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authorJustin Clark-Casey (justincc)2009-09-07 18:26:53 +0100
committerJustin Clark-Casey (justincc)2009-09-07 18:26:53 +0100
commit116933bee5adfa4a3c1815fb7f3866bdaa584c41 (patch)
treeb1aaf689ad7c9ef07e495e94d64f5978a1d5c9c3 /OpenSim/Region/Framework/Scenes
parentT012_EstateSettingsRandomStorage() which wasn't being run because the method ... (diff)
parentMerge branch 'master' of ssh://MyConnection/var/git/opensim (diff)
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Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs36
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs317
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs76
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs23
4 files changed, 398 insertions, 54 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
index dd6928f..8fe3565 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
@@ -113,26 +113,26 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
113 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, 113 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
114 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) 114 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
115 { 115 {
116 //m_log.DebugFormat("[HGScene] RezObject itemID={0} fromTaskID={1}", itemID, fromTaskID); 116 m_log.DebugFormat("[HGScene] RezObject itemID={0} fromTaskID={1}", itemID, fromTaskID);
117 117
118 if (fromTaskID.Equals(UUID.Zero)) 118 //if (fromTaskID.Equals(UUID.Zero))
119 //{
120 InventoryItemBase item = new InventoryItemBase(itemID);
121 item.Owner = remoteClient.AgentId;
122 item = InventoryService.GetItem(item);
123 //if (item == null)
124 //{ // Fetch the item
125 // item = new InventoryItemBase();
126 // item.Owner = remoteClient.AgentId;
127 // item.ID = itemID;
128 // item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo);
129 //}
130 if (item != null)
119 { 131 {
120 InventoryItemBase item = new InventoryItemBase(itemID); 132 m_assMapper.Get(item.AssetID, remoteClient.AgentId);
121 item.Owner = remoteClient.AgentId; 133
122 item = InventoryService.GetItem(item);
123 //if (item == null)
124 //{ // Fetch the item
125 // item = new InventoryItemBase();
126 // item.Owner = remoteClient.AgentId;
127 // item.ID = itemID;
128 // item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo);
129 //}
130 if (item != null)
131 {
132 m_assMapper.Get(item.AssetID, remoteClient.AgentId);
133
134 }
135 } 134 }
135 //}
136 136
137 // OK, we're done fetching. Pass it up to the default RezObject 137 // OK, we're done fetching. Pass it up to the default RezObject
138 return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, 138 return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 1d0da4c..3b91dd0 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -220,11 +220,12 @@ namespace OpenSim.Region.Framework.Scenes
220 private bool m_scripts_enabled = true; 220 private bool m_scripts_enabled = true;
221 private string m_defaultScriptEngine; 221 private string m_defaultScriptEngine;
222 private int m_LastLogin = 0; 222 private int m_LastLogin = 0;
223 private Thread HeartbeatThread; 223 private Thread HeartbeatThread = null;
224 private volatile bool shuttingdown = false; 224 private volatile bool shuttingdown = false;
225 225
226 private int m_lastUpdate = Environment.TickCount; 226 private int m_lastUpdate = Environment.TickCount;
227 private int m_maxPrimsPerFrame = 200; 227 private int m_maxPrimsPerFrame = 200;
228 private bool m_firstHeartbeat = true;
228 229
229 private object m_deleting_scene_object = new object(); 230 private object m_deleting_scene_object = new object();
230 231
@@ -876,6 +877,13 @@ namespace OpenSim.Region.Framework.Scenes
876 //m_heartbeatTimer.Enabled = true; 877 //m_heartbeatTimer.Enabled = true;
877 //m_heartbeatTimer.Interval = (int)(m_timespan * 1000); 878 //m_heartbeatTimer.Interval = (int)(m_timespan * 1000);
878 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); 879 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
