHandler OnTakeObject;
127
118 public event SellGroupObjectHandler OnSellGroupObject; 128 public event SellGroupObjectHandler OnSellGroupObject;
129 public event SellObjectHandlerByUserID OnSellObjectByUserID;
130 public event SellObjectHandler OnSellObject;
131
119 public event TakeCopyObjectHandler OnTakeCopyObject; 132 public event TakeCopyObjectHandler OnTakeCopyObject;
120 public event DuplicateObjectHandler OnDuplicateObject; 133 public event DuplicateObjectHandler OnDuplicateObject;
134 public event EditObjectByIDsHandler OnEditObjectByIDs;
121 public event EditObjectHandler OnEditObject; 135 public event EditObjectHandler OnEditObject;
122 public event EditObjectInventoryHandler OnEditObjectInventory; 136 public event EditObjectInventoryHandler OnEditObjectInventory;
123 public event MoveObjectHandler OnMoveObject; 137 public event MoveObjectHandler OnMoveObject;
124 public event ObjectEntryHandler OnObjectEntry; 138 public event ObjectEntryHandler OnObjectEntry;
139 public event ObjectEnterWithScriptsHandler OnObjectEnterWithScripts;
125 public event ReturnObjectsHandler OnReturnObjects; 140 public event ReturnObjectsHandler OnReturnObjects;
126 public event InstantMessageHandler OnInstantMessage; 141 public event InstantMessageHandler OnInstantMessage;
127 public event InventoryTransferHandler OnInventoryTransfer; 142 public event InventoryTransferHandler OnInventoryTransfer;
@@ -129,6 +144,7 @@ namespace OpenSim.Region.Framework.Scenes
129 public event ViewNotecardHandler OnViewNotecard; 144 public event ViewNotecardHandler OnViewNotecard;
130 public event EditScriptHandler OnEditScript; 145 public event EditScriptHandler OnEditScript;
131 public event EditNotecardHandler OnEditNotecard; 146 public event EditNotecardHandler OnEditNotecard;
147 public event RunScriptHandlerByIDs OnRunScriptByIDs;
132 public event RunScriptHandler OnRunScript; 148 public event RunScriptHandler OnRunScript;
133 public event CompileScriptHandler OnCompileScript; 149 public event CompileScriptHandler OnCompileScript;
134 public event StartScriptHandler OnStartScript; 150 public event StartScriptHandler OnStartScript;
@@ -137,7 +153,6 @@ namespace OpenSim.Region.Framework.Scenes
137 public event TerraformLandHandler OnTerraformLand; 153 public event TerraformLandHandler OnTerraformLand;
138 public event RunConsoleCommandHandler OnRunConsoleCommand; 154 public event RunConsoleCommandHandler OnRunConsoleCommand;
139 public event IssueEstateCommandHandler OnIssueEstateCommand; 155 public event IssueEstateCommandHandler OnIssueEstateCommand;
140 public event IsGodHandler OnIsGod;
141 public event IsGridGodHandler OnIsGridGod; 156 public event IsGridGodHandler OnIsGridGod;
142 public event IsAdministratorHandler OnIsAdministrator; 157 public event IsAdministratorHandler OnIsAdministrator;
143 public event IsEstateManagerHandler OnIsEstateManager; 158 public event IsEstateManagerHandler OnIsEstateManager;
@@ -153,6 +168,8 @@ namespace OpenSim.Region.Framework.Scenes
153 public event DelinkObjectHandler OnDelinkObject; 168 public event DelinkObjectHandler OnDelinkObject;
154 public event CreateObjectInventoryHandler OnCreateObjectInventory; 169 public event CreateObjectInventoryHandler OnCreateObjectInventory;
155 public event CopyObjectInventoryHandler OnCopyObjectInventory; 170 public event CopyObjectInventoryHandler OnCopyObjectInventory;
171 public event DoObjectInvToObjectInv OnDoObjectInvToObjectInv;
172 public event DoDropInObjectInv OnDropInObjectInv;
156 public event DeleteObjectInventoryHandler OnDeleteObjectInventory; 173 public event DeleteObjectInventoryHandler OnDeleteObjectInventory;
157 public event TransferObjectInventoryHandler OnTransferObjectInventory; 174 public event TransferObjectInventoryHandler OnTransferObjectInventory;
158 public event CreateUserInventoryHandler OnCreateUserInventory; 175 public event CreateUserInventoryHandler OnCreateUserInventory;
@@ -167,7 +184,7 @@ namespace OpenSim.Region.Framework.Scenes
167 184
168 #region Object Permission Checks 185 #region Object Permission Checks
169 186
170 public uint GenerateClientFlags(UUID userID, UUID objectID) 187 public uint GenerateClientFlags( SceneObjectPart part, ScenePresence sp)
171 { 188 {
172 // libomv will moan about PrimFlags.ObjectYouOfficer being 189 // libomv will moan about PrimFlags.ObjectYouOfficer being
173 // obsolete... 190 // obsolete...
@@ -179,12 +196,9 @@ namespace OpenSim.Region.Framework.Scenes
179 PrimFlags.ObjectTransfer | 196 PrimFlags.ObjectTransfer |
180 PrimFlags.ObjectYouOwner | 197 PrimFlags.ObjectYouOwner |
181 PrimFlags.ObjectAnyOwner | 198 PrimFlags.ObjectAnyOwner |
182 PrimFlags.ObjectOwnerModify | 199 PrimFlags.ObjectOwnerModify;
183 PrimFlags.ObjectYouOfficer;
184#pragma warning restore 0612 200#pragma warning restore 0612
185 201
186 SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
187
188 if (part == null) 202 if (part == null)
189 return 0; 203 return 0;
190 204
@@ -196,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes
196 Delegate[] list = handlerGenerateClientFlags.GetInvocationList(); 210 Delegate[] list = handlerGenerateClientFlags.GetInvocationList();
197 foreach (GenerateClientFlagsHandler check in list) 211 foreach (GenerateClientFlagsHandler check in list)
198 { 212 {
199 perms &= check(userID, objectID); 213 perms &= check(part, sp, perms);
200 } 214 }
201 } 215 }
202 return perms; 216 return perms;
@@ -248,7 +262,7 @@ namespace OpenSim.Region.Framework.Scenes
248 Delegate[] list = handler.GetInvocationList(); 262 Delegate[] list = handler.GetInvocationList();
249 foreach (RezObjectHandler h in list) 263 foreach (RezObjectHandler h in list)
250 { 264 {
251 if (h(objectCount, owner,objectPosition, m_scene) == false) 265 if (h(objectCount, owner,objectPosition) == false)
252 return false; 266 return false;
253 } 267 }
254 } 268 }
@@ -262,141 +276,183 @@ namespace OpenSim.Region.Framework.Scenes
262 { 276 {
263 bool result = true; 277 bool result = true;
264 278
265 DeleteObjectHandler handler = OnDeleteObject; 279 DeleteObjectHandlerByIDs handler = OnDeleteObjectByIDs;
266 if (handler != null) 280 if (handler != null)
267 { 281 {
268 Delegate[] list = handler.GetInvocationList(); 282 Delegate[] list = handler.GetInvocationList();
269 foreach (DeleteObjectHandler h in list) 283 foreach (DeleteObjectHandlerByIDs h in list)
270 { 284 {
271 if (h(objectID, deleter, m_scene) == false) 285 if (h(objectID, deleter) == false)
272 { 286 {
273 result = false; 287 result = false;
274 break; 288 break;
275 } 289 }
276 } 290 }
277 } 291 }
278
279 return result; 292 return result;
280 } 293 }
281 294
282 public bool CanTransferObject(UUID objectID, UUID recipient) 295 public bool CanDeleteObject(SceneObjectGroup sog, IClientAPI client)
283 { 296 {
284 bool result = true; 297 DeleteObjectHandler handler = OnDeleteObject;
298 if (handler != null)
299 {
300 if(sog == null || client == null || client.SceneAgent == null)
301 return false;
302
303 ScenePresence sp = client.SceneAgent as ScenePresence;
304
305 Delegate[] list = handler.GetInvocationList();
306 foreach (DeleteObjectHandler h in list)
307 {
308 if (h(sog, sp) == false)
309 return false;
310 }
311 }
312
313 return true;
314 }
285 315
316 public bool CanTransferObject(UUID objectID, UUID recipient)
317 {
286 TransferObjectHandler handler = OnTransferObject; 318 TransferObjectHandler handler = OnTransferObject;
287 if (handler != null) 319 if (handler != null)
288 { 320 {
289 Delegate[] list = handler.GetInvocationList(); 321 Delegate[] list = handler.GetInvocationList();
290 foreach (TransferObjectHandler h in list) 322 foreach (TransferObjectHandler h in list)
291 { 323 {
292 if (h(objectID, recipient, m_scene) == false) 324 if (h(objectID, recipient) == false)
293 { 325 return false;
294 result = false;
295 break;
296 }
297 } 326 }
298 } 327 }
299 328 return true;
300 return result;
301 } 329 }
302 330
303 #endregion 331 #endregion
304 332
305 #region TAKE OBJECT 333 #region TAKE OBJECT
306 public bool CanTakeObject(UUID objectID, UUID AvatarTakingUUID) 334 public bool CanTakeObject(SceneObjectGroup sog, ScenePresence sp)
307 { 335 {
308 bool result = true;
309
310 TakeObjectHandler handler = OnTakeObject; 336 TakeObjectHandler handler = OnTakeObject;
311 if (handler != null) 337 if (handler != null)
312 { 338 {
339 if(sog == null || sp == null)
340 return false;
341
313 Delegate[] list = handler.GetInvocationList(); 342 Delegate[] list = handler.GetInvocationList();
314 foreach (TakeObjectHandler h in list) 343 foreach (TakeObjectHandler h in list)
315 { 344 {
316 if (h(objectID, AvatarTakingUUID, m_scene) == false) 345 if (h(sog, sp) == false)
317 { 346 return false;
318 result = false;
319 break;
320 }
321 } 347 }
322 } 348 }
323
324// m_log.DebugFormat( 349// m_log.DebugFormat(
325// "[SCENE PERMISSIONS]: CanTakeObject() fired for object {0}, taker {1}, result {2}", 350// "[SCENE PERMISSIONS]: CanTakeObject() fired for object {0}, taker {1}, result {2}",
326// objectID, AvatarTakingUUID, result); 351// objectID, AvatarTakingUUID, result);
327 352 return true;
328 return result;
329 } 353 }
330 354
331 #endregion 355 #endregion
332 356
333 #region SELL GROUP OBJECT 357 #region SELL GROUP OBJECT
334 public bool CanSellGroupObject(UUID userID, UUID groupID, Scene scene) 358 public bool CanSellGroupObject(UUID userID, UUID groupID)
335 { 359 {
336 bool result = true;
337
338 SellGroupObjectHandler handler = OnSellGroupObject; 360 SellGroupObjectHandler handler = OnSellGroupObject;
339 if (handler != null) 361 if (handler != null)
340 { 362 {
341 Delegate[] list = handler.GetInvocationList(); 363 Delegate[] list = handler.GetInvocationList();
342 foreach (SellGroupObjectHandler h in list) 364 foreach (SellGroupObjectHandler h in list)
343 { 365 {
344 if (h(userID, groupID, scene) == false) 366 if (h(userID, groupID) == false)
345 { 367 return false;
346 result = false;
347 break;
348 }
349 } 368 }
350 } 369 }
351
352 //m_log.DebugFormat( 370 //m_log.DebugFormat(
353 // "[SCENE PERMISSIONS]: CanSellGroupObject() fired for user {0}, group {1}, result {2}", 371 // "[SCENE PERMISSIONS]: CanSellGroupObject() fired for user {0}, group {1}, result {2}",
354 // userID, groupID, result); 372 // userID, groupID, result);
373 return true;
374 }
355 375
356 return result; 376 #endregion
377
378 #region SELL OBJECT
379 public bool CanSellObject(IClientAPI client, SceneObjectGroup sog, byte saleType)
380 {
381 SellObjectHandler handler = OnSellObject;
382 if (handler != null)
383 {
384 if(sog == null || client == null || client.SceneAgent == null)
385 return false;
386
387 ScenePresence sp = client.SceneAgent as ScenePresence;
388 Delegate[] list = handler.GetInvocationList();
389 foreach (SellObjectHandler h in list)
390 {
391 if (h(sog, sp, saleType) == false)
392 return false;
393 }
394 }
395 return true;
396 }
397
398 public bool CanSellObject(UUID userID, SceneObjectGroup sog, byte saleType)
399 {
400 SellObjectHandlerByUserID handler = OnSellObjectByUserID;
401 if (handler != null)
402 {
403 if(sog == null)
404 return false;
405 Delegate[] list = handler.GetInvocationList();
406 foreach (SellObjectHandlerByUserID h in list)
407 {
408 if (h(sog, userID, saleType) == false)
409 return false;
410 }
411 }
412 return true;
357 } 413 }
358 414
359 #endregion 415 #endregion
360 416
361 417
362 #region TAKE COPY OBJECT 418 #region TAKE COPY OBJECT
363 public bool CanTakeCopyObject(UUID objectID, UUID userID) 419 public bool CanTakeCopyObject(SceneObjectGroup sog, ScenePresence sp)
364 { 420 {
365 bool result = true;
366
367 TakeCopyObjectHandler handler = OnTakeCopyObject; 421 TakeCopyObjectHandler handler = OnTakeCopyObject;
368 if (handler != null) 422 if (handler != null)
369 { 423 {
424 if(sog == null || sp == null)
425 return false;
370 Delegate[] list = handler.GetInvocationList(); 426 Delegate[] list = handler.GetInvocationList();
371 foreach (TakeCopyObjectHandler h in list) 427 foreach (TakeCopyObjectHandler h in list)
372 { 428 {
373 if (h(objectID, userID, m_scene) == false) 429 if (h(sog, sp) == false)
374 { 430 return false;
375 result = false;
376 break;
377 }
378 } 431 }
379 } 432 }
380
381// m_log.DebugFormat( 433// m_log.DebugFormat(
382// "[SCENE PERMISSIONS]: CanTakeCopyObject() fired for object {0}, user {1}, result {2}", 434// "[SCENE PERMISSIONS]: CanTakeCopyObject() fired for object {0}, user {1}, result {2}",
383// objectID, userID, result); 435// objectID, userID, result);
384 436 return true;
385 return result;
386 } 437 }
387 438
388 #endregion 439 #endregion
389 440
390 #region DUPLICATE OBJECT 441 #region DUPLICATE OBJECT
391 public bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Vector3 objectPosition) 442 public bool CanDuplicateObject(SceneObjectGroup sog, UUID agentID)
392 { 443 {
393 DuplicateObjectHandler handler = OnDuplicateObject; 444 DuplicateObjectHandler handler = OnDuplicateObject;
394 if (handler != null) 445 if (handler != null)
395 { 446 {
447 if(sog == null || sog.IsDeleted)
448 return false;
449 ScenePresence sp = m_scene.GetScenePresence(agentID);
450 if(sp == null || sp.IsDeleted)
451 return false;
396 Delegate[] list = handler.GetInvocationList(); 452 Delegate[] list = handler.GetInvocationList();
397 foreach (DuplicateObjectHandler h in list) 453 foreach (DuplicateObjectHandler h in list)
398 { 454 {
399 if (h(objectCount, objectID, owner, m_scene, objectPosition) == false) 455 if (h(sog, sp) == false)
400 return false; 456 return false;
401 } 457 }
402 } 458 }
@@ -405,16 +461,50 @@ namespace OpenSim.Region.Framework.Scenes
405 461
406 #endregion 462 #endregion
407 463
464 #region persence EDIT or MOVE OBJECT
465 private const uint CANSELECTMASK = (uint)(
466 PrimFlags.ObjectMove |
467 PrimFlags.ObjectModify |
468 PrimFlags.ObjectOwnerModify
469 );
470
471 public bool CanChangeSelectedState(SceneObjectPart part, ScenePresence sp)
472 {
473 uint perms = GenerateClientFlags(part, sp);
474 return (perms & CANSELECTMASK) != 0;
475 }
476
477 #endregion
408 #region EDIT OBJECT 478 #region EDIT OBJECT
409 public bool CanEditObject(UUID objectID, UUID editorID) 479 public bool CanEditObject(UUID objectID, UUID editorID)
410 { 480 {
481 EditObjectByIDsHandler handler = OnEditObjectByIDs;
482 if (handler != null)
483 {
484 Delegate[] list = handler.GetInvocationList();
485 foreach (EditObjectByIDsHandler h in list)
486 {
487 if (h(objectID, editorID) == false)
488 return false;
489 }
490 }
491 return true;
492 }
493
494 public bool CanEditObject(SceneObjectGroup sog, IClientAPI client)
495 {
411 EditObjectHandler handler = OnEditObject; 496 EditObjectHandler handler = OnEditObject;
412 if (handler != null) 497 if (handler != null)
413 { 498 {
499 if(sog == null || client == null || client.SceneAgent == null)
500 return false;
501
502 ScenePresence sp = client.SceneAgent as ScenePresence;
503
414 Delegate[] list = handler.GetInvocationList(); 504 Delegate[] list = handler.GetInvocationList();
415 foreach (EditObjectHandler h in list) 505 foreach (EditObjectHandler h in list)
416 { 506 {
417 if (h(objectID, editorID, m_scene) == false) 507 if (h(sog, sp) == false)
418 return false; 508 return false;
419 } 509 }
420 } 510 }
@@ -429,7 +519,7 @@ namespace OpenSim.Region.Framework.Scenes
429 Delegate[] list = handler.GetInvocationList(); 519 Delegate[] list = handler.GetInvocationList();
430 foreach (EditObjectInventoryHandler h in list) 520 foreach (EditObjectInventoryHandler h in list)
431 { 521 {
432 if (h(objectID, editorID, m_scene) == false) 522 if (h(objectID, editorID) == false)
433 return false; 523 return false;
434 } 524 }
435 } 525 }
@@ -439,15 +529,20 @@ namespace OpenSim.Region.Framework.Scenes
439 #endregion 529 #endregion
440 530
441 #region MOVE OBJECT 531 #region MOVE OBJECT
442 public bool CanMoveObject(UUID objectID, UUID moverID) 532 public bool CanMoveObject(SceneObjectGroup sog, IClientAPI client)
443 { 533 {
444 MoveObjectHandler handler = OnMoveObject; 534 MoveObjectHandler handler = OnMoveObject;
445 if (handler != null) 535 if (handler != null)
446 { 536 {
537 if(sog == null || client == null || client.SceneAgent == null)
538 return false;
539
540 ScenePresence sp = client.SceneAgent as ScenePresence;
541
447 Delegate[] list = handler.GetInvocationList(); 542 Delegate[] list = handler.GetInvocationList();
448 foreach (MoveObjectHandler h in list) 543 foreach (MoveObjectHandler h in list)
449 { 544 {
450 if (h(objectID, moverID, m_scene) == false) 545 if (h(sog, sp) == false)
451 return false; 546 return false;
452 } 547 }
453 } 548 }
@@ -457,7 +552,7 @@ namespace OpenSim.Region.Framework.Scenes
457 #endregion 552 #endregion
458 553
459 #region OBJECT ENTRY 554 #region OBJECT ENTRY
460 public bool CanObjectEntry(UUID objectID, bool enteringRegion, Vector3 newPoint) 555 public bool CanObjectEntry(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint)
461 { 556 {
462 ObjectEntryHandler handler = OnObjectEntry; 557 ObjectEntryHandler handler = OnObjectEntry;
463 if (handler != null) 558 if (handler != null)
@@ -465,7 +560,22 @@ namespace OpenSim.Region.Framework.Scenes
465 Delegate[] list = handler.GetInvocationList(); 560 Delegate[] list = handler.GetInvocationList();
466 foreach (ObjectEntryHandler h in list) 561 foreach (ObjectEntryHandler h in list)
467 { 562 {
468 if (h(objectID, enteringRegion, newPoint, m_scene) == false) 563 if (h(sog, enteringRegion, newPoint) == false)
564 return false;
565 }
566 }
567 return true;
568 }
569
570 public bool CanObjectEnterWithScripts(SceneObjectGroup sog, ILandObject land)
571 {
572 ObjectEnterWithScriptsHandler handler = OnObjectEnterWithScripts;
573 if (handler != null)
574 {
575 Delegate[] list = handler.GetInvocationList();
576 foreach (ObjectEnterWithScriptsHandler h in list)
577 {
578 if (h(sog, land) == false)
469 return false; 579 return false;
470 } 580 }
471 } 581 }
@@ -475,29 +585,30 @@ namespace OpenSim.Region.Framework.Scenes
475 #endregion 585 #endregion
476 586
477 #region RETURN OBJECT 587 #region RETURN OBJECT
478 public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects) 588 public bool CanReturnObjects(ILandObject land, IClientAPI client, List<SceneObjectGroup> objects)
479 { 589 {
480 bool result = true;
481
482 ReturnObjectsHandler handler = OnReturnObjects; 590 ReturnObjectsHandler handler = OnReturnObjects;
483 if (handler != null) 591 if (handler != null)
484 { 592 {
593 if(objects == null)
594 return false;
595
596 ScenePresence sp = null;
597 if(client != null && client.SceneAgent != null)
598 sp = client.SceneAgent as ScenePresence;
599
485 Delegate[] list = handler.GetInvocationList(); 600 Delegate[] list = handler.GetInvocationList();
486 foreach (ReturnObjectsHandler h in list) 601 foreach (ReturnObjectsHandler h in list)
487 { 602 {
488 if (h(land, user, objects, m_scene) == false) 603 if (h(land, sp, objects) == false)
489 { 604 return false;
490 result = false;
491 break;
492 }
493 } 605 }
494 } 606 }
495
496// m_log.DebugFormat( 607// m_log.DebugFormat(
