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authorJustin Clark-Casey (justincc)2012-03-16 00:34:30 +0000
committerJustin Clark-Casey (justincc)2012-03-16 00:34:30 +0000
commita4b01ef38a735ffe70b402061871a9c99f2757ed (patch)
treeb60dcc1cbfaeb0cb0184f4b9619a7e95afe0a4de /OpenSim/Region/Framework/Scenes
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute. Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100. The actual measurement value should be script execution time per frame but XEngine does not work this way. Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time. This is still not ideal but gives reasonable results and allows scripts to be compared. This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs31
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs9
2 files changed, 2 insertions, 38 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index bc3400a..5c542d6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -733,6 +733,7 @@ namespace OpenSim.Region.Framework.Scenes
733 #endregion 733 #endregion
734 734
735 #region Get Methods 735 #region Get Methods
736
736 /// <summary> 737 /// <summary>
737 /// Get the controlling client for the given avatar, if there is one. 738 /// Get the controlling client for the given avatar, if there is one.
738 /// 739 ///
@@ -1074,36 +1075,6 @@ namespace OpenSim.Region.Framework.Scenes
1074 return Entities.GetEntities(); 1075 return Entities.GetEntities();
1075 } 1076 }
1076 1077
1077 public Dictionary<uint, float> GetTopScripts()
1078 {
1079 Dictionary<uint, float> topScripts = new Dictionary<uint, float>();
1080
1081 EntityBase[] EntityList = GetEntities();
1082 int limit = 0;
1083 foreach (EntityBase ent in EntityList)
1084 {
1085 if (ent is SceneObjectGroup)
1086 {
1087 SceneObjectGroup grp = (SceneObjectGroup)ent;
1088 if ((grp.RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
1089 {
1090 if (grp.scriptScore >= 0.01)
1091 {
1092 topScripts.Add(grp.LocalId, grp.scriptScore);
1093 limit++;
1094 if (limit >= 100)
1095 {
1096 break;
1097 }
1098 }
1099 grp.scriptScore = 0;
1100 }
1101 }
1102 }
1103
1104 return topScripts;
1105 }
1106
1107 #endregion 1078 #endregion
1108 1079
1109 #region Other Methods 1080 #region Other Methods
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 878476e..afb5ccf 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -229,8 +229,6 @@ namespace OpenSim.Region.Framework.Scenes
229 get { return RootPart.VolumeDetectActive; } 229 get { return RootPart.VolumeDetectActive; }
230 } 230 }
231 231
232 public float scriptScore;
233
234 private Vector3 lastPhysGroupPos; 232 private Vector3 lastPhysGroupPos;
235 private Quaternion lastPhysGroupRot; 233 private Quaternion lastPhysGroupRot;
236 234
@@ -1184,12 +1182,7 @@ namespace OpenSim.Region.Framework.Scenes
1184 1182
1185 public void AddScriptLPS(int count) 1183 public void AddScriptLPS(int count)
1186 { 1184 {
1187 if (scriptScore + count >= float.MaxValue - count) 1185 m_scene.SceneGraph.AddToScriptLPS(count);
1188 scriptScore = 0;
1189
1190 scriptScore += (float)count;
1191 SceneGraph d = m_scene.SceneGraph;
1192 d.AddToScriptLPS(count);
1193 } 1186 }
1194 1187
1195 public void AddActiveScriptCount(int count) 1188 public void AddActiveScriptCount(int count)