880 if (HeartbeatThread != null)
881 {
882 ThreadTracker.Remove(HeartbeatThread);
883 HeartbeatThread.Abort();
884 HeartbeatThread = null;
885 }
886 m_lastUpdate = Environment.TickCount;
879 HeartbeatThread = new Thread(new ParameterizedThreadStart(Heartbeat)); 887 HeartbeatThread = new Thread(new ParameterizedThreadStart(Heartbeat));
880 HeartbeatThread.SetApartmentState(ApartmentState.MTA); 888 HeartbeatThread.SetApartmentState(ApartmentState.MTA);
881 HeartbeatThread.Name = string.Format("Heartbeat for region {0}", RegionInfo.RegionName); 889 HeartbeatThread.Name = string.Format("Heartbeat for region {0}", RegionInfo.RegionName);
@@ -912,9 +920,16 @@ namespace OpenSim.Region.Framework.Scenes
912 /// <param name="e"></param> 920 /// <param name="e"></param>
913 private void Heartbeat(object sender) 921 private void Heartbeat(object sender)
914 { 922 {
915 Update(); 923 try
924 {
925 Update();
916 926
917 m_lastUpdate = Environment.TickCount; 927 m_lastUpdate = Environment.TickCount;
928 m_firstHeartbeat = false;
929 }
930 catch (ThreadAbortException)
931 {
932 }
918 } 933 }
919 934
920 /// <summary> 935 /// <summary>
@@ -2307,6 +2322,7 @@ namespace OpenSim.Region.Framework.Scenes
2307 /// <param name="client"></param> 2322 /// <param name="client"></param>
2308 public override void AddNewClient(IClientAPI client) 2323 public override void AddNewClient(IClientAPI client)
2309 { 2324 {
2325 CheckHeartbeat();
2310 SubscribeToClientEvents(client); 2326 SubscribeToClientEvents(client);
2311 ScenePresence presence; 2327 ScenePresence presence;
2312 2328
@@ -2365,14 +2381,40 @@ namespace OpenSim.Region.Framework.Scenes
2365 EventManager.TriggerOnNewClient(client); 2381 EventManager.TriggerOnNewClient(client);
2366 } 2382 }
2367 2383
2384
2385
2368 /// <summary> 2386 /// <summary>
2369 /// Register for events from the client 2387 /// Register for events from the client
2370 /// </summary> 2388 /// </summary>
2371 /// <param name="client">The IClientAPI of the connected client</param> 2389 /// <param name="client">The IClientAPI of the connected client</param>
2372 protected virtual void SubscribeToClientEvents(IClientAPI client) 2390 public virtual void SubscribeToClientEvents(IClientAPI client)
2391 {
2392 SubscribeToClientTerrainEvents(client);
2393 SubscribeToClientPrimEvents(client);
2394 SubscribeToClientPrimRezEvents(client);
2395 SubscribeToClientInventoryEvents(client);
2396 SubscribeToClientAttachmentEvents(client);
2397 SubscribeToClientTeleportEvents(client);
2398 SubscribeToClientScriptEvents(client);
2399 SubscribeToClientParcelEvents(client);
2400 SubscribeToClientGridEvents(client);
2401 SubscribeToClientGodEvents(client);
2402
2403 SubscribeToClientNetworkEvents(client);
2404
2405
2406 // EventManager.TriggerOnNewClient(client);
2407 }
2408
2409 public virtual void SubscribeToClientTerrainEvents(IClientAPI client)
2373 { 2410 {
2374 client.OnRegionHandShakeReply += SendLayerData; 2411 client.OnRegionHandShakeReply += SendLayerData;
2375 client.OnAddPrim += AddNewPrim; 2412 client.OnUnackedTerrain += TerrainUnAcked;
2413 }
2414
2415 public virtual void SubscribeToClientPrimEvents(IClientAPI client)
2416 {
2417
2376 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition; 2418 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition;
2377 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; 2419 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
2378 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation; 2420 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation;
@@ -2384,8 +2426,6 @@ namespace OpenSim.Region.Framework.Scenes
2384 client.OnUpdateExtraParams += m_sceneGraph.UpdateExtraParam; 2426 client.OnUpdateExtraParams += m_sceneGraph.UpdateExtraParam;
2385 client.OnUpdatePrimShape += m_sceneGraph.UpdatePrimShape; 2427 client.OnUpdatePrimShape += m_sceneGraph.UpdatePrimShape;
2386 client.OnUpdatePrimTexture += m_sceneGraph.UpdatePrimTexture; 2428 client.OnUpdatePrimTexture += m_sceneGraph.UpdatePrimTexture;