497// "[SCENE PERMISSIONS]: CanReturnObjects() fired for user {0} for {1} objects on {2}, result {3}", 608// "[SCENE PERMISSIONS]: CanReturnObjects() fired for user {0} for {1} objects on {2}, result {3}",
498// user, objects.Count, land.LandData.Name, result); 609// user, objects.Count, land.LandData.Name, result);
499 610
500 return result; 611 return true;
501 } 612 }
502 613
503 #endregion 614 #endregion
@@ -511,7 +622,7 @@ namespace OpenSim.Region.Framework.Scenes
511 Delegate[] list = handler.GetInvocationList(); 622 Delegate[] list = handler.GetInvocationList();
512 foreach (InstantMessageHandler h in list) 623 foreach (InstantMessageHandler h in list)
513 { 624 {
514 if (h(user, target, m_scene) == false) 625 if (h(user, target) == false)
515 return false; 626 return false;
516 } 627 }
517 } 628 }
@@ -529,7 +640,7 @@ namespace OpenSim.Region.Framework.Scenes
529 Delegate[] list = handler.GetInvocationList(); 640 Delegate[] list = handler.GetInvocationList();
530 foreach (InventoryTransferHandler h in list) 641 foreach (InventoryTransferHandler h in list)
531 { 642 {
532 if (h(user, target, m_scene) == false) 643 if (h(user, target) == false)
533 return false; 644 return false;
534 } 645 }
535 } 646 }
@@ -547,7 +658,7 @@ namespace OpenSim.Region.Framework.Scenes
547 Delegate[] list = handler.GetInvocationList(); 658 Delegate[] list = handler.GetInvocationList();
548 foreach (ViewScriptHandler h in list) 659 foreach (ViewScriptHandler h in list)
549 { 660 {
550 if (h(script, objectID, user, m_scene) == false) 661 if (h(script, objectID, user) == false)
551 return false; 662 return false;
552 } 663 }
553 } 664 }
@@ -562,7 +673,7 @@ namespace OpenSim.Region.Framework.Scenes
562 Delegate[] list = handler.GetInvocationList(); 673 Delegate[] list = handler.GetInvocationList();
563 foreach (ViewNotecardHandler h in list) 674 foreach (ViewNotecardHandler h in list)
564 { 675 {
565 if (h(script, objectID, user, m_scene) == false) 676 if (h(script, objectID, user) == false)
566 return false; 677 return false;
567 } 678 }
568 } 679 }
@@ -580,7 +691,7 @@ namespace OpenSim.Region.Framework.Scenes
580 Delegate[] list = handler.GetInvocationList(); 691 Delegate[] list = handler.GetInvocationList();
581 foreach (EditScriptHandler h in list) 692 foreach (EditScriptHandler h in list)
582 { 693 {
583 if (h(script, objectID, user, m_scene) == false) 694 if (h(script, objectID, user) == false)
584 return false; 695 return false;
585 } 696 }
586 } 697 }
@@ -595,7 +706,7 @@ namespace OpenSim.Region.Framework.Scenes
595 Delegate[] list = handler.GetInvocationList(); 706 Delegate[] list = handler.GetInvocationList();
596 foreach (EditNotecardHandler h in list) 707 foreach (EditNotecardHandler h in list)
597 { 708 {
598 if (h(script, objectID, user, m_scene) == false) 709 if (h(script, objectID, user) == false)
599 return false; 710 return false;
600 } 711 }
601 } 712 }
@@ -607,19 +718,37 @@ namespace OpenSim.Region.Framework.Scenes
607 #region RUN SCRIPT (When Script Placed in Object) 718 #region RUN SCRIPT (When Script Placed in Object)
608 public bool CanRunScript(UUID script, UUID objectID, UUID user) 719 public bool CanRunScript(UUID script, UUID objectID, UUID user)
609 { 720 {
721 RunScriptHandlerByIDs handler = OnRunScriptByIDs;
722 if (handler != null)
723 {
724 Delegate[] list = handler.GetInvocationList();
725 foreach (RunScriptHandlerByIDs h in list)
726 {
727 if (h(script, objectID, user) == false)
728 return false;
729 }
730 }
731 return true;
732 }
733
734 public bool CanRunScript(TaskInventoryItem item, SceneObjectPart part)
735 {
610 RunScriptHandler handler = OnRunScript; 736 RunScriptHandler handler = OnRunScript;
611 if (handler != null) 737 if (handler != null)
612 { 738 {
739 if(item == null || part == null)
740 return false;
613 Delegate[] list = handler.GetInvocationList(); 741 Delegate[] list = handler.GetInvocationList();
614 foreach (RunScriptHandler h in list) 742 foreach (RunScriptHandler h in list)
615 { 743 {
616 if (h(script, objectID, user, m_scene) == false) 744 if (h(item, part) == false)
617 return false; 745 return false;
618 } 746 }
619 } 747 }
620 return true; 748 return true;
621 } 749 }
622 750
751
623 #endregion 752 #endregion
624 753
625 #region COMPILE SCRIPT (When Script needs to get (re)compiled) 754 #region COMPILE SCRIPT (When Script needs to get (re)compiled)
@@ -631,7 +760,7 @@ namespace OpenSim.Region.Framework.Scenes
631 Delegate[] list = handler.GetInvocationList(); 760 Delegate[] list = handler.GetInvocationList();
632 foreach (CompileScriptHandler h in list) 761 foreach (CompileScriptHandler h in list)
633 { 762 {
634 if (h(ownerUUID, scriptType, m_scene) == false) 763 if (h(ownerUUID, scriptType) == false)
635 return false; 764 return false;
636 } 765 }
637 } 766 }
@@ -649,7 +778,7 @@ namespace OpenSim.Region.Framework.Scenes
649 Delegate[] list = handler.GetInvocationList(); 778 Delegate[] list = handler.GetInvocationList();
650 foreach (StartScriptHandler h in list) 779 foreach (StartScriptHandler h in list)
651 { 780 {
652 if (h(script, user, m_scene) == false) 781 if (h(script, user) == false)
653 return false; 782 return false;
654 } 783 }
655 } 784 }
@@ -667,7 +796,7 @@ namespace OpenSim.Region.Framework.Scenes
667 Delegate[] list = handler.GetInvocationList(); 796 Delegate[] list = handler.GetInvocationList();
668 foreach (StopScriptHandler h in list) 797 foreach (StopScriptHandler h in list)
669 { 798 {
670 if (h(script, user, m_scene) == false) 799 if (h(script, user) == false)
671 return false; 800 return false;
672 } 801 }
673 } 802 }
@@ -685,7 +814,7 @@ namespace OpenSim.Region.Framework.Scenes
685 Delegate[] list = handler.GetInvocationList(); 814 Delegate[] list = handler.GetInvocationList();
686 foreach (ResetScriptHandler h in list) 815 foreach (ResetScriptHandler h in list)
687 { 816 {
688 if (h(prim, script, user, m_scene) == false) 817 if (h(prim, script, user) == false)
689 return false; 818 return false;
690 } 819 }
691 } 820 }
@@ -703,7 +832,7 @@ namespace OpenSim.Region.Framework.Scenes
703 Delegate[] list = handler.GetInvocationList(); 832 Delegate[] list = handler.GetInvocationList();
704 foreach (TerraformLandHandler h in list) 833 foreach (TerraformLandHandler h in list)
705 { 834 {
706 if (h(user, pos, m_scene) == false) 835 if (h(user, pos) == false)
707 return false; 836 return false;
708 } 837 }
709 } 838 }
@@ -721,7 +850,7 @@ namespace OpenSim.Region.Framework.Scenes
721 Delegate[] list = handler.GetInvocationList(); 850 Delegate[] list = handler.GetInvocationList();
722 foreach (RunConsoleCommandHandler h in list) 851 foreach (RunConsoleCommandHandler h in list)
723 { 852 {
724 if (h(user, m_scene) == false) 853 if (h(user) == false)
725 return false; 854 return false;
726 } 855 }
727 } 856 }
@@ -739,7 +868,7 @@ namespace OpenSim.Region.Framework.Scenes
739 Delegate[] list = handler.GetInvocationList(); 868 Delegate[] list = handler.GetInvocationList();
740 foreach (IssueEstateCommandHandler h in list) 869 foreach (IssueEstateCommandHandler h in list)
741 { 870 {
742 if (h(user, m_scene, ownerCommand) == false) 871 if (h(user, ownerCommand) == false)
743 return false; 872 return false;
744 } 873 }
745 } 874 }
@@ -750,13 +879,13 @@ namespace OpenSim.Region.Framework.Scenes
750 #region CAN BE GODLIKE 879 #region CAN BE GODLIKE
751 public bool IsGod(UUID user) 880 public bool IsGod(UUID user)
752 { 881 {
753 IsGodHandler handler = OnIsGod; 882 IsAdministratorHandler handler = OnIsAdministrator;
754 if (handler != null) 883 if (handler != null)
755 { 884 {
756 Delegate[] list = handler.GetInvocationList(); 885 Delegate[] list = handler.GetInvocationList();
757 foreach (IsGodHandler h in list) 886 foreach (IsAdministratorHandler h in list)
758 { 887 {
759 if (h(user, m_scene) == false) 888 if (h(user) == false)
760 return false; 889 return false;
761 } 890 }
762 } 891 }
@@ -771,7 +900,7 @@ namespace OpenSim.Region.Framework.Scenes
771 Delegate[] list = handler.GetInvocationList(); 900 Delegate[] list = handler.GetInvocationList();
772 foreach (IsGridGodHandler h in list) 901 foreach (IsGridGodHandler h in list)
773 { 902 {
774 if (h(user, m_scene) == false) 903 if (h(user) == false)
775 return false; 904 return false;
776 } 905 }
777 } 906 }
@@ -819,7 +948,7 @@ namespace OpenSim.Region.Framework.Scenes
819 Delegate[] list = handler.GetInvocationList(); 948 Delegate[] list = handler.GetInvocationList();
820 foreach (EditParcelPropertiesHandler h in list) 949 foreach (EditParcelPropertiesHandler h in list)
821 { 950 {
822 if (h(user, parcel, p, m_scene, allowManager) == false) 951 if (h(user, parcel, p, allowManager) == false)
823 return false; 952 return false;
824 } 953 }
825 } 954 }
@@ -836,7 +965,7 @@ namespace OpenSim.Region.Framework.Scenes
836 Delegate[] list = handler.GetInvocationList(); 965 Delegate[] list = handler.GetInvocationList();
837 foreach (SellParcelHandler h in list) 966 foreach (SellParcelHandler h in list)
838 { 967 {
839 if (h(user, parcel, m_scene) == false) 968 if (h(user, parcel) == false)
840 return false; 969 return false;
841 } 970 }
842 } 971 }
@@ -853,7 +982,7 @@ namespace OpenSim.Region.Framework.Scenes
853 Delegate[] list = handler.GetInvocationList(); 982 Delegate[] list = handler.GetInvocationList();
854 foreach (AbandonParcelHandler h in list) 983 foreach (AbandonParcelHandler h in list)
855 { 984 {
856 if (h(user, parcel, m_scene) == false) 985 if (h(user, parcel) == false)
857 return false; 986 return false;
858 } 987 }
859 } 988 }
@@ -869,7 +998,7 @@ namespace OpenSim.Region.Framework.Scenes
869 Delegate[] list = handler.GetInvocationList(); 998 Delegate[] list = handler.GetInvocationList();
870 foreach (ReclaimParcelHandler h in list) 999 foreach (ReclaimParcelHandler h in list)
871 { 1000 {
872 if (h(user, parcel, m_scene) == false) 1001 if (h(user, parcel) == false)
873 return false; 1002 return false;
874 } 1003 }
875 } 1004 }
@@ -884,22 +1013,27 @@ namespace OpenSim.Region.Framework.Scenes
884 Delegate[] list = handler.GetInvocationList(); 1013 Delegate[] list = handler.GetInvocationList();
885 foreach (DeedParcelHandler h in list) 1014 foreach (DeedParcelHandler h in list)
886 { 1015 {
887 if (h(user, parcel, m_scene) == false) 1016 if (h(user, parcel) == false)
888 return false; 1017 return false;
889 } 1018 }
890 } 1019 }
891 return true; 1020 return true;
892 } 1021 }
893 1022
894 public bool CanDeedObject(UUID user, UUID group) 1023 public bool CanDeedObject(IClientAPI client, SceneObjectGroup sog, UUID targetGroupID)
895 { 1024 {
896 DeedObjectHandler handler = OnDeedObject; 1025 DeedObjectHandler handler = OnDeedObject;
897 if (handler != null) 1026 if (handler != null)
898 { 1027 {
1028 if(sog == null || client == null || client.SceneAgent == null || targetGroupID == UUID.Zero)
1029 return false;
1030
1031 ScenePresence sp = client.SceneAgent as ScenePresence;
1032
899 Delegate[] list = handler.GetInvocationList(); 1033 Delegate[] list = handler.GetInvocationList();
900 foreach (DeedObjectHandler h in list) 1034 foreach (DeedObjectHandler h in list)
901 { 1035 {
902 if (h(user, group, m_scene) == false) 1036 if (h(sp, sog, targetGroupID) == false)
903 return false; 1037 return false;
904 } 1038 }
905 } 1039 }
@@ -914,7 +1048,7 @@ namespace OpenSim.Region.Framework.Scenes
914 Delegate[] list = handler.GetInvocationList(); 1048 Delegate[] list = handler.GetInvocationList();
915 foreach (BuyLandHandler h in list) 1049 foreach (BuyLandHandler h in list)
916 { 1050 {
917 if (h(user, parcel, m_scene) == false) 1051 if (h(user, parcel) == false)
918 return false; 1052 return false;
919 } 1053 }
920 } 1054 }
@@ -990,6 +1124,45 @@ namespace OpenSim.Region.Framework.Scenes
990 return true; 1124 return true;
991 } 1125 }
992 1126
1127 public bool CanDoObjectInvToObjectInv(TaskInventoryItem item, SceneObjectPart sourcePart, SceneObjectPart destPart)
1128 {
1129 DoObjectInvToObjectInv handler = OnDoObjectInvToObjectInv;
1130 if (handler != null)
1131 {
1132 if (sourcePart == null || destPart == null || item == null)
1133 return false;
1134 Delegate[] list = handler.GetInvocationList();
1135 foreach (DoObjectInvToObjectInv h in list)
1136 {
1137 if (h(item, sourcePart, destPart) == false)
1138 return false;
1139 }
1140 }
1141 return true;
1142 }
1143
1144 public bool CanDropInObjectInv(InventoryItemBase item, IClientAPI client, SceneObjectPart destPart)
1145 {
1146 DoDropInObjectInv handler = OnDropInObjectInv;
1147 if (handler != null)
1148 {
1149 if (client == null || client.SceneAgent == null|| destPart == null || item == null)
1150 return false;
1151
1152 ScenePresence sp = client.SceneAgent as ScenePresence;
1153 if(sp == null || sp.IsDeleted)
1154 return false;
1155
1156 Delegate[] list = handler.GetInvocationList();
1157 foreach (DoDropInObjectInv h in list)
1158 {
1159 if (h(item, sp, destPart) == false)
1160 return false;
1161 }
1162 }
1163 return true;
1164 }
1165
993 public bool CanDeleteObjectInventory(UUID itemID, UUID objectID, UUID userID) 1166 public bool CanDeleteObjectInventory(UUID itemID, UUID objectID, UUID userID)
994 { 1167 {
995 DeleteObjectInventoryHandler handler = OnDeleteObjectInventory; 1168 DeleteObjectInventoryHandler handler = OnDeleteObjectInventory;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 2137b42..715ae5c 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -540,6 +540,9 @@ namespace OpenSim.Region.Framework.Scenes
540 private Timer m_mapGenerationTimer = new Timer(); 540 private Timer m_mapGenerationTimer = new Timer();
541 private bool m_generateMaptiles; 541 private bool m_generateMaptiles;
542 542
543 protected int m_lastHealth = -1;
544 protected int m_lastUsers = -1;
545
543 #endregion Fields 546 #endregion Fields
544 547
545 #region Properties 548 #region Properties
@@ -805,6 +808,8 @@ namespace OpenSim.Region.Framework.Scenes
805 private float m_minReprioritizationDistance = 32f; 808 private float m_minReprioritizationDistance = 32f;
806 public bool ObjectsCullingByDistance = false; 809 public bool ObjectsCullingByDistance = false;
807 810
811 private ExpiringCache<UUID, UUID> TeleportTargetsCoolDown = new ExpiringCache<UUID, UUID>();
812
808 public AgentCircuitManager AuthenticateHandler 813 public AgentCircuitManager AuthenticateHandler
809 { 814 {
810 get { return m_authenticateHandler; } 815 get { return m_authenticateHandler; }
@@ -1212,6 +1217,30 @@ namespace OpenSim.Region.Framework.Scenes
1212 StatsReporter.OnSendStatsResult += SendSimStatsPackets; 1217 StatsReporter.OnSendStatsResult += SendSimStatsPackets;
1213 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; 1218 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
1214 1219
1220 IConfig restartConfig = config.Configs["RestartModule"];
1221 if (restartConfig != null)
1222 {
1223 string markerPath = restartConfig.GetString("MarkerPath", String.Empty);
1224
1225 if (markerPath != String.Empty)
1226 {
1227 string path = Path.Combine(markerPath, RegionInfo.RegionID.ToString() + ".started");
1228 try
1229 {
1230 string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString();
1231 FileStream fs = File.Create(path);
1232 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
1233 Byte[] buf = enc.GetBytes(pidstring);
1234 fs.Write(buf, 0, buf.Length);
1235 fs.Close();
1236 }
1237 catch (Exception)
1238 {
1239 }
1240 }
1241 }
1242
1243 StartTimerWatchdog();
1215 } 1244 }
1216 1245
1217 public Scene(RegionInfo regInfo) 1246 public Scene(RegionInfo regInfo)
@@ -1482,6 +1511,14 @@ namespace OpenSim.Region.Framework.Scenes
1482 return; 1511 return;
1483 } 1512 }
1484 1513
1514 IEtcdModule etcd = RequestModuleInterface<IEtcdModule>();
1515 if (etcd != null)
1516 {
1517 etcd.Delete("Health");
1518 etcd.Delete("HealthFlags");
1519 etcd.Delete("RootAgents");
1520 }
1521
1485 m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName); 1522 m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName);
1486 1523
1487 1524
@@ -1520,6 +1557,8 @@ namespace OpenSim.Region.Framework.Scenes
1520 m_log.Debug("[SCENE]: Persisting changed objects"); 1557 m_log.Debug("[SCENE]: Persisting changed objects");
1521 Backup(true); 1558 Backup(true);
1522 1559
1560 m_log.Debug("[SCENE]: Closing scene");
1561
1523 m_sceneGraph.Close(); 1562 m_sceneGraph.Close();
1524 1563
1525 base.Close(); 1564 base.Close();
@@ -2351,6 +2390,7 @@ namespace OpenSim.Region.Framework.Scenes
2351 EventManager.TriggerOnSceneObjectLoaded(group); 2390 EventManager.TriggerOnSceneObjectLoaded(group);
2352 SceneObjectPart rootPart = group.GetPart(group.UUID); 2391 SceneObjectPart rootPart = group.GetPart(group.UUID);
2353 rootPart.Flags &= ~PrimFlags.Scripted; 2392 rootPart.Flags &= ~PrimFlags.Scripted;
2393 group.AggregateDeepPerms();
2354 rootPart.TrimPermissions(); 2394 rootPart.TrimPermissions();
2355 2395
2356 // Don't do this here - it will get done later on when sculpt data is loaded. 2396 // Don't do this here - it will get done later on when sculpt data is loaded.
@@ -2603,8 +2643,8 @@ namespace OpenSim.Region.Framework.Scenes
2603 { 2643 {
2604 // Otherwise, use this default creation code; 2644 // Otherwise, use this default creation code;
2605 sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); 2645 sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
2606 AddNewSceneObject(sceneObject, true);
2607 sceneObject.SetGroup(groupID, null); 2646 sceneObject.SetGroup(groupID, null);
2647 AddNewSceneObject(sceneObject, true);
2608 2648
2609 if (AgentPreferencesService != null) // This will override the brave new full perm world! 2649 if (AgentPreferencesService != null) // This will override the brave new full perm world!
2610 { 2650 {
@@ -2622,6 +2662,7 @@ namespace OpenSim.Region.Framework.Scenes
2622 if (UserManagementModule != null) 2662 if (UserManagementModule != null)
2623 sceneObject.RootPart.CreatorIdentification = UserManagementModule.GetUserUUI(ownerID); 2663 sceneObject.RootPart.CreatorIdentification = UserManagementModule.GetUserUUI(ownerID);
2624 2664
2665 sceneObject.AggregateDeepPerms();
2625 sceneObject.ScheduleGroupForFullUpdate(); 2666 sceneObject.ScheduleGroupForFullUpdate();
2626 2667
2627 return sceneObject; 2668 return sceneObject;
@@ -2768,7 +2809,7 @@ namespace OpenSim.Region.Framework.Scenes
2768 SceneObjectGroup sog = (SceneObjectGroup)e; 2809 SceneObjectGroup sog = (SceneObjectGroup)e;
2769 if (sog != null && !sog.IsAttachment) 2810 if (sog != null && !sog.IsAttachment)
2770 { 2811 {
2771 if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) 2812 if (!exceptNoCopy || ((sog.EffectiveOwnerPerms & (uint)PermissionMask.Copy) != 0))
2772 { 2813 {
2773 DeleteSceneObject((SceneObjectGroup)e, false); 2814 DeleteSceneObject((SceneObjectGroup)e, false);
2774 } 2815 }
@@ -2782,7 +2823,7 @@ namespace OpenSim.Region.Framework.Scenes
2782 } 2823 }
2783 if (toReturn.Count > 0) 2824 if (toReturn.Count > 0)
2784 { 2825 {
2785 returnObjects(toReturn.ToArray(), UUID.Zero); 2826 returnObjects(toReturn.ToArray(), null);
2786 } 2827 }
2787 } 2828 }
2788 2829
@@ -2944,15 +2985,15 @@ namespace OpenSim.Region.Framework.Scenes
2944 // Return 'true' if position inside region. 2985 // Return 'true' if position inside region.
