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author | Tom Grimshaw | 2010-06-26 11:14:58 -0700 |
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committer | Tom Grimshaw | 2010-06-26 11:14:58 -0700 |
commit | 70d3b9aecaf5bf2447b43a1359c631eb60ca66aa (patch) | |
tree | 5dbe66a0147ddc54e6a3ee2ca363bf5ae4bc85e1 /OpenSim/Region/Framework/Scenes | |
parent | Add extra Gitminster config options to ini.example (diff) | |
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Add a DeleteAllSceneObjects(bool exceptNoCopy) method to allow NoCopy objects to be retained when the scene is cleared.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index dc58d84..c596baa 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2183,6 +2183,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2183 | /// </summary> | 2183 | /// </summary> |
2184 | public void DeleteAllSceneObjects() | 2184 | public void DeleteAllSceneObjects() |
2185 | { | 2185 | { |
2186 | DeleteAllSceneObjects(false); | ||
2187 | } | ||
2188 | |||
2189 | /// <summary> | ||
2190 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2191 | /// </summary> | ||
2192 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2193 | { | ||
2186 | lock (Entities) | 2194 | lock (Entities) |
2187 | { | 2195 | { |
2188 | ICollection<EntityBase> entities = new List<EntityBase>(Entities); | 2196 | ICollection<EntityBase> entities = new List<EntityBase>(Entities); |
@@ -2192,8 +2200,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2192 | if (e is SceneObjectGroup) | 2200 | if (e is SceneObjectGroup) |
2193 | { | 2201 | { |
2194 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2202 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2195 | if (!sog.IsAttachment) | 2203 | if (sog != null && !sog.IsAttachment) |
2196 | DeleteSceneObject((SceneObjectGroup)e, false); | 2204 | { |
2205 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2206 | { | ||
2207 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2208 | } | ||
2209 | } | ||
2197 | } | 2210 | } |
2198 | } | 2211 | } |
2199 | } | 2212 | } |