2387 client.OnTeleportLocationRequest += RequestTeleportLocation;
2388 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
2389 client.OnObjectRequest += RequestPrim; 2429 client.OnObjectRequest += RequestPrim;
2390 client.OnObjectSelect += SelectPrim; 2430 client.OnObjectSelect += SelectPrim;
2391 client.OnObjectDeselect += DeselectPrim; 2431 client.OnObjectDeselect += DeselectPrim;
@@ -2393,15 +2433,7 @@ namespace OpenSim.Region.Framework.Scenes
2393 client.OnSpinStart += m_sceneGraph.SpinStart; 2433 client.OnSpinStart += m_sceneGraph.SpinStart;
2394 client.OnSpinUpdate += m_sceneGraph.SpinObject; 2434 client.OnSpinUpdate += m_sceneGraph.SpinObject;
2395 client.OnDeRezObject += DeRezObject; 2435 client.OnDeRezObject += DeRezObject;
2396 client.OnRezObject += RezObject; 2436
2397 client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
2398 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
2399 client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
2400 client.OnObjectAttach += m_sceneGraph.AttachObject;
2401 client.OnObjectDetach += m_sceneGraph.DetachObject;
2402 client.OnObjectDrop += m_sceneGraph.DropObject;
2403 client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest;
2404 client.OnObjectDescription += m_sceneGraph.PrimDescription;
2405 client.OnObjectName += m_sceneGraph.PrimName; 2437 client.OnObjectName += m_sceneGraph.PrimName;
2406 client.OnObjectClickAction += m_sceneGraph.PrimClickAction; 2438 client.OnObjectClickAction += m_sceneGraph.PrimClickAction;
2407 client.OnObjectMaterial += m_sceneGraph.PrimMaterial; 2439 client.OnObjectMaterial += m_sceneGraph.PrimMaterial;
@@ -2412,7 +2444,24 @@ namespace OpenSim.Region.Framework.Scenes
2412 client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags; 2444 client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
2413 client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily; 2445 client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
2414 client.OnObjectPermissions += HandleObjectPermissionsUpdate; 2446 client.OnObjectPermissions += HandleObjectPermissionsUpdate;
2447 client.OnGrabObject += ProcessObjectGrab;
2448 client.OnDeGrabObject += ProcessObjectDeGrab;
2449 client.OnUndo += m_sceneGraph.HandleUndo;
2450 client.OnObjectDescription += m_sceneGraph.PrimDescription;
2451 client.OnObjectDrop += m_sceneGraph.DropObject;
2452 client.OnObjectSaleInfo += ObjectSaleInfo;
2453 client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable;
2454 client.OnObjectOwner += ObjectOwner;
2455 }
2456
2457 public virtual void SubscribeToClientPrimRezEvents(IClientAPI client)
2458 {
2459 client.OnAddPrim += AddNewPrim;
2460 client.OnRezObject += RezObject;
2461 }
2415 2462
2463 public virtual void SubscribeToClientInventoryEvents(IClientAPI client)
2464 {
2416 client.OnCreateNewInventoryItem += CreateNewInventoryItem; 2465 client.OnCreateNewInventoryItem += CreateNewInventoryItem;
2417 client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder; 2466 client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder;
2418 client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder; 2467 client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder;
@@ -2430,36 +2479,217 @@ namespace OpenSim.Region.Framework.Scenes
2430 client.OnRemoveTaskItem += RemoveTaskInventory; 2479 client.OnRemoveTaskItem += RemoveTaskInventory;
2431 client.OnUpdateTaskInventory += UpdateTaskInventory; 2480 client.OnUpdateTaskInventory += UpdateTaskInventory;
2432 client.OnMoveTaskItem += ClientMoveTaskInventoryItem; 2481 client.OnMoveTaskItem += ClientMoveTaskInventoryItem;
2482 }
2433 2483
2434 client.OnGrabObject += ProcessObjectGrab; 2484 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
2435 client.OnDeGrabObject += ProcessObjectDeGrab; 2485 {
2436 client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; 2486 client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
2437 client.OnParcelBuy += ProcessParcelBuy; 2487 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