2945 public bool PositionIsInCurrentRegion(Vector3 pos) 2986 public bool PositionIsInCurrentRegion(Vector3 pos)
2946 { 2987 {
2947 bool ret = false; 2988 float t = pos.X;
2948 int xx = (int)Math.Floor(pos.X); 2989 if (t < 0 || t >= RegionInfo.RegionSizeX)
2949 int yy = (int)Math.Floor(pos.Y);
2950 if (xx < 0 || yy < 0)
2951 return false; 2990 return false;
2952 2991
2953 if (xx < RegionInfo.RegionSizeX && yy < RegionInfo.RegionSizeY ) 2992 t = pos.Y;
2954 ret = true; 2993 if (t < 0 || t >= RegionInfo.RegionSizeY)
2955 return ret; 2994 return false;
2995
2996 return true;
2956 } 2997 }
2957 2998
2958 /// <summary> 2999 /// <summary>
@@ -3603,7 +3644,9 @@ namespace OpenSim.Region.Framework.Scenes
3603 /// <param name="GroupID">Group of new object</param> 3644 /// <param name="GroupID">Group of new object</param>
3604 public void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID) 3645 public void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID)
3605 { 3646 {
3606 SceneObjectGroup copy = SceneGraph.DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Identity); 3647 bool createSelected = (flags & (uint)PrimFlags.CreateSelected) != 0;
3648 SceneObjectGroup copy = SceneGraph.DuplicateObject(originalPrim, offset, AgentID,
3649 GroupID, Quaternion.Identity, createSelected);
3607 if (copy != null) 3650 if (copy != null)
3608 EventManager.TriggerObjectAddedToScene(copy); 3651 EventManager.TriggerObjectAddedToScene(copy);
3609 } 3652 }
@@ -3633,6 +3676,8 @@ namespace OpenSim.Region.Framework.Scenes
3633 SceneObjectPart target = GetSceneObjectPart(localID); 3676 SceneObjectPart target = GetSceneObjectPart(localID);
3634 SceneObjectPart target2 = GetSceneObjectPart(RayTargetObj); 3677 SceneObjectPart target2 = GetSceneObjectPart(RayTargetObj);
3635 3678
3679 bool createSelected = (dupeFlags & (uint)PrimFlags.CreateSelected) != 0;
3680
3636 if (target != null && target2 != null) 3681 if (target != null && target2 != null)
3637 { 3682 {
3638 Vector3 direction = Vector3.Normalize(RayEnd - RayStart); 3683 Vector3 direction = Vector3.Normalize(RayEnd - RayStart);
@@ -3674,13 +3719,13 @@ namespace OpenSim.Region.Framework.Scenes
3674 Quaternion worldRot = target2.GetWorldRotation(); 3719 Quaternion worldRot = target2.GetWorldRotation();
3675 3720
3676 // SceneObjectGroup obj = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot); 3721 // SceneObjectGroup obj = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot);
3677 copy = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot); 3722 copy = m_sceneGraph.DuplicateObject(localID, pos, AgentID, GroupID, worldRot, createSelected);
3678 //obj.Rotation = worldRot; 3723 //obj.Rotation = worldRot;
3679 //obj.UpdateGroupRotationR(worldRot); 3724 //obj.UpdateGroupRotationR(worldRot);
3680 } 3725 }
3681 else 3726 else
3682 { 3727 {
3683 copy = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, Quaternion.Identity); 3728 copy = m_sceneGraph.DuplicateObject(localID, pos, AgentID, GroupID, Quaternion.Identity, createSelected);
3684 } 3729 }
3685 3730
3686 if (copy != null) 3731 if (copy != null)
@@ -3983,7 +4028,7 @@ namespace OpenSim.Region.Framework.Scenes
3983 4028
3984 if (!LoginsEnabled) 4029 if (!LoginsEnabled)
3985 { 4030 {
3986 reason = "Logins Disabled"; 4031 reason = "Logins to this region are disabled";
3987 return false; 4032 return false;
3988 } 4033 }
3989 4034
@@ -5077,65 +5122,59 @@ Label_GroupsDone:
5077 #endregion 5122 #endregion
5078 5123
5079 #region Script Engine 5124 #region Script Engine
5080 5125 public bool LSLScriptDanger(SceneObjectPart part, Vector3 pos)
5081 private bool ScriptDanger(SceneObjectPart part, Vector3 pos)
5082 { 5126 {
5127
5083 ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y); 5128 ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y);
5084 if (part != null) 5129 if (parcel == null)
5085 { 5130 return true;
5086 if (parcel != null) 5131
5087 { 5132 LandData ldata = parcel.LandData;
5088 if ((parcel.LandData.Flags & (uint)ParcelFlags.AllowOtherScripts) != 0) 5133 if (ldata == null)
5089 { 5134 return true;
5090 return true; 5135
5091 } 5136 uint landflags = ldata.Flags;
5092 else if ((part.OwnerID == parcel.LandData.OwnerID) || Permissions.IsGod(part.OwnerID)) 5137
5093 { 5138 uint mask = (uint)(ParcelFlags.CreateObjects | ParcelFlags.AllowAPrimitiveEntry);
5094 return true; 5139 if((landflags & mask) != mask)
5095 } 5140 return true;
5096 else if (((parcel.LandData.Flags & (uint)ParcelFlags.AllowGroupScripts) != 0) 5141
5097 && (parcel.LandData.GroupID != UUID.Zero) && (parcel.LandData.GroupID == part.GroupID)) 5142 if((landflags & (uint)ParcelFlags.AllowOtherScripts) != 0)
5098 { 5143 return false;
5099 return true;
5100 }
5101 else
5102 {
5103 return false;
5104 }
5105 }
5106 else
5107 {
5108 5144
5109 if (pos.X > 0f && pos.X < RegionInfo.RegionSizeX && pos.Y > 0f && pos.Y < RegionInfo.RegionSizeY) 5145 if(part == null)
5110 { 5146 return true;
5111 // The only time parcel != null when an object is inside a region is when 5147 if(part.GroupID == ldata.GroupID && (landflags & (uint)ParcelFlags.AllowGroupScripts) != 0)
5112 // there is nothing behind the landchannel. IE, no land plugin loaded.
5113 return true;
5114 }
5115 else
5116 {
5117 // The object is outside of this region. Stop piping events to it.
5118 return false;
5119 }
5120 }
5121 }
5122 else
5123 {
5124 return false; 5148 return false;
5125 } 5149
5150 return true;
5126 } 5151 }
5127 5152
5128 public bool ScriptDanger(uint localID, Vector3 pos) 5153 private bool ScriptDanger(SceneObjectPart part, Vector3 pos)
5129 { 5154 {
5130 SceneObjectPart part = GetSceneObjectPart(localID); 5155 if (part == null)
5131 if (part != null) 5156 return false;
5157
5158 ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y);
5159 if (parcel != null)
5132 { 5160 {
5133 return ScriptDanger(part, pos); 5161 if ((parcel.LandData.Flags & (uint)ParcelFlags.AllowOtherScripts) != 0)
5162 return true;
5163
5164 if ((part.OwnerID == parcel.LandData.OwnerID) || Permissions.IsGod(part.OwnerID))
5165 return true;
5166
5167 if (((parcel.LandData.Flags & (uint)ParcelFlags.AllowGroupScripts) != 0)
5168 && (parcel.LandData.GroupID != UUID.Zero) && (parcel.LandData.GroupID == part.GroupID))
5169 return true;
5134 } 5170 }
5135 else 5171 else
5136 { 5172 {
5137 return false; 5173 if (pos.X > 0f && pos.X < RegionInfo.RegionSizeX && pos.Y > 0f && pos.Y < RegionInfo.RegionSizeY)
5174 return true;
5138 } 5175 }
5176
5177 return false;
5139 } 5178 }
5140 5179
5141 public bool PipeEventsForScript(uint localID) 5180 public bool PipeEventsForScript(uint localID)
@@ -5512,23 +5551,24 @@ Label_GroupsDone:
5512 return 0; 5551 return 0;
5513 } 5552 }
5514 5553
5515 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) 5554 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 2000)
5516 { 5555 {
5517 health+=1; 5556 health+=1;
5518 flags |= 1; 5557 flags |= 1;
5519 } 5558 }
5520 5559
5521 if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) 5560 if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 2000)
5522 { 5561 {
5523 health+=1; 5562 health+=1;
5524 flags |= 2; 5563 flags |= 2;
5525 } 5564 }
5526 5565
5527 if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) 5566 if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 2000)
5528 { 5567 {
5529 health+=1; 5568 health+=1;
5530 flags |= 4; 5569 flags |= 4;
5531 } 5570 }
5571 /*
5532 else 5572 else
5533 { 5573 {
5534int pid = System.Diagnostics.Process.GetCurrentProcess().Id; 5574int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
@@ -5541,6 +5581,7 @@ proc.WaitForExit();
5541Thread.Sleep(1000); 5581Thread.Sleep(1000);
5542Environment.Exit(1); 5582Environment.Exit(1);
5543 } 5583 }
5584 */
5544 5585
5545 if (flags != 7) 5586 if (flags != 7)
5546 return health; 5587 return health;
@@ -6305,6 +6346,32 @@ Environment.Exit(1);
6305 public void TimerWatchdog(object sender, ElapsedEventArgs e) 6346 public void TimerWatchdog(object sender, ElapsedEventArgs e)
6306 { 6347 {
6307 CheckHeartbeat(); 6348 CheckHeartbeat();
6349
6350 IEtcdModule etcd = RequestModuleInterface<IEtcdModule>();
6351 int flags;
6352 string message;
6353 if (etcd != null)
6354 {
6355 int health = GetHealth(out flags, out message);
6356 if (health != m_lastHealth)
6357 {
6358 m_lastHealth = health;
6359
6360 etcd.Store("Health", health.ToString(), 300000);
6361 etcd.Store("HealthFlags", flags.ToString(), 300000);
6362 }
6363
6364 int roots = 0;
6365 foreach (ScenePresence sp in GetScenePresences())
6366 if (!sp.IsChildAgent && !sp.IsNPC)
6367 roots++;
6368
6369 if (m_lastUsers != roots)
6370 {
6371 m_lastUsers = roots;
6372 etcd.Store("RootAgents", roots.ToString(), 300000);
6373 }
6374 }
6308 } 6375 }
6309 6376
6310 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the 6377 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the
@@ -6461,5 +6528,21 @@ Environment.Exit(1);
6461 6528
6462 m_eventManager.TriggerExtraSettingChanged(this, name, String.Empty); 6529 m_eventManager.TriggerExtraSettingChanged(this, name, String.Empty);
6463 } 6530 }
6531
6532 public bool InTeleportTargetsCoolDown(UUID sourceID, UUID targetID, double timeout)
6533 {
6534 lock(TeleportTargetsCoolDown)
6535 {
6536 UUID lastSource = UUID.Zero;
6537 TeleportTargetsCoolDown.TryGetValue(targetID, out lastSource);
6538 if(lastSource == UUID.Zero)
6539 {
6540 TeleportTargetsCoolDown.Add(targetID, sourceID, timeout);
6541 return false;
6542 }
6543 TeleportTargetsCoolDown.AddOrUpdate(targetID, sourceID, timeout);
6544 return lastSource == sourceID;
6545 }
6546 }
6464 } 6547 }
6465} 6548}
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 2f65ce2..a005068 100755
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -343,7 +343,7 @@ namespace OpenSim.Region.Framework.Scenes
343 sceneObject.ForceInventoryPersistence(); 343 sceneObject.ForceInventoryPersistence();
344 sceneObject.HasGroupChanged = true; 344 sceneObject.HasGroupChanged = true;
345 } 345 }
346 346 sceneObject.AggregateDeepPerms();
347 return ret; 347 return ret;
348 } 348 }
349 349
@@ -549,6 +549,8 @@ namespace OpenSim.Region.Framework.Scenes
549 // that are part of the Scene Object being removed 549 // that are part of the Scene Object being removed
550 m_numTotalPrim -= grp.PrimCount; 550 m_numTotalPrim -= grp.PrimCount;
551 551
552 bool isPh = (grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics;
553 int nphysparts = 0;
552 // Go through all parts (primitives and meshes) of this Scene Object 554 // Go through all parts (primitives and meshes) of this Scene Object
553 foreach (SceneObjectPart part in grp.Parts) 555 foreach (SceneObjectPart part in grp.Parts)
554 { 556 {
@@ -559,10 +561,13 @@ namespace OpenSim.Region.Framework.Scenes
559 m_numMesh--; 561 m_numMesh--;
560 else 562 else
561 m_numPrim--; 563 m_numPrim--;
564
565 if(isPh && part.PhysicsShapeType != (byte)PhysShapeType.none)
566 nphysparts++;
562 } 567 }
563 568
564 if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) 569 if (nphysparts > 0 )
565 RemovePhysicalPrim(grp.PrimCount); 570 RemovePhysicalPrim(nphysparts);
566 } 571 }
567 572
568 bool ret = Entities.Remove(uuid); 573 bool ret = Entities.Remove(uuid);
@@ -1358,7 +1363,7 @@ namespace OpenSim.Region.Framework.Scenes
1358 SceneObjectGroup grp = part.ParentGroup; 1363 SceneObjectGroup grp = part.ParentGroup;
1359 if (grp != null) 1364 if (grp != null)
1360 { 1365 {
1361 if (m_parentScene.Permissions.CanEditObject(grp.UUID, remoteClient.AgentId)) 1366 if (m_parentScene.Permissions.CanEditObject(grp, remoteClient))
1362 { 1367 {
1363 // These two are exceptions SL makes in the interpretation 1368 // These two are exceptions SL makes in the interpretation
1364 // of the change flags. Must check them here because otherwise 1369 // of the change flags. Must check them here because otherwise
@@ -1379,7 +1384,7 @@ namespace OpenSim.Region.Framework.Scenes
1379 if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0) 1384 if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0)
1380 { 1385 {
1381 // Are we allowed to move it? 1386 // Are we allowed to move it?
1382 if (m_parentScene.Permissions.CanMoveObject(grp.UUID, remoteClient.AgentId)) 1387 if (m_parentScene.Permissions.CanMoveObject(grp, remoteClient))
1383 { 1388 {
1384 // Strip all but move and rotation from request 1389 // Strip all but move and rotation from request
1385 data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation); 1390 data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation);
@@ -1406,7 +1411,7 @@ namespace OpenSim.Region.Framework.Scenes
1406 1411
1407 if (part != null) 1412 if (part != null)
1408 { 1413 {
1409 if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) 1414 if (m_parentScene.Permissions.CanEditObject(part.ParentGroup, remoteClient))
1410 { 1415 {
1411 bool physbuild = false; 1416 bool physbuild = false;
1412 if (part.ParentGroup.RootPart.PhysActor != null) 1417 if (part.ParentGroup.RootPart.PhysActor != null)
@@ -1428,7 +1433,7 @@ namespace OpenSim.Region.Framework.Scenes
1428 SceneObjectGroup group = GetGroupByPrim(localID); 1433 SceneObjectGroup group = GetGroupByPrim(localID);
1429 if (group != null) 1434 if (group != null)
1430 { 1435 {
1431 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) 1436 if (m_parentScene.Permissions.CanEditObject(group, remoteClient))
1432 { 1437 {
1433 bool physbuild = false; 1438 bool physbuild = false;
1434 if (group.RootPart.PhysActor != null) 1439 if (group.RootPart.PhysActor != null)
@@ -1474,7 +1479,7 @@ namespace OpenSim.Region.Framework.Scenes
1474 SceneObjectGroup group = GetGroupByPrim(localID); 1479 SceneObjectGroup group = GetGroupByPrim(localID);
1475 if (group != null) 1480 if (group != null)
1476 { 1481 {
1477 if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId)) 1482 if (m_parentScene.Permissions.CanMoveObject(group, remoteClient))
1478 { 1483 {
1479 group.UpdateSingleRotation(rot, localID); 1484 group.UpdateSingleRotation(rot, localID);
1480 } 1485 }
@@ -1492,7 +1497,7 @@ namespace OpenSim.Region.Framework.Scenes
1492 SceneObjectGroup group = GetGroupByPrim(localID); 1497 SceneObjectGroup group = GetGroupByPrim(localID);
1493 if (group != null) 1498 if (group != null)
1494 { 1499 {
1495 if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId)) 1500 if (m_parentScene.Permissions.CanMoveObject(group, remoteClient))
1496 { 1501 {
1497 group.UpdateSingleRotation(rot, pos, localID); 1502 group.UpdateSingleRotation(rot, pos, localID);
1498 } 1503 }
@@ -1510,7 +1515,7 @@ namespace OpenSim.Region.Framework.Scenes
1510 SceneObjectGroup group = GetGroupByPrim(localID); 1515 SceneObjectGroup group = GetGroupByPrim(localID);
1511 if (group != null) 1516 if (group != null)
1512 { 1517 {
1513 if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId)) 1518 if (m_parentScene.Permissions.CanMoveObject(group, remoteClient))
1514 { 1519 {
1515 group.UpdateGroupRotationR(rot); 1520 group.UpdateGroupRotationR(rot);
1516 } 1521 }
@@ -1529,7 +1534,7 @@ namespace OpenSim.Region.Framework.Scenes
1529 SceneObjectGroup group = GetGroupByPrim(localID); 1534 SceneObjectGroup group = GetGroupByPrim(localID);
1530 if (group != null) 1535 if (group != null)
1531 { 1536 {
1532 if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId)) 1537 if (m_parentScene.Permissions.CanMoveObject(group, remoteClient))
1533 { 1538 {
1534 group.UpdateGroupRotationPR(pos, rot); 1539 group.UpdateGroupRotationPR(pos, rot);
1535 } 1540 }
@@ -1547,7 +1552,7 @@ namespace OpenSim.Region.Framework.Scenes
1547 SceneObjectGroup group = GetGroupByPrim(localID); 1552 SceneObjectGroup group = GetGroupByPrim(localID);
1548 if (group != null) 1553 if (group != null)
1549 { 1554 {
1550 if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId) || group.IsAttachment) 1555 if (m_parentScene.Permissions.CanMoveObject(group, remoteClient) || group.IsAttachment)
1551 { 1556 {
1552 group.UpdateSinglePosition(pos, localID); 1557 group.UpdateSinglePosition(pos, localID);
1553 } 1558 }
@@ -1562,17 +1567,6 @@ namespace OpenSim.Region.Framework.Scenes
1562 /// <param name="remoteClient"></param> 1567 /// <param name="remoteClient"></param>
1563 public void UpdatePrimGroupPosition(uint localId, Vector3 pos, IClientAPI remoteClient) 1568 public void UpdatePrimGroupPosition(uint localId, Vector3 pos, IClientAPI remoteClient)
1564 { 1569 {
1565 UpdatePrimGroupPosition(localId, pos, remoteClient.AgentId);
1566 }
1567
1568 /// <summary>
1569 /// Update the position of the given group.
1570 /// </summary>
1571 /// <param name="localId"></param>
1572 /// <param name="pos"></param>
1573 /// <param name="updatingAgentId"></param>
1574 public void UpdatePrimGroupPosition(uint localId, Vector3 pos, UUID updatingAgentId)
1575 {
1576 SceneObjectGroup group = GetGroupByPrim(localId); 1570 SceneObjectGroup group = GetGroupByPrim(localId);
1577 1571
1578 if (group != null) 1572 if (group != null)
@@ -1580,7 +1574,7 @@ namespace OpenSim.Region.Framework.Scenes
1580 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) 1574 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
1581 { 1575 {
1582 // Set the new attachment point data in the object 1576 // Set the new attachment point data in the object
1583 byte attachmentPoint = group.GetAttachmentPoint(); 1577 byte attachmentPoint = (byte)group.AttachmentPoint;
1584 group.UpdateGroupPosition(pos); 1578 group.UpdateGroupPosition(pos);
1585 group.IsAttachment = false; 1579 group.IsAttachment = false;
1586 group.AbsolutePosition = group.RootPart.AttachedPos; 1580 group.AbsolutePosition = group.RootPart.AttachedPos;
@@ -1589,8 +1583,8 @@ namespace OpenSim.Region.Framework.Scenes
1589 } 1583 }
1590 else 1584 else
1591 { 1585 {
1592 if (m_parentScene.Permissions.CanMoveObject(group.UUID, updatingAgentId) 1586 if (m_parentScene.Permissions.CanMoveObject(group, remoteClient)
1593 && m_parentScene.Permissions.CanObjectEntry(group.UUID, false, pos)) 1587 && m_parentScene.Permissions.CanObjectEntry(group, false, pos))
1594 { 1588 {
1595 group.UpdateGroupPosition(pos); 1589 group.UpdateGroupPosition(pos);
1596 } 1590 }
@@ -1614,7 +1608,7 @@ namespace OpenSim.Region.Framework.Scenes
1614 1608
1615 if (group != null) 1609 if (group != null)
1616 { 1610 {
1617 if (m_parentScene.Permissions.CanEditObject(group.UUID,remoteClient.AgentId)) 1611 if (m_parentScene.Permissions.CanEditObject(group, remoteClient))
1618 { 1612 {
1619 group.UpdateTextureEntry(localID, texture); 1613 group.UpdateTextureEntry(localID, texture);
1620 } 1614 }
@@ -1638,7 +1632,7 @@ namespace OpenSim.Region.Framework.Scenes
1638 SceneObjectGroup group = GetGroupByPrim(localID); 1632 SceneObjectGroup group = GetGroupByPrim(localID);
1639 if (group != null) 1633 if (group != null)
1640 { 1634 {
1641 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) 1635 if (m_parentScene.Permissions.CanEditObject(group, remoteClient))
1642 { 1636 {
1643 // VolumeDetect can't be set via UI and will always be off when a change is made there 1637 // VolumeDetect can't be set via UI and will always be off when a change is made there
1644 // now only change volume dtc if phantom off 1638 // now only change volume dtc if phantom off
@@ -1685,7 +1679,7 @@ namespace OpenSim.Region.Framework.Scenes
1685 SceneObjectGroup group = GetGroupByPrim(primLocalID); 1679 SceneObjectGroup group = GetGroupByPrim(primLocalID);
1686 if (group != null) 1680 if (group != null)
1687 { 1681 {
1688 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) 1682 if (m_parentScene.Permissions.CanEditObject(group, remoteClient))
1689 { 1683 {
1690 group.SetPartName(Util.CleanString(name), primLocalID); 1684 group.SetPartName(Util.CleanString(name), primLocalID);
1691 group.HasGroupChanged = true; 1685 group.HasGroupChanged = true;
@@ -1703,7 +1697,7 @@ namespace OpenSim.Region.Framework.Scenes
1703 SceneObjectGroup group = GetGroupByPrim(primLocalID); 1697 SceneObjectGroup group = GetGroupByPrim(primLocalID);
1704 if (group != null) 1698 if (group != null)
1705 { 1699 {
1706 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) 1700 if (m_parentScene.Permissions.CanEditObject(group, remoteClient))
1707 { 1701 {
1708 group.SetPartDescription(Util.CleanString(description), primLocalID); 1702 group.SetPartDescription(Util.CleanString(description), primLocalID);
1709 group.HasGroupChanged = true; 1703 group.HasGroupChanged = true;
@@ -1725,7 +1719,7 @@ namespace OpenSim.Region.Framework.Scenes
1725 SceneObjectGroup group = GetGroupByPrim(primLocalID); 1719 SceneObjectGroup group = GetGroupByPrim(primLocalID);
1726 if (group != null) 1720 if (group != null)
1727 { 1721 {
1728 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) 1722 if (m_parentScene.Permissions.CanEditObject(group, remoteClient))
1729 { 1723 {
1730 SceneObjectPart part = m_parentScene.GetSceneObjectPart(primLocalID); 1724 SceneObjectPart part = m_parentScene.GetSceneObjectPart(primLocalID);
1731 if (part != null) 1725 if (part != null)
@@ -1742,7 +1736,7 @@ namespace OpenSim.Region.Framework.Scenes
1742 SceneObjectGroup group = GetGroupByPrim(primLocalID); 1736 SceneObjectGroup group = GetGroupByPrim(primLocalID);
1743 if (group != null) 1737 if (group != null)
1744 { 1738 {
1745 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) 1739 if (m_parentScene.Permissions.CanEditObject(group, remoteClient))
1746 { 1740 {
1747 SceneObjectPart part = m_parentScene.GetSceneObjectPart(primLocalID); 1741 SceneObjectPart part = m_parentScene.GetSceneObjectPart(primLocalID);
1748 if (part != null) 1742 if (part != null)
@@ -1996,6 +1990,7 @@ namespace OpenSim.Region.Framework.Scenes
1996 { 1990 {
1997 newRoot.TriggerScriptChangedEvent(Changed.LINK); 1991 newRoot.TriggerScriptChangedEvent(Changed.LINK);
1998 newRoot.ParentGroup.HasGroupChanged = true; 1992 newRoot.ParentGroup.HasGroupChanged = true;
1993 newRoot.ParentGroup.InvalidatePartsLinkMaps();
1999 newRoot.ParentGroup.ScheduleGroupForFullUpdate(); 1994 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
2000 } 1995 }
2001 } 1996 }
@@ -2012,6 +2007,7 @@ namespace OpenSim.Region.Framework.Scenes
2012 // from the database. They will be rewritten immediately, 2007 // from the database. They will be rewritten immediately,
2013 // minus the rows for the unlinked child prims. 2008 // minus the rows for the unlinked child prims.
