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authorMelanie2011-12-24 01:40:58 +0100
committerMelanie2011-12-24 01:40:58 +0100
commit5b28e2953061a4a02a4e7c5c1f38b22fca305cc7 (patch)
treeeefd20d8bf7f48ce979ca7d91d4b5751cf92ed61 /OpenSim/Region/Framework/Scenes
parentAdd PRIM_POS_LOCAL as an alias to PRIM_POSITION for setting the position. (diff)
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Fix camera orientation for sit targets to use the prim actually sat on.
Now SL compatible.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 587ef1c..845553a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1978,7 +1978,7 @@ namespace OpenSim.Region.Framework.Scenes
1978 forceMouselook = part.GetForceMouselook(); 1978 forceMouselook = part.GetForceMouselook();
1979 1979
1980 ControllingClient.SendSitResponse( 1980 ControllingClient.SendSitResponse(
1981 targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); 1981 part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
1982 1982
1983 m_requestedSitTargetUUID = targetID; 1983 m_requestedSitTargetUUID = targetID;
1984 1984