2438 client.OnAvatarPickerRequest += ProcessAvatarPickerRequest; 2488 client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
2439 client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable; 2489 client.OnObjectAttach += m_sceneGraph.AttachObject;
2490 client.OnObjectDetach += m_sceneGraph.DetachObject;
2491 }
2492
2493 public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
2494 {
2495 client.OnTeleportLocationRequest += RequestTeleportLocation;
2496 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
2440 client.OnTeleportHomeRequest += TeleportClientHome; 2497 client.OnTeleportHomeRequest += TeleportClientHome;
2441 client.OnSetStartLocationRequest += SetHomeRezPoint; 2498 }
2442 client.OnUndo += m_sceneGraph.HandleUndo; 2499
2443 client.OnObjectGroupRequest += m_sceneGraph.HandleObjectGroupUpdate; 2500 public virtual void SubscribeToClientScriptEvents(IClientAPI client)
2444 client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel; 2501 {
2445 client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime;
2446 client.OnObjectSaleInfo += ObjectSaleInfo;
2447 client.OnScriptReset += ProcessScriptReset; 2502 client.OnScriptReset += ProcessScriptReset;
2448 client.OnGetScriptRunning += GetScriptRunning; 2503 client.OnGetScriptRunning += GetScriptRunning;
2449 client.OnSetScriptRunning += SetScriptRunning; 2504 client.OnSetScriptRunning += SetScriptRunning;
2505 }
2506
2507 public virtual void SubscribeToClientParcelEvents(IClientAPI client)
2508 {
2509 client.OnObjectGroupRequest += m_sceneGraph.HandleObjectGroupUpdate;
2510 client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel;
2511 client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime;
2512 client.OnParcelBuy += ProcessParcelBuy;
2513 }
2514
2515 public virtual void SubscribeToClientGridEvents(IClientAPI client)
2516 {
2517 client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest;
2518 client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
2519 client.OnAvatarPickerRequest += ProcessAvatarPickerRequest;
2520 client.OnSetStartLocationRequest += SetHomeRezPoint;
2450 client.OnRegionHandleRequest += RegionHandleRequest; 2521 client.OnRegionHandleRequest += RegionHandleRequest;
2451 client.OnUnackedTerrain += TerrainUnAcked; 2522 }
2452 client.OnObjectOwner += ObjectOwner;
2453 2523
2524 public virtual void SubscribeToClientGodEvents(IClientAPI client)
2525 {
2454 IGodsModule godsModule = RequestModuleInterface<IGodsModule>(); 2526 IGodsModule godsModule = RequestModuleInterface<IGodsModule>();
2455 client.OnGodKickUser += godsModule.KickUser; 2527 client.OnGodKickUser += godsModule.KickUser;
2456 client.OnRequestGodlikePowers += godsModule.RequestGodlikePowers; 2528 client.OnRequestGodlikePowers += godsModule.RequestGodlikePowers;
2529 }
2457 2530
2531 public virtual void SubscribeToClientNetworkEvents(IClientAPI client)
2532 {
2458 client.OnNetworkStatsUpdate += StatsReporter.AddPacketsStats; 2533 client.OnNetworkStatsUpdate += StatsReporter.AddPacketsStats;
2534 }
2535
2536 protected virtual void UnsubscribeToClientEvents(IClientAPI client)
2537 {
2538
2539 }
2540
2541 /// <summary>
2542 /// Register for events from the client
2543 /// </summary>
2544 /// <param name="client">The IClientAPI of the connected client</param>
2545 public virtual void UnSubscribeToClientEvents(IClientAPI client)
2546 {
2547 UnSubscribeToClientTerrainEvents(client);
2548 UnSubscribeToClientPrimEvents(client);
2549 UnSubscribeToClientPrimRezEvents(client);
2550 UnSubscribeToClientInventoryEvents(client);
2551 UnSubscribeToClientAttachmentEvents(client);
2552 UnSubscribeToClientTeleportEvents(client);
2553 UnSubscribeToClientScriptEvents(client);
2554 UnSubscribeToClientParcelEvents(client);
2555 UnSubscribeToClientGridEvents(client);
2556 UnSubscribeToClientGodEvents(client);
2557
2558 UnSubscribeToClientNetworkEvents(client);
2559
2459 2560
2460 // EventManager.TriggerOnNewClient(client); 2561 // EventManager.TriggerOnNewClient(client);
