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author | Robert Adams | 2015-03-07 17:47:40 -0800 |
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committer | Robert Adams | 2015-03-07 17:47:40 -0800 |
commit | 00b5b915c7fb656743628b6409e10a6420db2de7 (patch) | |
tree | 67c04a38e80e2160b4d30da90c80c6d787df956a /OpenSim/Region/Framework/Scenes | |
parent | Remove references to MAX_ASSET_DESC from the dynamic texture module, hardcode... (diff) | |
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BulletSim: add VEHICLE_ more parameter value limit checking.
This only bounds passed parameters as there is no good way of refusing
the parameter setting. This mostly means that passing NaN's won't
crash the simulator.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 21d47aa..4715558 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -5216,6 +5216,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
5216 | return null; | 5216 | return null; |
5217 | } | 5217 | } |
5218 | 5218 | ||
5219 | // Get terrain height at the specified <x,y> location. | ||
5220 | // Presumes the underlying implementation is a heightmap which is a 1m grid. | ||
5221 | // Finds heightmap grid points before and after the point and | ||
5222 | // does a linear approximation of the height at this intermediate point. | ||
5219 | public float GetGroundHeight(float x, float y) | 5223 | public float GetGroundHeight(float x, float y) |
5220 | { | 5224 | { |
5221 | if (x < 0) | 5225 | if (x < 0) |