2014 m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); 2009 m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID);
2010 g.InvalidatePartsLinkMaps();
2015 g.TriggerScriptChangedEvent(Changed.LINK); 2011 g.TriggerScriptChangedEvent(Changed.LINK);
2016 g.HasGroupChanged = true; // Persist 2012 g.HasGroupChanged = true; // Persist
2017 g.ScheduleGroupForFullUpdate(); 2013 g.ScheduleGroupForFullUpdate();
@@ -2025,27 +2021,9 @@ namespace OpenSim.Region.Framework.Scenes
2025 2021
2026 protected internal void MakeObjectSearchable(IClientAPI remoteClient, bool IncludeInSearch, uint localID) 2022 protected internal void MakeObjectSearchable(IClientAPI remoteClient, bool IncludeInSearch, uint localID)
2027 { 2023 {
2028 UUID user = remoteClient.AgentId; 2024 SceneObjectGroup sog = GetGroupByPrim(localID);
2029 UUID objid = UUID.Zero; 2025 if(sog == null)
2030 SceneObjectPart obj = null; 2026 return;
2031
2032 EntityBase[] entityList = GetEntities();
2033 foreach (EntityBase ent in entityList)
2034 {
2035 if (ent is SceneObjectGroup)
2036 {
2037 SceneObjectGroup sog = ent as SceneObjectGroup;
2038
2039 foreach (SceneObjectPart part in sog.Parts)
2040 {
2041 if (part.LocalId == localID)
2042 {
2043 objid = part.UUID;
2044 obj = part;
2045 }
2046 }
2047 }
2048 }
2049 2027
2050 //Protip: In my day, we didn't call them searchable objects, we called them limited point-to-point joints 2028 //Protip: In my day, we didn't call them searchable objects, we called them limited point-to-point joints
2051 //aka ObjectFlags.JointWheel = IncludeInSearch 2029 //aka ObjectFlags.JointWheel = IncludeInSearch
@@ -2062,15 +2040,15 @@ namespace OpenSim.Region.Framework.Scenes
2062 // libomv will complain about PrimFlags.JointWheel being 2040 // libomv will complain about PrimFlags.JointWheel being
2063 // deprecated, so we 2041 // deprecated, so we
2064 #pragma warning disable 0612 2042 #pragma warning disable 0612
2065 if (IncludeInSearch && m_parentScene.Permissions.CanEditObject(objid, user)) 2043 if (IncludeInSearch && m_parentScene.Permissions.CanEditObject(sog, remoteClient))
2066 { 2044 {
2067 obj.ParentGroup.RootPart.AddFlag(PrimFlags.JointWheel); 2045 sog.RootPart.AddFlag(PrimFlags.JointWheel);
2068 obj.ParentGroup.HasGroupChanged = true; 2046 sog.HasGroupChanged = true;
2069 } 2047 }
2070 else if (!IncludeInSearch && m_parentScene.Permissions.CanMoveObject(objid,user)) 2048 else if (!IncludeInSearch && m_parentScene.Permissions.CanMoveObject(sog, remoteClient))
2071 { 2049 {
2072 obj.ParentGroup.RootPart.RemFlag(PrimFlags.JointWheel); 2050 sog.RootPart.RemFlag(PrimFlags.JointWheel);
2073 obj.ParentGroup.HasGroupChanged = true; 2051 sog.HasGroupChanged = true;
2074 } 2052 }
2075 #pragma warning restore 0612 2053 #pragma warning restore 0612
2076 } 2054 }
@@ -2086,7 +2064,7 @@ namespace OpenSim.Region.Framework.Scenes
2086 /// <param name="rot"></param> 2064 /// <param name="rot"></param>
2087 /// <returns>null if duplication fails, otherwise the duplicated object</returns> 2065 /// <returns>null if duplication fails, otherwise the duplicated object</returns>
2088 /// <summary> 2066 /// <summary>
2089 public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) 2067 public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, UUID AgentID, UUID GroupID, Quaternion rot, bool createSelected)
2090 { 2068 {
2091// m_log.DebugFormat( 2069// m_log.DebugFormat(
2092// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", 2070// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
@@ -2095,27 +2073,28 @@ namespace OpenSim.Region.Framework.Scenes
2095 SceneObjectGroup original = GetGroupByPrim(originalPrimID); 2073 SceneObjectGroup original = GetGroupByPrim(originalPrimID);
2096 if (original != null) 2074 if (original != null)
2097 { 2075 {
2098 if (m_parentScene.Permissions.CanDuplicateObject( 2076 if (m_parentScene.Permissions.CanDuplicateObject(original, AgentID))
2099 original.PrimCount, original.UUID, AgentID, original.AbsolutePosition))
2100 { 2077 {
2101 SceneObjectGroup copy = original.Copy(true); 2078 SceneObjectGroup copy = original.Copy(true);
2102 copy.AbsolutePosition = copy.AbsolutePosition + offset; 2079 copy.AbsolutePosition = copy.AbsolutePosition + offset;
2103 2080
2081 SceneObjectPart[] parts = copy.Parts;
2082
2083 m_numTotalPrim += parts.Length;
2084
2104 if (original.OwnerID != AgentID) 2085 if (original.OwnerID != AgentID)
2105 { 2086 {
2106 copy.SetOwnerId(AgentID); 2087 copy.SetOwner(AgentID, GroupID);
2107 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
2108
2109 SceneObjectPart[] partList = copy.Parts;
2110 2088
2111 if (m_parentScene.Permissions.PropagatePermissions()) 2089 if (m_parentScene.Permissions.PropagatePermissions())
2112 { 2090 {
2113 foreach (SceneObjectPart child in partList) 2091 foreach (SceneObjectPart child in parts)
2114 { 2092 {
2115 child.Inventory.ChangeInventoryOwner(AgentID); 2093 child.Inventory.ChangeInventoryOwner(AgentID);
2116 child.TriggerScriptChangedEvent(Changed.OWNER); 2094 child.TriggerScriptChangedEvent(Changed.OWNER);
2117 child.ApplyNextOwnerPermissions(); 2095 child.ApplyNextOwnerPermissions();
2118 } 2096 }
2097 copy.AggregatePerms();
2119 } 2098 }
2120 } 2099 }
2121 2100
@@ -2125,10 +2104,6 @@ namespace OpenSim.Region.Framework.Scenes
2125 lock (SceneObjectGroupsByFullID) 2104 lock (SceneObjectGroupsByFullID)
2126 SceneObjectGroupsByFullID[copy.UUID] = copy; 2105 SceneObjectGroupsByFullID[copy.UUID] = copy;
2127 2106
2128 SceneObjectPart[] parts = copy.Parts;
2129
2130 m_numTotalPrim += parts.Length;
2131
2132 foreach (SceneObjectPart part in parts) 2107 foreach (SceneObjectPart part in parts)
2133 { 2108 {
2134 if (part.GetPrimType() == PrimType.SCULPT) 2109 if (part.GetPrimType() == PrimType.SCULPT)
@@ -2144,28 +2119,19 @@ namespace OpenSim.Region.Framework.Scenes
2144 2119
2145 // PROBABLE END OF FIXME 2120 // PROBABLE END OF FIXME
2146 2121
2147 // Since we copy from a source group that is in selected 2122 copy.IsSelected = createSelected;
2148 // state, but the copy is shown deselected in the viewer,
2149 // We need to clear the selection flag here, else that
2150 // prim never gets persisted at all. The client doesn't
2151 // think it's selected, so it will never send a deselect...
2152 copy.IsSelected = false;
2153
2154 m_numPrim += copy.Parts.Length;
2155 2123
2156 if (rot != Quaternion.Identity) 2124 if (rot != Quaternion.Identity)
2157 {
2158 copy.UpdateGroupRotationR(rot); 2125 copy.UpdateGroupRotationR(rot);
2159 } 2126
2127 // required for physics to update it's position
2128 copy.ResetChildPrimPhysicsPositions();
2160 2129
2161 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); 2130 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1);
2162 copy.HasGroupChanged = true;
2163 copy.ScheduleGroupForFullUpdate();
2164 copy.ResumeScripts(); 2131 copy.ResumeScripts();
2165 2132
2166 // required for physics to update it's position 2133 copy.HasGroupChanged = true;
2167 copy.AbsolutePosition = copy.AbsolutePosition; 2134 copy.ScheduleGroupForFullUpdate();
2168
2169 return copy; 2135 return copy;
2170 } 2136 }
2171 } 2137 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 9f98554..12e53a8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -111,7 +111,7 @@ namespace OpenSim.Region.Framework.Scenes
111 /// <param name="item">The user inventory item being added.</param> 111 /// <param name="item">The user inventory item being added.</param>
112 /// <param name="copyItemID">The item UUID that should be used by the new item.</param> 112 /// <param name="copyItemID">The item UUID that should be used by the new item.</param>
113 /// <returns></returns> 113 /// <returns></returns>
114 public bool AddInventoryItem(UUID agentID, uint localID, InventoryItemBase item, UUID copyItemID) 114 public bool AddInventoryItem(UUID agentID, uint localID, InventoryItemBase item, UUID copyItemID, bool withModRights = true)
115 { 115 {
116// m_log.DebugFormat( 116// m_log.DebugFormat(
117// "[PRIM INVENTORY]: Adding inventory item {0} from {1} to part with local ID {2}", 117// "[PRIM INVENTORY]: Adding inventory item {0} from {1} to part with local ID {2}",
@@ -120,69 +120,72 @@ namespace OpenSim.Region.Framework.Scenes
120 UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID; 120 UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
121 121
122 SceneObjectPart part = GetPart(localID); 122 SceneObjectPart part = GetPart(localID);
123 if (part != null) 123 if (part == null)
124 { 124 {
125 TaskInventoryItem taskItem = new TaskInventoryItem(); 125 m_log.ErrorFormat(
126 126 "[PRIM INVENTORY]: " +
127 taskItem.ItemID = newItemId; 127 "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}",
128 taskItem.AssetID = item.AssetID; 128 localID, Name, UUID, newItemId);
129 taskItem.Name = item.Name; 129 return false;
130 taskItem.Description = item.Description; 130 }
131 taskItem.OwnerID = part.OwnerID; // Transfer ownership 131
132 taskItem.CreatorID = item.CreatorIdAsUuid; 132 TaskInventoryItem taskItem = new TaskInventoryItem();
133 taskItem.Type = item.AssetType;
134 taskItem.InvType = item.InvType;
135
136 if (agentID != part.OwnerID && m_scene.Permissions.PropagatePermissions())
137 {
138 taskItem.BasePermissions = item.BasePermissions &
139 item.NextPermissions;
140 taskItem.CurrentPermissions = item.CurrentPermissions &
141 item.NextPermissions;
142 taskItem.EveryonePermissions = item.EveryOnePermissions &
143 item.NextPermissions;
144 taskItem.GroupPermissions = item.GroupPermissions &
145 item.NextPermissions;
146 taskItem.NextPermissions = item.NextPermissions;
147 // We're adding this to a prim we don't own. Force
148 // owner change
149 taskItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
150 }
151 else
152 {
153 taskItem.BasePermissions = item.BasePermissions;
154 taskItem.CurrentPermissions = item.CurrentPermissions;
155 taskItem.EveryonePermissions = item.EveryOnePermissions;
156 taskItem.GroupPermissions = item.GroupPermissions;
157 taskItem.NextPermissions = item.NextPermissions;
158 }
159 133
160 taskItem.Flags = item.Flags; 134 taskItem.ItemID = newItemId;
135 taskItem.AssetID = item.AssetID;
136 taskItem.Name = item.Name;
137 taskItem.Description = item.Description;
138 taskItem.OwnerID = part.OwnerID; // Transfer ownership
139 taskItem.CreatorID = item.CreatorIdAsUuid;
140 taskItem.Type = item.AssetType;
141 taskItem.InvType = item.InvType;
142
143 if (agentID != part.OwnerID && m_scene.Permissions.PropagatePermissions())
144 {
145 taskItem.BasePermissions = item.BasePermissions &
146 item.NextPermissions;
147 taskItem.CurrentPermissions = item.CurrentPermissions &
148 item.NextPermissions;
149 taskItem.EveryonePermissions = item.EveryOnePermissions &
150 item.NextPermissions;
151 taskItem.GroupPermissions = item.GroupPermissions &
152 item.NextPermissions;
153 taskItem.NextPermissions = item.NextPermissions;
154 // We're adding this to a prim we don't own. Force
155 // owner change
156 taskItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
157
158 }
159 else
160 {
161 taskItem.BasePermissions = item.BasePermissions;
162 taskItem.CurrentPermissions = item.CurrentPermissions;
163 taskItem.EveryonePermissions = item.EveryOnePermissions;
164 taskItem.GroupPermissions = item.GroupPermissions;
165 taskItem.NextPermissions = item.NextPermissions;
166 }
167
168 taskItem.Flags = item.Flags;
161 169
162// m_log.DebugFormat( 170// m_log.DebugFormat(
163// "[PRIM INVENTORY]: Flags are 0x{0:X} for item {1} added to part {2} by {3}", 171// "[PRIM INVENTORY]: Flags are 0x{0:X} for item {1} added to part {2} by {3}",
164// taskItem.Flags, taskItem.Name, localID, remoteClient.Name); 172// taskItem.Flags, taskItem.Name, localID, remoteClient.Name);
165 173
166 // TODO: These are pending addition of those fields to TaskInventoryItem 174 // TODO: These are pending addition of those fields to TaskInventoryItem
167// taskItem.SalePrice = item.SalePrice; 175// taskItem.SalePrice = item.SalePrice;
168// taskItem.SaleType = item.SaleType; 176// taskItem.SaleType = item.SaleType;
169 taskItem.CreationDate = (uint)item.CreationDate; 177 taskItem.CreationDate = (uint)item.CreationDate;
170 178
171 bool addFromAllowedDrop = agentID != part.OwnerID; 179 bool addFromAllowedDrop;
172 180 if(withModRights)
173 part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop); 181 addFromAllowedDrop = false;
174
175 return true;
176 }
177 else 182 else
178 { 183 addFromAllowedDrop = (part.ParentGroup.RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0;
179 m_log.ErrorFormat( 184
180 "[PRIM INVENTORY]: " + 185 part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop);
181 "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}", 186 part.ParentGroup.AggregatePerms();
182 localID, Name, UUID, newItemId); 187 return true;
183 }
184 188
185 return false;
186 } 189 }
187 190
188 /// <summary> 191 /// <summary>
@@ -248,6 +251,194 @@ namespace OpenSim.Region.Framework.Scenes
248 return -1; 251 return -1;
249 } 252 }
250 253
254 // new test code, to place in better place later
255 private object PermissionsLock = new object();
256
257 private uint m_EffectiveEveryOnePerms;
258 public uint EffectiveEveryOnePerms
259 {
260 get
261 {
262 // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc)
263 // bc this is on heavy duty code paths
264 // but for now we need to test the concept
265// AggregateDeepPerms();
266 return m_EffectiveEveryOnePerms;
267 }
268 }
269
270 private uint m_EffectiveGroupPerms;
271 public uint EffectiveGroupPerms
272 {
273 get
274 {
275 // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc)
276 // bc this is on heavy duty code paths
277 // but for now we need to test the concept
278// AggregateDeepPerms();
279 return m_EffectiveGroupPerms;
280 }
281 }
282
283 private uint m_EffectiveGroupOrEveryOnePerms;
284 public uint EffectiveGroupOrEveryOnePerms
285 {
286 get
287 {
288 // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc)
289 // bc this is on heavy duty code paths
290 // but for now we need to test the concept
291// AggregateDeepPerms();
292 return m_EffectiveGroupOrEveryOnePerms;
293 }
294 }
295
296 private uint m_EffectiveOwnerPerms;
297 public uint EffectiveOwnerPerms
298 {
299 get
300 {
301 // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc)
302 // bc this is on heavy duty code paths
303 // but for now we need to test the concept
304 // AggregateDeepPerms();
305 return m_EffectiveOwnerPerms;
306 }
307 }
308
309 // aggregates perms scanning parts and their contents
310 // AggregatePerms does same using cached parts content perms
311 public void AggregateDeepPerms()
312 {
313 lock(PermissionsLock)
314 {
315 // aux
316 const uint allmask = (uint)PermissionMask.AllEffective;
317 const uint movemodmask = (uint)(PermissionMask.Move | PermissionMask.Modify);
318 const uint copytransfermast = (uint)(PermissionMask.Copy | PermissionMask.Transfer);
319
320 uint basePerms = (RootPart.BaseMask & allmask) | (uint)PermissionMask.Move;
321 bool noBaseTransfer = (basePerms & (uint)PermissionMask.Transfer) == 0;
322
323 uint rootOwnerPerms = RootPart.OwnerMask;
324 uint owner = rootOwnerPerms;
325 uint rootGroupPerms = RootPart.GroupMask;
326 uint group = rootGroupPerms;
327 uint rootEveryonePerms = RootPart.EveryoneMask;
328 uint everyone = rootEveryonePerms;
329
330 SceneObjectPart[] parts = m_parts.GetArray();
331 for (int i = 0; i < parts.Length; i++)
332 {
333 SceneObjectPart part = parts[i];
334 part.AggregateInnerPerms();
335 owner &= part.AggregatedInnerOwnerPerms;
336 group &= part.AggregatedInnerGroupPerms;
337 everyone &= part.AggregatedInnerEveryonePerms;
338 }
339 // recover modify and move
340 rootOwnerPerms &= movemodmask;
341 owner |= rootOwnerPerms;
342 if((owner & copytransfermast) == 0)
343 owner |= (uint)PermissionMask.Transfer;
344
345 owner &= basePerms;
346 m_EffectiveOwnerPerms = owner;
347 uint ownertransfermask = owner & (uint)PermissionMask.Transfer;
348
349 // recover modify and move
350 rootGroupPerms &= movemodmask;
351 group |= rootGroupPerms;
352 if(noBaseTransfer)
353 group &=~(uint)PermissionMask.Copy;
354 else
355 group |= ownertransfermask;
356
357 uint groupOrEveryone = group;
358 m_EffectiveGroupPerms = group & owner;
359
360 // recover move
361 rootEveryonePerms &= (uint)PermissionMask.Move;
362 everyone |= rootEveryonePerms;
363 everyone &= ~(uint)PermissionMask.Modify;
364 if(noBaseTransfer)
365 everyone &=~(uint)PermissionMask.Copy;
366 else
367 everyone |= ownertransfermask;
368
369 groupOrEveryone |= everyone;
370
371 m_EffectiveEveryOnePerms = everyone & owner;
372 m_EffectiveGroupOrEveryOnePerms = groupOrEveryone & owner;
373 }
374 }
375
376 // aggregates perms scanning parts, assuming their contents was already aggregated and cached
377 // ie is AggregateDeepPerms without the part.AggregateInnerPerms() call on parts loop
378 public void AggregatePerms()
379 {
380 lock(PermissionsLock)
381 {
382 // aux
383 const uint allmask = (uint)PermissionMask.AllEffective;
384 const uint movemodmask = (uint)(PermissionMask.Move | PermissionMask.Modify);
385 const uint copytransfermast = (uint)(PermissionMask.Copy | PermissionMask.Transfer);
386
387 uint basePerms = (RootPart.BaseMask & allmask) | (uint)PermissionMask.Move;
388 bool noBaseTransfer = (basePerms & (uint)PermissionMask.Transfer) == 0;
389
390 uint rootOwnerPerms = RootPart.OwnerMask;
391 uint owner = rootOwnerPerms;
392 uint rootGroupPerms = RootPart.GroupMask;
393 uint group = rootGroupPerms;
394 uint rootEveryonePerms = RootPart.EveryoneMask;
395 uint everyone = rootEveryonePerms;
396
397 SceneObjectPart[] parts = m_parts.GetArray();
398 for (int i = 0; i < parts.Length; i++)
399 {
400 SceneObjectPart part = parts[i];
401 owner &= part.AggregatedInnerOwnerPerms;
402 group &= part.AggregatedInnerGroupPerms;
403 everyone &= part.AggregatedInnerEveryonePerms;
404 }
405 // recover modify and move
406 rootOwnerPerms &= movemodmask;
407 owner |= rootOwnerPerms;
408 if((owner & copytransfermast) == 0)
409 owner |= (uint)PermissionMask.Transfer;
410
411 owner &= basePerms;
412 m_EffectiveOwnerPerms = owner;
413 uint ownertransfermask = owner & (uint)PermissionMask.Transfer;
414
415 // recover modify and move
416 rootGroupPerms &= movemodmask;
417 group |= rootGroupPerms;
418 if(noBaseTransfer)
419 group &=~(uint)PermissionMask.Copy;
420 else
421 group |= ownertransfermask;
422
423 uint groupOrEveryone = group;
424 m_EffectiveGroupPerms = group & owner;
425
426 // recover move
427 rootEveryonePerms &= (uint)PermissionMask.Move;
428 everyone |= rootEveryonePerms;
429 everyone &= ~(uint)PermissionMask.Modify;
430 if(noBaseTransfer)
431 everyone &=~(uint)PermissionMask.Copy;
432 else
433 everyone |= ownertransfermask;
434
435 groupOrEveryone |= everyone;
436
437 m_EffectiveEveryOnePerms = everyone & owner;
438 m_EffectiveGroupOrEveryOnePerms = groupOrEveryone & owner;
439 }
440 }
441
251 public uint GetEffectivePermissions() 442 public uint GetEffectivePermissions()
252 { 443 {
253 return GetEffectivePermissions(false); 444 return GetEffectivePermissions(false);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 5928764..e73795e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -117,9 +117,6 @@ namespace OpenSim.Region.Framework.Scenes
117 NOT_STATUS_ROTATE_Z = 0xF7 117 NOT_STATUS_ROTATE_Z = 0xF7
118 } 118 }
119 119
120 // This flag has the same purpose as InventoryItemFlags.ObjectSlamPerm
121 public static readonly uint SLAM = 16;
122
123 // private PrimCountTaintedDelegate handlerPrimCountTainted = null; 120 // private PrimCountTaintedDelegate handlerPrimCountTainted = null;
124 121
125 /// <summary> 122 /// <summary>
@@ -156,7 +153,7 @@ namespace OpenSim.Region.Framework.Scenes
156 timeLastChanged = DateTime.UtcNow.Ticks; 153 timeLastChanged = DateTime.UtcNow.Ticks;
157 if (!m_hasGroupChanged) 154 if (!m_hasGroupChanged)