2461 } 2562 }
2462 2563
2564 public virtual void UnSubscribeToClientTerrainEvents(IClientAPI client)
2565 {
2566 client.OnRegionHandShakeReply -= SendLayerData;
2567 client.OnUnackedTerrain -= TerrainUnAcked;
2568 }
2569
2570 public virtual void UnSubscribeToClientPrimEvents(IClientAPI client)
2571 {
2572 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimPosition;
2573 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
2574 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimRotation;
2575 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimRotation;
2576 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation;
2577 client.OnUpdatePrimSingleRotationPosition -= m_sceneGraph.UpdatePrimSingleRotationPosition;
2578 client.OnUpdatePrimScale -= m_sceneGraph.UpdatePrimScale;
2579 client.OnUpdatePrimGroupScale -= m_sceneGraph.UpdatePrimGroupScale;
2580 client.OnUpdateExtraParams -= m_sceneGraph.UpdateExtraParam;
2581 client.OnUpdatePrimShape -= m_sceneGraph.UpdatePrimShape;
2582 client.OnUpdatePrimTexture -= m_sceneGraph.UpdatePrimTexture;
2583 client.OnObjectRequest -= RequestPrim;
2584 client.OnObjectSelect -= SelectPrim;
2585 client.OnObjectDeselect -= DeselectPrim;
2586 client.OnGrabUpdate -= m_sceneGraph.MoveObject;
2587 client.OnSpinStart -= m_sceneGraph.SpinStart;
2588 client.OnSpinUpdate -= m_sceneGraph.SpinObject;
2589 client.OnDeRezObject -= DeRezObject;
2590 client.OnObjectName -= m_sceneGraph.PrimName;
2591 client.OnObjectClickAction -= m_sceneGraph.PrimClickAction;
2592 client.OnObjectMaterial -= m_sceneGraph.PrimMaterial;
2593 client.OnLinkObjects -= m_sceneGraph.LinkObjects;
2594 client.OnDelinkObjects -= m_sceneGraph.DelinkObjects;
2595 client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject;
2596 client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay;
2597 client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags;
2598 client.OnRequestObjectPropertiesFamily -= m_sceneGraph.RequestObjectPropertiesFamily;
2599 client.OnObjectPermissions -= HandleObjectPermissionsUpdate;
2600 client.OnGrabObject -= ProcessObjectGrab;
2601 client.OnDeGrabObject -= ProcessObjectDeGrab;
2602 client.OnUndo -= m_sceneGraph.HandleUndo;
2603 client.OnObjectDescription -= m_sceneGraph.PrimDescription;
2604 client.OnObjectDrop -= m_sceneGraph.DropObject;
2605 client.OnObjectSaleInfo -= ObjectSaleInfo;
2606 client.OnObjectIncludeInSearch -= m_sceneGraph.MakeObjectSearchable;
2607 client.OnObjectOwner -= ObjectOwner;
2608 }
2609
2610 public virtual void UnSubscribeToClientPrimRezEvents(IClientAPI client)
2611 {
2612 client.OnAddPrim -= AddNewPrim;
2613 client.OnRezObject -= RezObject;
2614 }
2615
2616
2617 public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client)
2618 {
2619 client.OnCreateNewInventoryItem -= CreateNewInventoryItem;
2620 client.OnCreateNewInventoryFolder -= HandleCreateInventoryFolder;
2621 client.OnUpdateInventoryFolder -= HandleUpdateInventoryFolder;
2622 client.OnMoveInventoryFolder -= HandleMoveInventoryFolder; // 2; //!!
2623 client.OnFetchInventoryDescendents -= HandleFetchInventoryDescendents;
2624 client.OnPurgeInventoryDescendents -= HandlePurgeInventoryDescendents; // 2; //!!
2625 client.OnFetchInventory -= HandleFetchInventory;
2626 client.OnUpdateInventoryItem -= UpdateInventoryItemAsset;
2627 client.OnCopyInventoryItem -= CopyInventoryItem;
2628 client.OnMoveInventoryItem -= MoveInventoryItem;
2629 client.OnRemoveInventoryItem -= RemoveInventoryItem;
2630 client.OnRemoveInventoryFolder -= RemoveInventoryFolder;
2631 client.OnRezScript -= RezScript;
2632 client.OnRequestTaskInventory -= RequestTaskInventory;
2633 client.OnRemoveTaskItem -= RemoveTaskInventory;
2634 client.OnUpdateTaskInventory -= UpdateTaskInventory;
2635 client.OnMoveTaskItem -= ClientMoveTaskInventoryItem;
2636 }
2637
2638 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
2639 {
2640 client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
2641 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
