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author | onefang | 2019-07-21 21:25:11 +1000 |
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committer | onefang | 2019-07-21 21:25:11 +1000 |
commit | 5b752dd4b7fd2600157ec90da5051623afe1dc4d (patch) | |
tree | 45e21b1e087d3b127c00778170b0178fb2a75f08 /OpenSim/Region/Framework/Scenes | |
parent | Randomise the spawn points by default. (diff) | |
download | opensim-SC-5b752dd4b7fd2600157ec90da5051623afe1dc4d.zip opensim-SC-5b752dd4b7fd2600157ec90da5051623afe1dc4d.tar.gz opensim-SC-5b752dd4b7fd2600157ec90da5051623afe1dc4d.tar.bz2 opensim-SC-5b752dd4b7fd2600157ec90da5051623afe1dc4d.tar.xz |
TPs from scripts avoid all that silly raycasting nonsense, just go where we ask.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 8055f92..c0543fd 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1370,7 +1370,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1370 | || (m_teleportFlags & TeleportFlags.ViaLocation) != 0 | 1370 | || (m_teleportFlags & TeleportFlags.ViaLocation) != 0 |
1371 | || (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0); | 1371 | || (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0); |
1372 | 1372 | ||
1373 | if(checkPhysics) | 1373 | if(checkPhysics && (m_teleportFlags & TeleportFlags.ViaScript) == 0) |
1374 | { | 1374 | { |
1375 | // land check was done above | 1375 | // land check was done above |
1376 | RayFilterFlags rayfilter = RayFilterFlags.BackFaceCull; | 1376 | RayFilterFlags rayfilter = RayFilterFlags.BackFaceCull; |