158 timeFirstChanged = DateTime.UtcNow.Ticks; 155 timeFirstChanged = DateTime.UtcNow.Ticks;
159 if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) 156 if (m_rootPart != null && m_scene != null)
160 { 157 {
161/* 158/*
162 if (m_rand == null) 159 if (m_rand == null)
@@ -379,6 +376,8 @@ namespace OpenSim.Region.Framework.Scenes
379 public bool m_dupeInProgress = false; 376 public bool m_dupeInProgress = false;
380 internal Dictionary<UUID, string> m_savedScriptState; 377 internal Dictionary<UUID, string> m_savedScriptState;
381 378
379 public UUID MonitoringObject { get; set; }
380
382 #region Properties 381 #region Properties
383 382
384 /// <summary> 383 /// <summary>
@@ -539,7 +538,7 @@ namespace OpenSim.Region.Framework.Scenes
539 538
540 539
541 public bool inTransit = false; 540 public bool inTransit = false;
542 public delegate SceneObjectGroup SOGCrossDelegate(SceneObjectGroup sog,Vector3 pos); 541 private delegate SceneObjectGroup SOGCrossDelegate(SceneObjectGroup sog,Vector3 pos, TeleportObjectData tpData);
543 542
544 /// <summary> 543 /// <summary>
545 /// The absolute position of this scene object in the scene 544 /// The absolute position of this scene object in the scene
@@ -561,7 +560,7 @@ namespace OpenSim.Region.Framework.Scenes
561 { 560 {
562 inTransit = true; 561 inTransit = true;
563 SOGCrossDelegate d = CrossAsync; 562 SOGCrossDelegate d = CrossAsync;
564 d.BeginInvoke(this, val, CrossAsyncCompleted, d); 563 d.BeginInvoke(this, val, null, CrossAsyncCompleted, d);
565 } 564 }
566 return; 565 return;
567 } 566 }
@@ -602,7 +601,6 @@ namespace OpenSim.Region.Framework.Scenes
602 av.sitSOGmoved(); 601 av.sitSOGmoved();
603 } 602 }
604 603
605
606 // now that position is changed tell it to scripts 604 // now that position is changed tell it to scripts
607 if (triggerScriptEvent) 605 if (triggerScriptEvent)
608 { 606 {
@@ -618,64 +616,75 @@ namespace OpenSim.Region.Framework.Scenes
618 } 616 }
619 } 617 }
620 618
621 public SceneObjectGroup CrossAsync(SceneObjectGroup sog, Vector3 val) 619 private SceneObjectGroup CrossAsync(SceneObjectGroup sog, Vector3 val, TeleportObjectData tpdata)
622 { 620 {
623 Scene sogScene = sog.m_scene; 621 Scene sogScene = sog.m_scene;
624 IEntityTransferModule entityTransfer = sogScene.RequestModuleInterface<IEntityTransferModule>(); 622 SceneObjectPart root = sog.RootPart;
625 623
626 Vector3 newpos = Vector3.Zero; 624 bool isTeleport = tpdata != null;
627 OpenSim.Services.Interfaces.GridRegion destination = null;
628 625
629 if (sog.RootPart.DIE_AT_EDGE) 626 if(!isTeleport)
630 { 627 {
631 try 628 if (root.DIE_AT_EDGE)
632 {
633 sogScene.DeleteSceneObject(sog, false);
634 }
635 catch (Exception)
636 { 629 {
637 m_log.Warn("[SCENE]: exception when trying to remove the prim that crossed the border."); 630 try
631 {
632 sogScene.DeleteSceneObject(sog, false);
633 }
634 catch (Exception)
635 {
636 m_log.Warn("[SCENE]: exception when trying to remove the prim that crossed the border.");
637 }
638 return sog;
638 } 639 }
639 return sog;
640 }
641 640
642 if (sog.RootPart.RETURN_AT_EDGE) 641 if (root.RETURN_AT_EDGE)
643 {
644 // We remove the object here
645 try
646 {
647 List<uint> localIDs = new List<uint>();
648 localIDs.Add(sog.RootPart.LocalId);
649 sogScene.AddReturn(sog.OwnerID, sog.Name, sog.AbsolutePosition,
650 "Returned at region cross");
651 sogScene.DeRezObjects(null, localIDs, UUID.Zero, DeRezAction.Return, UUID.Zero);
652 }
653 catch (Exception)
654 { 642 {
655 m_log.Warn("[SCENE]: exception when trying to return the prim that crossed the border."); 643 // We remove the object here
644 try
645 {
646 List<uint> localIDs = new List<uint>();
647 localIDs.Add(root.LocalId);
648 sogScene.AddReturn(sog.OwnerID, sog.Name, sog.AbsolutePosition,
649 "Returned at region cross");
650 sogScene.DeRezObjects(null, localIDs, UUID.Zero, DeRezAction.Return, UUID.Zero, false);
651 }
652 catch (Exception)
653 {
654 m_log.Warn("[SCENE]: exception when trying to return the prim that crossed the border.");
655 }
656 return sog;
656 } 657 }
657 return sog;
658 } 658 }
659 659
660 if (sog.m_rootPart.KeyframeMotion != null) 660 if (root.KeyframeMotion != null)
661 sog.m_rootPart.KeyframeMotion.StartCrossingCheck(); 661 root.KeyframeMotion.StartCrossingCheck();
662
663 if(root.PhysActor != null)
664 root.PhysActor.CrossingStart();
665
666 IEntityTransferModule entityTransfer = sogScene.RequestModuleInterface<IEntityTransferModule>();
662 667
663 if (entityTransfer == null) 668 if (entityTransfer == null)
664 return sog; 669 return sog;
665 670
671 Vector3 newpos = Vector3.Zero;
672 OpenSim.Services.Interfaces.GridRegion destination = null;
673
666 destination = entityTransfer.GetObjectDestination(sog, val, out newpos); 674 destination = entityTransfer.GetObjectDestination(sog, val, out newpos);
667 if (destination == null) 675 if (destination == null)
668 return sog; 676 return sog;
669 677
670 if (sog.m_sittingAvatars.Count == 0) 678 if (sog.m_sittingAvatars.Count == 0)
671 { 679 {
672 entityTransfer.CrossPrimGroupIntoNewRegion(destination, newpos, sog, true, true); 680 entityTransfer.CrossPrimGroupIntoNewRegion(destination, newpos, sog, !isTeleport, true);
673 return sog; 681 return sog;
674 } 682 }
675 683
676 string reason = String.Empty; 684 string reason = String.Empty;
677 EntityTransferContext ctx = new EntityTransferContext(); 685 EntityTransferContext ctx = new EntityTransferContext();
678 686
687 Vector3 curPos = root.GroupPosition;
679 foreach (ScenePresence av in sog.m_sittingAvatars) 688 foreach (ScenePresence av in sog.m_sittingAvatars)
680 { 689 {
681 // We need to cross these agents. First, let's find 690 // We need to cross these agents. First, let's find
@@ -686,10 +695,15 @@ namespace OpenSim.Region.Framework.Scenes
686 695
687 // We set the avatar position as being the object 696 // We set the avatar position as being the object
688 // position to get the region to send to 697 // position to get the region to send to
698 if(av.IsNPC)
699 continue;
700
701 if(av.IsInTransit)
702 return sog;
703
689 if(!entityTransfer.checkAgentAccessToRegion(av, destination, newpos, ctx, out reason)) 704 if(!entityTransfer.checkAgentAccessToRegion(av, destination, newpos, ctx, out reason))
690 {
691 return sog; 705 return sog;
692 } 706
693 m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName); 707 m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName);
694 } 708 }
695 709
@@ -697,8 +711,10 @@ namespace OpenSim.Region.Framework.Scenes
697 // be made to stand up 711 // be made to stand up
698 712
699 List<avtocrossInfo> avsToCross = new List<avtocrossInfo>(); 713 List<avtocrossInfo> avsToCross = new List<avtocrossInfo>();
700 714 List<ScenePresence> avsToCrossFar = new List<ScenePresence>();
701 foreach (ScenePresence av in sog.m_sittingAvatars) 715 ulong destHandle = destination.RegionHandle;
716 List<ScenePresence> sittingAvatars = GetSittingAvatars();
717 foreach (ScenePresence av in sittingAvatars)
702 { 718 {
703 byte cflags = 1; 719 byte cflags = 1;
704 720
@@ -712,68 +728,175 @@ namespace OpenSim.Region.Framework.Scenes
712 else 728 else
713 cflags = 3; 729 cflags = 3;
714 } 730 }
731 if(!av.knowsNeighbourRegion(destHandle))
732 cflags |= 8;
715 733
716 // 1 is crossing 734 // 1 is crossing
717 // 2 is sitting 735 // 2 is sitting
718 // 4 is sitting at sittarget 736 // 4 is sitting at sittarget
719 av.crossingFlags = cflags; 737 // 8 far crossing
720 738
721 avinfo.av = av; 739 avinfo.av = av;
722 avinfo.ParentID = av.ParentID; 740 avinfo.ParentID = av.ParentID;
723 avsToCross.Add(avinfo); 741 avsToCross.Add(avinfo);
724 742
743 if(!av.knowsNeighbourRegion(destHandle))
744 {
745 cflags |= 8;
746 avsToCrossFar.Add(av);
747 }
748
749 if(av.IsNPC)
750 av.crossingFlags = 0;
751 else
752 av.crossingFlags = cflags;
753
725 av.PrevSitOffset = av.OffsetPosition; 754 av.PrevSitOffset = av.OffsetPosition;
726 av.ParentID = 0; 755 av.ParentID = 0;
727 } 756 }
728 757
758 Vector3 vel = root.Velocity;
759 Vector3 avel = root.AngularVelocity;
760 Vector3 acc = root.Acceleration;
761 Quaternion ori = root.RotationOffset;
762
763 if(isTeleport)
764 {
765 root.Stop();
766 sogScene.ForEachScenePresence(delegate(ScenePresence av)
767 {
768 av.ControllingClient.SendEntityUpdate(root,PrimUpdateFlags.SendInTransit);
769 av.ControllingClient.SendEntityTerseUpdateImmediate(root);
770 });
771
772 root.Velocity = tpdata.vel;
773 root.AngularVelocity = tpdata.avel;
774 root.Acceleration = tpdata.acc;
775 root.RotationOffset = tpdata.ori;
776 }
777
729 if (entityTransfer.CrossPrimGroupIntoNewRegion(destination, newpos, sog, true, false)) 778 if (entityTransfer.CrossPrimGroupIntoNewRegion(destination, newpos, sog, true, false))
730 { 779 {
780 if(isTeleport)
781 {
782 sogScene.ForEachScenePresence(delegate(ScenePresence oav)
783 {
784 if(sittingAvatars.Contains(oav))
785 return;
786 if(oav.knowsNeighbourRegion(destHandle))
787 return;
788 oav.ControllingClient.SendEntityUpdate(root, PrimUpdateFlags.Kill);
789 foreach (ScenePresence sav in sittingAvatars)
790 {
791 sav.SendKillTo(oav);
792 }
793 });
794 }
795 bool crossedfar = false;
796 foreach (ScenePresence av in avsToCrossFar)
797 {
798 if(entityTransfer.CrossAgentCreateFarChild(av,destination, newpos, ctx))
799 crossedfar = true;
800 else
801 av.crossingFlags = 0;
802 }
803
804 if(crossedfar)
805 Thread.Sleep(1000);
806
731 foreach (avtocrossInfo avinfo in avsToCross) 807 foreach (avtocrossInfo avinfo in avsToCross)
732 { 808 {
733 ScenePresence av = avinfo.av; 809 ScenePresence av = avinfo.av;
734 if (!av.IsInTransit) // just in case... 810 av.IsInTransit = true;
735 { 811 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val);
736 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val);
737 812
738 av.IsInTransit = true; 813 if(av.crossingFlags > 0)
814 entityTransfer.CrossAgentToNewRegionAsync(av, newpos, destination, false, ctx);
739 815
740// CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync; 816 if (av.IsChildAgent)
741// d.BeginInvoke(av, val, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d); 817 {
742 entityTransfer.CrossAgentToNewRegionAsync(av, newpos, destination, av.Flying, ctx); 818 // avatar crossed do some extra cleanup
743 if (av.IsChildAgent) 819 if (av.ParentUUID != UUID.Zero)
744 {
745 // avatar crossed do some extra cleanup
746 if (av.ParentUUID != UUID.Zero)
747 {
748 av.ClearControls();
749 av.ParentPart = null;
750 }
751 }
752 else
753 { 820 {
754 // avatar cross failed we need do dedicated standUp 821 av.ClearControls();
755 // part of it was done at CrossAgentToNewRegionAsync 822 av.ParentPart = null;
756 // so for now just remove the sog controls
757 // this may need extra care
758 av.UnRegisterSeatControls(sog.UUID);
759 } 823 }
760
761 av.ParentUUID = UUID.Zero; 824 av.ParentUUID = UUID.Zero;
825 av.ParentPart = null;
762 // In any case 826 // In any case
763 av.IsInTransit = false; 827 av.IsInTransit = false;
764 av.crossingFlags = 0; 828 av.crossingFlags = 0;
765 m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", av.Firstname, av.Lastname); 829 m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", av.Firstname, av.Lastname);
766 } 830 }
767 else 831 else
768 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar already in transit {0} to {1}", av.Name, val); 832 {
833 // avatar cross failed we need do dedicated standUp
834 // part of it was done at CrossAgentToNewRegionAsync
835 // so for now just remove the sog controls
836 // this may need extra care
837 av.UnRegisterSeatControls(sog.UUID);
838 av.ParentUUID = UUID.Zero;
839 av.ParentPart = null;
840 Vector3 oldp = curPos;
841 oldp.X = Util.Clamp<float>(oldp.X, 0.5f, sog.m_scene.RegionInfo.RegionSizeX - 0.5f);
842 oldp.Y = Util.Clamp<float>(oldp.Y, 0.5f, sog.m_scene.RegionInfo.RegionSizeY - 0.5f);
843 av.AbsolutePosition = oldp;
844 av.crossingFlags = 0;
845 av.sitAnimation = "SIT";
846 av.IsInTransit = false;
847 if(av.Animator!= null)
848 av.Animator.SetMovementAnimations("STAND");
849 av.AddToPhysicalScene(false);
850 sogScene.ForEachScenePresence(delegate(ScenePresence oav)
851 {
852 if(sittingAvatars.Contains(oav))
853 return;
854 if(oav.knowsNeighbourRegion(destHandle))
855 av.SendAvatarDataToAgent(oav);
856 else
857 {
858 av.SendAvatarDataToAgent(oav);
859 av.SendAppearanceToAgent(oav);
860 if (av.Animator != null)
861 av.Animator.SendAnimPackToClient(oav.ControllingClient);
862 av.SendAttachmentsToAgentNF(oav); // not ok
863 }
864 });
865 m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} failed.", av.Firstname, av.Lastname);
866 }
769 } 867 }
868
869 if(crossedfar)
870 {
871 Thread.Sleep(10000);
872 foreach (ScenePresence av in avsToCrossFar)
873 {
874 if(av.IsChildAgent)
875 {
876 av.Scene.CloseAgent(av.UUID, false);
877 }
878 else
879 av.RemoveNeighbourRegion(destHandle);
880 }
881 }
882 avsToCrossFar.Clear();
770 avsToCross.Clear(); 883 avsToCross.Clear();
771 sog.RemoveScriptInstances(true); 884 sog.RemoveScriptInstances(true);
772 sog.Clear(); 885 sog.Clear();
773 return sog; 886 return sog;
774 } 887 }
775 else // cross failed, put avas back ?? 888 else
776 { 889 {
890 if(isTeleport)
891 {
892 if((tpdata.flags & OSTPOBJ_STOPONFAIL) == 0)
893 {
894 root.Velocity = vel;
895 root.AngularVelocity = avel;
896 root.Acceleration = acc;
897 }
898 root.RotationOffset = ori;
899 }
777 foreach (avtocrossInfo avinfo in avsToCross) 900 foreach (avtocrossInfo avinfo in avsToCross)
778 { 901 {
779 ScenePresence av = avinfo.av; 902 ScenePresence av = avinfo.av;
@@ -783,7 +906,6 @@ namespace OpenSim.Region.Framework.Scenes
783 } 906 }
784 } 907 }
785 avsToCross.Clear(); 908 avsToCross.Clear();
786
787 return sog; 909 return sog;
788 } 910 }
789 911
@@ -795,11 +917,14 @@ namespace OpenSim.Region.Framework.Scenes
795 if (!sog.IsDeleted) 917 if (!sog.IsDeleted)
796 { 918 {
797 SceneObjectPart rootp = sog.m_rootPart; 919 SceneObjectPart rootp = sog.m_rootPart;
920
798 Vector3 oldp = rootp.GroupPosition; 921 Vector3 oldp = rootp.GroupPosition;
799 oldp.X = Util.Clamp<float>(oldp.X, 0.5f, sog.m_scene.RegionInfo.RegionSizeX - 0.5f); 922 oldp.X = Util.Clamp<float>(oldp.X, 0.5f, sog.m_scene.RegionInfo.RegionSizeX - 0.5f);
800 oldp.Y = Util.Clamp<float>(oldp.Y, 0.5f, sog.m_scene.RegionInfo.RegionSizeY - 0.5f); 923 oldp.Y = Util.Clamp<float>(oldp.Y, 0.5f, sog.m_scene.RegionInfo.RegionSizeY - 0.5f);
801 rootp.GroupPosition = oldp; 924 rootp.GroupPosition = oldp;
802 925
926 rootp.Stop();
927
803 SceneObjectPart[] parts = sog.m_parts.GetArray(); 928 SceneObjectPart[] parts = sog.m_parts.GetArray();
804 929
805 foreach (SceneObjectPart part in parts) 930 foreach (SceneObjectPart part in parts)
@@ -813,47 +938,150 @@ namespace OpenSim.Region.Framework.Scenes
813 av.sitSOGmoved(); 938 av.sitSOGmoved();
814 } 939 }
815 940
816 sog.Velocity = Vector3.Zero;
817
818 if (sog.m_rootPart.KeyframeMotion != null) 941 if (sog.m_rootPart.KeyframeMotion != null)
819 sog.m_rootPart.KeyframeMotion.CrossingFailure(); 942 sog.m_rootPart.KeyframeMotion.CrossingFailure();
820 943
821 if (sog.RootPart.PhysActor != null) 944 if (sog.RootPart.PhysActor != null)
822 {
823 sog.RootPart.PhysActor.CrossingFailure(); 945 sog.RootPart.PhysActor.CrossingFailure();
824 }
825 946
826 sog.inTransit = false; 947 sog.inTransit = false;
948 AttachToBackup();
827 sog.ScheduleGroupForFullUpdate(); 949 sog.ScheduleGroupForFullUpdate();
828 } 950 }
829 } 951 }
830 952
831/* outdated 953 private class TeleportObjectData
832 private void CrossAgentToNewRegionCompleted(ScenePresence agent)
833 { 954 {
834 //// If the cross was successful, this agent is a child agent 955 public int flags;
835 if (agent.IsChildAgent) 956 public Vector3 vel;
957 public Vector3 avel;
958 public Vector3 acc;
959 public Quaternion ori;
960 public UUID sourceID;
961 }
962
963 // copy from LSL_constants.cs
964 const int OSTPOBJ_STOPATTARGET = 0x1; // stops at destination
965 const int OSTPOBJ_STOPONFAIL = 0x2; // stops at start if tp fails
966 const int OSTPOBJ_SETROT = 0x4; // the rotation is the final rotation, otherwise is a added rotation
967
968 public int TeleportObject(UUID sourceID, Vector3 targetPosition, Quaternion rotation, int flags)
969 {
970 if(inTransit || IsDeleted || IsAttachmentCheckFull() || IsSelected || Scene == null)
971 return -1;
972
973 inTransit = true;
974
975 PhysicsActor pa = RootPart.PhysActor;
976 if(pa == null || RootPart.KeyframeMotion != null /*|| m_sittingAvatars.Count == 0*/)
836 { 977 {
837 if (agent.ParentUUID != UUID.Zero) 978 inTransit = false;
979 return -1;
980 }
981
982 bool stop = (flags & OSTPOBJ_STOPATTARGET) != 0;
983 bool setrot = (flags & OSTPOBJ_SETROT) != 0;
984
985 rotation.Normalize();
986
987 Quaternion currentRot = RootPart.RotationOffset;
988 if(setrot)
989 rotation = Quaternion.Conjugate(currentRot) * rotation;
990
991 bool dorot = setrot | (Math.Abs(rotation.W) < 0.99999);
992
993 Vector3 vel = Vector3.Zero;
994 Vector3 avel = Vector3.Zero;
995 Vector3 acc = Vector3.Zero;
996
997 if(!stop)
998 {
999 vel = RootPart.Velocity;
1000 avel = RootPart.AngularVelocity;
1001 acc = RootPart.Acceleration;
1002 }
1003 Quaternion ori = RootPart.RotationOffset;
1004
1005 if(dorot)
1006 {
1007 if(!stop)
838 { 1008 {
839 agent.HandleForceReleaseControls(agent.ControllingClient,agent.UUID); 1009 vel *= rotation;
840 agent.ParentPart = null; 1010 avel *= rotation;
841// agent.ParentPosition = Vector3.Zero; 1011 acc *= rotation;
842// agent.ParentUUID = UUID.Zero;
843 } 1012 }
1013 ori *= rotation;
844 } 1014 }
845 1015
846 agent.ParentUUID = UUID.Zero; 1016 if(Scene.PositionIsInCurrentRegion(targetPosition))
847// agent.Reset(); 1017 {
848// else // Not successful 1018 if(Scene.InTeleportTargetsCoolDown(UUID, sourceID, 1.0))
849// agent.RestoreInCurrentScene(); 1019 {
1020 inTransit = false;
1021 return -2;
1022 }
850 1023
851 // In any case 1024 Vector3 curPos = AbsolutePosition;
852 agent.IsInTransit = false; 1025 ILandObject curLand = Scene.LandChannel.GetLandObject(curPos.X, curPos.Y);
1026 float posX = targetPosition.X;
1027 float posY = targetPosition.Y;
1028 ILandObject land = Scene.LandChannel.GetLandObject(posX, posY);
1029 if(land != null && land != curLand)
1030 {
1031 if(!Scene.Permissions.CanObjectEnterWithScripts(this, land))
1032 {
1033 inTransit = false;
1034 return -3;
1035 }
1036
1037 UUID agentID;
1038 foreach (ScenePresence av in m_sittingAvatars)
1039 {
1040 agentID = av.UUID;
1041 if(land.IsRestrictedFromLand(agentID) || land.IsBannedFromLand(agentID))
1042 {
1043 inTransit = false;
1044 return -4;
1045 }
1046 }
1047 }
1048
1049 RootPart.Velocity = vel;
1050 RootPart.AngularVelocity = avel;
1051 RootPart.Acceleration = acc;
1052 RootPart.RotationOffset = ori;
1053
1054 Vector3 s = RootPart.Scale * RootPart.RotationOffset;
1055 float h = Scene.GetGroundHeight(posX, posY) + 0.5f * (float)Math.Abs(s.Z) + 0.01f;
1056 if(targetPosition.Z < h)
1057 targetPosition.Z = h;
1058
1059 inTransit = false;
1060 AbsolutePosition = targetPosition;
1061 RootPart.ScheduleTerseUpdate();
1062 return 1;
1063 }
1064
1065 if(Scene.InTeleportTargetsCoolDown(UUID, sourceID, 20.0))
1066 {
1067 inTransit = false;
1068 return -1;
1069 }
853 1070
854 m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); 1071 TeleportObjectData tdata = new TeleportObjectData();
1072 tdata.flags = flags;
1073 tdata.vel = vel;
1074 tdata.avel = avel;
1075 tdata.acc = acc;
1076 tdata.ori = ori;
1077 tdata.sourceID = sourceID;
1078
1079
1080 SOGCrossDelegate d = CrossAsync;
1081 d.BeginInvoke(this, targetPosition, tdata, CrossAsyncCompleted, d);
1082 return 0;
855 } 1083 }
856*/ 1084
857 public override Vector3 Velocity 1085 public override Vector3 Velocity
858 { 1086 {
859 get { return RootPart.Velocity; } 1087 get { return RootPart.Velocity; }
@@ -1786,63 +2014,6 @@ namespace OpenSim.Region.Framework.Scenes
1786 } 2014 }
1787 } 2015 }
1788 2016
1789 /// <summary>
1790 /// Attach this scene object to the given avatar.