2642 client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv;
2643 client.OnObjectAttach -= m_sceneGraph.AttachObject;
2644 client.OnObjectDetach -= m_sceneGraph.DetachObject;
2645 }
2646
2647 public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
2648 {
2649 client.OnTeleportLocationRequest -= RequestTeleportLocation;
2650 client.OnTeleportLandmarkRequest -= RequestTeleportLandmark;
2651 client.OnTeleportHomeRequest -= TeleportClientHome;
2652 }
2653
2654 public virtual void UnSubscribeToClientScriptEvents(IClientAPI client)
2655 {
2656 client.OnScriptReset -= ProcessScriptReset;
2657 client.OnGetScriptRunning -= GetScriptRunning;
2658 client.OnSetScriptRunning -= SetScriptRunning;
2659 }
2660
2661 public virtual void UnSubscribeToClientParcelEvents(IClientAPI client)
2662 {
2663 client.OnObjectGroupRequest -= m_sceneGraph.HandleObjectGroupUpdate;
2664 client.OnParcelReturnObjectsRequest -= LandChannel.ReturnObjectsInParcel;
2665 client.OnParcelSetOtherCleanTime -= LandChannel.SetParcelOtherCleanTime;
2666 client.OnParcelBuy -= ProcessParcelBuy;
2667 }
2668
2669 public virtual void UnSubscribeToClientGridEvents(IClientAPI client)
2670 {
2671 client.OnNameFromUUIDRequest -= CommsManager.HandleUUIDNameRequest;
2672 client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest;
2673 client.OnAvatarPickerRequest -= ProcessAvatarPickerRequest;
2674 client.OnSetStartLocationRequest -= SetHomeRezPoint;
2675 client.OnRegionHandleRequest -= RegionHandleRequest;
2676 }
2677
2678 public virtual void UnSubscribeToClientGodEvents(IClientAPI client)
2679 {
2680 IGodsModule godsModule = RequestModuleInterface<IGodsModule>();
2681 client.OnGodKickUser -= godsModule.KickUser;
2682 client.OnRequestGodlikePowers -= godsModule.RequestGodlikePowers;
2683 }
2684
2685 public virtual void UnSubscribeToClientNetworkEvents(IClientAPI client)
2686 {
2687 client.OnNetworkStatsUpdate -= StatsReporter.AddPacketsStats;
2688 }
2689
2690
2691
2692
2463 /// <summary> 2693 /// <summary>
2464 /// Teleport an avatar to their home region 2694 /// Teleport an avatar to their home region
2465 /// </summary> 2695 /// </summary>
@@ -2617,6 +2847,7 @@ namespace OpenSim.Region.Framework.Scenes
2617 /// <returns></returns> 2847 /// <returns></returns>
2618 protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client) 2848 protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client)
2619 { 2849 {
2850 CheckHeartbeat();
2620 AvatarAppearance appearance = null; 2851 AvatarAppearance appearance = null;
2621 GetAvatarAppearance(client, out appearance); 2852 GetAvatarAppearance(client, out appearance);
2622 2853
@@ -2659,6 +2890,7 @@ namespace OpenSim.Region.Framework.Scenes
2659 /// <param name="agentID"></param> 2890 /// <param name="agentID"></param>
2660 public override void RemoveClient(UUID agentID) 2891 public override void RemoveClient(UUID agentID)
2661 { 2892 {
2893 CheckHeartbeat();
2662 bool childagentYN = false; 2894 bool childagentYN = false;
2663 ScenePresence avatar = GetScenePresence(agentID); 2895 ScenePresence avatar = GetScenePresence(agentID);
2664 if (avatar != null) 2896 if (avatar != null)
@@ -2926,11 +3158,17 @@ namespace OpenSim.Region.Framework.Scenes
2926 3158
2927 if (!agent.child) 3159 if (!agent.child)
2928 { 3160 {
2929 if (agent.startpos.X > (int)Constants.RegionSize - 1) 3161 if (TestBorderCross(agent.startpos,Cardinals.E))
2930 agent.startpos.X = (int)Constants.RegionSize - 1; 3162 {
3163 Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.E);
3164 agent.startpos.X = crossedBorder.BorderLine.Z - 1;
3165 }
2931 3166
2932 if (agent.startpos.Y > (int)Constants.RegionSize - 1) 3167 if (TestBorderCross(agent.startpos, Cardinals.N))
2933 agent.startpos.Y = (int)Constants.RegionSize - 1; 3168 {
3169 Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.N);
3170 agent.startpos.Y = crossedBorder.BorderLine.Z - 1;
3171 }
2934 3172
2935 // Honor parcel landing type and position. 3173 // Honor parcel landing type and position.
2936 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); 3174 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
@@ -4160,6 +4398,8 @@ namespace OpenSim.Region.Framework.Scenes
4160 else 4398 else
4161 return health; 4399 return health;
4162 4400
4401 CheckHeartbeat();
4402
4163 return health; 4403 return health;
4164 } 4404 }
4165 4405
@@ -4345,5 +4585,14 @@ namespace OpenSim.Region.Framework.Scenes
4345 4585
4346 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; 4586 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z;
4347 } 4587 }
4588
4589 private void CheckHeartbeat()
4590 {
4591 if (m_firstHeartbeat)
4592 return;
4593
4594 if (System.Environment.TickCount - m_lastUpdate > 2000)
4595 StartTimer();
4596 }
4348 } 4597 }
4349} 4598}
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index c6b3f30..0827672 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -367,6 +367,7 @@ namespace OpenSim.Region.Framework.Scenes
367 string reason = String.Empty; 367 string reason = String.Empty;
368 368
369 //bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, a); 369 //bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, a);
370
370 bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, out reason); 371 bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, out reason);
371 372
372 if (regionAccepted && newAgent) 373 if (regionAccepted && newAgent)
@@ -384,7 +385,7 @@ namespace OpenSim.Region.Framework.Scenes
384 385
385 eq.EnableSimulator(reg.RegionHandle, endPoint, avatar.UUID); 386 eq.EnableSimulator(reg.RegionHandle, endPoint, avatar.UUID);
386 eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath); 387 eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath);
387 m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1} in region {2}", 388 m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1} in region {2}",
388 capsPath, avatar.UUID, avatar.Scene.RegionInfo.RegionName); 389 capsPath, avatar.UUID, avatar.Scene.RegionInfo.RegionName);
389 } 390 }
390 else 391 else
@@ -394,7 +395,9 @@ namespace OpenSim.Region.Framework.Scenes
394 } 395 }
395 396
396 m_log.Info("[INTERGRID]: Completed inform client about neighbour " + endPoint.ToString()); 397 m_log.Info("[INTERGRID]: Completed inform client about neighbour " + endPoint.ToString());
398
397 } 399 }
400
398 } 401 }
399 402
400 public void RequestNeighbors(RegionInfo region) 403 public void RequestNeighbors(RegionInfo region)
@@ -407,6 +410,65 @@ namespace OpenSim.Region.Framework.Scenes
407 //blah.Port = region.RemotingPort; 410 //blah.Port = region.RemotingPort;
408 } 411 }
409 412
413 public List<SimpleRegionInfo> RequestNeighbors(Scene pScene, uint pRegionLocX, uint pRegionLocY)
414 {
415 Border[] northBorders = pScene.NorthBorders.ToArray();
416 Border[] southBorders = pScene.SouthBorders.ToArray();
417 Border[] eastBorders = pScene.EastBorders.ToArray();
418 Border[] westBorders = pScene.WestBorders.ToArray();
419
420 // Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement.
421 if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1)
422 {
423 return m_commsProvider.GridService.RequestNeighbours(pRegionLocX, pRegionLocY);
424 }
425 else
426 {
427 Vector2 extent = Vector2.Zero;
428 for (int i=0;i<eastBorders.Length;i++)
429 {
430 extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X;
431 }
432 for (int i=0;i<northBorders.Length;i++)
433 {
434 extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y;
435 }
436
437 List<SimpleRegionInfo> neighbourList = new List<SimpleRegionInfo>();
438
439 // Loss of fraction on purpose
440 extent.X = ((int)extent.X / (int)Constants.RegionSize) + 1;
441 extent.Y = ((int)extent.Y / (int)Constants.RegionSize) + 1;
442
443 int startX = (int) pRegionLocX - 1;
444 int startY = (int) pRegionLocY - 1;
445
446 int endX = (int) pRegionLocX + (int)extent.X + 1;
447 int endY = (int) pRegionLocY + (int)extent.Y + 1;
448
449 for (int i=startX;i<endX;i++)
450 {
451 for (int j=startY;j<endY;j++)
452 {
453 // Skip CurrentRegion
454 if (i == (int)pRegionLocX && j == (int)pRegionLocY)
455 continue;
456
457 ulong regionHandle = Util.UIntsToLong((uint)(i * Constants.RegionSize),
458 (uint)(j * Constants.RegionSize));
459 RegionInfo neighborreg = m_commsProvider.GridService.RequestNeighbourInfo(regionHandle);
460 if (neighborreg != null)
461 {
462 neighbourList.Add(neighborreg);
463 }
464 }
465 }
466 return neighbourList;
467 //SimpleRegionInfo regionData = m_commsProvider.GridService.RequestNeighbourInfo()
468 //return m_commsProvider.GridService.RequestNeighbours(pRegionLocX, pRegionLocY);
469 }
470 }
471
410 /// <summary> 472 /// <summary>
411 /// This informs all neighboring regions about agent "avatar". 473 /// This informs all neighboring regions about agent "avatar".