1791 /// </summary>
1792 /// <param name="agentID"></param>
1793 /// <param name="attachmentpoint"></param>
1794 /// <param name="AttachOffset"></param>
1795 private void AttachToAgent(
1796 ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
1797 {
1798 if (avatar != null)
1799 {
1800 // don't attach attachments to child agents
1801 if (avatar.IsChildAgent) return;
1802
1803 // Remove from database and parcel prim count
1804 m_scene.DeleteFromStorage(so.UUID);
1805 m_scene.EventManager.TriggerParcelPrimCountTainted();
1806
1807 so.AttachedAvatar = avatar.UUID;
1808
1809 if (so.RootPart.PhysActor != null)
1810 {
1811 m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor);
1812 so.RootPart.PhysActor = null;
1813 }
1814
1815 so.AbsolutePosition = attachOffset;
1816 so.RootPart.AttachedPos = attachOffset;
1817 so.IsAttachment = true;
1818 so.RootPart.SetParentLocalId(avatar.LocalId);
1819 so.AttachmentPoint = attachmentpoint;
1820
1821 avatar.AddAttachment(this);
1822
1823 if (!silent)
1824 {
1825 // Killing it here will cause the client to deselect it
1826 // It then reappears on the avatar, deselected
1827 // through the full update below
1828 //
1829 if (IsSelected)
1830 {
1831 m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId });
1832 }
1833
1834 IsSelected = false; // fudge....
1835 ScheduleGroupForFullUpdate();
1836 }
1837 }
1838 else
1839 {
1840 m_log.WarnFormat(
1841 "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present",
1842 UUID, avatar.ControllingClient.AgentId, Scene.RegionInfo.RegionName);
1843 }
1844 }
1845
1846 public byte GetAttachmentPoint() 2017 public byte GetAttachmentPoint()
1847 { 2018 {
1848 return m_rootPart.Shape.State; 2019 return m_rootPart.Shape.State;
@@ -1957,6 +2128,7 @@ namespace OpenSim.Region.Framework.Scenes
1957 2128
1958 if (part.LinkNum == 2) 2129 if (part.LinkNum == 2)
1959 RootPart.LinkNum = 1; 2130 RootPart.LinkNum = 1;
2131 InvalidatePartsLinkMaps();
1960 } 2132 }
1961 2133
1962 /// <summary> 2134 /// <summary>
@@ -2233,7 +2405,8 @@ namespace OpenSim.Region.Framework.Scenes
2233 { 2405 {
2234 if (part.OwnerID != userId) 2406 if (part.OwnerID != userId)
2235 { 2407 {
2236 part.LastOwnerID = part.OwnerID; 2408 if(part.GroupID != part.OwnerID)
2409 part.LastOwnerID = part.OwnerID;
2237 part.OwnerID = userId; 2410 part.OwnerID = userId;
2238 } 2411 }
2239 }); 2412 });
@@ -2313,7 +2486,7 @@ namespace OpenSim.Region.Framework.Scenes
2313 RootPart.UUID); 2486 RootPart.UUID);
2314 m_scene.AddReturn(OwnerID == GroupID ? LastOwnerID : OwnerID, Name, AbsolutePosition, "parcel autoreturn"); 2487 m_scene.AddReturn(OwnerID == GroupID ? LastOwnerID : OwnerID, Name, AbsolutePosition, "parcel autoreturn");
2315 m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero, 2488 m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero,
2316 DeRezAction.Return, UUID.Zero); 2489 DeRezAction.Return, UUID.Zero, false);
2317 2490
2318 return; 2491 return;
2319 } 2492 }
@@ -2443,17 +2616,16 @@ namespace OpenSim.Region.Framework.Scenes
2443 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); 2616 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
2444 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; 2617 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
2445 2618
2446
2447 if (userExposed) 2619 if (userExposed)
2448 dupe.m_rootPart.TrimPermissions(); 2620 dupe.m_rootPart.TrimPermissions();
2449 2621
2450 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); 2622 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray());
2451 2623
2452 partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) 2624 partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2)
2453 { 2625 {
2454 return p1.LinkNum.CompareTo(p2.LinkNum); 2626 return p1.LinkNum.CompareTo(p2.LinkNum);
2455 } 2627 }
2456 ); 2628 );
2457 2629
2458 foreach (SceneObjectPart part in partList) 2630 foreach (SceneObjectPart part in partList)
2459 { 2631 {
@@ -2505,12 +2677,15 @@ namespace OpenSim.Region.Framework.Scenes
2505 if (dupe.m_rootPart.PhysActor != null) 2677 if (dupe.m_rootPart.PhysActor != null)
2506 dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building 2678 dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building
2507 2679
2680 dupe.AggregateDeepPerms();
2681
2508 dupe.HasGroupChanged = true; 2682 dupe.HasGroupChanged = true;
2509 dupe.AttachToBackup(); 2683 dupe.AttachToBackup();
2510 2684
2511 ScheduleGroupForFullUpdate(); 2685 dupe.ScheduleGroupForFullUpdate();
2512 } 2686 }
2513 2687
2688 dupe.InvalidatePartsLinkMaps();
2514 m_dupeInProgress = false; 2689 m_dupeInProgress = false;
2515 return dupe; 2690 return dupe;
2516 } 2691 }
@@ -2746,25 +2921,33 @@ namespace OpenSim.Region.Framework.Scenes
2746 } 2921 }
2747 2922
2748 /// <summary> 2923 /// <summary>
2749 /// Set the owner of the root part. 2924 /// Set the owner of all linkset.
2750 /// </summary> 2925 /// </summary>
2751 /// <param name="part"></param>
2752 /// <param name="cAgentID"></param> 2926 /// <param name="cAgentID"></param>
2753 /// <param name="cGroupID"></param> 2927 /// <param name="cGroupID"></param>
2754 public void SetRootPartOwner(SceneObjectPart part, UUID cAgentID, UUID cGroupID) 2928 public void SetOwner(UUID cAgentID, UUID cGroupID)
2755 { 2929 {
2756 part.LastOwnerID = part.OwnerID; 2930 SceneObjectPart rpart = RootPart;
2757 part.OwnerID = cAgentID; 2931 UUID oldowner = rpart.OwnerID;
2758 part.GroupID = cGroupID; 2932 ForEachPart(delegate(SceneObjectPart part)
2933 {
2934 if(part.GroupID != part.OwnerID)
2935 part.LastOwnerID = part.OwnerID;
2936 part.OwnerID = cAgentID;
2937 part.GroupID = cGroupID;
2938 });
2759 2939
2760 if (part.OwnerID != cAgentID) 2940 if (oldowner != cAgentID)
2761 { 2941 {
2762 // Apply Next Owner Permissions if we're not bypassing permissions 2942 // Apply Next Owner Permissions if we're not bypassing permissions
2763 if (!m_scene.Permissions.BypassPermissions()) 2943 if (!m_scene.Permissions.BypassPermissions())
2944 {
2764 ApplyNextOwnerPermissions(); 2945 ApplyNextOwnerPermissions();
2946 AggregatePerms();
2947 }
2765 } 2948 }
2766 2949
2767 part.ScheduleFullUpdate(); 2950 rpart.ScheduleFullUpdate();
2768 } 2951 }
2769 2952
2770 /// <summary> 2953 /// <summary>
@@ -3264,6 +3447,7 @@ namespace OpenSim.Region.Framework.Scenes
3264 ResetChildPrimPhysicsPositions(); 3447 ResetChildPrimPhysicsPositions();
3265 3448
3266 InvalidBoundsRadius(); 3449 InvalidBoundsRadius();
3450 InvalidatePartsLinkMaps();
3267 3451
3268 if (m_rootPart.PhysActor != null) 3452 if (m_rootPart.PhysActor != null)
3269 m_rootPart.PhysActor.Building = false; 3453 m_rootPart.PhysActor.Building = false;
@@ -3420,6 +3604,8 @@ namespace OpenSim.Region.Framework.Scenes
3420 objectGroup.HasGroupChangedDueToDelink = true; 3604 objectGroup.HasGroupChangedDueToDelink = true;
3421 3605
3422 InvalidBoundsRadius(); 3606 InvalidBoundsRadius();
3607 InvalidatePartsLinkMaps();
3608 objectGroup.AggregatePerms();
3423 3609
3424 if (sendEvents) 3610 if (sendEvents)
3425 linkPart.TriggerScriptChangedEvent(Changed.LINK); 3611 linkPart.TriggerScriptChangedEvent(Changed.LINK);
@@ -3958,8 +4144,8 @@ namespace OpenSim.Region.Framework.Scenes
3958 4144
3959 public void AdjustChildPrimPermissions(bool forceTaskInventoryPermissive) 4145 public void AdjustChildPrimPermissions(bool forceTaskInventoryPermissive)
3960 { 4146 {
3961 uint newOwnerMask = (uint)(PermissionMask.All | PermissionMask.Export) & 0xfffffff8; // Mask folded bits 4147 uint newOwnerMask = (uint)(PermissionMask.All | PermissionMask.Export) & 0xfffffff0; // Mask folded bits
3962 uint foldedPerms = RootPart.OwnerMask & 3; 4148 uint foldedPerms = RootPart.OwnerMask & (uint)PermissionMask.FoldedMask;
3963 4149
3964 ForEachPart(part => 4150 ForEachPart(part =>
3965 { 4151 {
@@ -3970,14 +4156,14 @@ namespace OpenSim.Region.Framework.Scenes
3970 part.Inventory.ApplyGodPermissions(part.BaseMask); 4156 part.Inventory.ApplyGodPermissions(part.BaseMask);
3971 }); 4157 });
3972 4158
3973 uint lockMask = ~(uint)(PermissionMask.Move | PermissionMask.Modify); 4159 uint lockMask = ~(uint)(PermissionMask.Move);
3974 uint lockBit = RootPart.OwnerMask & (uint)(PermissionMask.Move | PermissionMask.Modify); 4160 uint lockBit = RootPart.OwnerMask & (uint)(PermissionMask.Move);
3975 RootPart.OwnerMask = (RootPart.OwnerMask & lockBit) | ((newOwnerMask | foldedPerms) & lockMask); 4161 RootPart.OwnerMask = (RootPart.OwnerMask & lockBit) | ((newOwnerMask | foldedPerms) & lockMask);
3976 4162
3977// m_log.DebugFormat( 4163// m_log.DebugFormat(
3978// "[SCENE OBJECT GROUP]: RootPart.OwnerMask now {0} for {1} in {2}", 4164// "[SCENE OBJECT GROUP]: RootPart.OwnerMask now {0} for {1} in {2}",
3979// (OpenMetaverse.PermissionMask)RootPart.OwnerMask, Name, Scene.Name); 4165// (OpenMetaverse.PermissionMask)RootPart.OwnerMask, Name, Scene.Name);
3980 4166 AggregatePerms();
3981 RootPart.ScheduleFullUpdate(); 4167 RootPart.ScheduleFullUpdate();
3982 } 4168 }
3983 4169
@@ -4002,6 +4188,7 @@ namespace OpenSim.Region.Framework.Scenes
4002 { 4188 {
4003 foreach (SceneObjectPart part in Parts) 4189 foreach (SceneObjectPart part in Parts)
4004 part.Inventory.ApplyGodPermissions(RootPart.BaseMask); 4190 part.Inventory.ApplyGodPermissions(RootPart.BaseMask);
4191 AggregatePerms();
4005 } 4192 }
4006 4193
4007 HasGroupChanged = true; 4194 HasGroupChanged = true;
@@ -4647,7 +4834,7 @@ namespace OpenSim.Region.Framework.Scenes
4647 } 4834 }
4648 if ((change & ObjectChangeType.Position) != 0) 4835 if ((change & ObjectChangeType.Position) != 0)
4649 { 4836 {
4650 if (IsAttachment || m_scene.Permissions.CanObjectEntry(group.UUID, false, data.position)) 4837 if (IsAttachment || m_scene.Permissions.CanObjectEntry(group, false, data.position))
4651 UpdateGroupPosition(data.position); 4838 UpdateGroupPosition(data.position);
4652 updateType = updatetype.groupterse; 4839 updateType = updatetype.groupterse;
4653 } 4840 }
@@ -5056,6 +5243,49 @@ namespace OpenSim.Region.Framework.Scenes
5056 return Ptot; 5243 return Ptot;
5057 } 5244 }
5058 5245
5246 public void GetInertiaData(out float TotalMass, out Vector3 CenterOfMass, out Vector3 Inertia, out Vector4 aux )
5247 {
5248 PhysicsActor pa = RootPart.PhysActor;
5249
5250 if(((RootPart.Flags & PrimFlags.Physics) !=0) && pa !=null)
5251 {
5252 PhysicsInertiaData inertia;
5253
5254 inertia = pa.GetInertiaData();
5255
5256 TotalMass = inertia.TotalMass;
5257 CenterOfMass = inertia.CenterOfMass;
5258 Inertia = inertia.Inertia;
5259 aux = inertia.InertiaRotation;
5260
5261 return;
5262 }
5263
5264 TotalMass = GetMass();
5265 CenterOfMass = GetCenterOfMass() - AbsolutePosition;
5266 CenterOfMass *= Quaternion.Conjugate(RootPart.RotationOffset);
5267 Inertia = Vector3.Zero;
5268 aux = Vector4.Zero;
5269 }
5270
5271 public void SetInertiaData(float TotalMass, Vector3 CenterOfMass, Vector3 Inertia, Vector4 aux )
5272 {
5273 PhysicsInertiaData inertia = new PhysicsInertiaData();
5274 inertia.TotalMass = TotalMass;
5275 inertia.CenterOfMass = CenterOfMass;
5276 inertia.Inertia = Inertia;
5277 inertia.InertiaRotation = aux;
5278
5279 if(TotalMass < 0)
5280 RootPart.PhysicsInertia = null;
5281 else
5282 RootPart.PhysicsInertia = new PhysicsInertiaData(inertia);
5283
5284 PhysicsActor pa = RootPart.PhysActor;
5285 if(pa !=null)
5286 pa.SetInertiaData(inertia);
5287 }
5288
5059 /// <summary> 5289 /// <summary>
5060 /// Set the user group to which this scene object belongs. 5290 /// Set the user group to which this scene object belongs.