412 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 474 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
@@ -429,7 +491,7 @@ namespace OpenSim.Region.Framework.Scenes
429 if (m_regionInfo != null) 491 if (m_regionInfo != null)
430 { 492 {
431 neighbours = 493 neighbours =
432 m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); 494 RequestNeighbors(avatar.Scene,m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
433 } 495 }
434 else 496 else
435 { 497 {
@@ -536,6 +598,16 @@ namespace OpenSim.Region.Framework.Scenes
536 InformClientOfNeighbourCompleted, 598 InformClientOfNeighbourCompleted,
537 d); 599 d);
538 } 600 }
601
602 catch (ArgumentOutOfRangeException)
603 {
604 m_log.ErrorFormat(
605 "[REGIONINFO]: Neighbour Regions response included the current region in the neighbor list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
606 neighbour.ExternalHostName,
607 neighbour.RegionHandle,
608 neighbour.RegionLocX,
609 neighbour.RegionLocY);
610 }
539 catch (Exception e) 611 catch (Exception e)
540 { 612 {
541 m_log.ErrorFormat( 613 m_log.ErrorFormat(
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 857dc11..1024857 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -62,6 +62,8 @@ namespace OpenSim.Region.Framework.Scenes
62 public ScriptControlled eventControls; 62 public ScriptControlled eventControls;
63 } 63 }
64 64
65 public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence);
66
65 public class ScenePresence : EntityBase 67 public class ScenePresence : EntityBase
66 { 68 {
67// ~ScenePresence() 69// ~ScenePresence()
@@ -87,12 +89,15 @@ namespace OpenSim.Region.Framework.Scenes
87 public Vector3 lastKnownAllowedPosition; 89 public Vector3 lastKnownAllowedPosition;
88 public bool sentMessageAboutRestrictedParcelFlyingDown; 90 public bool sentMessageAboutRestrictedParcelFlyingDown;
89 91
92
93
90 private bool m_updateflag; 94 private bool m_updateflag;
91 private byte m_movementflag; 95 private byte m_movementflag;
92 private readonly List<NewForce> m_forcesList = new List<NewForce>(); 96 private readonly List<NewForce> m_forcesList = new List<NewForce>();
93 private short m_updateCount; 97 private short m_updateCount;
94 private uint m_requestedSitTargetID; 98 private uint m_requestedSitTargetID;
95 private UUID m_requestedSitTargetUUID = UUID.Zero; 99 private UUID m_requestedSitTargetUUID = UUID.Zero;
100 private SendCourseLocationsMethod m_sendCourseLocationsMethod;
96 101
97 private bool m_startAnimationSet; 102 private bool m_startAnimationSet;
98 103
@@ -616,6 +621,7 @@ namespace OpenSim.Region.Framework.Scenes
616 621
617 private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) 622 private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo)
618 { 623 {
624 m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
619 CreateSceneViewer(); 625 CreateSceneViewer();
620 m_regionHandle = reginfo.RegionHandle; 626 m_regionHandle = reginfo.RegionHandle;
621 m_controllingClient = client; 627 m_controllingClient = client;
@@ -2458,6 +2464,21 @@ namespace OpenSim.Region.Framework.Scenes
2458 2464
2459 public void SendCoarseLocations() 2465 public void SendCoarseLocations()
2460 { 2466 {
2467 SendCourseLocationsMethod d = m_sendCourseLocationsMethod;
2468 if (d != null)
2469 {
2470 d.Invoke(m_scene.RegionInfo.originRegionID, this);
2471 }
2472 }
2473
2474 public void SetSendCourseLocationMethod(SendCourseLocationsMethod d)
2475 {
2476 if (d != null)
2477 m_sendCourseLocationsMethod = d;
2478 }
2479
2480 public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p)
2481 {
2461 m_perfMonMS = Environment.TickCount; 2482 m_perfMonMS = Environment.TickCount;
2462 2483
2463 List<Vector3> CoarseLocations = new List<Vector3>(); 2484 List<Vector3> CoarseLocations = new List<Vector3>();
@@ -3302,6 +3323,7 @@ namespace OpenSim.Region.Framework.Scenes
3302 { 3323 {
3303 Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); 3324 Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture();
3304 DefaultTexture = textu.GetBytes(); 3325 DefaultTexture = textu.GetBytes();
3326
3305 } 3327 }
3306 3328
3307 public class NewForce 3329 public class NewForce
@@ -3431,6 +3453,7 @@ namespace OpenSim.Region.Framework.Scenes
3431 Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); 3453 Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture();
3432 DefaultTexture = textu.GetBytes(); 3454 DefaultTexture = textu.GetBytes();
3433 } 3455 }
3456 m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
3434 CreateSceneViewer(); 3457 CreateSceneViewer();
3435 } 3458 }
3436 3459