5061 /// </summary> 5291 /// </summary>
@@ -5217,6 +5447,7 @@ namespace OpenSim.Region.Framework.Scenes
5217 { 5447 {
5218 part.ResetOwnerChangeFlag(); 5448 part.ResetOwnerChangeFlag();
5219 }); 5449 });
5450 AggregatePerms();
5220 } 5451 }
5221 5452
5222 // clear some references to easy cg 5453 // clear some references to easy cg
@@ -5230,6 +5461,84 @@ namespace OpenSim.Region.Framework.Scenes
5230 m_PlaySoundSlavePrims.Clear(); 5461 m_PlaySoundSlavePrims.Clear();
5231 m_LoopSoundMasterPrim = null; 5462 m_LoopSoundMasterPrim = null;
5232 m_targets.Clear(); 5463 m_targets.Clear();
5464 m_partsNameToLinkMap.Clear();
5465 }
5466
5467 private Dictionary<string,int> m_partsNameToLinkMap = new Dictionary<string, int>();
5468 private string GetLinkNumber_lastname;
5469 private int GetLinkNumber_lastnumber;
5470
5471 // this scales bad but so does GetLinkNumPart
5472 public int GetLinkNumber(string name)
5473 {
5474 if(String.IsNullOrEmpty(name) || name == "Object")
5475 return -1;
5476
5477 lock(m_partsNameToLinkMap)
5478 {
5479 if(m_partsNameToLinkMap.Count == 0)
5480 {
5481 GetLinkNumber_lastname = String.Empty;
5482 GetLinkNumber_lastnumber = -1;
5483 SceneObjectPart[] parts = m_parts.GetArray();
5484 for (int i = 0; i < parts.Length; i++)
5485 {
5486 string s = parts[i].Name;
5487 if(String.IsNullOrEmpty(s) || s == "Object" || s == "Primitive")
5488 continue;
5489
5490 if(m_partsNameToLinkMap.ContainsKey(s))
5491 {
5492 int ol = parts[i].LinkNum;
5493 if(ol < m_partsNameToLinkMap[s])
5494 m_partsNameToLinkMap[s] = ol;
5495 }
5496 else
5497 m_partsNameToLinkMap[s] = parts[i].LinkNum;
5498 }
5499 }
5500
5501 if(name == GetLinkNumber_lastname)
5502 return GetLinkNumber_lastnumber;
5503
5504 if(m_partsNameToLinkMap.ContainsKey(name))
5505 {
5506 lock(m_partsNameToLinkMap)
5507 {
5508 GetLinkNumber_lastname = name;
5509 GetLinkNumber_lastnumber = m_partsNameToLinkMap[name];
5510 return GetLinkNumber_lastnumber;
5511 }
5512 }
5513 }
5514
5515 if(m_sittingAvatars.Count > 0)
5516 {
5517 int j = m_parts.Count + 1;
5518
5519 ScenePresence[] avs = m_sittingAvatars.ToArray();
5520 for (int i = 0; i < avs.Length; i++, j++)
5521 {
5522 if (avs[i].Name == name)
5523 {
5524 GetLinkNumber_lastname = name;
5525 GetLinkNumber_lastnumber = j;
5526 return j;
5527 }
5528 }
5529 }
5530
5531 return -1;
5532 }
5533
5534 public void InvalidatePartsLinkMaps()
5535 {
5536 lock(m_partsNameToLinkMap)
5537 {
5538 m_partsNameToLinkMap.Clear();
5539 GetLinkNumber_lastname = String.Empty;
5540 GetLinkNumber_lastnumber = -1;
5541 }
5233 } 5542 }
5234 5543
5235 #endregion 5544 #endregion
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b8ac089..19bf53f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -244,11 +244,6 @@ namespace OpenSim.Region.Framework.Scenes
244 244
245 public uint TimeStampTerse; 245 public uint TimeStampTerse;
246 246
247 // The following two are to hold the attachment data
248 // while an object is inworld
249 [XmlIgnore]
250 public byte AttachPoint = 0;
251
252 [XmlIgnore] 247 [XmlIgnore]
253 public Quaternion AttachRotation = Quaternion.Identity; 248 public Quaternion AttachRotation = Quaternion.Identity;
254 249
@@ -277,7 +272,11 @@ namespace OpenSim.Region.Framework.Scenes
277 272
278 public scriptEvents AggregateScriptEvents; 273 public scriptEvents AggregateScriptEvents;
279 274
280 public Vector3 AttachedPos; 275 public Vector3 AttachedPos
276 {
277 get;
278 set;
279 }
281 280
282 // rotation locks on local X,Y and or Z axis bit flags 281 // rotation locks on local X,Y and or Z axis bit flags
283 // bits are as in llSetStatus defined in SceneObjectGroup.axisSelect enum 282 // bits are as in llSetStatus defined in SceneObjectGroup.axisSelect enum
@@ -407,6 +406,8 @@ namespace OpenSim.Region.Framework.Scenes
407 406
408 private SOPVehicle m_vehicleParams = null; 407 private SOPVehicle m_vehicleParams = null;
409 408
409 private PhysicsInertiaData m_physicsInertia;
410
410 public KeyframeMotion KeyframeMotion 411 public KeyframeMotion KeyframeMotion
411 { 412 {
412 get; set; 413 get; set;
@@ -476,8 +477,8 @@ namespace OpenSim.Region.Framework.Scenes
476 APIDActive = false; 477 APIDActive = false;
477 Flags = 0; 478 Flags = 0;
478 CreateSelected = true; 479 CreateSelected = true;
479
480 TrimPermissions(); 480 TrimPermissions();
481 AggregateInnerPerms();
481 } 482 }
482 483
483 #endregion Constructors 484 #endregion Constructors
@@ -637,6 +638,8 @@ namespace OpenSim.Region.Framework.Scenes
637 set 638 set
638 { 639 {
639 m_name = value; 640 m_name = value;
641 if(ParentGroup != null)
642 ParentGroup.InvalidatePartsLinkMaps();
640 643
641 PhysicsActor pa = PhysActor; 644 PhysicsActor pa = PhysActor;
642 645
@@ -1063,7 +1066,7 @@ namespace OpenSim.Region.Framework.Scenes
1063 m_angularVelocity = value; 1066 m_angularVelocity = value;
1064 1067
1065 PhysicsActor actor = PhysActor; 1068 PhysicsActor actor = PhysActor;
1066 if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this && VehicleType == (int)Vehicle.TYPE_NONE) 1069 if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this)
1067 { 1070 {
1068 actor.RotationalVelocity = m_angularVelocity; 1071 actor.RotationalVelocity = m_angularVelocity;
1069 } 1072 }
@@ -1089,6 +1092,12 @@ namespace OpenSim.Region.Framework.Scenes
1089 m_acceleration = Vector3.Zero; 1092 m_acceleration = Vector3.Zero;
1090 else 1093 else
1091 m_acceleration = value; 1094 m_acceleration = value;
1095
1096 PhysicsActor actor = PhysActor;
1097 if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this)
1098 {
1099 actor.Acceleration = m_acceleration;
1100 }
1092 } 1101 }
1093 } 1102 }
1094 1103
@@ -2013,7 +2022,7 @@ namespace OpenSim.Region.Framework.Scenes
2013 // SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future 2022 // SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future
2014 public void SetVelocity(Vector3 pVel, bool localGlobalTF) 2023 public void SetVelocity(Vector3 pVel, bool localGlobalTF)
2015 { 2024 {
2016 if (ParentGroup == null || ParentGroup.IsDeleted) 2025 if (ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.inTransit)
2017 return; 2026 return;
2018 2027
2019 if (ParentGroup.IsAttachment) 2028 if (ParentGroup.IsAttachment)
@@ -2040,7 +2049,7 @@ namespace OpenSim.Region.Framework.Scenes
2040 // SetAngularVelocity for LSL llSetAngularVelocity.. may need revision if having other uses in future 2049 // SetAngularVelocity for LSL llSetAngularVelocity.. may need revision if having other uses in future
2041 public void SetAngularVelocity(Vector3 pAngVel, bool localGlobalTF) 2050 public void SetAngularVelocity(Vector3 pAngVel, bool localGlobalTF)
2042 { 2051 {
2043 if (ParentGroup == null || ParentGroup.IsDeleted) 2052 if (ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.inTransit)
2044 return; 2053 return;
2045 2054
2046 if (ParentGroup.IsAttachment) 2055 if (ParentGroup.IsAttachment)
@@ -2074,6 +2083,9 @@ namespace OpenSim.Region.Framework.Scenes
2074 /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> 2083 /// <param name="localGlobalTF">true for the local frame, false for the global frame</param>
2075 public void ApplyAngularImpulse(Vector3 impulsei, bool localGlobalTF) 2084 public void ApplyAngularImpulse(Vector3 impulsei, bool localGlobalTF)
2076 { 2085 {
2086 if (ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.inTransit)
2087 return;
2088
2077 Vector3 impulse = impulsei; 2089 Vector3 impulse = impulsei;
2078 2090
2079 if (localGlobalTF) 2091 if (localGlobalTF)
@@ -2228,7 +2240,11 @@ namespace OpenSim.Region.Framework.Scenes
2228 dupe.LocalId = plocalID; 2240 dupe.LocalId = plocalID;
2229 2241
2230 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. 2242 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
2231 dupe.LastOwnerID = OwnerID; 2243 if(OwnerID != GroupID)
2244 dupe.LastOwnerID = OwnerID;
2245 else
2246 dupe.LastOwnerID = LastOwnerID; // redundant ?
2247
2232 dupe.RezzerID = RezzerID; 2248 dupe.RezzerID = RezzerID;
2233 2249
2234 byte[] extraP = new byte[Shape.ExtraParams.Length]; 2250 byte[] extraP = new byte[Shape.ExtraParams.Length];
@@ -2537,6 +2553,35 @@ namespace OpenSim.Region.Framework.Scenes
2537 return (uint)Flags | (uint)LocalFlags; 2553 return (uint)Flags | (uint)LocalFlags;
2538 } 2554 }
2539 2555
2556 // some of this lines need be moved to other place later
2557
2558 // effective permitions considering only this part inventory contents perms
2559 public uint AggregatedInnerOwnerPerms {get; private set; }
2560 public uint AggregatedInnerGroupPerms {get; private set; }
2561 public uint AggregatedInnerEveryonePerms {get; private set; }
2562 private object InnerPermsLock = new object();
2563
2564 public void AggregateInnerPerms()
2565 {
2566 // assuming child prims permissions masks are irrelevant on a linkset
2567 // root part is handle at SOG since its masks are the sog masks
2568 const uint mask = (uint)PermissionMask.AllEffective;
2569
2570 uint owner = mask;
2571 uint group = mask;
2572 uint everyone = mask;
2573
2574 lock(InnerPermsLock) // do we really need this?
2575 {
2576 if(Inventory != null)
2577 Inventory.AggregateInnerPerms(ref owner, ref group, ref everyone);
2578
2579 AggregatedInnerOwnerPerms = owner & mask;
2580 AggregatedInnerGroupPerms = group & mask;
2581 AggregatedInnerEveryonePerms = everyone & mask;
2582 }
2583 }
2584
2540 public Vector3 GetGeometricCenter() 2585 public Vector3 GetGeometricCenter()
2541 { 2586 {
2542 // this is not real geometric center but a average of positions relative to root prim acording to 2587 // this is not real geometric center but a average of positions relative to root prim acording to
@@ -3340,25 +3385,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
3340 /// <param name="remoteClient"></param> 3385 /// <param name="remoteClient"></param>
3341 public void SendFullUpdateToClient(IClientAPI remoteClient) 3386 public void SendFullUpdateToClient(IClientAPI remoteClient)
3342 { 3387 {
3343 SendFullUpdateToClient(remoteClient, OffsetPosition); 3388 if (ParentGroup == null || ParentGroup.IsDeleted)
3344 }
3345
3346 /// <summary>
3347 /// Sends a full update to the client
3348 /// </summary>
3349 /// <param name="remoteClient"></param>
3350 /// <param name="lPos"></param>
3351 public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos)
3352 {
3353 if (ParentGroup == null)
3354 return;
3355
3356 // Suppress full updates during attachment editing
3357 // sl Does send them
3358 // if (ParentGroup.IsSelected && ParentGroup.IsAttachment)
3359 // return;
3360
3361 if (ParentGroup.IsDeleted)
3362 return; 3389 return;
3363 3390
3364 if (ParentGroup.IsAttachment 3391 if (ParentGroup.IsAttachment
@@ -3516,6 +3543,18 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
3516 Force = force; 3543 Force = force;
3517 } 3544 }
3518 3545
3546 public PhysicsInertiaData PhysicsInertia
3547 {
3548 get
3549 {
3550 return m_physicsInertia;
3551 }
3552 set
3553 {
3554 m_physicsInertia = value;
3555 }
3556 }
3557
3519 public SOPVehicle VehicleParams 3558 public SOPVehicle VehicleParams
3520 { 3559 {
3521 get 3560 get
@@ -3689,7 +3728,18 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
3689 bool hasDimple; 3728 bool hasDimple;
3690 bool hasProfileCut; 3729 bool hasProfileCut;
3691 3730
3692 PrimType primType = GetPrimType(); 3731 if(Shape.SculptEntry)
3732 {
3733 if (Shape.SculptType != (byte)SculptType.Mesh)
3734 return 1; // sculp
3735
3736 //hack to detect new upload with faces data enconded on pbs
3737 if ((Shape.ProfileCurve & 0xf0) != (byte)HollowShape.Triangle)
3738 // old broken upload TODO
3739 return 8;
3740 }
3741
3742 PrimType primType = GetPrimType(true);
3693 HasCutHollowDimpleProfileCut(primType, Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut); 3743 HasCutHollowDimpleProfileCut(primType, Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut);
3694 3744
3695 switch (primType) 3745 switch (primType)
@@ -3733,13 +3783,6 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
3733 if (hasProfileCut) ret += 2; 3783 if (hasProfileCut) ret += 2;
3734 if (hasHollow) ret += 1; 3784 if (hasHollow) ret += 1;
3735 break; 3785 break;
3736 case PrimType.SCULPT:
3737 // Special mesh handling
3738 if (Shape.SculptType == (byte)SculptType.Mesh)
3739 ret = 8; // if it's a mesh then max 8 faces
3740 else
3741 ret = 1; // if it's a sculpt then max 1 face
3742 break;
3743 } 3786 }
3744 3787
3745 return ret; 3788 return ret;
@@ -3750,9 +3793,9 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
3750 /// </summary> 3793 /// </summary>
3751 /// <param name="primShape"></param> 3794 /// <param name="primShape"></param>
3752 /// <returns></returns> 3795 /// <returns></returns>
3753 public PrimType GetPrimType() 3796 public PrimType GetPrimType(bool ignoreSculpt = false)
3754 { 3797 {
3755 if (Shape.SculptEntry) 3798 if (Shape.SculptEntry && !ignoreSculpt)
3756 return PrimType.SCULPT; 3799 return PrimType.SCULPT;
3757 3800
3758 if ((Shape.ProfileCurve & 0x07) == (byte)ProfileShape.Square) 3801 if ((Shape.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
@@ -4464,7 +4507,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
4464 4507
4465 break; 4508 break;
4466 } 4509 }
4467 4510 AggregateInnerPerms();
4468 SendFullUpdateToAllClients(); 4511 SendFullUpdateToAllClients();
4469 } 4512 }
4470 } 4513 }
@@ -4481,6 +4524,8 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
4481 EveryoneMask = source.EveryoneMask & BaseMask; 4524 EveryoneMask = source.EveryoneMask & BaseMask;
4482 NextOwnerMask = source.NextOwnerMask & BaseMask; 4525 NextOwnerMask = source.NextOwnerMask & BaseMask;
4483 4526
4527 AggregateInnerPerms();
4528
4484 if (OwnerMask != prevOwnerMask || 4529 if (OwnerMask != prevOwnerMask ||
4485 GroupMask != prevGroupMask || 4530 GroupMask != prevGroupMask ||
4486 EveryoneMask != prevEveryoneMask || 4531 EveryoneMask != prevEveryoneMask ||
@@ -4714,8 +4759,13 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
4714 4759
4715 if (VolumeDetectActive) // change if not the default only 4760 if (VolumeDetectActive) // change if not the default only
4716 pa.SetVolumeDetect(1); 4761 pa.SetVolumeDetect(1);
4762
4763 bool isroot = (m_localId == ParentGroup.RootPart.LocalId);
4717 4764
4718 if (m_vehicleParams != null && m_localId == ParentGroup.RootPart.LocalId) 4765 if(isroot && m_physicsInertia != null)
4766 pa.SetInertiaData(m_physicsInertia);
4767
4768 if (isroot && m_vehicleParams != null )
4719 { 4769 {
4720 m_vehicleParams.SetVehicle(pa); 4770 m_vehicleParams.SetVehicle(pa);
4721 if(isPhysical && !isPhantom && m_vehicleParams.CameraDecoupled) 4771 if(isPhysical && !isPhantom && m_vehicleParams.CameraDecoupled)
@@ -5181,7 +5231,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
5181 /// <param name="scene">The scene the prim is being rezzed into</param> 5231 /// <param name="scene">The scene the prim is being rezzed into</param>
5182 public void ApplyPermissionsOnRez(InventoryItemBase item, bool userInventory, Scene scene) 5232 public void ApplyPermissionsOnRez(InventoryItemBase item, bool userInventory, Scene scene)
5183 { 5233 {
5184 if ((OwnerID != item.Owner) || ((item.CurrentPermissions & SceneObjectGroup.SLAM) != 0) || ((item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)) 5234 if ((OwnerID != item.Owner) || ((item.CurrentPermissions & (uint)PermissionMask.Slam) != 0) || ((item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0))
5185 { 5235 {
5186 if (scene.Permissions.PropagatePermissions()) 5236 if (scene.Permissions.PropagatePermissions())
5187 { 5237 {
@@ -5212,16 +5262,13 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
5212 5262
5213 if (OwnerID != item.Owner) 5263 if (OwnerID != item.Owner)
5214 { 5264 {
5215 //LogPermissions("Before ApplyNextOwnerPermissions"); 5265 if(OwnerID != GroupID)
5266 LastOwnerID = OwnerID;
5267 OwnerID = item.Owner;
5268 Inventory.ChangeInventoryOwner(item.Owner);
5216 5269
5217 if (scene.Permissions.PropagatePermissions()) 5270 if (scene.Permissions.PropagatePermissions())
5218 ApplyNextOwnerPermissions(); 5271 ApplyNextOwnerPermissions();
5219
5220 //LogPermissions("After ApplyNextOwnerPermissions");
5221
5222 LastOwnerID = OwnerID;
5223 OwnerID = item.Owner;
5224 Inventory.ChangeInventoryOwner(item.Owner);
5225 } 5272 }
5226 } 5273 }
5227 5274
@@ -5245,6 +5292,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
5245 GroupMask = 0; // Giving an object zaps group permissions 5292 GroupMask = 0; // Giving an object zaps group permissions
5246 5293
5247 Inventory.ApplyNextOwnerPermissions(); 5294 Inventory.ApplyNextOwnerPermissions();
5295 AggregateInnerPerms();
5248 } 5296 }
5249 5297
5250 public void UpdateLookAt() 5298 public void UpdateLookAt()
@@ -5306,6 +5354,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
5306 item.OwnerChanged = false; 5354 item.OwnerChanged = false;
5307 Inventory.UpdateInventoryItem(item, false, false); 5355 Inventory.UpdateInventoryItem(item, false, false);
5308 } 5356 }
5357 AggregateInnerPerms();
5309 } 5358 }
5310 5359
5311 /// <summary> 5360 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 6557003..b53c355 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -360,7 +360,7 @@ namespace OpenSim.Region.Framework.Scenes
360// m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}", 360// m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}",
361// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); 361// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
362 362
363 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) 363 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item, m_part))
364 { 364 {
365 StoreScriptError(item.ItemID, "no permission"); 365 StoreScriptError(item.ItemID, "no permission");
366 return false; 366 return false;
@@ -807,6 +807,7 @@ namespace OpenSim.Region.Framework.Scenes
807 else 807 else
808 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 808 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
809 809
810 m_part.AggregateInnerPerms();
810 m_inventorySerial++; 811 m_inventorySerial++;
811 //m_inventorySerial += 2; 812 //m_inventorySerial += 2;
812 HasInventoryChanged = true; 813 HasInventoryChanged = true;
@@ -829,7 +830,7 @@ namespace OpenSim.Region.Framework.Scenes
829// m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 830// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
830 } 831 }
831 m_items.LockItemsForWrite(false); 832 m_items.LockItemsForWrite(false);
832 833 m_part.AggregateInnerPerms();
833 m_inventorySerial++; 834 m_inventorySerial++;
834 } 835 }
835 836
@@ -943,8 +944,7 @@ namespace OpenSim.Region.Framework.Scenes
943 944
944 group.SetGroup(m_part.GroupID, null); 945 group.SetGroup(m_part.GroupID, null);
945 946
946 // TODO: Remove magic number badness 947 if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & (uint)PermissionMask.Slam) != 0 || (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
947 if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0 || (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) // Magic number
948 { 948 {
949 if (m_part.ParentGroup.Scene.Permissions.PropagatePermissions()) 949 if (m_part.ParentGroup.Scene.Permissions.PropagatePermissions())
950 { 950 {
@@ -964,10 +964,10 @@ namespace OpenSim.Region.Framework.Scenes
964 964
965 foreach (SceneObjectPart part in partList) 965 foreach (SceneObjectPart part in partList)
966 { 966 {
967 // TODO: Remove magic number badness 967 if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & (uint)PermissionMask.Slam) != 0 || (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
968 if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0 || (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) // Magic number
969 { 968 {
970 part.LastOwnerID = part.OwnerID; 969 if(part.GroupID != part.OwnerID)
970 part.LastOwnerID = part.OwnerID;
971 part.OwnerID = item.OwnerID; 971 part.OwnerID = item.OwnerID;
972 part.Inventory.ChangeInventoryOwner(item.OwnerID); 972 part.Inventory.ChangeInventoryOwner(item.OwnerID);
973 } 973 }
@@ -981,6 +981,7 @@ namespace OpenSim.Region.Framework.Scenes
981 } 981 }
982// old code end 982// old code end
983 rootPart.TrimPermissions(); 983 rootPart.TrimPermissions();
984 group.AggregateDeepPerms();
984 } 985 }
985 986
986 return true; 987 return true;
@@ -1022,16 +1023,20 @@ namespace OpenSim.Region.Framework.Scenes
1022 item.AssetID = m_items[item.ItemID].AssetID; 1023 item.AssetID = m_items[item.ItemID].AssetID;
1023 1024
1024 m_items[item.ItemID] = item; 1025 m_items[item.ItemID] = item;
1026
1025 m_inventorySerial++; 1027 m_inventorySerial++;
1026 if (fireScriptEvents) 1028 if (fireScriptEvents)
1027 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 1029 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
1028 1030
1029 if (considerChanged) 1031 if (considerChanged)
1030 { 1032 {
1033 m_part.AggregateInnerPerms();
1034 m_part.ParentGroup.AggregatePerms();
1031 HasInventoryChanged = true; 1035 HasInventoryChanged = true;
1032 m_part.ParentGroup.HasGroupChanged = true; 1036 m_part.ParentGroup.HasGroupChanged = true;
1033 } 1037 }
1034 m_items.LockItemsForWrite(false); 1038 m_items.LockItemsForWrite(false);
1039
1035 return true; 1040 return true;
1036 } 1041 }
1037 else 1042 else
@@ -1068,6 +1073,10 @@ namespace OpenSim.Region.Framework.Scenes
1068 m_items.LockItemsForWrite(true); 1073 m_items.LockItemsForWrite(true);
1069 m_items.Remove(itemID); 1074 m_items.Remove(itemID);
1070 m_items.LockItemsForWrite(false); 1075 m_items.LockItemsForWrite(false);
1076
1077 m_part.AggregateInnerPerms();
1078 m_part.ParentGroup.AggregatePerms();
1079
1071 m_inventorySerial++; 1080 m_inventorySerial++;
1072 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 1081 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
1073 1082
@@ -1170,7 +1179,7 @@ namespace OpenSim.Region.Framework.Scenes
1170 foreach (TaskInventoryItem item in m_items.Values) 1179 foreach (TaskInventoryItem item in m_items.Values)
1171 { 1180 {
1172 UUID ownerID = item.OwnerID; 1181 UUID ownerID = item.OwnerID;
1173 uint everyoneMask = 0; 1182 uint everyoneMask = item.EveryonePermissions;
1174 uint baseMask = item.BasePermissions; 1183 uint baseMask = item.BasePermissions;
1175 uint ownerMask = item.CurrentPermissions; 1184 uint ownerMask = item.CurrentPermissions;
1176 uint groupMask = item.GroupPermissions; 1185 uint groupMask = item.GroupPermissions;
@@ -1319,6 +1328,16 @@ namespace OpenSim.Region.Framework.Scenes
1319 } 1328 }
1320 } 1329 }
1321 1330
1331 public void AggregateInnerPerms(ref uint owner, ref uint group, ref uint everyone)
1332 {
1333 foreach (TaskInventoryItem item in m_items.Values)
1334 {
1335 owner &= item.CurrentPermissions;
1336 group &= item.GroupPermissions;
1337 everyone &= item.EveryonePermissions;
1338 }
1339 }
1340
1322 public uint MaskEffectivePermissions() 1341 public uint MaskEffectivePermissions()
1323 { 1342 {
1324 uint mask=0x7fffffff; 1343 uint mask=0x7fffffff;
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 9545c13..6d4cb52 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1778,6 +1778,20 @@ namespace OpenSim.Region.Framework.Scenes
1778 1778
1779 private Dictionary<ulong, spRegionSizeInfo> m_knownChildRegionsSizeInfo = new Dictionary<ulong, spRegionSizeInfo>(); 1779 private Dictionary<ulong, spRegionSizeInfo> m_knownChildRegionsSizeInfo = new Dictionary<ulong, spRegionSizeInfo>();
1780 1780
1781 public void AddNeighbourRegion(GridRegion region, string capsPath)
1782 {
1783 lock (m_knownChildRegions)
1784 {
1785 ulong regionHandle = region.RegionHandle;
1786 m_knownChildRegions.Add(regionHandle,capsPath);
1787
1788 spRegionSizeInfo sizeInfo = new spRegionSizeInfo();
1789 sizeInfo.sizeX = region.RegionSizeX;
1790 sizeInfo.sizeY = region.RegionSizeY;
1791 m_knownChildRegionsSizeInfo[regionHandle] = sizeInfo;
1792 }
1793 }
1794
1781 public void AddNeighbourRegionSizeInfo(GridRegion region) 1795 public void AddNeighbourRegionSizeInfo(GridRegion region)
1782 { 1796 {
1783 lock (m_knownChildRegions) 1797 lock (m_knownChildRegions)
@@ -1826,6 +1840,12 @@ namespace OpenSim.Region.Framework.Scenes
1826 } 1840 }
1827 } 1841 }
1828 1842
1843 public bool knowsNeighbourRegion(ulong regionHandle)
1844 {
1845 lock (m_knownChildRegions)
1846 return m_knownChildRegions.ContainsKey(regionHandle);
1847 }
1848
1829 public void DropOldNeighbours(List<ulong> oldRegions) 1849 public void DropOldNeighbours(List<ulong> oldRegions)
1830 { 1850 {
1831 foreach (ulong handle in oldRegions) 1851 foreach (ulong handle in oldRegions)
@@ -2010,6 +2030,7 @@ namespace OpenSim.Region.Framework.Scenes
2010 return; 2030 return;
2011 } 2031 }
2012 2032
2033
2013 m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2034 m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2014 2035
2015 if(!haveGroupInformation && !IsChildAgent && !IsNPC) 2036 if(!haveGroupInformation && !IsChildAgent && !IsNPC)
@@ -2029,11 +2050,6 @@ namespace OpenSim.Region.Framework.Scenes
2029 m_log.DebugFormat("[CompleteMovement]: Missing COF for {0} is {1}", client.AgentId, COF); 2050 m_log.DebugFormat("[CompleteMovement]: Missing COF for {0} is {1}", client.AgentId, COF);
2030 } 2051 }
2031 2052
2032 // Tell the client that we're totally ready
2033 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
2034
2035 m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2036
2037 if (!string.IsNullOrEmpty(m_callbackURI)) 2053 if (!string.IsNullOrEmpty(m_callbackURI))
2038 { 2054 {
2039 // We cannot sleep here since this would hold up the inbound packet processing thread, as 2055 // We cannot sleep here since this would hold up the inbound packet processing thread, as
@@ -2054,6 +2070,7 @@ namespace OpenSim.Region.Framework.Scenes
2054 2070
2055 Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI); 2071 Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI);
2056 m_callbackURI = null; 2072 m_callbackURI = null;
2073 m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2057 } 2074 }
2058// else 2075// else
2059// { 2076// {
@@ -2062,19 +2079,58 @@ namespace OpenSim.Region.Framework.Scenes
2062// client.Name, client.AgentId, m_scene.RegionInfo.RegionName); 2079// client.Name, client.AgentId, m_scene.RegionInfo.RegionName);
2063// } 2080// }
2064 2081
2065 m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2082
2083 // Tell the client that we're totally ready
2084 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
2085 m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2086
2087 bool isHGTP = (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0;
2088
2089 int delayctnr = Util.EnvironmentTickCount();
2090
2091 if (!IsChildAgent)
2092 {
2093 if( ParentPart != null && !IsNPC && (crossingFlags & 0x08) != 0)
2094 {
2095
2096// SceneObjectPart root = ParentPart.ParentGroup.RootPart;
2097// if(root.LocalId != ParentPart.LocalId)
2098// ControllingClient.SendEntityTerseUpdateImmediate(root);
2099// ControllingClient.SendEntityTerseUpdateImmediate(ParentPart);
2100 ParentPart.ParentGroup.SendFullUpdateToClient(ControllingClient);
2101 }
2102
2103 // verify baked textures and cache
2104 bool cachedbaked = false;
2105
2106 if (IsNPC)
2107 cachedbaked = true;
2108 else
2109 {
2110 if (m_scene.AvatarFactory != null && !isHGTP)
2111 cachedbaked = m_scene.AvatarFactory.ValidateBakedTextureCache(this);
2112
2113 // not sure we need this
2114 if (!cachedbaked)
2115 {
2116 if (m_scene.AvatarFactory != null)
2117 m_scene.AvatarFactory.QueueAppearanceSave(UUID);
2118 }
2119 }
2120 m_log.DebugFormat("[CompleteMovement] Baked check: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2121 }
2066 2122
2067 if(m_teleportFlags > 0) 2123 if(m_teleportFlags > 0)
2068 { 2124 {
2069 gotCrossUpdate = false; // sanity check 2125 gotCrossUpdate = false; // sanity check
2070 Thread.Sleep(500); // let viewers catch us 2126 if(Util.EnvironmentTickCountSubtract(delayctnr)< 500)
2127 Thread.Sleep(500); // let viewers catch us
2071 } 2128 }
2072 2129
2073 if(!gotCrossUpdate) 2130 if(!gotCrossUpdate)
2074 RotateToLookAt(look); 2131 RotateToLookAt(look);
2075 2132
2076 // HG 2133 // HG
2077 bool isHGTP = (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0;
2078 if(isHGTP) 2134 if(isHGTP)
2079 { 2135 {
2080// ControllingClient.SendNameReply(m_uuid, Firstname, Lastname); 2136// ControllingClient.SendNameReply(m_uuid, Firstname, Lastname);
@@ -2101,28 +2157,11 @@ namespace OpenSim.Region.Framework.Scenes
2101 2157
2102 if (!IsChildAgent) 2158 if (!IsChildAgent)
2103 { 2159 {
2104 // verify baked textures and cache
2105 bool cachedbaked = false;
2106
2107 if (IsNPC)
2108 cachedbaked = true;
2109 else
2110 {
2111 if (m_scene.AvatarFactory != null && !isHGTP)
2112 cachedbaked = m_scene.AvatarFactory.ValidateBakedTextureCache(this);
2113
2114 // not sure we need this
2115 if (!cachedbaked)
2116 {
2117 if (m_scene.AvatarFactory != null)
2118 m_scene.AvatarFactory.QueueAppearanceSave(UUID);
2119 }
2120 }
2121
2122 List<ScenePresence> allpresences = m_scene.GetScenePresences(); 2160 List<ScenePresence> allpresences = m_scene.GetScenePresences();
2123 2161
2124 // send avatar object to all presences including us, so they cross it into region 2162 // send avatar object to all presences including us, so they cross it into region
2125 // then hide if necessary 2163 // then hide if necessary
2164
2126 SendInitialAvatarDataToAllAgents(allpresences); 2165 SendInitialAvatarDataToAllAgents(allpresences);
2127 2166
2128 // send this look 2167 // send this look
@@ -2230,13 +2269,18 @@ namespace OpenSim.Region.Framework.Scenes
2230 m_lastChildAgentUpdateDrawDistance = DrawDistance; 2269 m_lastChildAgentUpdateDrawDistance = DrawDistance;
2231 m_lastChildAgentUpdatePosition = AbsolutePosition; 2270 m_lastChildAgentUpdatePosition = AbsolutePosition;
2232 m_childUpdatesBusy = false; // allow them 2271 m_childUpdatesBusy = false; // allow them
2272
2273
2233 } 2274 }
2234 2275
2235 m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2276 m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2236 2277
2278
2279
2237 // send the rest of the world 2280 // send the rest of the world
2238 if (m_teleportFlags > 0 && !IsNPC || m_currentParcelHide) 2281 if (m_teleportFlags > 0 && !IsNPC || m_currentParcelHide)
2239 SendInitialDataToMe(); 2282 SendInitialDataToMe();
2283
2240 2284
2241 // priority uses avatar position only 2285 // priority uses avatar position only
2242// m_reprioritizationLastPosition = AbsolutePosition; 2286// m_reprioritizationLastPosition = AbsolutePosition;
@@ -3110,6 +3154,7 @@ namespace OpenSim.Region.Framework.Scenes
3110 3154
3111 Vector3 standPos = sitPartWorldPosition + adjustmentForSitPose; 3155 Vector3 standPos = sitPartWorldPosition + adjustmentForSitPose;
3112 m_pos = standPos; 3156 m_pos = standPos;
3157
3113 } 3158 }
3114 3159
3115 // We need to wait until we have calculated proper stand positions before sitting up the physical 3160 // We need to wait until we have calculated proper stand positions before sitting up the physical
@@ -3124,6 +3169,7 @@ namespace OpenSim.Region.Framework.Scenes
3124 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); 3169 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
3125 3170
3126 SendAvatarDataToAllAgents(); 3171 SendAvatarDataToAllAgents();
3172 m_scene.EventManager.TriggerParcelPrimCountTainted(); // update select/ sat on
3127 } 3173 }
3128 3174
3129 // reset to default sitAnimation 3175 // reset to default sitAnimation
@@ -3256,6 +3302,7 @@ namespace OpenSim.Region.Framework.Scenes
3256 // Moved here to avoid a race with default sit anim 3302 // Moved here to avoid a race with default sit anim
3257 // The script event needs to be raised after the default sit anim is set. 3303 // The script event needs to be raised after the default sit anim is set.
3258 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); 3304 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
3305 m_scene.EventManager.TriggerParcelPrimCountTainted(); // update select/ sat on
3259 } 3306 }
3260 } 3307 }
3261 3308
@@ -3405,6 +3452,7 @@ namespace OpenSim.Region.Framework.Scenes
3405 3452
3406 Animator.SetMovementAnimations("SIT"); 3453 Animator.SetMovementAnimations("SIT");
3407 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); 3454 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
3455 m_scene.EventManager.TriggerParcelPrimCountTainted(); // update select/ sat on
3408 } 3456 }
3409 3457
3410 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) 3458 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID)
@@ -3968,7 +4016,7 @@ namespace OpenSim.Region.Framework.Scenes
3968 int count = 0; 4016 int count = 0;
3969 foreach (ScenePresence p in presences) 4017 foreach (ScenePresence p in presences)
3970 { 4018 {
3971 p.ControllingClient.SendAvatarDataImmediate(this); 4019 p.ControllingClient.SendEntityFullUpdateImmediate(this);
3972 if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod) 4020 if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
3973 // either just kill the object 4021 // either just kill the object
3974 // p.ControllingClient.SendKillObject(new List<uint> {LocalId}); 4022 // p.ControllingClient.SendKillObject(new List<uint> {LocalId});
@@ -3981,7 +4029,7 @@ namespace OpenSim.Region.Framework.Scenes
3981 4029
3982 public void SendInitialAvatarDataToAgent(ScenePresence p) 4030 public void SendInitialAvatarDataToAgent(ScenePresence p)
3983 { 4031 {
3984 p.ControllingClient.SendAvatarDataImmediate(this); 4032 p.ControllingClient.SendEntityFullUpdateImmediate(this);
3985 if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod) 4033 if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
3986 // either just kill the object 4034 // either just kill the object
3987 // p.ControllingClient.SendKillObject(new List<uint> {LocalId}); 4035 // p.ControllingClient.SendKillObject(new List<uint> {LocalId});
@@ -3998,12 +4046,12 @@ namespace OpenSim.Region.Framework.Scenes
3998 //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); 4046 //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
3999 if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.IsViewerUIGod) 4047 if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.IsViewerUIGod)
4000 return; 4048 return;
4001 avatar.ControllingClient.SendAvatarDataImmediate(this); 4049 avatar.ControllingClient.SendEntityFullUpdateImmediate(this);
4002 } 4050 }
4003 4051
4004 public void SendAvatarDataToAgentNF(ScenePresence avatar) 4052 public void SendAvatarDataToAgentNF(ScenePresence avatar)
4005 { 4053 {
4006 avatar.ControllingClient.SendAvatarDataImmediate(this); 4054 avatar.ControllingClient.SendEntityFullUpdateImmediate(this);
4007 } 4055 }
4008 4056
4009 /// <summary> 4057 /// <summary>
@@ -6440,7 +6488,7 @@ namespace OpenSim.Region.Framework.Scenes
6440 if (check) 6488 if (check)
6441 { 6489 {
6442 // check is relative to current parcel only 6490 // check is relative to current parcel only
6443 if (currentParcelUUID == null || oldhide == currentParcelHide) 6491 if (oldhide == currentParcelHide)
6444 return; 6492 return;
6445 6493
6446 allpresences = m_scene.GetScenePresences(); 6494 allpresences = m_scene.GetScenePresences();
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index b8d210c..87d1ace 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -114,7 +114,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
114 // Script state may, or may not, exist. Not having any, is NOT 114 // Script state may, or may not, exist. Not having any, is NOT
115 // ever a problem. 115 // ever a problem.
116 sceneObject.LoadScriptState(reader); 116 sceneObject.LoadScriptState(reader);
117 117 sceneObject.AggregateDeepPerms();
118 return sceneObject; 118 return sceneObject;
119 } 119 }
120 120
@@ -278,7 +278,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
278 // Script state may, or may not, exist. Not having any, is NOT 278 // Script state may, or may not, exist. Not having any, is NOT
279 // ever a problem. 279 // ever a problem.
280 sceneObject.LoadScriptState(doc); 280 sceneObject.LoadScriptState(doc);
281 281 sceneObject.AggregatePerms();
282 return sceneObject; 282 return sceneObject;
283 } 283 }
284 catch (Exception e) 284 catch (Exception e)
@@ -453,9 +453,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
453 m_SOPXmlProcessors.Add("Torque", ProcessTorque); 453 m_SOPXmlProcessors.Add("Torque", ProcessTorque);
454 m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive); 454 m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive);
455 455
456
457 m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle); 456 m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle);
458 457
458 m_SOPXmlProcessors.Add("PhysicsInertia", ProcessPhysicsInertia);
459
459 m_SOPXmlProcessors.Add("RotationAxisLocks", ProcessRotationAxisLocks); 460 m_SOPXmlProcessors.Add("RotationAxisLocks", ProcessRotationAxisLocks);
460 m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType); 461 m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType);
461 m_SOPXmlProcessors.Add("Density", ProcessDensity); 462 m_SOPXmlProcessors.Add("Density", ProcessDensity);
@@ -781,6 +782,23 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
781 } 782 }
782 } 783 }
783 784
785 private static void ProcessPhysicsInertia(SceneObjectPart obj, XmlReader reader)
786 {
787 PhysicsInertiaData pdata = PhysicsInertiaData.FromXml2(reader);
788
789 if (pdata == null)
790 {
791 obj.PhysicsInertia = null;
792 m_log.DebugFormat(
793 "[SceneObjectSerializer]: Parsing PhysicsInertiaData for object part {0} {1} encountered errors. Please see earlier log entries.",
794 obj.Name, obj.UUID);
795 }
796 else
797 {
798 obj.PhysicsInertia = pdata;
799 }
800 }
801
784 private static void ProcessShape(SceneObjectPart obj, XmlReader reader) 802 private static void ProcessShape(SceneObjectPart obj, XmlReader reader)
785 { 803 {
786 List<string> errorNodeNames; 804 List<string> errorNodeNames;
@@ -1498,6 +1516,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1498 if (sop.VehicleParams != null) 1516 if (sop.VehicleParams != null)
1499 sop.VehicleParams.ToXml2(writer); 1517 sop.VehicleParams.ToXml2(writer);
1500 1518
1519 if (sop.PhysicsInertia != null)
1520 sop.PhysicsInertia.ToXml2(writer);
1521
1501 if(sop.RotationAxisLocks != 0) 1522 if(sop.RotationAxisLocks != 0)
1502 writer.WriteElementString("RotationAxisLocks", sop.RotationAxisLocks.ToString().ToLower()); 1523 writer.WriteElementString("RotationAxisLocks", sop.RotationAxisLocks.ToString().ToLower());
1503 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); 1524 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
@@ -1739,6 +1760,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1739 1760
1740 reader.ReadEndElement(); // SceneObjectPart 1761 reader.ReadEndElement(); // SceneObjectPart
1741 1762
1763 obj.AggregateInnerPerms();
1742 // m_log.DebugFormat("[SceneObjectSerializer]: parsed SOP {0} {1}", obj.Name, obj.UUID); 1764 // m_log.DebugFormat("[SceneObjectSerializer]: parsed SOP {0} {1}", obj.Name, obj.UUID);
1743 return obj; 1765 return obj;
1744 } 1766 }
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
index 01bc491..0f022dd 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
@@ -70,6 +70,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
70 //obj.RegenerateFullIDs(); 70 //obj.RegenerateFullIDs();
71 71
72 scene.AddNewSceneObject(obj, true); 72 scene.AddNewSceneObject(obj, true);
73 obj.AggregateDeepPerms();
73 } 74 }
74 } 75 }
75 else 76 else
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
index 56723bf..4d2eb3f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
67 67
68 SceneObjectGroup dupeSo 68 SceneObjectGroup dupeSo
69 = scene.SceneGraph.DuplicateObject( 69 = scene.SceneGraph.DuplicateObject(
70 part1.LocalId, new Vector3(10, 0, 0), 0, ownerId, UUID.Zero, Quaternion.Identity); 70 part1.LocalId, new Vector3(10, 0, 0), ownerId, UUID.Zero, Quaternion.Identity, false);
71 Assert.That(dupeSo.Parts.Length, Is.EqualTo(2)); 71 Assert.That(dupeSo.Parts.Length, Is.EqualTo(2));
72 72
73 SceneObjectPart dupePart1 = dupeSo.GetLinkNumPart(1); 73 SceneObjectPart dupePart1 = dupeSo.GetLinkNumPart(1);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs
index e1e973c..abf8c48 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs
@@ -157,29 +157,28 @@ namespace OpenSim.Region.Framework.Scenes.Tests
157 157
158 // Cross 158 // Cross
159 sceneA.SceneGraph.UpdatePrimGroupPosition( 159 sceneA.SceneGraph.UpdatePrimGroupPosition(
160 so1.LocalId, new Vector3(so1StartPos.X, so1StartPos.Y - 20, so1StartPos.Z), userId); 160 so1.LocalId, new Vector3(so1StartPos.X, so1StartPos.Y - 20, so1StartPos.Z), sp1SceneA.ControllingClient);
161 161
162 // crossing is async 162 // crossing is async
163 Thread.Sleep(500); 163 Thread.Sleep(500);
164 164
165 SceneObjectGroup so1PostCross; 165 SceneObjectGroup so1PostCross;
166 166
167 { 167 ScenePresence sp1SceneAPostCross = sceneA.GetScenePresence(userId);
168 ScenePresence sp1SceneAPostCross = sceneA.GetScenePresence(userId); 168 Assert.IsTrue(sp1SceneAPostCross.IsChildAgent, "sp1SceneAPostCross.IsChildAgent unexpectedly false");
169 Assert.IsTrue(sp1SceneAPostCross.IsChildAgent, "sp1SceneAPostCross.IsChildAgent unexpectedly false");
170 169
171 ScenePresence sp1SceneBPostCross = sceneB.GetScenePresence(userId); 170 ScenePresence sp1SceneBPostCross = sceneB.GetScenePresence(userId);
172 TestClient sceneBTc = ((TestClient)sp1SceneBPostCross.ControllingClient); 171 TestClient sceneBTc = ((TestClient)sp1SceneBPostCross.ControllingClient);
173 sceneBTc.CompleteMovement(); 172 sceneBTc.CompleteMovement();
174 173
175 Assert.IsFalse(sp1SceneBPostCross.IsChildAgent, "sp1SceneAPostCross.IsChildAgent unexpectedly true"); 174 Assert.IsFalse(sp1SceneBPostCross.IsChildAgent, "sp1SceneAPostCross.IsChildAgent unexpectedly true");
176 Assert.IsTrue(sp1SceneBPostCross.IsSatOnObject); 175 Assert.IsTrue(sp1SceneBPostCross.IsSatOnObject);
176
177 Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id), "uck");
178 so1PostCross = sceneB.GetSceneObjectGroup(so1Id);
179 Assert.NotNull(so1PostCross);
180 Assert.AreEqual(1, so1PostCross.GetSittingAvatarsCount());
177 181
178 Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id), "uck");
179 so1PostCross = sceneB.GetSceneObjectGroup(so1Id);
180 Assert.NotNull(so1PostCross);
181 Assert.AreEqual(1, so1PostCross.GetSittingAvatarsCount());
182 }
183 182
184 Vector3 so1PostCrossPos = so1PostCross.AbsolutePosition; 183 Vector3 so1PostCrossPos = so1PostCross.AbsolutePosition;
185 184
@@ -187,7 +186,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
187 186
188 // Recross 187 // Recross
189 sceneB.SceneGraph.UpdatePrimGroupPosition( 188 sceneB.SceneGraph.UpdatePrimGroupPosition(
190 so1PostCross.LocalId, new Vector3(so1PostCrossPos.X, so1PostCrossPos.Y + 20, so1PostCrossPos.Z), userId); 189 so1PostCross.LocalId, new Vector3(so1PostCrossPos.X, so1PostCrossPos.Y + 20, so1PostCrossPos.Z), sp1SceneBPostCross.ControllingClient);
191 190
192 // crossing is async 191 // crossing is async
193 Thread.Sleep(500); 192 Thread.Sleep(500);
@@ -255,13 +254,19 @@ namespace OpenSim.Region.Framework.Scenes.Tests
255 lmmA.EventManagerOnNoLandDataFromStorage(); 254 lmmA.EventManagerOnNoLandDataFromStorage();
256 lmmB.EventManagerOnNoLandDataFromStorage(); 255 lmmB.EventManagerOnNoLandDataFromStorage();
257 256
257 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
258 TestClient tc = new TestClient(acd, sceneA);
259 List<TestClient> destinationTestClients = new List<TestClient>();
260 EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
261 ScenePresence sp1SceneA = SceneHelpers.AddScenePresence(sceneA, tc, acd);
262
258 SceneObjectGroup so1 = SceneHelpers.AddSceneObject(sceneA, 1, userId, "", sceneObjectIdTail); 263 SceneObjectGroup so1 = SceneHelpers.AddSceneObject(sceneA, 1, userId, "", sceneObjectIdTail);
259 UUID so1Id = so1.UUID; 264 UUID so1Id = so1.UUID;
260 so1.AbsolutePosition = new Vector3(128, 10, 20); 265 so1.AbsolutePosition = new Vector3(128, 10, 20);
261 266
262 // Cross with a negative value. We must make this call rather than setting AbsolutePosition directly 267 // Cross with a negative value. We must make this call rather than setting AbsolutePosition directly
263 // because only this will execute permission checks in the source region. 268 // because only this will execute permission checks in the source region.
264 sceneA.SceneGraph.UpdatePrimGroupPosition(so1.LocalId, new Vector3(128, -10, 20), userId); 269 sceneA.SceneGraph.UpdatePrimGroupPosition(so1.LocalId, new Vector3(128, -10, 20), sp1SceneA.ControllingClient);
265 270
266 // crossing is async 271 // crossing is async
267 Thread.Sleep(500); 272 Thread.Sleep(500);